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Posted

EricJ Helicopter Pack

RC173
- Added Full Metal Jacket Boat Tail rounds for the MX, using the Magazine Well system. These can be used in lieu of the normal MX mags to give some more punch when engaging targets. It is available only for the MX, MXM, MXC, and MX SW in 30-round and 100-round versions for all colors of the stock MX rifle.
- TF 562 LMG Gunner has six mags as default, rather than four.
- TF 562 operators have Full Metal Jacket Boat Tail magazines as standard now by default.
- Tweaked Geometry and Fire Geometry LODs for the UH/MH-92 Wreck model.
- Tweaked Geometry and Fire Geometry LODs for the UH/MH-60 Wreck model.
- MH-60L, 60A, 60A (Insertion-1987) have "period-specific" Inventory, using base game items to be remotely specific to the early days of the 160th.
- Added SKRAM (SOAR-Early) Backpacks to the above aircraft.
- Modern and futuristic TF160 birds now have the new 6.5mm Boat Tail magazines in inventories and backpacks.
- TF160 Pilot and Crew have 6.5mm Boat Tail ammo as standard. US Army will use standard mags.
- Early MH-60s have their own dedicated pilot/Crew member for some difference for the birds.

https://steamcommunity.com/sharedfiles/filedetails/?id=667709746

EricJ Weapons Pack

RC121
- Added Full Metal Jacket Boat Tail rounds for the MX, using the Magazine Well system. These can be used in lieu of the normal MX mags to give some more punch when engaging targets. It is available only for the MX, MXM, MXC, and MX SW in 30-round and 100-round versions for all colors of the stock MX rifle.
- RPG7 can now use BIS Ammo. Note it uses the Magazine Well, so if other mods (Like CUP for example) use it, you can use their ammo too.
- Incorporated the Magazine Well system on 5.56mm weapons, either expanding some options for BIS mags, and expanding some weapons capability for ammo use.
- SCAR 6.5CL weapons use MX Magazine Well system for further magazine expansion.
- Removed the US Militia Offroads.
- AI should now engage helicopters, etc. with ammo tweaks, and adjusted costs to make them shoot it more, using the BIS default for rounds.
- Added 1st Cavalry Division and 10th Mountain Division patches for the Insignia.

https://steamcommunity.com/sharedfiles/filedetails/?id=667711976&tscn=1730224266

Posted

EricJ Taliban Fighters

RC23
- Added a generic "Afghan PMC" faction to the Independent side (for mission creation, etc.). Unfortunately I think that they wore traditional garb instead of uniforms, as was not mentioned in the book I read that inspired this faction. Overall they're limited to a few fighters, and kept the recruits out of it, but they're just repurposed Afghan Militia units. If I find (or if you have some references) more reference material to suggest a uniform, then I will in the future make one, and go from there.
- RPG7 can now use BIS Ammo. Note it uses the Magazine Well, so if other mods (Like CUP for example) use it, you can use their ammo too.

https://steamcommunity.com/sharedfiles/filedetails/?id=668919514

US Militia

RC8
- Requires Game Version 2.20
- Removed Offroad Variants from the Garage to declutter it.

https://steamcommunity.com/sharedfiles/filedetails/?id=3114718112

Better Infantry

RC3
- Added a BLUFOR Helicopter Pilot armed with an MXC instead of the Varmin SMG, and improved sight
- Added a few more of the Men (Special Forces) to the mix, with enhanced Boat Tail rounds that I added to give them more lethality.

https://steamcommunity.com/sharedfiles/filedetails/?id=3512703543

Posted

ADuke Kiowa Warrior

RC24
- Added a requested Pilot View for the MMS for solo players. Unfortunately it can't rotate a full 360 degrees, but does handle more of the front arc of the helicopter.

Posted

Flanker562 EF Boat Tail Rounds

RC1
- First Release

https://steamcommunity.com/sharedfiles/filedetails/?id=3615318808

Flanker562 Weapons Pack

RC122
- Added M995 ammo to most (excluding the L85) 5.56mm weapons in the pack. It comes in 30-round and 100 C-Mag configurations, in both regular and desert-colored mags. The magazines can also work in stock 5.56mm weapons with the magazine well system. Note due to the proxies it may not "fit" right and so will have some graphical oddities beyond my control.
- TF Black units now use M995 ammo instead of the Mk262 ammo.
- Added a Task Force Black Team Leader.

