deanklef Posted May 26, 2014 Posted May 26, 2014 I have encountered a problem in SF2 Viet Nam, in that suddenly I have an extra crewman hanging out of the underside of my UH-1 Gunship, This problem surfaced after I added a ACH-47A Chinook to the game, so I assumed they are interrelated . Is there away to correct this without removing the ACH-47A from the game. deanklef Quote
Spinners Posted May 26, 2014 Posted May 26, 2014 This is a common problem when the 'fake pilot' method is used. The pilot you see should actually be a part of the model (pod, canards, etc.) added by the fake pilot method. It's a great way of adding parts to an existing model but you need to follow the installation procedure to the letter. Quote
deanklef Posted May 27, 2014 Author Posted May 27, 2014 Hi Spinners , I did install the UH-1 to the letter, and it worked great until about a month later when I installed the AH-47a . deanklef Quote
Spinners Posted May 27, 2014 Posted May 27, 2014 I don't have either in my install but a pilot dangling where he shouldn't be is clearly a 'fake pilot' issue. I guess in your case one mod is conflicting with another. Quote
DARoot Posted May 28, 2014 Posted May 28, 2014 Greetings, Deanklef The ACH-47A by JimBeamer5 [which requires you to already have the CH-147-R0g.lod from the DAT A-Team's aircraft] uses:- Helopilot1 - lod dated 2/24/2007 - 83 kb- Helopilot2 - lod dated 2/24/2007 - 86 kbas well as- HelogunnerL - 5/2/2008 - 109 kb- HelogunnerR - 5/2/2008 - 104 kb- Fakepilot - 11/21/2008 - 8 kb By comparison, the "Uh-1B Gunship" [included in Eburger68's - SF2 Vietnam Expansion pack] and the "UH-1_Gunship" by Kesselbrut [which is based off the Richards (Gramps) Australian UH-1H] uses:- Helopilot1 - lod dated 2/23/2007 - 83 kb- Helopilot2 - lod dated 2/23/2007 - 86 kbas well as- HelogunnerL - 5/1/2008 - 109 kb- HelogunnerR - 5/1/2008 - 104 kb- Fakepilot - 11/21/2008 - 8 kb Pretty consistent. Since the "pilot" lods are the same filesize, it's probably not a lod size issue. But, to check, you could try substituting the "older" (2/23/07) lods for the "newer" (2/24/07) ones the ACH-47A install overwrote, and see if that fixes your UH-1 problem (and still looks OK in your ACH-47A). And, while you're at it, you'll probably want to fix a problem with the Helopilot2.If you look at the \Helopilot2 subfolder that the ACH-47A install created in your \Pilots subfolder, you will note that the included "HeloPilot2.ini" calls for: [LOD002]Filename=HeloPilot2_001.lodDistance=150 [LOD003]Filename=HeloPilot2_002.lodDistance=500 However, those files are NOT included in that folder. Instead, you have "Helopilot2.lod" and "Helopilot02.lod." Well, not to worry -- The "missing" lods ARE included (for some reason) in your \Helopilot1 folder. Just copy them over. A more likely candidate for your reported conflict is with the "HeloGunner" files and folders. In the ACH-47A mod, the "Helogunners" are set up as Weapons, not "fake pilots."Example: [GunnerL]SystemType=WEAPON_STATIONStationID=4StationGroupID=3StationType=EXTERNALGunGroup=4AttachmentPosition=-0.6990,4.451,0.865AttachmentAngles=270.0,00.0,00.0DiameterLimit=4.0LengthLimit=12.0LoadLimit=15550.0AllowedWeaponClass=GP,RP,BOMB,FTAttachmentType=USAF,USN,NATO,UK,USMCModelNodeName=HeloGunnerLPylonMass=2 [GunnerR]SystemType=WEAPON_STATIONStationID=5StationGroupID=3StationType=EXTERNALGunGroup=4AttachmentPosition=0.6990,4.451,0.865AttachmentAngles=90.0,00.0,00.0DiameterLimit=4.0LengthLimit=12.0LoadLimit=15550.0AllowedWeaponClass=GP,RP,BOMB,FTAttachmentType=USAF,USN,NATO,UK,USMCModelNodeName=HeloGunnerRPylonMass=2 [GunnerLR]SystemType=WEAPON_STATIONStationID=6StationGroupID=4StationType=EXTERNALGunGroup=4AttachmentPosition=-0.60,-1.4,0.95AttachmentAngles=270.0,10.0,00.0DiameterLimit=4.0LengthLimit=12.0LoadLimit=15550.0AllowedWeaponClass=GP,RP,BOMB,FTAttachmentType=USAF,USN,NATO,UK,USMCModelNodeName=HeloGunnerLPylonMass=2 [GunnerRR]SystemType=WEAPON_STATIONStationID=7StationGroupID=4StationType=EXTERNALGunGroup=4AttachmentPosition=0.60,-1.4,0.95AttachmentAngles=90.0,10.0,00.0DiameterLimit=4.0LengthLimit=12.0LoadLimit=15550.0AllowedWeaponClass=GP,RP,BOMB,FTAttachmentType=USAF,USN,NATO,UK,USMCModelNodeName=HeloGunnerRPylonMass=2============================================== However, the UH-1B "Huey Gunship" and the "UH-1_Gunship" by Kesselbrut have them set up as "fake pilots."Example:-- UH-1B_Data.ini ---- Gunners positioned inside the cabin --[GunnerL]SystemType=PILOT_COCKPITPilotModelName=HeloGunnerLPosition=-0.5,0.55,0.95SeatModelName=SeatPosition=MinExtentPosition= 0.25, 2.48, 0.15MaxExtentPosition= 0.75, 2.17, 1.12HasArmor=TRUEArmorMaterial=GLASSArmor[FRONT].Thickness=64CanopyNodeName=Canopy [GunnerR]SystemType=PILOT_COCKPITPilotModelName=HeloGunnerRPosition=0.5,0.55,0.95SeatModelName=SeatPosition=MinExtentPosition= 0.25, 2.48, 0.15MaxExtentPosition= 0.75, 2.17, 1.12HasArmor=TRUEArmorMaterial=GLASSArmor[FRONT].Thickness=64CanopyNodeName=Canopy ================== -- UH-1_Gunship_Data.ini ---- Gunners positioned slightly outside the cabin -- [GunnerL]SystemType=PILOT_COCKPITPilotModelName=HeloGunnerLPosition=-1.25,0.55,0.95SeatModelName=SeatPosition=MinExtentPosition= 0.25, 2.48, 0.15MaxExtentPosition= 0.75, 2.17, 1.12HasArmor=TRUEArmorMaterial=GLASSArmor[FRONT].Thickness=64CanopyNodeName=Canopy [GunnerR]SystemType=PILOT_COCKPITPilotModelName=HeloGunnerRPosition=1.25,0.55,0.95SeatModelName=SeatPosition=MinExtentPosition= 0.25, 2.48, 0.15MaxExtentPosition= 0.75, 2.17, 1.12HasArmor=TRUEArmorMaterial=GLASSArmor[FRONT].Thickness=64CanopyNodeName=Canopy ============================== So, since the "ModelName" is the same in both cases, the SF2 Game Engine may be getting confused as to what to render. The "fix" should be pretty easy -- Just change the name of one or the other.[And remember to make the corresponding changes in its .ini, and _data.ini (if it has one), and in your aircraft's _Data.ini entries for it]. Since it's the ACH-47A that "caused" the problem, I'd do it with that. Even though that involves more edits [e.g., make the "weapon" versions "HeloGunnerLR" and "HeloGunnerRR"]. Much more likely that anything else you download in the future will want to use the "fake pilot" gunners, rather than the "weapon" gunners. Happy Gaming! DARoot 1 Quote
deanklef Posted June 8, 2014 Author Posted June 8, 2014 Hi DARoot, I made the changes on The AC-47A" weapons stations" to" HeloGunner LR and RR". Now I have no gunners on the AC-47A and I still have the tail dragging crewman on the Huey. deanklef Quote
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