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Posted

Hi everyone!

 

I have a problem I can't solve alone, so I need your help. I'm trying to change the nation of the DLC F-21 lion to Red_forces. I have used the extractor, and changed the data.ini. It works, but the decals becomes to RAF instead of USN or USMC... it seems that the DLC use the "standard" decals:

 

///////////////////////////////////////////////////////////////

[Decal001]
MeshName=fuselage_P
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=InsigniaLVFuseR
Position=2.90,-0.20
Rotation=0.0
Scale=0.65
DecalMaxLOD=3

[Decal002]
MeshName=fuselage_P
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=InsigniaLVFuseL
Position=2.90,-0.20
Rotation=0.0
Scale=0.65
DecalMaxLOD=3

[Decal003]
MeshName=outer_wing_L
DecalLevel=0
DecalFacing=TOP
FilenameFormat=InsigniaLVWingL
Position=-2.45,-3.01
Rotation=0.0
Scale=0.80
DecalMaxLOD=3

[Decal004]
MeshName=outer_wing_R
DecalLevel=0
DecalFacing=TOP
FilenameFormat=InsigniaLVWingR
Position=2.45,-3.01
Rotation=0.0
Scale=0.80
DecalMaxLOD=3

[Decal005]
MeshName=inner_wing_L
DecalLevel=0
DecalFacing=TOP
FilenameFormat=InsigniaLVWingL
Position=-2.45,-3.01
Rotation=0.0
Scale=0.80
DecalMaxLOD=3

[Decal006]
MeshName=inner_wing_R
DecalLevel=0
DecalFacing=TOP
FilenameFormat=InsigniaLVWingR
Position=2.45,-3.01
Rotation=0.0
Scale=0.80
DecalMaxLOD=3

[Decal007]
MeshName=outer_wing_L
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=InsigniaLVWingR
Position=-2.45,-3.01
Rotation=0.0
Scale=0.80
DecalMaxLOD=3

[Decal008]
MeshName=outer_wing_R
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=InsigniaLVWingL
Position=2.45,-3.01
Rotation=0.0
Scale=0.80
DecalMaxLOD=3

[Decal009]
MeshName=inner_wing_L
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=InsigniaLVWingR
Position=-2.45,-3.01
Rotation=0.0
Scale=0.80
DecalMaxLOD=3

[Decal010]
MeshName=inner_wing_R
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=InsigniaLVWingL
Position=2.45,-3.01
Rotation=0.0
Scale=0.80
DecalMaxLOD=3

[Decal011]
MeshName=fuselage_P
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=NationName
Position=-3.74,0.08
Rotation=0.0
Scale=1.50
DecalMaxLOD=3

[Decal012]
MeshName=fuselage_P
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=NationName
Position=-3.74,0.08
Rotation=0.0
Scale=1.50
DecalMaxLOD=3

[Decal013]
MeshName=tail
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=NationName
Position=-3.74,0.08
Rotation=0.0
Scale=1.50
DecalMaxLOD=3

[Decal014]
MeshName=tail
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=NationName
Position=-3.74,0.08
Rotation=0.0
Scale=1.50
DecalMaxLOD=3

[Decal015]
MeshName=fuselage_P
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=SqName_VMFT401_N
Position=-3.74,-0.11
Rotation=0.0
Scale=1.00
DecalMaxLOD=3

[Decal016]
MeshName=fuselage_P
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=SqName_VMFT401_N
Position=-3.74,-0.11
Rotation=0.0
Scale=1.00
DecalMaxLOD=3

[Decal017]
MeshName=tail
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=SqName_VMFT401_N
Position=-3.74,-0.11
Rotation=0.0
Scale=1.00
DecalMaxLOD=3

[Decal018]
MeshName=tail
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=SqName_VMFT401_N
Position=-3.74,-0.11
Rotation=0.0
Scale=1.00
DecalMaxLOD=3

[Decal019]
MeshName=tailfin
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=VMFT401_N
Position=-5.50,2.00
Rotation=0.0
Scale=0.4
DecalMaxLOD=3

[Decal020]
MeshName=tailfin
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=VMFT401_N
Position=-5.50,2.00
Rotation=0.0
Scale=0.4
DecalMaxLOD=3

[Decal021]
MeshName=fuselage_front
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=USNAggNumRed
Position=5.14,-0.15
Rotation=0.0
Scale=0.7
DecalMaxLOD=2

[Decal022]
MeshName=fuselage_front
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=USNAggNumRed
Position=5.14,-0.15
Rotation=0.0
Scale=0.7
DecalMaxLOD=2

[Decal023]
MeshName=tailfin
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=USNAggNumRed
Position=-6.05,2.30
Rotation=0.0
Scale=0.4
DecalMaxLOD=2

[Decal024]
MeshName=tailfin
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=USNAggNumRed
Position=-6.05,2.30
Rotation=0.0
Scale=0.4
DecalMaxLOD=2

[Decal025]
MeshName=nose_gear_door3
DecalLevel=2
DecalFacing=BOTTOM
FilenameFormat=USNAggNumRed
Position=0.0,3.98
Rotation=0.0
Scale=0.6
DecalMaxLOD=2

[Decal026]
MeshName=rudder
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=RudderStripes
Position=-5.90,1.47
Rotation=0.0
Scale=1.15
DecalMaxLOD=3

[Decal027]
MeshName=rudder
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=RudderStripes
Position=-5.90,1.47
Rotation=0.0
Scale=1.15
DecalMaxLOD=3

[Decal028]
MeshName=tailfin
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=FinFlashL
Position=-5.20,1.70
Rotation=0.0
Scale=1.3
DecalMaxLOD=3

[Decal029]
MeshName=tailfin
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=FinFlashR
Position=-5.20,1.70
Rotation=0.0
Scale=1.3
DecalMaxLOD=3

///////////////////////////////////////////////////////////////

 

Any idea?

 

Leodagan

Posted

Yes, it was also what I was thinking to do, but unfortunately I don't find the corresponding TGA int the CAT files for, for example, InsigniaLVWingL (I suppose it is the insigna corresponding to USN or USMC, LV maybe for Low Viz, and for Wing Left???). Do you were are the decals?

Posted

my suggestion would be the same as DA's -- create your own /Decals subfolder and rewrite the pathways. Easier, simplier and cleaner.

 

IF the insignia are standard US, they'll be in one of the main ObjectData cats. Remember, insignia are (usually) number matched to their nation.

I'd start looking in objectdata005.cat. That's were most of the national insignia are located

 

example:

InsigniaLV002 tga is the US star-and-bar, used by all our services. But it's VERY dark, almost black. Might need repainted to a lighter grey (simple enough in the RGB channels)

Posted

Thanks guys! Ok, have found some decals in CAT#5, especially insignalv... Wrench, what do you mean by "insignia are (usually) number matched to their nation"? Is there is somewhere a table with the nations and a corresponding number?

Posted

NATIONS.ini, goes in flight folder after extraction. Dont recall where you extract it from, but it has the nation you seek, and you can add one in at the end for your red air. I'm on my tablet for the evening so i will pass where to extract to Wrench

 

 

@Wrench, when your eye and my back heal we'll start a radio show, Kevin and Kevin Talk Mods! XD

  • Like 1
Posted

hell of an idea, Kev!!!  CA Radio!!

 

missiondata001.cat has the game's Nations.ini. Extract, and place into your games /Flight folder, them modify to hearts content

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