bubu Posted February 25, 2015 Posted February 25, 2015 Is there anything that can be modified in the helo's data.ini to make the door gunners fire automatically at designated ground targets? Trying to get the gunner to "act" like a ground object and fire automatically when within a designated range... Quote
Gatling20 Posted February 25, 2015 Posted February 25, 2015 AFAIK aircraft gunners cannot be made to fire at ground targets, only at other aircraft. Quote
bubu Posted February 25, 2015 Author Posted February 25, 2015 Yes, just wondering if there was a way to "fool" the game engine into making the gunner fire by modifying the [detectsystem] and [weaponsystem] sections... tried several scripts to no avail. Quote
+whiteknight06604 Posted February 25, 2015 Posted February 25, 2015 yeah unless someone hacks the code in the future i'm pretty sure it's imposible 1 Quote
+SayethWhaaaa Posted February 26, 2015 Posted February 26, 2015 I think the closest anyone got was setting up a bunch of static ground targets that were designated as 'air units' (the same way as parked aircraft and FE's balloons are) and then flying low to them, which is, unfortunately, useless for CAS or armed recon missions as they'll only use ground units. A few years ago I tried to use the apkws as a stand-in gun by retexturing the rockets as large tracer rounds with the hope that I could arm a gunship turret with this, but they wouldn't fire on anything. It was a mess. Quote
bubu Posted February 26, 2015 Author Posted February 26, 2015 OK guess I'll go with plan B: freeze door gunner in place and set up similar to AC-130 or AC-47 with side-firing gun activated by joystick trigger... better than nothing! 1 Quote
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