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WTRAdmin last won the day on July 29

WTRAdmin had the most liked content!

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About WTRAdmin

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    United States
  • Interests
    Honoring the memory and sacrifices of those involved in the Vietnam War/Conflict


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  1. If you've ever supported the When Thunder Rolled Project in anyway, first again accept my sincere appreciation and gratitude. I would ask that you please email me with your contributions list and an upcoming announcement at: admin@whenthunderrolled.com . If you're still interested in contributing in some way, we welcome and encourage you to reach out. Just to avoid any misguided speculation, this request is not implying any near-term release date. Thanks again, here's a good blast of early 2Q 2019 WTR screenies that are long overdue...hope you enjoy.
  2. Still in-development, but here's a sample of the quality you'll get with the When Thunder Rolled project: Downtown Hanoi And one for the Mud Movers... Low Altitude Mig Patrol - North Vietnam
  3. A few When Thunder Rolled screenies as requested by select individuals: Our North American F-100F Super Sabre SAM Hunter in "bare metal"...
  4. @Soulfreak – that looks outstanding. Look at that attention to detail; side stenciling, placards, texture gradient/weathering, just love it! I know not everyone appreciates these kinds of details but it looks terrific. I guess I owe a picture since I responded here in the screenshot thread, so here's something similar in detail as we work to at long last to finalize the Thud after many years... but just to be clear the push buttons are inop (LOL).
  5. And in 2018 the demand for at least one "red-side" aircraft has finally made the development road map...
  6. Thank you for your interest, yes we are still working on the project.
  7. New one currently in the workshop...
  8. Thought everyone had the magnificent Gerwin's site bookmarked, but anyway it's in his signature line: On my homepage you can find a summary of all the Strike Fighters files that I uploaded: http://members.quicknet.nl/lm.broers/
  9. Not that one, but maybe someday this one...
  10. Cosmoseed, please do as Menrva mentioned - create a new water rendering technique, textures, and shader - let us know what you can offer to help, thanks!
  11. We like the diection of our WTR Jungle - but the best part is the new approach and techniques that not only provides a much more dense and immersive jungle but also maintains awesome performance / FPS (see early screenie).
  12. Finally made it up the priority scale, so it's underway...and plan to also do a new cockpit for it. If you are interested in collaborating or participating in the project, all support is welcomed and encouraged - just drop me a PM!
  13. New screesnhot thread is tempting and it's been a while anyway....so here's a contribution...
  14. Sukhois

    Gents, don't often stray from our forum - but in this case wanted to take time out and say that this is surely evolving into a masterpiece. Well done to the team behind it, and keep up the fantastic work!
  15. Decided to post here rather than in the WTR Forum since hoping this might be a good collaboration opportunity. We are trying to better understand the current logic of fuel consumption and potential for air-to-air refueling (although a long shot). So first question, in debug mode does the "Fuel Weight" variable as displayed actually represent the remaining fuel? There must be a logic check given against a certain memory register, especially because there is a trigger that signals the Bingo Fuel call (I think we narrowed that down to 2.2 if I recall). So therefore, theoretically it could be something like: If FuelWeight<=2.2 then...messagesystem Bingo Fuel. Does anyone have any more insight or info to share on this? Would under the Gen2 series, would we still need a 2nd "fake" engine to reverse fuel flow? What about creating, just for test purposes, an engine that only runs in reverse so to speak? If we were to collaborate on that, then we could assess from the debug what values are changing. After that of course, I would think someone on our team could dig deeper through the memory registers but I realized we don't have all the base knowledge to start. Interestingly enough we were able to make the fuel gauge "go up" but realized that was just the draw call on how to paint the needle. So the hunt continues...

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