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Platinum Rogue

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Everything posted by Platinum Rogue

  1. That's great, BMS & CLOD are 2 of the sims I hardly ever play any more because of no VR support
  2. Good research. Is the yaw restricted by SF2? The rotation should be unrestricted & at 1:1 scale, but if there's nothing modelled behind the pilot, then I guess there's no point allowing it to go that far around. And how is the 3D depth effect? That Vorpx is only for Vive? I have the Rift-S.
  3. Another foray into Virtual Reality (VR)

    Had my Rift-S for a couple of months now, my first VR set. Overall I'm impressed with it & find it improves the feeling of flying in DCS & IL-2. At first I did get some motion sickness flying the DCS Gazelle but the trade-off is that I can hover it more easily as the depth perception allows you to detect the minor direction changes sooner. The Virpil HOTAS may be helping too! Unfortunately, my GTX1060 isn't quite up to running DCS in VR at much above low settings, and every few days I get to having enough of the sub-20FPS & jaggies & revert to the 49" 4K TV just to remember the 'wow-factor' of HD graphics & 60 FPS. But flying is noticeably less precise using a flat panel now. I removed the nose bridge & peer through the narrow gap to look at the keyboard, not too immersion breaking.
  4. Just look how far community-modded BMS has evolved from stock Falcon 4.0. BMS isn't a mass-market title either but they at least require you own the original game to use their mod, so it still sells steadily on Steam & GOG. With a little source code, almost anything is possible. But the default terrain isn't fantastic there either, even after 20 years of community development they still have minecraft coastlines too. Multiplayer isn't a huge thing in flight simming. ED have said the same themselves when the shit-storm blew up around the paywall for the enhanced carrier add-on. So, they say they have a few hundred thousand players who NEVER go online. I bet there's a good proportion of them using easy avionics and all the other 'arcadey' elements who would appreciate SF2 as well. 90% of my DCS flying is online though & I've never got more than a couple of missions into any single-player campaign so I'm not representative of their main fan base, and conversely I don't fly BMS online (anymore) yet I still fly SF2 fairly regularly because it's so easy to pick up & play for just an hour or so when I don't have the time for planning & flying some long-ass mission in Korera or the Persian Gulf. DCS & BMS are well represented on Youtube, Twitch & Discord. I'm sure that helps sales. The same can't be said of SF2. I subscribe to 1 SF2 Youtuber, Devin Horner, and I'm hard pressed to find any others with recent content. I think that's a good indicator of the current demand & level of interest in Strike fighters as a whole.
  5. Strike Fighters 2 Complete Edition

    Still waiting, right? Me too, as I mentioned in the other TK Cash-grab crowdfunding thread.
  6. Given that I never got a reply to my support request for the missing codes required to qualify for the complete SF2 series, nothing from me. This might seem harsh but I'm nobodys fool & you only get 1 chance to let me down. I had my hundred ready to lay out but when I never even got a reply to my email, I bought a couple each of X-Plane & Orb-X add-ons instead. I'd rather pay some of the talented & dedicated SF modders since I never fly missions in a standard install, and rarely with a stock plane. My most-flown planes are the F-111A in Green Hell & the Tornado & F-15E in Desert Storm. Now that I have VR I'm flying non-VR sims very occasionally. Single-player non-VR sims even less so. War Plunder has VR and multiplayer support... Not playin, just sayin' - I detest the 'pay or grind' marketing but Gaijin seem to be doing OK out of it.
  7. Strike Fighters 2 Complete Edition

    Just to clarify - I can only get this free if I own EVERYTHING already? Or do I just need to own the base games? I have all the base games, both expansion packs, both AI plane packs and some skin packs. Can I catch a break?
  8. This thread saved me deleting 80GB worth of SF2 modded installs. Looks great in 4K
  9. Thunder FGR1

    That's probably our entire stock of Brimstone!
  10. M2K Agressor

    I know there's no Su-34 in SF2, but if we're using the strike-oriented 2-seat Mirage 2000B as an up-to-date agressor, it wouldn't be much of a stretch to paint 1 up as such.
  11. M2K Agressor

    Skin request for the 2-seater: Fullback 2000B
  12. Strike Fighters 2: Rolling Thunder

    Green Hell 3.5 On further examination I think I'm already using the 'Gold' Vietnam air & ground expansion, with Green Hell 3.5 & it's enhancement package over the top, so "it's as good as it's gonna get". In any case I can't remember the last time I flew standard SF2 Vietnam, that's how good the A-G expansion is.
  13. Strike Fighters 2: Rolling Thunder

    I have the Green Hell expansion, is it worth updating to/replacing with this version?
  14. Finally the F-111 has a tidy CCIP. I edited my own using the stock gunsight which wasn't ideal, but more useful for low-level drops (that the aircraft was designed for) than the non-moving gunsight. Thanks for continuing to update this excellent add-on.
  15. Can't hurt... I've had too many porked installs to believe that one Anyway I'm guessing it's a file we can edit to add a lift line to the canopy? I had such a thing in the dark, distant days of Flanker 2.5
  16. Just getting back on this pony, and wondering where the loose 'CanopyGlassTemplate.tga' file should be placed. and what is it's purpose?
  17. Yes, I use a Cougar and have the Antenna Elevation axis mapped to thrust vector control
  18. Learn your callsign

    Sizzling Eagle - How most of my dogfights end
  19. How do you get your wingnuts to formate so close?
  20. Nose looks like an RF-4, & AFAIK the U.S. Navy didn't operate them??
  21. Weaponspack 3

    Oh my framerate!! Great work ravenclaw_007. You're clearly a perfectionist, so... Check the spelling in the Mk.82_AIR stenciling on the bomb itself. Not that it would lessen the effect of dropping them on any Gomer's heads, but now I can't un-see it
  22. How to properly use dumb A2G munitions

    Whether you like it or not, Yubba has put a lot of time & effort into his mods, then also taken the trouble to share his results. Using his radar edits you can emulate a radar bombing system somewhat accurately, although you still need to be accurate with your flight profile. I don't agree with putting HUD's in 1960's-70's era planes but given the lack of any controllable bombing computer function in this game then a CCIP pipper is the next best thing. If (like me) you use it realistically, i.e. keeping the pipper in the combining glass, even CCIP demands you are disciplined enough to fly a correct dive bombing profile. But after 15 years of practice I can usually get results using the principles in the SimHQ article, provided I have the luxury of time to set-up properly. Which is pretty realistic, in terms of the best results fighter jocks of the day were getting.
  23. How to properly use dumb A2G munitions

    For the Vietnam-era F-111's, low & and fast gets the job done. Try 650 KIAS, 600 ft AGL, drop when the target is in the bottom of the bombsight outer ring .
  24. How to properly use dumb A2G munitions


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