Jump to content
Sign in to follow this  

Recommended Posts

I don't know if I asked this before. I am trying to use A-4 skins from SF1 skins to the A-4's of strike fighters 2. I've noticed that the skins work except the skins are out of line instead of being in the right place of the jets. Is there any way to convert the skins to work for SF2. Also some skins have decals folders and some skins don't. Thanks for your replies

Share this post


Link to post
Share on other sites

some skins may work 100%  but,heres the rub...sf2 models have been redone so mapping will be off...ie,older skins may be similar but the modeller for 3wire has altered the mapping\textures\models so most wont sit right...

sf1 had decals in a\c folder  sf2 uses decal folder ,but its a matter of pointing the decal ini to the folders...its up to you where they reside.

Edited by russouk2004

Share this post


Link to post
Share on other sites

So I have saved games/third wire/strike fighters 2 Vietnam/decals

Objects

Soo I have an A-4C sky hawk with a skin VA-34. It does not have a decal folder. Soo I have the skin with the A-4C. Would I make a D folder with that plane in the decals folder and put the VA-34 skin. Also would I have to change anything in the decals ini for the skins to work.

Edited by DEVIL11

Share this post


Link to post
Share on other sites

sf2 decals folder in  objects\Decals\     folder path like this..for my SU-16     . objects\Decals\SU-16\Navy\  

so decal.ini is like so..

 

[Decal001]
MeshName=VertTail
DecalLevel=0
DecalFacing=RIGHT
Reverse=TRUE
FilenameFormat=SU-16\Navy\RedStar
Position=-8.99, 1.96
Scale=1.2
DecalMaxLOD=3

[Decal002]
MeshName=VertTail
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=SU-16\Navy\RedStar
Position=-8.99, 1.96
Scale=1.2
DecalMaxLOD=3

[Decal003]
MeshName=VertTail
DecalLevel=2
DecalFacing=left
FilenameFormat=SU-16\Navy\RedBlk   < points to objects\decals folder(default)
Position=-8.31, 1.31
Scale=0.5
DecalMaxLOD=3

 

 

old sf1 method    with decal folder ( D ) in a\c main folder

 

[Decal001]
MeshName=VertTail
DecalLevel=0
DecalFacing=RIGHT
Reverse=TRUE
FilenameFormat=SU-16\Navy\D\RedStar
Position=-8.99, 1.96
Scale=1.2
DecalMaxLOD=3

[Decal002]
MeshName=VertTail
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=SU-16\Navy\D\RedStar
Position=-8.99, 1.96
Scale=1.2
DecalMaxLOD=3

[Decal003]
MeshName=VertTail
DecalLevel=2
DecalFacing=left
FilenameFormat=SU-16\Navy\D\RedBlk
Position=-8.31, 1.31
Scale=0.5
DecalMaxLOD=3

Edited by russouk2004

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..