Wrench Posted August 14, 2014 Posted August 14, 2014 is it safe to assume the power poles are part of the rail track lods?? Some of them are appearing in the middle of adjacent tracks. Just thought I'd let you know! The thing looks great in game, I must say!!! Great work!! (even works in Asia, too!) 1 Quote
+Monty CZ Posted August 15, 2014 Posted August 15, 2014 Hello I have 2 types of tracks because of this "problem". One for the open terrrain with poles and one for the stations without the poles. Must have look at the beta package I sent. Thanks for the tip Monty CZ Quote
+Monty CZ Posted August 16, 2014 Posted August 16, 2014 hello I checked the pack and my OUT file says: TW Exporter Dec2010-C, Decals=FALSE Box01 [28 polys, 40 verts] '1 - Default' Num Nodes: 1 Total: (28 polys, 40 verts) Mesh Max: (28 polys, 40 verts) CastShadow=FALSE Nodes: CatchShadow=FALSE Nodes: 1 Materials: ( 1) 1 - Default: railroad1.bmp 1 Textures: railroad1.bmp Points Extents So its without poles (only one objext "box" should be present and no texture for poles and bush... this is my files tracks.rar can you check it ? Thank you Monty CZ Quote
Wrench Posted August 16, 2014 Author Posted August 16, 2014 I'd be glad to check it out! these will replace the existing track on a one-for-one basis?? Quote
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