alexis99 Posted September 2, 2015 Posted September 2, 2015 Yesterday, I flew an anti-shipping mission in Norway at night with four F-22s. Approaching the fjord where the Primary Target was at anchor, I had already switched off my lights, so I couldn't be seen. But my AI wingmen had their lights on, flashing away like Christmas trees, and they all got shot down. Now there seems to be no specific command in the radio list to instruct the AI to switch off their lights. But, is there a trick to make them do it during a mission that I don't know about? The designer of the F-117 fixed it so that all lights are designated the same as landing gear lights, so that when the gear comes up, all lights switch off. I could do that in the F-22 Data file, but I just thought I'd ask if there was an in-mission way to get wingmen to switch their lights off before I did that. Quote
Piglet_7 Posted September 2, 2015 Posted September 2, 2015 [LeftPositionLight] SystemType=LIGHT Position=-6.587,-8.064,-0.138 LightSrcOffset=-0.0,0.00,0.00 Color=0.88,0.25,0.25 Brightness=0.07 LightSrcRange=0.5 CanFlash=FALSE IsLandingLight=TRUE <--------- Add this to all you lights in you XXXX.data flie Quote
alexis99 Posted September 2, 2015 Author Posted September 2, 2015 Yes, that's what I've already had to do, because you can't tell them to do it in missions. That's how the F-117A does it. Bit of a design slip-up there for the game Quote
Platinum Rogue Posted September 13, 2015 Posted September 13, 2015 I just tested this, My wingie took off with lights flashing, then I skipped to the IP where they were turned off. This was in a thud over mescalero, 2230 HRS Quote
alexis99 Posted September 17, 2015 Author Posted September 17, 2015 It may be that zapping to the IP makes it happen. But if you fly all waypoints, they won't switch off lights, and that's dangerous if you are deep in enemy territory. Quote
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