Peugeot205 Posted March 7, 2015 Author Posted March 7, 2015 (edited) Thanks FRPignon - For both the Harrier and Rafale I'm using the North Atlantic features... Regards, Chris Uhmmm, I tested my installation and everything is fine, could you please give more information about your problems? Thanks!!! indeed, FR did a HELL of a job on the terrain!! Well I just make it a little bit nicer for the users eyesight . However, it was a very painful job to do. Edited March 7, 2015 by FRPignon Quote
beachav8r Posted March 8, 2015 Posted March 8, 2015 (edited) Open the file called: Operation_OD_Data.ini And then set this statement to FALSE at the start of the campaign code: And with this trick you can have all the weapons you want. .................. Ok, about the Harrier and the Rafale , just tell me if you are using the campaign with NA features, or the normal campaign. And then, I'll be able to give you a solution. Yes the terrain is great, It was originally made by Wrench but I re-tile it using JSF_angee tile sets, and now it looks amazing!! Hmm.. Still stymied here. I set that statement to FALSE, but the aircraft still have limited inventories. I even tried changing the aircraft inventory supply parameters but it doesn't seem to change what I have available to load: [AirUnit033] AircraftType=AV-8B+ AlternateType=AV-8B+ UnitName=VMA-231 Ace of Spades StartDate=04/21/2011 ForceID=1 Nation=USMC DefaultTexture=VMA231 StartNumber=0 CarrierBased=TRUE NavalUnitID=6 ShipID=1 RandomChance=100 BaseMoveChance=0 MaxAircraft=6 StartAircraft=6 MaxPilots=6 StartPilots=10 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=80 MissionChance[CAS]=60 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=60 MissionChance[RECON]=70 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=0 UpgradeType=NEVER Supply[001].WeaponType=AIM-9M Supply[001].Quantity=680 Supply[002].WeaponType=AV8_Tank300 Supply[002].Quantity=480 Supply[003].WeaponType=AGM-65E Supply[003].Quantity=580 Supply[004].WeaponType=Mk82SE Supply[004].Quantity=840 Supply[005].WeaponType=Mk83 Supply[005].Quantity=540 Supply[006].WeaponType=Rockeye Supply[006].Quantity=540 Supply[007].WeaponType=Mk82 Supply[007].Quantity=640 Supply[008].WeaponType=Mk77 Supply[008].Quantity=540 EDIT - I might have figured it out. I think maybe a lot of the weapons weren't in the objects directory..lemme see... EDIT - No that didn't do it either.. Hmm... BeachAV8R Edited March 8, 2015 by beachav8r Quote
beachav8r Posted March 8, 2015 Posted March 8, 2015 Does anyone have a good configuration file for possible weapons the Rafale-M could carry? The default campaign ini (Operation_OD_Data.ini) gives this: Supply[001].WeaponType=M2k_RP2000RSupply[001].Quantity=40Supply[002].WeaponType=MICA_IRSupply[002].Quantity=140Supply[003].WeaponType=SBU-54Supply[003].Quantity=180Supply[004].WeaponType=PDLCTSupply[004].Quantity=180Supply[005].WeaponType=Rafale-1250_FTSupply[005].Quantity=80 But I'd like to be able to carry a wider range of weapons..conceding that it would be historically inaccurate in exchange for a bit more excitement.. Quote
beachav8r Posted March 8, 2015 Posted March 8, 2015 Problem solved! As usual..it was an error on my part! <for shame> I did not have the Operation_OD_Data.ini file in the correct sub-directory in the mod folder. I had it simply residing in /Campaigns when it needed to be in /Campaigns/Operation_OD Sorry for the run around..I think I'm in business! BeachAV8R Quote
beachav8r Posted March 8, 2015 Posted March 8, 2015 So I have my Rafale-M loadout problems solved. The only issue remaining is that when I start the campaign using the Rafale-M, the second I get into the mission I explode because I'm spawning in on land in the middle of terrain rather than on the carrier. Any ideas on what I can do to fix that? Quote
Peugeot205 Posted March 8, 2015 Author Posted March 8, 2015 So I have my Rafale-M loadout problems solved. The only issue remaining is that when I start the campaign using the Rafale-M, the second I get into the mission I explode because I'm spawning in on land in the middle of terrain rather than on the carrier. Any ideas on what I can do to fix that? OMG , that's weird. Please , send me in a PM the file: Operation_OD_Data.ini Quote