Posted

Flanker562 Weapons Pack

RC123
- Fixed a couple paths for RVMAT for a couple of Surefire suppressors
- Corrected TypicalSpeed for the M995 round.
- Removed the old US Militia backpacks
- Added a 3rd Infantry Division Insignia patch, both color and subdued.
- Added a 101st Airborne Division Insignia patch, both color and subdued.
- Added 2nd ID, 7th ID, and 4th ID Insignia patches.

Flanke562 Helicopter Pack

RC174
- BIS Suppressors were switched out for better-looking Surefire 762 Tan Mini suppressors on TF562 MX weapons.
- Added a 3rd Infantry Division Insignia patch, both color and subdued.
- Added a 101st Airborne Division Insignia patch, both color and subdued.
- Added 2nd ID, 4th ID, and 7th ID patches for the Insignia, in both color and subdued (OCP).

ADuke's UH-1Y Venom

RC23
- Fixed the anemic collective, model was missing a box in the Geometry LOD. Now fixed and it performs better.

Posted

Flanker562 Air Defense Containers

RC7
- Added a radar-equipped AAA turret. I had intended to add an airburst function derived from the Expeditionary Forces CDLC. However due to limitations, I cannot code the function due to restrictions to that CDLC.

Flanker562 Weapons Pack

RC124
- Added a 1st Armored Division patch for Insignia
- Added an 82nd Airborne Division patch for Insignia
- Added an MX-specific suppressor, a Surefire model, in Tan and Black, designed for the MX series of weapons. Due to the config and possible loadout breaking, I only added them for MX-specific muzzles.

Flanker562 Helicopter Pack

RC175
- Increased the distance, as well as adjusting some distances to which the rotors of some helicopters could be "heard" by the AI and such.
- Added a 1st Armored Division patch for Insignia
- Used the correct icon and picture for the S-70
- Added an 82nd Airborne Division patch for Insignia
- Replaced the Tan Mini suppressor with an MX-Specific Suppressor
- All TF 562 members have a Kitbag (MTP) that didn't already have a backpack, to help with the load of their equipment and gear, and ammo, etc.

  • 2 weeks later...
Posted

Armored SUV

RC9
- Added a small PMC faction, the Aston Group International, which is using stock BIS suits and Protector SMGs. This won't evolve into something greater, and is set for the Civilian faction, to denote a feeling of neutrality in a warzone. I may switch it to Independent, but I'll wait for user feedback first, if I need to change the faction affiliation.

Armored SUV

RC9
- Added a small PMC faction, the Aston Group International, which is using stock BIS suits and Protector SMGs. This won't evolve into something greater, and is set for the Civilian faction, to denote a feeling of neutrality in a warzone. I may switch it to Independent, but I'll wait for user feedback first, if I need to change the faction affiliation.

Flanker562 Helicopter Pack

RC176
- Tweaked the Surefire suppressor texture, adding some noise to give a better appearance to it when looked at close up.
- Removed a model error that popped up when using the Flanker562 Weapon Pack in regards to model issues.
- Task Force 562 units now carry RGO grenades instead of RGN grenades.
- Added one more pistol mag for the Task Force 562 units
- The Task Force 562 pre-defined squad I replaced some of the Rifleman with a UAV, Grenadier, and a MAR10 Sharpshooter operator
- Task Force 562 Offroad has datalink capability
- Task Force 562 Offroad has backpacks and magazines (along with stock FAKs) as standard
- Fixed the respawn magazines for the TF 562 Grenadier
- Removed four magazines from the Sniper (MAR-10) to allow some room for additional equipment
- Tweaked DetectSkill levels for the TF562 units, giving a little more variance in the ability to fight.
- Added preview images for the helicopters. They're not oriented like BIS helos, or vehicles, but they show the correct image for the helos in the pack.
- Tweaked Cost values for the Black River PMC faction

Flanker562 Wipeout Skins

RC15
- Aircraft from this mod have in-built full datalink

EricJ Taliban Fighters

RC24
- Fixed the Afghan PMC Squad, now shows up in the Independent side as intended.

