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Hi, me again :P

 

I can not export my .LOD with normal map. My normal map works fine in 3DSMAX, but after export, the .OUT file and the game show it fails.

Here s my step. Is there any mistake ?

 

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post-36141-0-11270200-1435768340_thumb.jpg

 

post-36141-0-45258400-1435768367_thumb.jpg

 

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I have checked the normal bmp file, it `s OK. I put the file in Objects\Aircraft\MyTestAircraft. I think this postion is also right 

I am confused.

 

 

 

 

 

 

 

 

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Edited by Velo

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Don't choose "Normal Map" from material list.  Choose first option, "Bitmap" then pick your file.  Even faster, simply drag and drop your normal file onto the "button" (which currently reads Map #34 (Normal Bump) to the right of the bump checkbox.

Edited by WTRAdmin

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like so....no need to add normal texture in any other way 1>2>3   then when finished ...export

post-1981-0-92583900-1435788267_thumb.jpg

post-1981-0-29144200-1435788627_thumb.jpg

Edited by russouk2004
  • Like 1

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Don't choose "Normal Map" from material list.  Choose first option, "Bitmap" then pick your file.  Even faster, simply drag and drop your normal file onto the "button" (which currently reads Map #34 (Normal Bump) to the right of the bump checkbox.

like so....no need to add normal texture in any other way 1>2>3   then when finished ...export

 

 

It works! Many thanks!

 

 

Another 2 questions which i am just curious:

 

1,Although the normal bump map work in game, the .out file is still a little different than others. In the end, the DDS file does not in the Textures list. I checked other aircraft, once the bump map is added in materials, it appear in the textures list.

 

14 Materials:
 (  1) Material #504:
       AirGrayMapA.jpg
       AirGrayMapA_Normal(temp) - test2.dds (bump map)
 
skip......
 
5 Textures:         <----------- no, AirGrayMapA_Normal(temp) - test2.dds
AirGrayMapA.jpg
FactoryGreen.jpg
FactoryYellow.jpg
FactoryBlueDark.jpg
FactoryDarkGray.jpg
 
 
 
2,There are 3 types of bump map at least. BMP, DDS, JPEG. BMP is the biggest, DDS is smaller and JPEG is the smallest one. I prefer to use the JPEG or DDS, but I dont kown why most mods choose the BMP as their bump map. Which one is the best from all aspect? Is there something I should kown about BMP ?
Edited by Velo

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I now use jpeg as it has more info and small size


I use dec 10 exporter   no probs  heres my su-9 out

bumps only show in top list...no worries it works ok tho

 

7 Materials:
 (  1) Standard_1:
       SU-9.jpg
       SU-9_NORM.jpg (bump map)
 (  2) Standard_6:
       SU-9.jpg
 (  3) Standard_19:
      Transparency enabled
       Self-illumination enabled
       Afterburner.tga
 (  4) Standard_2:
      Transparency enabled
       HUDGlass.tga
 (  5) Standard_8:
       SU-9.jpg
       SU-9_NORM2.jpg (bump map)
 (  6) Standard_3:
       SU-9 Pylons.jpg
       SU-9 Pylons_NORM.jpg (bump map)
 (  7) Standard_4:
      Transparency enabled
       Specular=1.00, Glossiness=0.75, Color:<191,191,191>
       Reflection=1.00
       Canopy.tga

5 Textures:
SU-9.jpg
Afterburner.tga
HUDGlass.tga
SU-9 Pylons.jpg
Canopy.tga

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Much appreciate !

 

My first jet mod can go on :D

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