Wrench Posted March 17, 2014 Posted March 17, 2014 View File SF2 DLC #28: F-104C (61) Starfighter Skins/Ini Pak, Part 1 SF2 DLC #28: F-104C (61) Starfighter Skins/Ini Pak, Part 1 3/15/2014 = For SF2, Full-4/5 Merged, =WITH= DLC #28 (Full-5 Reccomended/Preferred) = *DLC #28 is REQUIRED for this mod!!* The pack contains some remods of Daves skins/decals that were originally seen on Anjundair's F-104C. Now that we have a better model (DLC #28), it behooved me to update it. Please note, this pack is set up for the F-104C_61 variant from the DLC pak (WITH refueling probe). However, with a simple rename of the skin maps, it can be used on the standard or garden Variety F-104C included in DLC 28. It is NOT for use on the F-104C_66. That will be covered in another mod pak See "Notes" for more information on skin renaming. This pack contains skins/decals for the following units: 479th TFW, George AFB: 434th TFS 435th TFS 436th TFS 476th TFS (all in stateside full-color markings) and 476th TFS, as seen at Da Nang, RVN in 1964 (called 476_E, with tail TAC Badge) All aircraft are in 'Natural Metal' finish All markings are decals, and decal Randomization is TRUE. The inis included are: Data.ini (operable canopy, Standard Keystroke, Shift/0) Loadout ini main ini Hangar screen (an SF2 revamped version of the 1stGen's F-104G) Loadout image (bmp) Avionics. ini (with non-historic audio-only RWR) Cockpit.ini, (with working secondary ADI and oil quantity gauges, ala F-104G) Please note, the cockpit itself is =NOT= included -- you'll have to find the F-104G's pit on your own. When in game, just to be sure, you'll see "F-104C Starfighter (61) (3W)". This will differentiate it from the 1stGen mods (see below, as an added safety precaution) When installing, just allow the overwrite of the inis. I've fiddled with the skin listing order, to make them more user friendly. Also included is my (patent pending) 'One Click Restore Main Ini' for when the game engine rewirtes it. Also, if you have ANY of the original Ajundair F-104Cs ported over to SF2, you are ADIVSED to rename ALL the folders (aircraft and decals), back them up or remove them from your mods folder BEFORE installing this package. There is a distinct possibility that this mod may merge with them, and really and truely foul things up! *REMINDER!!! You =MUST= have DLC #28 to access the aircraft's LOD.* As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them!! Happy Hunting! Wrench Kevin Stein Submitter Wrench Submitted 03/17/2014 Category F-104 1 Quote
+Coupi Posted March 18, 2014 Posted March 18, 2014 (edited) Hello, It is possible to hide the front canopy strut (black items in front of the gunsight system) of the external model when we are into the "104" cockpit. Add these lines in the data.ini of the F-104C: [AircraftData]DestroyedModel=F-104_Destroyed.LODDestroyedEffect=VehicleFireEffect... ... ... ...CGPosition=0.00,1.00,0.00Component[001]=FuselageComponent[002]=NoseComponent[003]=LeftWingComponent[004]=RightWingComponent[005]=VertTailComponent[006]=TailplaneComponent[007]=HideBit1 [HideBit1] ParentComponentName=FuselageModelNodeName=canopy_front_topShowFromCockpit=FALSE Best regards, Coupi. Edited March 18, 2014 by Coupi Quote
Wrench Posted March 18, 2014 Author Posted March 18, 2014 Good Catch! They're showing up (and I didn't notice!!), because I moved the pit aft to get the AFR probe in the correct position, as viewed from inside the cockpit. 1 Quote
+Coupi Posted March 18, 2014 Posted March 18, 2014 (edited) Hello Kevin, Yesterday I saw that because I wanted to add - with the fakepilot method - the red and white 'pitot' probe using the former F-104A mod! But the two models are too much different... Coupi. Edited March 18, 2014 by Coupi Quote
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