+Flanker562 Posted November 16, 2025 Author Posted November 16, 2025 EricJ Helicopter Pack RC173 - Added Full Metal Jacket Boat Tail rounds for the MX, using the Magazine Well system. These can be used in lieu of the normal MX mags to give some more punch when engaging targets. It is available only for the MX, MXM, MXC, and MX SW in 30-round and 100-round versions for all colors of the stock MX rifle. - TF 562 LMG Gunner has six mags as default, rather than four. - TF 562 operators have Full Metal Jacket Boat Tail magazines as standard now by default. - Tweaked Geometry and Fire Geometry LODs for the UH/MH-92 Wreck model. - Tweaked Geometry and Fire Geometry LODs for the UH/MH-60 Wreck model. - MH-60L, 60A, 60A (Insertion-1987) have "period-specific" Inventory, using base game items to be remotely specific to the early days of the 160th. - Added SKRAM (SOAR-Early) Backpacks to the above aircraft. - Modern and futuristic TF160 birds now have the new 6.5mm Boat Tail magazines in inventories and backpacks. - TF160 Pilot and Crew have 6.5mm Boat Tail ammo as standard. US Army will use standard mags. - Early MH-60s have their own dedicated pilot/Crew member for some difference for the birds. https://steamcommunity.com/sharedfiles/filedetails/?id=667709746 EricJ Weapons Pack RC121 - Added Full Metal Jacket Boat Tail rounds for the MX, using the Magazine Well system. These can be used in lieu of the normal MX mags to give some more punch when engaging targets. It is available only for the MX, MXM, MXC, and MX SW in 30-round and 100-round versions for all colors of the stock MX rifle. - RPG7 can now use BIS Ammo. Note it uses the Magazine Well, so if other mods (Like CUP for example) use it, you can use their ammo too. - Incorporated the Magazine Well system on 5.56mm weapons, either expanding some options for BIS mags, and expanding some weapons capability for ammo use. - SCAR 6.5CL weapons use MX Magazine Well system for further magazine expansion. - Removed the US Militia Offroads. - AI should now engage helicopters, etc. with ammo tweaks, and adjusted costs to make them shoot it more, using the BIS default for rounds. - Added 1st Cavalry Division and 10th Mountain Division patches for the Insignia. https://steamcommunity.com/sharedfiles/filedetails/?id=667711976&tscn=1730224266
+Flanker562 Posted November 16, 2025 Author Posted November 16, 2025 EricJ Taliban Fighters RC23 - Added a generic "Afghan PMC" faction to the Independent side (for mission creation, etc.). Unfortunately I think that they wore traditional garb instead of uniforms, as was not mentioned in the book I read that inspired this faction. Overall they're limited to a few fighters, and kept the recruits out of it, but they're just repurposed Afghan Militia units. If I find (or if you have some references) more reference material to suggest a uniform, then I will in the future make one, and go from there. - RPG7 can now use BIS Ammo. Note it uses the Magazine Well, so if other mods (Like CUP for example) use it, you can use their ammo too. https://steamcommunity.com/sharedfiles/filedetails/?id=668919514 US Militia RC8 - Requires Game Version 2.20 - Removed Offroad Variants from the Garage to declutter it. https://steamcommunity.com/sharedfiles/filedetails/?id=3114718112 Better Infantry RC3 - Added a BLUFOR Helicopter Pilot armed with an MXC instead of the Varmin SMG, and improved sight - Added a few more of the Men (Special Forces) to the mix, with enhanced Boat Tail rounds that I added to give them more lethality. https://steamcommunity.com/sharedfiles/filedetails/?id=3512703543
+Flanker562 Posted November 23, 2025 Author Posted November 23, 2025 ADuke Kiowa Warrior RC24 - Added a requested Pilot View for the MMS for solo players. Unfortunately it can't rotate a full 360 degrees, but does handle more of the front arc of the helicopter.
+Flanker562 Posted November 30, 2025 Author Posted November 30, 2025 Flanker562 EF Boat Tail Rounds RC1 - First Release https://steamcommunity.com/sharedfiles/filedetails/?id=3615318808 Flanker562 Weapons Pack RC122 - Added M995 ammo to most (excluding the L85) 5.56mm weapons in the pack. It comes in 30-round and 100 C-Mag configurations, in both regular and desert-colored mags. The magazines can also work in stock 5.56mm weapons with the magazine well system. Note due to the proxies it may not "fit" right and so will have some graphical oddities beyond my control. - TF Black units now use M995 ammo instead of the Mk262 ammo. - Added a Task Force Black Team Leader.
+Flanker562 Posted December 7, 2025 Author Posted December 7, 2025 Flanker562 Weapons Pack RC123 - Fixed a couple paths for RVMAT for a couple of Surefire suppressors - Corrected TypicalSpeed for the M995 round. - Removed the old US Militia backpacks - Added a 3rd Infantry Division Insignia patch, both color and subdued. - Added a 101st Airborne Division Insignia patch, both color and subdued. - Added 2nd ID, 7th ID, and 4th ID Insignia patches. Flanke562 Helicopter Pack RC174 - BIS Suppressors were switched out for better-looking Surefire 762 Tan Mini suppressors on TF562 MX weapons. - Added a 3rd Infantry Division Insignia patch, both color and subdued. - Added a 101st Airborne Division Insignia patch, both color and subdued. - Added 2nd ID, 4th ID, and 7th ID patches for the Insignia, in both color and subdued (OCP). ADuke's UH-1Y Venom RC23 - Fixed the anemic collective, model was missing a box in the Geometry LOD. Now fixed and it performs better.
