+EricJ 4,388 Posted June 9 EricJ Helicopter Pack RC154 - Light Howitzer Container animates properly. - TF 562 GMV has limited datalink (receive/report remote targets) - Added three more magazines for the Light Artillery Container, bringing the total rounds to 100 - Tweaked 3D model of the Light Howitzer Container. - TF562 MXs have RCOs instead of Mk17 holosights. - Added a TF562 Grenadier - Changed out the M240s for M240Hs. Currently, I need better references, which will serve as a temporary replacement until I can find more suitable reference images. It's "correct", but the modeling needs some good TLC for the next or future updates. - MH-80 can now sling load up to 3800 kg. For some reason it was 2700, but now fixed. https://steamcommunity.com/sharedfiles/filedetails/?id=667709746 EricJ Cherokee Containers RC23 - Added a "Light Howitzer Container", that weighs 3500kg (can be lifted by a Ghost Hawk or bigger). It is based on the M119A3 mod I made, and can shoot the same range (19km), giving forces a lighter, possibly more mobile system for artillery needs. https://steamcommunity.com/sharedfiles/filedetails/?id=776690780 EricJ Weapons Pack RC117 - Removed the Persian Islamic Front units, no longer needed and made into its own standalone mod - Removed the US Militia as well, since I wanted to move those to a more standalone variant, check my Workshop and you’ll find the updated version there. https://steamcommunity.com/sharedfiles/filedetails/?id=667711976&tscn=1730224266 US Militia RC6 - Units are now armed. The soldiers have SPAR-16 variants (one with a Red ACO, the other an RCO), while the Marksman has an Mk14 with a DMS scope. This is now its own mod, having been removed from the EricJ Weapon Pack. - Requires Game version 2.18 https://steamcommunity.com/sharedfiles/filedetails/?id=3114718112 Persian Islamic Front RC1 - First Release https://steamcommunity.com/sharedfiles/filedetails/?id=3495990388 Share this post Link to post Share on other sites
+EricJ 4,388 Posted June 16 EricJ Cherokee Containers RC24 - Updated CfgPatches classname for the Light Howitzer Container so that classnames are universal for missions and the like. - Tweaked Light Howitzer Container model https://steamcommunity.com/sharedfiles/filedetails/?id=776690780 EricJ Helicopter Pack RC155 - Added a visual sensor for the TF562 GMV, to be more effective in designating targets for datalinked helos and such. As coded it works only with the driver slot, so any targeting data in its current form will be dependent on a fully crewed GMV (AI or otherwise). I may look into creating a comprehensive configuration for the vehicle or work with the current setup to adapt it for all positions, much like the Hunter FSV in the Expeditionary Forces CDLC. - M240H has the texture path fixed and should show the texture instead of white geometry. - Fixed the lack of tracers for the M134s for the DAPs and Little Birds. - Slightly tweaked M240H model. - Increased tracer frequency (now every three rounds, instead of every 5) for the 7.62mm ammo - Removed tracers from the AH-96 ammo. - Stabilators on the MH/UH-60/92 and S-94s now move when at speed, thanks to the Project Hatchet model.cfg - Tweaked Light Howitzer Container model - MH-60M/92 (Sniper) now has an HMD system for both helicopters https://steamcommunity.com/sharedfiles/filedetails/?id=667709746 Share this post Link to post Share on other sites
+EricJ 4,388 Posted June 20 EricJ Helicopter Pack RC156 - Requires game version 2.20 - Adjusted magazines so that the rounds for the Light Howitzer Container accurately counts for artillery mods, like Drongo's Artillery Tool - Added a TF562 Armed Offroad, as a "lighter" alternative to the GMV for missions - MH-92 DAP, MH-60M DAP (4 Pylon), and the AH-96 (outermost pylons) can use the new BIS fuel tanks. - AH-96 Coyote renamed to AH-96D Coyote (just the displayname, no changes to classnames or the like) - AH-96D now has a millimeter wave radar system installed, CP/G has a sensor window of 4.0km, while the pilot has a 2.0km sensor window. Right now that's fine as the pilot concentrates more on flying while the CP/G focuses on weapon employment. It's fine for now, but I don't know much about setting the ranges and keeping with it, as long as the CP/G can "see" farther than the pilot for weapons employment. - Fixed Cruise Missile Container sling load memory points to where they should be. - Fixed the model.cfg error with the MH-60M (Insertion), now has proper animations. - Removed a duplicate MH-60L entry in the config.cpp https://steamcommunity.com/sharedfiles/filedetails/?id=667709746 Share this post Link to post Share on other sites
