+1977Frenchie Posted January 15, 2016 Posted January 15, 2016 Hi all, First : While in-game, on the map (Alt-M), i see ''red'' aircraft, but not the plane logo, just the names. Is there a way to solve this. Second : Is there a parameter to play with so when we have an engine flameout we have more time to try to extinguish the fire (like more then the current 15 second or so i have? Is that particular to every aircraft or a general parameter? Thanks! 1 Quote
Do335 Posted January 15, 2016 Posted January 15, 2016 (edited) Hi Frenchie, 1. Answer: I think it has to be visually identified by a friendly, after which the label pops up. Perhaps it is to simulate "bandits, 20 miles!" ---> "holy sh*t they're Mig-28s!"... 2. Question! How does one extinguish fires? I have tried turning off engine (Ctrl-I) and reduce to idle power, but doesn't help. P.S. i find them interesting questions. Edited January 15, 2016 by Do335 Quote
Wrench Posted January 15, 2016 Posted January 15, 2016 fire suppression is automatic, as set in the aircraft's data ini as to the map question, you're statement is a little unclear. do you mean to say "I see the map icon, without the aircraft name/label displayed"? or you have JUST the name displayed? can you clarifly? unitl the enemy A/C is IDed (usually visually) you should only have the Red Icon (square with a plane). Now, mind you, some mods exist that don't allow them to show at all Quote
+1977Frenchie Posted January 15, 2016 Author Posted January 15, 2016 Thanks for the reply. For the first thing : Whatever the distance, i will see in red the enemy aircraft type (like MIG-17F, or ace name if pilot is), but not the plane icon. On the Blue side, i have the plane icon and flight ident. (like Rambler, Ford, etc.). I think that one of the mod installed might have removed it, but which one, can't remember? :) For the second: i don't know how to really take them out. If flying high (12-15k ft , i saw over time that fire is took out if going higher (like 20-25k ft) so air with less oxygen is taken in the balance?. If i'm ''mid level'' (6-12k) i dive as long as i can with engine off. If low (6k and lower), got screwed most of the time :) So, the line stating FireSuppression=TRUE will mean fire can be taken out by itself (but not always), but no way to adjust the time before plane is full of flames? Quote
Do335 Posted January 15, 2016 Posted January 15, 2016 (edited) ok I see, for firechances find these in your AIRCRAFTOBJECT.ini, I think the values are self explanatory. (goes to the Objects\ folder in the mods) [ObjectFire]FireCheckTime=6.0APRoundFireChance=1HERoundFireChance=5HERoundExplosionChance=1ExplosionChance=3SuppressionChance=10ProgressionChance=15 per TK, FireSuppression=TRUE reduces those fire chances, but it's still a dice roll. Also engine and fuel tank hitpoints play a role, as in fewer hitpoints --> more likely to fire. But, what i have found interesting is seems AI is much more efficient in putting out fires, and especially! Engine damage. When flying piston engine aircraft, hit by a few shells, my engine quits a few seconds later. Which is weird. If the engine is destroyed, the effect should be immediate. I'm guessing it could be oil temperature or something. Edited January 15, 2016 by Do335 1 Quote
+1977Frenchie Posted January 15, 2016 Author Posted January 15, 2016 (edited) So, we can edit the parameter, nice find Do! As you put it, there is a 6 second check if fire will broke out. 10 percent chance fire will be taken out and 15 percent chance fire will go out of control? This is how i see it :) And yes, AI is great to put them out, but won't reveal their trick :) Piston engine aircraft often see their engine quit after a few hits, that is true. But the A-1 can sometimes take a lot of hit before getting out of action. Edited January 15, 2016 by 1977Frenchie Quote
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