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Spudknocker

Runway Tiles bmp/jpg file callouts

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Hey CA!  Does anyone know where the file callouts are for runway tiles in the terrain Ini files?  I have always had crashes with the Desert 3 and 4 maps and  I think I have traced it to the MASSIVE runway tile file sizes.  These files are bigger than the runway files of any other terrain I have, and when starting a flight in air there are no crashes... I'm wondering if changing these tiles to JPGs will fix this, or if someone has a non super high res version of the desert 4 runway tiles,  I have no need for hugely high quality runway tiles and desert 3/4 account for at least 90% of all my game crashes.  Any help would be great!!​

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Runway "tile" callouts are in the various runway LOD files, which are no longer modifiable, as TK made them impossible to extract  .  You have two choices: You can replace the LODs by adding new ones into the terrain folder. or can create lower resolution tiles (or both).

 

JSF Aggie's runway sets will work in a pinch, and solve both issues, as they include both new LOD files and textures.

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The hi-res runway textures.. I usually downsize them to 512 pixel and save them in JPG format.. and remove the original BMPs from the folder.

Helps a lot on my old crate.

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