Flanker562 Posted April 8 Author Posted April 8 Flanker562 Helicopter Pack RC190 - Changed the classname for the UH-92 CheroHawk (now to be permanent) for some troubleshooting reasons - Fixed muzzle flash issue on M230 cannons for the CheroHawk - Aircraft should appear in Zeus now.
Flanker562 Posted April 12 Author Posted April 12 Flanker562 M119A3 RC6 - AAF version now on the appropriate side (AAF) Flanker562 Helicopter Pack RC191 - UA-57 now is placeable in Zeus - Fixed some entries for the basic containers, ensuring the proper RVMAT is used for rendering in-game. - MH-92DAP should spawn with four Scalpel racks - UH-92 CheroHawk will fire both guns at the same time (thanks to Null045 for bringing it up). - Pylon weapons added to various helicopter/UAV Fire Geometries - Added and fixed some Fire Geometries of the missiles and the gun systems as well. This is to support better visibility with the above fix. ADuke's UH-1Y Venom RC25 - Tweaked Flight Model, making it easier to sling load without Auto-Hover
Flanker562 Posted April 19 Author Posted April 19 Flanker562 Wipeout Skins RC18 - Re-added the "SAFE" option to the jets, now that it works again. https://steamcommunity.com/sharedfiles/filedetails/?id=667732385 ADuke Kiowa Warrior RC26 - Fixed pylon height, should seat properly now - Now by default spawns with two M229 Rocket pods - Added pylon proxies to Fire Geometry - Added some needed geometry lods to the M299 racks, enhancing detail. https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051 ADuke's UH-1Y Venom RC26 - Fixed the ability for AI units to occupy the Door gunner slots when part of a four-man team of pilots/crew. https://steamcommunity.com/sharedfiles/filedetails/?id=667728800 AH-1Z RC27 - Enhanced 3D models of the M299 and Hellfire models, as well as the AH-1Z, adding needed geometries and other touch-ups. https://steamcommunity.com/sharedfiles/filedetails/?id=1515670051 Flanker562 Helicopter Pack RC192 - With help from the Arma Discord, managed to improve the Ka-125. It now features pylon weapons, and also removed the additional slots that showed up in the Eden Editor and Arsenal in the game. - Hellfire/Rattler racks now have Fire Geometries - M134s and M240 door guns now have a SAFE feature, simply use F to change the modes (default keybind) - "Russian Federation" renamed to "Russian Armed Forces", and now appears in Zeus (thanks to C. Eagle pointing out an error I had made that was causing it) as intended. - Added needed geometries for the weapons, with particular emphasis on the M299 racks https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
Flanker562 Posted April 23 Author Posted April 23 Flanker562 ACPC2-CP Mags RC1 - First Release https://steamcommunity.com/sharedfiles/filedetails/?id=3712739832&result=1
Flanker562 Posted April 26 Author Posted April 26 AH-1Z RC28 - Removed some texture errors - Hopefully cleared another rpt error Flanker562 Weapons Pack RC131 - Tweaked the TA64 3D scopes to be more friendly to head trackers by pulling the memory point back a bit. - Added 7-round magazines for the ACP2-CP using the Magazine Well system. Also available are JHP+ magazines - Adjusted the cost of the bullets, increased them to make them more likely to be used by AI - Fixed class name inheritance for the .45ACP rounds, should be close to what they really are. Flanker562 Helicopter Pack RC193 - Weapons on the Ka-125 pylons sit on them as they're supposed to on - Added a "UH-80D Ghost Hawk" that has a full datalink system, unlike the apparent receive-only setup, which should help in missions with datalinked units - Removed the old ESSS pylons on the Battle Hawk and replaced them with the ones mounted on the CheroHawk. - Cleaned up and added new UI images for a wide variety of helicopters - UA-57 Sentry Gun works as intended, has rotating barrels and muzzle flash. - Removed Laser Designator from the TF562 Sharpshooter
Flanker562 Posted May 3 Author Posted May 3 Flanker562 Weapons Pack Rc132 - Fixed the JTAC vest (thanks to PoToo for pointing it out) Flanker562 Helicopter Pack RC194 - Fixed some geometries on the UA-57 - Tweaked the model of the UA-57, thanks to C.Eagle by hooking me up with some models from Toadie2K (the magazine and feed chute models) to enhance the look of the system, to make it a bit more believable. - Adjusted the depression of the FLIR balls on the HH-60H's (thanks from gatordev bringing that up), now depresses 25 degrees. https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
Flanker562 Posted May 10 Author Posted May 10 Flanker562 Helicopter Pack RC195 - Standard MQ-17 can lift 500kg now, don't know why it was set to 50kg - Added a requested (from Helldiver on the Steam page) "UH-60M UAS" troop carrying version, can be used as a drone, but can carry troops as well, up to 12. It can be found in the US Army/Drones menu in the Editor.