+Flanker562 Posted December 14, 2025 Author Posted December 14, 2025 Flanker562 Air Defense Containers RC7 - Added a radar-equipped AAA turret. I had intended to add an airburst function derived from the Expeditionary Forces CDLC. However due to limitations, I cannot code the function due to restrictions to that CDLC. Flanker562 Weapons Pack RC124 - Added a 1st Armored Division patch for Insignia - Added an 82nd Airborne Division patch for Insignia - Added an MX-specific suppressor, a Surefire model, in Tan and Black, designed for the MX series of weapons. Due to the config and possible loadout breaking, I only added them for MX-specific muzzles. Flanker562 Helicopter Pack RC175 - Increased the distance, as well as adjusting some distances to which the rotors of some helicopters could be "heard" by the AI and such. - Added a 1st Armored Division patch for Insignia - Used the correct icon and picture for the S-70 - Added an 82nd Airborne Division patch for Insignia - Replaced the Tan Mini suppressor with an MX-Specific Suppressor - All TF 562 members have a Kitbag (MTP) that didn't already have a backpack, to help with the load of their equipment and gear, and ammo, etc.
+Flanker562 Posted December 25, 2025 Author Posted December 25, 2025 Armored SUV RC9 - Added a small PMC faction, the Aston Group International, which is using stock BIS suits and Protector SMGs. This won't evolve into something greater, and is set for the Civilian faction, to denote a feeling of neutrality in a warzone. I may switch it to Independent, but I'll wait for user feedback first, if I need to change the faction affiliation. Armored SUV RC9 - Added a small PMC faction, the Aston Group International, which is using stock BIS suits and Protector SMGs. This won't evolve into something greater, and is set for the Civilian faction, to denote a feeling of neutrality in a warzone. I may switch it to Independent, but I'll wait for user feedback first, if I need to change the faction affiliation. Flanker562 Helicopter Pack RC176 - Tweaked the Surefire suppressor texture, adding some noise to give a better appearance to it when looked at close up. - Removed a model error that popped up when using the Flanker562 Weapon Pack in regards to model issues. - Task Force 562 units now carry RGO grenades instead of RGN grenades. - Added one more pistol mag for the Task Force 562 units - The Task Force 562 pre-defined squad I replaced some of the Rifleman with a UAV, Grenadier, and a MAR10 Sharpshooter operator - Task Force 562 Offroad has datalink capability - Task Force 562 Offroad has backpacks and magazines (along with stock FAKs) as standard - Fixed the respawn magazines for the TF 562 Grenadier - Removed four magazines from the Sniper (MAR-10) to allow some room for additional equipment - Tweaked DetectSkill levels for the TF562 units, giving a little more variance in the ability to fight. - Added preview images for the helicopters. They're not oriented like BIS helos, or vehicles, but they show the correct image for the helos in the pack. - Tweaked Cost values for the Black River PMC faction Flanker562 Wipeout Skins RC15 - Aircraft from this mod have in-built full datalink EricJ Taliban Fighters RC24 - Fixed the Afghan PMC Squad, now shows up in the Independent side as intended. Flanker562 Weapons Pack RC125 - Tweaked Surefire suppressor textures, adding some noise to give a better appearance to them when looked at up close. - Pistols with underside rails now use ASDG instead of the vanilla system. Note that I don't take any responsibility for misaligned mods or otherwise have no control of what other modders have for the pistol slot. - Added an ACP-C2-specific laser pointer, made by Ibex. - Added an ACP-C2-specific tactical flashlight, made by Ibex. - Ibex pistol attachments no longer attach to rifles, only to pistols with the ASDG system - Added Tan versions of the ACP-C2 flashlight and laser. - Removed the troublesome visible laser from the mod. I had thought it was CBA_A3, but no, it was an old script done years ago. It seems to be more troublesome to keep than actually useful. I recommend searching the Arma 3 Steam Workshop for Visible Lasers that meet these needs. Unfortunately as of release I have no replacement, and not sure (after using some myself) would be able to configure it for a specific mod to recommend. When I do I will announce it on the Steam page and my Discord. - Removed a model error that popped up when using the Flanker562 Helicopter Pack in regards to model issues.
+Flanker562 Posted December 28, 2025 Author Posted December 28, 2025 Flanker562 Wipeout Skins RC16 - Removed all coding references to the MASTER ARMS- SAFE system, which somehow doesn't work with vanilla jets anymore. - PBO renamed "Flanker562_Wipeout" instead of EricJ_Wipeout. Classnames and such are still the same. Flanker562 Weapons Pack RC126 - Fixed the TA64-Ibex reticule
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