Flanker562 Weapons Pack

RC125
- Tweaked Surefire suppressor textures, adding some noise to give a better appearance to them when looked at up close.
- Pistols with underside rails now use ASDG instead of the vanilla system. Note that I don't take any responsibility for misaligned mods or otherwise have no control of what other modders have for the pistol slot.
- Added an ACP-C2-specific laser pointer, made by Ibex.
- Added an ACP-C2-specific tactical flashlight, made by Ibex.
- Ibex pistol attachments no longer attach to rifles, only to pistols with the ASDG system
- Added Tan versions of the ACP-C2 flashlight and laser.
- Removed the troublesome visible laser from the mod. I had thought it was CBA_A3, but no, it was an old script done years ago. It seems to be more troublesome to keep than actually useful. I recommend searching the Arma 3 Steam Workshop for Visible Lasers that meet these needs. Unfortunately as of release I have no replacement, and not sure (after using some myself) would be able to configure it for a specific mod to recommend. When I do I will announce it on the Steam page and my Discord.
- Removed a model error that popped up when using the Flanker562 Helicopter Pack in regards to model issues.

Posted

Flanker562 Wipeout Skins

RC16
- Removed all coding references to the MASTER ARMS- SAFE system, which somehow doesn't work with vanilla jets anymore.
- PBO renamed "Flanker562_Wipeout" instead of EricJ_Wipeout. Classnames and such are still the same. 

Flanker562 Weapons Pack

RC126
- Fixed the TA64-Ibex reticule

Posted

Flanker562 Helicopter Pack

RC178
- Added a CSAT-themed Light Howitzer Container, so far only a reskin and config change
- Enabled hiddenSelections with the Light Howitzer Container
- Tweaked named selections on the howitzer portion of the Light Howitzer Container, now looks correct when animating
- Added SATCOM antennas to the MH-92s
- Fixed the base container floating over the ground
- Added a Titan Gunner for Task Force 562. The intent is to have a datalink system working with the JTAC, but tests shows that they don't work hand in hand, unless I'm doing something wrong. If it works let me know, as I don't have much idea on how to work it.
- Added a "Titan-ER" round for the Titan Gunner, but I think it'll be limited by the launcher and how it "sees" things on the battlefield. It's supposed to reach out to 8km, but with some tweaking it may not, or will. I don't have an 8km line of sight on most maps.

Flanker562 Shooting Barriers

RC2
- Changed PBO name to "Flanker562_Barriers", classnames are the same

Flanker562 Helo Skins

RC11
- Changed the name of the PBO, classnames are still the same.

Flanker562 Taliban Fighters

RC25
- Added the current leader (Akhundzada) as an HVT, he's denoted by Akhundzada (Taliban Leader), so you can use him as the man for your missions. Again I'm looking for any names for additional HVTs, or any tweaking of the DetectSkill of the units. If you feel that they need to be better/worse, let me know and I'll adjust them.

Flanker562 Weapons Pack

RC127
- Created a "Titan-ER" missile for now. It works with the regular Titan Compact MPRL with the Magazine Wells, so it's not a new weapon, just a new munition. It can lock onto targets 8km away, and should have enough energy to make it there (I tweaked some values over the base missile) and cause damage. IndirectHit is reduced slightly, but otherwise identical to the normal Titan AT missile. I'd like some feedback if this works out good, or I should tweak it, or whatnot. It also has a datalink system, so (not tested/not sure) if this will work with the round or not. If somebody could test it let me know since I don't do multiplayer or have a team to test this.

UNA Containers

RC2
- Fixed container floating above the ground.

