Velo Posted July 1, 2015 Posted July 1, 2015 (edited) Hi, me again :P I can not export my .LOD with normal map. My normal map works fine in 3DSMAX, but after export, the .OUT file and the game show it fails. Here s my step. Is there any mistake ? -- -- I have checked the normal bmp file, it `s OK. I put the file in Objects\Aircraft\MyTestAircraft. I think this postion is also right I am confused. . Edited July 1, 2015 by Velo Quote
+WTRAdmin Posted July 1, 2015 Posted July 1, 2015 (edited) Don't choose "Normal Map" from material list. Choose first option, "Bitmap" then pick your file. Even faster, simply drag and drop your normal file onto the "button" (which currently reads Map #34 (Normal Bump) to the right of the bump checkbox. Edited July 1, 2015 by WTRAdmin Quote
+russouk2004 Posted July 1, 2015 Posted July 1, 2015 (edited) like so....no need to add normal texture in any other way 1>2>3 then when finished ...export Edited July 1, 2015 by russouk2004 1 Quote
Velo Posted July 1, 2015 Author Posted July 1, 2015 (edited) Don't choose "Normal Map" from material list. Choose first option, "Bitmap" then pick your file. Even faster, simply drag and drop your normal file onto the "button" (which currently reads Map #34 (Normal Bump) to the right of the bump checkbox. like so....no need to add normal texture in any other way 1>2>3 then when finished ...export It works! Many thanks! Another 2 questions which i am just curious: 1,Although the normal bump map work in game, the .out file is still a little different than others. In the end, the DDS file does not in the Textures list. I checked other aircraft, once the bump map is added in materials, it appear in the textures list. 14 Materials: ( 1) Material #504: AirGrayMapA.jpg AirGrayMapA_Normal(temp) - test2.dds (bump map) skip...... 5 Textures: <----------- no, AirGrayMapA_Normal(temp) - test2.dds AirGrayMapA.jpg FactoryGreen.jpg FactoryYellow.jpg FactoryBlueDark.jpg FactoryDarkGray.jpg 2,There are 3 types of bump map at least. BMP, DDS, JPEG. BMP is the biggest, DDS is smaller and JPEG is the smallest one. I prefer to use the JPEG or DDS, but I dont kown why most mods choose the BMP as their bump map. Which one is the best from all aspect? Is there something I should kown about BMP ? Edited July 1, 2015 by Velo Quote
+russouk2004 Posted July 2, 2015 Posted July 2, 2015 I now use jpeg as it has more info and small size I use dec 10 exporter no probs heres my su-9 out bumps only show in top list...no worries it works ok tho 7 Materials: ( 1) Standard_1: SU-9.jpg SU-9_NORM.jpg (bump map) ( 2) Standard_6: SU-9.jpg ( 3) Standard_19: Transparency enabled Self-illumination enabled Afterburner.tga ( 4) Standard_2: Transparency enabled HUDGlass.tga ( 5) Standard_8: SU-9.jpg SU-9_NORM2.jpg (bump map) ( 6) Standard_3: SU-9 Pylons.jpg SU-9 Pylons_NORM.jpg (bump map) ( 7) Standard_4: Transparency enabled Specular=1.00, Glossiness=0.75, Color:<191,191,191> Reflection=1.00 Canopy.tga5 Textures:SU-9.jpgAfterburner.tgaHUDGlass.tgaSU-9 Pylons.jpgCanopy.tga Quote
Velo Posted July 2, 2015 Author Posted July 2, 2015 Much appreciate ! My first jet mod can go on :D Quote
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