Jump to content
ShrikeHawk

No Carriers in Okinawa Terrain in SingleMission

Recommended Posts

I just now installed the Okinawa/Japan terrain (which looks terrific BTW). Ufortunately, I don't get to land on a carrier when I return home. This is working just fine in the Philippines terrain in the same install. So where are the carriers?

 

- I updated it with SF2:NA update.

- I installed the PTO Naval ships pak

- I updated _targets.ini and _types.ini to reflect the carriers I have installed

- I'm flying naval aircraft, Hellcat and Corsair

 

What am I missing that prevents Carriers from showing up in Single Missions?

Share this post


Link to post
Share on other sites

1st off, WHICH Okinawa terrain?

 

Did you build your PTO mods folder FROM the SF2NA exe?

 

What does the top section of the Okinawa.ini look like? (copy/paste it in your response)

Does the terrain folder have the proper Okinawa_water.bmp, with the 2 colored "CV zones"? (there should be 4, 3 friendly, 1 enemy off the coast of Shikoku)

 

Cause mine works fine

If you had to add various CVs and other ships, I'm reasonably certain you aren't using the latest version, cause I added them (types ini should have a date of 9/1/2012)

Share this post


Link to post
Share on other sites

1st off, WHICH Okinawa terrain?

 

Did you build your PTO mods folder FROM the SF2NA exe?

 

What does the top section of the Okinawa.ini look like? (copy/paste it in your response)

Does the terrain folder have the proper Okinawa_water.bmp, with the 2 colored "CV zones"? (there should be 4, 3 friendly, 1 enemy off the coast of Shikoku)

 

Cause mine works fine

If you had to add various CVs and other ships, I'm reasonably certain you aren't using the latest version, cause I added them (types ini should have a date of 9/1/2012)

 

Lessee, I first found this update: sf2na_okinawa_update

This linked to an SF1 terrain: okinawa_v3

I added Stary's tiles here: Okinawa tiles

 

Yes, this is built in a SF2NA Mod folder

 

First Section of Okinawa.ini

[Terrain]

TerrainFullName=Okinawa/Japan

DataFile=Okinawa_data.INI

TargetFile=Okinawa_targets.INI

TargetTypeFile=Okinawa_types.INI

MovementFile=Okinawa_movement.INI

NationsFile=Okinawa_nations.INI

BriefingText=Okinawa_briefing.INI

DogfightFile=Okinawa_dogfight.INI

DogfightOnly=FALSE

//CatFile=..\Desert\Desert.cat

//CatFile=..\GermanyCE\GermanyCE.cat

CatFile=..\VietnamSEA\VietnamSEA.cat

Longitude=131

Latitude=31

 

Lastly, I believe I have the right map. I've attached it here:

Okinawa_Water.7z

Share this post


Link to post
Share on other sites

you're missing the critical statement

Add this below the Lat/Long lines

 

NavalMap=TRUE

 

that should make it work

Edited by Wrench

Share this post


Link to post
Share on other sites

Okay, that's much better. I'm automatically assigned to a carrier now. Only trouble is, the carriers are embedded within an island!

 

How to fix that?

Share this post


Link to post
Share on other sites

opps!

 

forgot to tell you to add this line

 

WaterMap=Okinawa_Water.bmp

 

put that with the NavalMap statement

 

my bad!!

otherwise it don't know where to put the boat

 

it should look like this when done:

 

 

[Terrain]
TerrainFullName=Okinawa/Japan
DataFile=Okinawa_data.INI
TargetFile=Okinawa_targets.INI
TargetTypeFile=Okinawa_types.INI
MovementFile=Okinawa_movement.INI
NationsFile=Okinawa_nations.INI
BriefingText=Okinawa_briefing.INI
DogfightFile=Okinawa_dogfight.INI
DogfightOnly=FALSE
//CatFile=..\Desert\Desert.cat
CatFile=..\GermanyCE\GermanyCE.cat
//CatFile=..\VietnamSEA\VietnamSEA.cat
Longitude=131
Latitude=31
NavalMap=TRUE
WaterMap=Okinawa_Water.bmp
LimitedNations=TRUE

Edited by Wrench

Share this post


Link to post
Share on other sites

That's fixed it. It's working great now. Thank you!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..