Flanker562 Cherokee Containers

RC32
- Added a CSAT-themed Light Howitzer Container, so far only a reskin and config change
- Enabled hiddenSelections with the Light Howitzer Container
- Tweaked named selections on the howitzer portion of the Light Howitzer Container, now looks correct when animating
- Fixed the base container floating over the ground

Posted

Flanker562 Helicopter Pack

RC179
- Tweaked Sensor systems for the helicopters, to make sure that the datalink system populated on the Sensor screen properly. Apparently you need to replace helicopters in a mission (like I had to) to get it working. Right now I think the sensor systems are working properly and effective, hence no complaints yet. I will probably mark that "feature complete" for now, at least this upload anyway.
- Added some more presets for the AH-6J/15M, mainly "Light AT" and "Heavy AT" loadouts. If you need a particular preset get a hold of me and I can put it in if needed, or if you have some ideas for it as well.
- Reduced the DetectSkill for the TF160 (Early) Pilot, and added the DetectSkill to the the TF160 Crew Member (Early).

https://steamcommunity.com/sharedfiles/filedetails/?id=667709746

Flanker562 M995

RC2
- Fixed a bug with the magazines

https://steamcommunity.com/sharedfiles/filedetails/?id=3643025762

Posted

Flanker562 Helicopter Pack

RC180
- Made the MH-80 SlingLoadMax equivalent to the stock Ghost Hawk, due to issues lifting the GMV from TF562
- Corrected the chaff and flare dispensers on the HH-60Hs model-wise(thanks gatordev)
- Cleaned up some models, removed some unneeded magazine proxies from the UH-60.pbo
- Fixed some RVMAT assignments, linked properly on the models.
- HH-60H Chaff/flare capability reduced to 120 rounds per countermeasure system (both versions).
- Improved Helicopter and UAV Geometry LODs, updating them so they work better with the game.
- Currently the MH-92s and HH-60s have enhanced glass effects. They are up to the current standard that Apollo on the Arma Discord presented to me, so they should have some effects, just not on par with the BIS stock helos in regards to breaking glass if you slam the helicopter too hard, and such. It's the best I can do until I can find a solution that makes it work with the game properly.
- "Fixed" the Formation Lights issue, somewhat. The code and model.cfg is right, it does "work", but due to the game settings, does not exactly work either. I can barely see the Formation Lights and may consider removing them from the helicopters, unless a patch or update fixes the issue. Again, thanks to Apollo on the Arma Discord for his help. Note that for it to also work, the engine has to be on as well. So unlike before, the Formation Lights require that the engine be On.
- Tweaked roll rate on the AH-96, should be at its good point now, seems good to me now.

https://steamcommunity.com/sharedfiles/filedetails/?id=667709746

AH-1Z

RC25
- Updated the Geometry/Geometry Phys LODs with some more tweaks

https://steamcommunity.com/sharedfiles/filedetails/?id=1515670051

ADuke Kiowa Warrior

RC25
- Updated the Geometry/Geometry Phys LODs with some more tweaks

https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051

ADuke's UH-1Y Venom

RC24
- Updated the Geometry/Geometry Phys LODs with some more tweaks

https://steamcommunity.com/sharedfiles/filedetails/?id=667728800

Posted

Flanker562 Helicopter Pack

RC181
- Fixed MFDs on MH-92. Was testing something and apparently doesn't work as I needed it to.
- Formation Lights work now, as intended. They work only at night, with the engine on though, and I managed to get them working using a BIS RVMAT.
- Quashed an error with the AH-96
- Cleaned up a variety of models that needed to be updated with the glass damage system.
- Made numerous fixes to the helicopters, enhancing gameplay and making sure that they're fixed so they're good with players.
- Changed out the Surefire MX Suppressor for a new Sand version for the TF562 units. I'm not intending on making it a weapons pack, but I will keep the Tan version for those who like it.

Flanker562 Weapons Pack

RC128
- Removed the custom EBR, due to the fact that I can place those mags in the Magazine Wells system for the Mk18 instead
- Removed the Black and Multicam EBR.
- Removed some unused files related to when it hosted the Taliban Fighters mod, hopefully making it somewhat smaller (not much really) in file size.
- Added a Sand version of the Surefire MX Suppressor.
- Added a Khaki version of the Surefire MX Suppressor.
- The M3LR/PVS22 MRT combo should be fixed, after so long.

AH-1Z

RC26
- Added limited damage effects with the glass. 
- Cleaned up model, removed some unused named selections and general model cleanup

Posted

NOTE: This release is due to the weather, so you'll be able to enjoy the mod if your internet is working and have power. Just making sure you got something to do this weekend if you get snowed in. Updates will return to normal Sunday routine.

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