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Posted

Hi guys,

 

For the first time in years, i dropped a Mk-28 Nuke (1MT) just to see the effect of it. I tried in at the oil field South of Jarimin on the desert map. Once back on the debrief screen, my score was -28 930 :). So tried back and this time got 32 290...

 

I even went over the same target and did a standard attack with a score of -13 200!?!.

 

I, of course, achieved my mission with success before doing so. But how come the score margin on 2 exact same way of doing the same mission can be of 60k points?

 

The things i attacked are mainly the POL tanks, but with the Nuke, well, it's everything anyway...

 

Anybody have a clue?

Posted

I did it again just to check and here is a list of things destroyed by the nuke :

 

Fuel Truck and some AA, AAA

Oil Tanks (35)

Oil Pumps (12)

Oil Drills (7)

Watch tower (1)

Water Tower (3)

Barracks (8)

Tents (3)

Fire Station (2)

Machine Shop (8)

 

But no mosque or other civilian building other then the Fire Stations and Machine Shops... is the Fire Station or Machine Shop objects have point penalties? How to know what can't be destroyed? (where is the file with the object ''points''?

Posted

all TERRAIN objects can be destroyed (barracks, oil tanks, etc). The only ones with minus points (penalties) are 2 mosques. If you look at the terrains _types ini, all values are spelling out.

 

only trees and the small building that are built into the tile via it's TOD are immune to all destructive effects

Posted

Wrench, i looked in the terrains menu and find the mosque.ini but i can't see no points value to that :

 

[LOD001]
Filename=mosque1.lod
Distance=10000.0

 

[shadow]
CastShadow=TRUE
ShadowCastDist=500
MaxVisibleDistance=5000

 

I assume i'm in the wrong file... I don't find any ini.s related to mosque in the Groundobject folder...

Posted (edited)
[TargetType031]

Name=mosque1

FullName=Mosque

ModelName=mosque1.lod

TargetType=MISC

ActiveYear=0

TargetValue=-200

UseGroundObject=FALSE

DamagePoint=50.0

ArmorValue=300000.0

ArmorType=1

RepairRate=0.555

StartDetectChance=100

StartIdentifiedChance=100

IncreaseDetectChanceKey=0

MaxVisibleDist=12000.0

CollisionMesh=mosque1_col.LOD

DamagedModel=

DestroyedEffect=MediumShortStructureCollapse

DestroyedModel=

SecondaryEffect=MediumExplosionEffect

SecondaryChance=100

 

[TargetType032]

Name=mosque2

FullName=Mosque

ModelName=mosque2.lod

TargetType=MISC

ActiveYear=0

TargetValue=-200

UseGroundObject=FALSE

DamagePoint=50.0

ArmorValue=300000.0

ArmorType=1

RepairRate=0.555

StartDetectChance=100

StartIdentifiedChance=100

IncreaseDetectChanceKey=0

MaxVisibleDist=12000.0

CollisionMesh=mosque2_col.LOD

DamagedModel=

DestroyedEffect=MediumShortStructureCollapse

DestroyedModel=

SecondaryEffect=MediumExplosionEffect

SecondaryChance=100

 

 

Check the terrain_type.ini

Edited by FRPignon
Posted

Look in the terrain TYPES.ini 

Search for mosque and you'll find the entry like below

 

[TargetType031]
Name=mosque1
FullName=Mosque
ModelName=mosque1.lod
TargetType=BUILDING
ActiveYear=0
TargetValue=-200            <---------------------------------------
UseGroundObject=FALSE
DamagePoint=50.0
ArmorValue=300000.0
ArmorType=1
RepairRate=0.555
StartDetectChance=100
StartIdentifiedChance=100
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
CollisionMesh=mosque1_col.LOD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100

Posted

the 2 previous posters have  shown the actual entries from the types ini

 

by default, types inis are NOT in the *name-of-terrain* folder on stock terrains, and will need extraction from the relevant terrain cat

 

although, personally, I think Colmack got it right

Posted

Okay, i checked the value of every target and nothing can explain to me the -30k or +30k point thing...

 

I guess that it depends of the HQ mood when doing this :)

 

And i do agree also with Colmack.

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