Peugeot205 Posted May 8, 2016 Author Posted May 8, 2016 Installation: SF2 full merged Path: D:\ThirdWire\StrikeFighters2 El Dorado Problem: Airplanes expolding inside carriers upon loading the mission in campaign Campaign working: Yes Air unit of the campaign: All of them Plane used by the air unit: All of them Any clue?. I guess something with carrier's ini. but not sure exactly what... In which carriers are you having troubles? Quote
hrc Posted May 9, 2016 Posted May 9, 2016 (edited) In which carriers are you having troubles? It happens with USS Saratoga and USS Coral Sea. Instead on Saratoga I get placed inside USS South Carolina, and instead on Coral Sea I get placed inside USS California upon loading, and thus exploding. Also, what SF2 title .exe shoud I use to create the copy for the mod file for this campaign? Or it doesn't matter at all? Edited May 9, 2016 by hrc Quote
Peugeot205 Posted May 9, 2016 Author Posted May 9, 2016 It happens with USS Saratoga and USS Coral Sea. Instead on Saratoga I get placed inside USS South Carolina, and instead on Coral Sea I get placed inside USS California upon loading, and thus exploding. Also, what SF2 title .exe shoud I use to create the copy for the mod file for this campaign? Or it doesn't matter at all? Extrange. Send me a copy of the campaign files in a PM. The .exe shouldn't matter as long as you have SF2NA- Quote
hrc Posted May 10, 2016 Posted May 10, 2016 Extrange. Send me a copy of the campaign files in a PM. I can't. Even when zipped, campaign file is too big for PM to send it (4MB is the limit). Perhaps on your e-mail... Quote
Peugeot205 Posted May 10, 2016 Author Posted May 10, 2016 (edited) Just zip the .inis Edited May 10, 2016 by FRPignon Quote
burroughs Posted December 26, 2017 Posted December 26, 2017 Awesome mod and at first it seems to work just fine, but: Installation you have: SF2 +NA+E+V Path: D/SFII (custom folder) - mod folder: C/Users/Local/Saved Games/Third Wire/Eldorado Canyon & Gulf of Sidra Incident Type of problem: Libyan MiGs and SUs both don't have the engine sounds and neither an aferburner visible ( MiG regained its sound after I moved some MiG engine sounds from other folders into the mod sound folder) and SU somehow engaged visible afterburner effect, but niether engine nor afterburner sounds are present) Campaign working (YES/NO): flew a CAP mission over Tripoli with a F/A-18 Hornet (Wildcats sqdn?), received ground fire and a mission was accounted as successful although the Tomcats did the job, returned to the carrier, landed and on exiting the mission the game crashed to desktop Air unit of the campaign: Wildcats sqdn? Plane used by the air unit F/A-18 Hornet Any thoughts? Eager to play it. Thanks a lot for that. Quote
1Patriot-of-many Posted July 20 Posted July 20 (edited) Which one of the SF2.exe's should I use as the base and should I remove all the files after running it first or just the objects folder? I'm not sure what you mean by clean mod. I have all the SF2.exe's merged. Had this working fine on a nother computer a few years ago. Putting it on a new one. Thanks! Edited July 20 by 1Patriot-of-many Quote
+daddyairplanes Posted July 20 Posted July 20 7 hours ago, 1Patriot-of-many said: Which one of the SF2.exe's should I use as the base and should I remove all the files after running it first or just the objects folder? I'm not sure what you mean by clean mod. I have all the SF2.exe's merged. Had this working fine on a nother computer a few years ago. Putting it on a new one. Thanks! any install should work so long as you have SF2 North Atlantic as part of your merged install. clean mods folder just means basic stock folder, nothing added before this 1 Quote
1Patriot-of-many Posted July 20 Posted July 20 Cool, Yeah I use a separate mod folder for each one. Off topic but since you replied, how do I load the same weapons on all my wingmen at the same time in the loading screen? I know someone told me how before but can't remember. Quote
+daddyairplanes Posted July 20 Posted July 20 if you have the mission editor, just select the desired loadout for the flight Quote
1Patriot-of-many Posted July 20 Posted July 20 I give up, I've tried installing this 6 times. The campaign doesn't show up in the list. I've tried manually putting the info in the options.ini to no avail. Directions need to be clearer, especially adding all the stuff before the mod. 1. Do you add the mod first, then put all the other stuff like Ticonderoga and the others in and over write? I added all the other stuff first overrode and then put the main mod in. 2. Am I supposed to delete the objects file first or leave everything to be overwritten? Quote
+daddyairplanes Posted July 20 Posted July 20 go back and read trough this whole topic. it may or may not help your issues. but this does seem to be a problem plagued mod as for installing in general, when it says "clean install" create a new install, never before ran * run it, then turn it off. dont worry about a mission. this creates your mod folder * goto the location of your mod folder, usually "user/Saved Games/ThirdWire/StrikeFighters2CHOSENVersion". * open it so you see folders like "Objects" and "Screenshots" * open the folder for the mod you want to add. again you see folders like "Objects". * cut or copy all the folders from your new mod, and add them to the CHOSENVersion folder * allow overwrites if needed * fire up your install again * go flying and enjoy this should work for most any mod needing a "clean install" like this one or ODS30AE. if you get just an aircraft mod or any mod that doesnt specify "clean install" then skip the first two steps Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.