CJLivesey 2 Posted June 15, 2014 Hi, just wondering if anyone has made or is making a Gannet AEW for the Royal Navy? The introduction of carrier battles and AEW functionality in SF2NA means that without this bird the cold war RN is really lacking something! Thanks! 1 Share this post Link to post Share on other sites
+paulopanz 2,876 Posted June 16, 2014 That's true ... Share this post Link to post Share on other sites
MAKO69 186 Posted June 16, 2014 There was talk a few years back, and I'm afraid that was all just talk. It was a true anti-ship plane though for its day. That plane is so ugly it's pretty. Share this post Link to post Share on other sites
CJLivesey 2 Posted June 17, 2014 That's a real shame! As you said its such an ugly plane its pretty! Like a lot of the cold war military planes it was a bit of an oddball design - twin mamba turboprops driving a common contra-rotating prop through a gearbox. Not sure how you could implement this in SF2 even if there were a model? Possibly three engines - two power plants driving invisible props (to allow one engine to be lost with a loss of half the power) with a third engine just for the animation of the prop itself? Hopefully some feels inspired and makes a model someday! Share this post Link to post Share on other sites
+hi ho silver 179 Posted June 17, 2014 veltro2k had one he was working on Share this post Link to post Share on other sites
CJLivesey 2 Posted June 17, 2014 May be wrong, but thought Veltro2k's model was an Alize? Share this post Link to post Share on other sites
Wrench 9,870 Posted June 17, 2014 contra props are easy; we've had them for quite a while, in both SF1 and SF2. It's just in how the model is built and animated Share this post Link to post Share on other sites
CJLivesey 2 Posted June 18, 2014 Sorry, meant that this layout would simulate two engines driving through a common gearbox and propeller. It would allow one engine to be throttled back (or damaged) whilst the other still allows 50% of the total aircraft's power to be applied. The third (animation) engine is really just acting as the gearbox and provides zero thrust. In (geeky) player control during cruising one engine could be switched to be controlled independently and throttled back whilst the the second (and third "animation" engine) is always at full power - when required both engines could be engaged. This is slightly redundant though without the plane! Share this post Link to post Share on other sites