+EricJ 4,388 Posted June 23 EricJ Weapons Pack RC118 - Removed the unnecessary box for the weapons. I figure since there's Arsenals and the like, it's not needed anymore. - Underbarrel Grenade Launchers (AG36, GP25, EGLM) fire the new Illumination rounds - M252 Mortar now fires the new Illumination rounds, with a total of 16 rounds for it. - Requires game version 2.20 EricJ M119A3 RC4 - Now fires the new Illumination round - Requires game version 2.20 EricJ Cherokee Containers RC25 - Requires game version 2.20 - Adjusted magazines so that the rounds for the Light Howitzer Container accurately counts for artillery mods, like Drongo's Artillery Tool - Tweaked the Cruise Missile Container - Mortar Container now has the new Illumination rounds, with a total of 16 rounds. - Light Howitzer Container now fires the new Illumination rounds, with a total of 16 rounds EricJ Taliban Fighters RC20 - Requires Game Version 2.20 - Added some basic US Army units. They're just as capable as the Taliban (the Tban are a bit more proficient) is a bit more skilled. But the units should act better than the stock soldiers that BIS came up with, and armed with BIS weapons (mainly SPAR variants) and of course if you need to use what's in your modpack feel free to do so. Units include a Squad Leader, Team Leader, Rifleman, Rifleman (CLS), Rifleman (Marksman), and an Autorifleman, and a Grenadier. - Added a custom vest, a Carrier (US Army) for US Army units. - Reduced the Detect Skill of most Taliban units, given some veteran stories on the Regiment Discord. It turns out the Red Unit, and Al-Qeada were more better trained, and the skill level adjustment reflects that. Red Unit stays the same. Share this post Link to post Share on other sites
+EricJ 4,388 Posted Monday at 10:36 AM Better Infantry RC1 - First release. As of this moment I only have done the CSAT and NATO side. This is just to enhance the stock infantry units in a squad. In the future depending on user feedback I will do more, but for now just to make individual units better when using AI assets. https://steamcommunity.com/sharedfiles/filedetails/?id=3512703543 Persian Islamic Front RC2 - Desert Uniform correctly named. https://steamcommunity.com/sharedfiles/filedetails/?id=3495990388 EricJ Helicopter Pack RC157 - Cleaned up the UH-60M (Unarmed) - UH-60 (Unarmed) has the sides opened up to two FFV positions (left and right) for some anti-infantry protection and a slight means of defense if used. Idea taken from the Project Hatchet Discord as a way to make it relevant, and so on. - Mortar Container now has the new Illumination rounds, with a total of 16 rounds. - Light Howitzer Container now fires the new Illumination rounds, with a total of 16 rounds - Created a new Faction, called "Russian Federation", given that the Russians would use that, and also a blanket faction for other helicopters I may add in the future. The Ka-145 is already in the faction and uses custom units for the pilots and so on. This is not intended to be a comprehensive 2035 look at the Russian forces, as I'm doing it for my mods. If you want a comprehensive Russian mod, then look at RHS: AFRF - Added a UH-92 (Unarmed), with the same FFV positions as the UH-60 model. - Consolidated magazines for the Mortar Container so it's easier to use with artillery mods like Drongo's Artillery Tool and the like. - Tweaked the Light Howitzer Container a bit, tweaking details and the like. - Fixed the stabilators on the H-60 versions, since I was trying to fix that and deleted the named selections. - Tweaked the IR suppression thingamajigs on the MH-92s - Added an ATACMS Container. Rocket is so far just a High Explosive warhead that does a lot of damage. Model from Turbosquid: https://www.turbosquid.com/3d-models/lockheed-martin-mgm-140-atacms-3d-model/1036247 I ask that you test it out as it works well against buildings and the like, just need some user feedback on how it performs. It has the same range as the M5 Sandstorm rockets, so doesn't require anything new, but thought that would be a nice addition to the mix as far as weapons and the like. - Wing tanks on the MEV and the Unarmed w/ESSS can now be hidden through the scroll wheel menu. Right now they're a compromise until BIS develops wing tanks that are more configurable without a script. Use the scroll menu to hide/show the wing tanks on those two helicopters. Thanks to Lexx on the Rotator's Collective Discord for that idea. https://steamcommunity.com/sharedfiles/filedetails/?id=667709746 ADuke Kiowa Warrior RC18 - Removed a reference to a system not on the aircraft. - Added a backup compass on one of the MFDs to have "something" there instead of a blank screen. I'm looking for feedback on what would be useful, but I may put a digital horizon system on the left MFD just again so that "something" is there. https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051 EricJ Taliban Fighters RC21 - Added a couple more units to the US Army side, with a Joint Forward Observer and a regular Forward Observer. The difference between the JFO and FO is that the JFO has a datalink, unlike the regular FO. https://steamcommunity.com/sharedfiles/filedetails/?id=668919514 Share this post Link to post Share on other sites