Flanker562 Posted May 17 Author Posted May 17 Flanker562 Taliban Fighters RC17 - DSHKM Now has a working muzzle flash https://steamcommunity.com/sharedfiles/filedetails/?id=668919514 Flanker562 MQ17 RC1 - First Release https://steamcommunity.com/sharedfiles/filedetails/?id=3727717992 Flanker562 Helicopter Pack RC196 - Improved the ability for the MQ-17 to lift the assigned weight (thanks to Null045 for bringing it up). - Tweaked the config entry for the UH-60M UAS to flesh it out some more. - Due to a request, the turret that was not operational, is now operational on the MQ-17 Hawk, and has a laser designator. Also gave it capability to use the 20mm gun pods from the Buzzard. - Condensed some MQ-17 textures to clean the models up. - S-70/94/94U have basic HMD support. Until I find (or somebody hooks me up), they will have the same military HMD symbology. It is subject to change if I find somebody who knows how to code HMDs (I do have one person who may be able to help me, so it'll probably change in the future). https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
Flanker562 Posted May 23 Author Posted May 23 Flanker562 MQ17 RC2 - Fixed RCS values, more in line with the MQ-12 and the difference in size between the two (thanks to Shady via Discord DM) https://steamcommunity.com/sharedfiles/filedetails/?id=3727717992 Flanker562 Helicopter Pack RC197 - Fixed MQ-17 RCS values, more in line with the MQ-12 and the difference in size between the two (thanks to Shady via Discord DM) - Adjusted UH-60M UAS RCS, should be more visible to radar due to just pure size. - UH-60M UAS is available in Zeus. - SOAR SKRAM bags now have correct pistol ammo - Tweaked RCS, Visual values to enhance the aircraft as a whole. All manned helos were adjusted/added - Applied missing textures on the HH-60H (Minigun) that were missing from the mod. - Adjusted MQ-37 RCS, Visual, and IR values - Condensed NVGs into one folder, so when I post it in the GitHub, I don't need to mess with the NVGs anymore. - UA-57 can be disassembled now - UA-57 backpacks are now part of the TF562 GMV and Offroad vehicles, with one system per vehicle - Removed the UA-57 from Task Force 160 to Task Force 562. Classname is the same - 11-round magazines displayname corrected for the appropriate amount of rounds. https://steamcommunity.com/sharedfiles/filedetails/?id=667709746 Flanker562 Taliban Fighters RC28 - DSHKM Weapon Bag properly named, should be easier to find in the Arsenal - DSHKM can now be assembled/disassembled like any other HMG in the game https://steamcommunity.com/sharedfiles/filedetails/?id=668919514 Flanker562 Cherokee Containers RC36 - Fixed model path for the Light Howitzer Container, now shows up as intended https://steamcommunity.com/sharedfiles/filedetails/?id=776690780 Flanker562 Wipeout Skins RC19 - 30mm gun has 1350 rounds instead of 1000 https://steamcommunity.com/sharedfiles/filedetails/?id=667732385
Flanker562 Posted May 31 Author Posted May 31 Flanker562 Taliban Fighters RC29 - Added Special Activities Division NTSVs, which are simply repurposed Offroad vehicles. I don't know if they had the capability during the Global War on Terror, but these vehicles have full datalink enabled. https://steamcommunity.com/sharedfiles/filedetails/?id=668919514 Flanker562 MQ17 RC3 - Added a podded M134 minigun for the drone. https://steamcommunity.com/sharedfiles/filedetails/?id=3727717992 Flanker562 Weapons Pack RC133 - Fixed some magazine displaynames to accurately reflect the real ammo count - BIS RPG-7s can use my RPG-7 ammo - Reorganized the U100_c.pbo file structure, removing the "NVG" folder and putting the NVGs in the Gear folder https://steamcommunity.com/sharedfiles/filedetails/?id=667711976&tscn=1730224266 Flanker562 Helicopter Pack RC198 - With special thanks to Quiggs, managed to enable toggleable EOTech sights on the MH-92 (Insertion) and MH-92 (Sniper) helicopters. Due to possible engine limitations, you have to toggle each side if a particular gunner may prefer a side with or without the sight. In any case it's toggleable in the Edit Vehicle Appearance/Components menu in the Editor, not a scroll wheel option. By default, they are not visible and have to be toggled to show. - Fixed the copilot stick in the Cargo LOD for the base UH-92, now the whole stick moves with the movement, not just the grip area. https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
Flanker562 Posted June 1 Author Posted June 1 Flanker562 MQ17 RC4 - Added bullet code so that the M134s actually do damage... https://steamcommunity.com/sharedfiles/filedetails/?id=3727717992