beachav8r Posted March 8, 2015 Posted March 8, 2015 Many thanks to FRP! Uhmmm the campaign code is correct, please check if in your GroundObject you have a file called: "deGaulle" Are you using an install with SF2NA? That was it! Dangit..I knew it was something I probably did. I had the GroundObject folder outside of the Objects folder instead of inside of it. But just for the ships objects. I don't know how I managed to do that. So now I have the deGaulle and Rafale M working! I think I'm ready to fly. I did manually add some additional weapons capability to the Rafale M, but some of them don't appear to hang on the pylons correctly..but it is hard to notice.. Thanks for the assistance! Regards,BeachAV8R 1 Quote
TheLemon Posted August 27, 2016 Posted August 27, 2016 Hello it seems like I have a little problem with your mod. The campaigns lack the AI versions of laser guided bombs that my wing man should use. INSTALLATION: SF2 europe, Israel, north Atlantic and Vietnam merged folder with num 1 and num 2 DLCS all patched to July 2013 PATH: path of mod is in c\users\david\saved games\thirwire\strike fighters 2 Libyan conflict path of game: D\games\strike fighters 2 CAMPAIGN WORKING: yes AIR UNIT OF THE CAMPAIGN: all air units AIRCRAFT USED BY AIR UNIT: the problem appears in all campaigns I've tried in all air units. No AI version of smart bombs Quote
TheLemon Posted August 28, 2016 Posted August 28, 2016 Another small issue. Rafale C's radar isn't working in all units. It's supposed to show air and ground threats but instead it's empty even when I am near enemies Quote
TheLemon Posted August 28, 2016 Posted August 28, 2016 And one last thing, I downloaded the mod twice and all the Harrier folders don't have the avionics file, nor any other file other than a configuration file named after the model of the Harrier, for example Harrier1 Quote
TheLemon Posted August 28, 2016 Posted August 28, 2016 Am I the only one in who's game RafaleM and RafaleC have non functional RWR? Quote
Nighthawk117 Posted September 24, 2020 Posted September 24, 2020 Huh. For some reason none of the aircraft have any weapons other than the AMX which only has sidewinders, and all the ground units including friendlies are listed as unknown Quote
Lex2Limit Posted January 31, 2022 Posted January 31, 2022 Hello Guys and Girls? i also have the problem with the Weapons! Fly a Campaign with a CF-18 IMP II Lybia and it doesn't matter what mission i fly. when i go to loadouts everything is empty except for the inner wing pylons with sidewinders. i can't select fuel tanks or sniper pods. in the campaign ini the supply is limited to: Supply[001].WeaponType=Tank300_CF18 Supply[001].Quantity=24 Supply[002].WeaponType=GBU-12E_Grey Supply[002].Quantity=120 Supply[003].WeaponType=AIM-9L Supply[003].Quantity=40 Supply[004].WeaponType=Sniperxr Supply[004].Quantity=40 But I can't select anything of those manually. but all other possible weapons that the CF-18 doesn't have in this campaign. But when I'm in the loadout menu, I have all kinds of weapons to choose from, but I can't select them from my weapon pylons. I only noticed this when I flew a mission where I was already bingo with normal fuel before I got to the target. i wanted to install fuel tanks but i couldn't select them. What is wrong????? please help me. i know the mod or thred is older. Happy flying L2L Quote
Lex2Limit Posted February 1, 2022 Posted February 1, 2022 Oh, i see. I installed the Old Mod not the HD version. Quote
aetios Posted February 18 Posted February 18 Like some other people, I notice that weapons seem to be extremely limited; with the Belgian, Danish F-16, and someother planes I get Strike missions when I don't have strike weapons available. Setting the LimitedSupplyList variable to FALSE remedies this, but is this lack of weapons on purpose? Seems weird to get strike missions when you don't have weapons. I realise that the missions was a no-fly zone. Should I re-roll the mission until I get a non-strike mission? Cool mod! Cheers. Quote
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