Flanker562 Posted June 5 Author Posted June 5 Flanker562 Helicopter Pack RC199 - Cleaned up the MH/UH-92s, removing old A2 geometries and named selections - Fixed the copilot sticks on the UH-92s, they are setup to look as intended when moving in the cockpit if there is no copilot. - EOTechs by default are "on", due to coding setup. They can still be turned off as needed for gunner preference - The aim point for the MH-92 (Insertion/Sniper) M134s are set for the EOTechs, and accurate when enabled. Otherwise the gunner will still have to adjust his/her fire as needed when using the miniguns without the EOTech sights enabled. - Added placeable wrecks for the major helicopters, allowing some varied gameplay for missions. - Revamped Wreck models, should now work as intended. https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
Flanker562 Posted June 7 Author Posted June 7 AH-1Z RC29 - Fixed a possible Effects error from RHS (Thanks Spartan 208 ALT) Flanker562 Taliban Fighters RC30 - Incorporated the M995 mod into the Taliban Fighters mod - SAD SPARs now have M995 ammunition instead of regular Ball ammo. Flanker562 Weapons Pack RC134 - Added a 6.5mm version of the LWRC SPR, giving it the new M1200 6.5mm Creedmoor round - Added a CompM4 optic, usable as a sight for your weapons. The model is bought from TurboSquid. It is zeroed for 300m - Removed the defunct "SMG" EOTechs, given that they were already zeroed for 300m - Added a "Khaki" (BIS definition) of the EOTech 553
Flanker562 Posted June 14 Author Posted June 14 Flanker562 Helicopter Pack RC200 - Added an Aimpoint CompM4 optic, usable as a sight for your weapons. The model is bought from TurboSquid. It is zeroed for 300m - US Army pilots and crew now have MX Blacks with Aimpoint CompM4s and IR Pointers. - Mk17 Holosights are replaced with the EOTech Holosight (Rifle), for better ranged attacks (they are zeroed for 300m). The optic is available for user weapons if needed. - Reduced the number of Guided shells in the Light Howitzer to 20 - Added Laser Guided rounds to the Light Howitzer Container, a total of 12 rounds https://steamcommunity.com/sharedfiles/filedetails/?id=667709746 Flanker562 Weapons Pack RC135 - Fixed the ARD on the CompM4, making it easier to see through it when looking through the optic - Added a non-ARD version of the CompM4 https://steamcommunity.com/sharedfiles/filedetails/?id=667711976&tscn=1730224266 Flanker562 Cherokee Containers RC37 - Reduced the number of Guided shells in the Light Howitzer to 20 - Added Laser Guided rounds to the Light Howitzer Container, a total of 12 rounds https://steamcommunity.com/sharedfiles/filedetails/?id=776690780 AH-1Z RC30 - Fixed the missing AIM-9Xs, thanks to Spartan 208 ALT for bringing it up. https://steamcommunity.com/sharedfiles/filedetails/?id=1515670051
Flanker562 Posted 2 hours ago Author Posted 2 hours ago Flanker562 Helicopter Pack RC201 - Added detail to the CompM4 - Tweaked dispersion of the Light Howitzer Container, matches that of the M4 Scorcher - EOTechs and CompM4 has appropriate RVMAT for the red dot. https://steamcommunity.com/sharedfiles/filedetails/?id=667709746 Flanker562 Weapons Pack RC136 - Added detail to the CompM4s - Added the M576 and M433 HE grenades to be used by vanilla grenade launchers - Added 3GL versions of the M576 and M433 HEDP grenades for 3GL launchers - Added a "ROS Sight" for the optic library of the mod. It is from the public Aegis mod GitHub, so credit goes to either Grave or the modder who made the sight. All I did was change the classname and model name to fit my structure, so there's that. Eventually, I may add a GitHub for the Weapon Pack, since most models are from the A2 Samples, and it would probably be a good idea for some weapons if you tend to like them and such. - All red dot sights (regardless of how they're mounted) now has the appropriate RVMAT to make them work as intended. - Added an Ibex IR Flashlight, from code from the Aegis mod GitHub. It requires standard NVGs to work properly, but does work as intended. - Made an IR-capable M5 Module for the Ibex system. Note that I know it's an IR laser, but I had to differentiate it for loadout reasons, and MRT functioning, so it is a known issue/designation. - Made a standalone (as far as no magnifier) Black EOTech 553 optic, zeroed for 300m. https://steamcommunity.com/sharedfiles/filedetails/?id=667711976&tscn=1730224266 Flanker562 Cherokee Containers RC38 - Tweaked dispersion of the Light Howitzer Container, matches that of the M4 Scorcher https://steamcommunity.com/sharedfiles/filedetails/?id=776690780 Flanker562 M119A3 RC7 - Tweaked dispersion to make them accurate like the M4 Scorcher https://steamcommunity.com/sharedfiles/filedetails/?id=3266568334
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