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Posted

EricJ Helicopter Pack

RC173
- Added Full Metal Jacket Boat Tail rounds for the MX, using the Magazine Well system. These can be used in lieu of the normal MX mags to give some more punch when engaging targets. It is available only for the MX, MXM, MXC, and MX SW in 30-round and 100-round versions for all colors of the stock MX rifle.
- TF 562 LMG Gunner has six mags as default, rather than four.
- TF 562 operators have Full Metal Jacket Boat Tail magazines as standard now by default.
- Tweaked Geometry and Fire Geometry LODs for the UH/MH-92 Wreck model.
- Tweaked Geometry and Fire Geometry LODs for the UH/MH-60 Wreck model.
- MH-60L, 60A, 60A (Insertion-1987) have "period-specific" Inventory, using base game items to be remotely specific to the early days of the 160th.
- Added SKRAM (SOAR-Early) Backpacks to the above aircraft.
- Modern and futuristic TF160 birds now have the new 6.5mm Boat Tail magazines in inventories and backpacks.
- TF160 Pilot and Crew have 6.5mm Boat Tail ammo as standard. US Army will use standard mags.
- Early MH-60s have their own dedicated pilot/Crew member for some difference for the birds.

https://steamcommunity.com/sharedfiles/filedetails/?id=667709746

EricJ Weapons Pack

RC121
- Added Full Metal Jacket Boat Tail rounds for the MX, using the Magazine Well system. These can be used in lieu of the normal MX mags to give some more punch when engaging targets. It is available only for the MX, MXM, MXC, and MX SW in 30-round and 100-round versions for all colors of the stock MX rifle.
- RPG7 can now use BIS Ammo. Note it uses the Magazine Well, so if other mods (Like CUP for example) use it, you can use their ammo too.
- Incorporated the Magazine Well system on 5.56mm weapons, either expanding some options for BIS mags, and expanding some weapons capability for ammo use.
- SCAR 6.5CL weapons use MX Magazine Well system for further magazine expansion.
- Removed the US Militia Offroads.
- AI should now engage helicopters, etc. with ammo tweaks, and adjusted costs to make them shoot it more, using the BIS default for rounds.
- Added 1st Cavalry Division and 10th Mountain Division patches for the Insignia.

https://steamcommunity.com/sharedfiles/filedetails/?id=667711976&tscn=1730224266

Posted

EricJ Taliban Fighters

RC23
- Added a generic "Afghan PMC" faction to the Independent side (for mission creation, etc.). Unfortunately I think that they wore traditional garb instead of uniforms, as was not mentioned in the book I read that inspired this faction. Overall they're limited to a few fighters, and kept the recruits out of it, but they're just repurposed Afghan Militia units. If I find (or if you have some references) more reference material to suggest a uniform, then I will in the future make one, and go from there.
- RPG7 can now use BIS Ammo. Note it uses the Magazine Well, so if other mods (Like CUP for example) use it, you can use their ammo too.

https://steamcommunity.com/sharedfiles/filedetails/?id=668919514

US Militia

RC8
- Requires Game Version 2.20
- Removed Offroad Variants from the Garage to declutter it.

https://steamcommunity.com/sharedfiles/filedetails/?id=3114718112

Better Infantry

RC3
- Added a BLUFOR Helicopter Pilot armed with an MXC instead of the Varmin SMG, and improved sight
- Added a few more of the Men (Special Forces) to the mix, with enhanced Boat Tail rounds that I added to give them more lethality.

https://steamcommunity.com/sharedfiles/filedetails/?id=3512703543

Posted

ADuke Kiowa Warrior

RC24
- Added a requested Pilot View for the MMS for solo players. Unfortunately it can't rotate a full 360 degrees, but does handle more of the front arc of the helicopter.

Posted

Flanker562 EF Boat Tail Rounds

RC1
- First Release

https://steamcommunity.com/sharedfiles/filedetails/?id=3615318808

Flanker562 Weapons Pack

RC122
- Added M995 ammo to most (excluding the L85) 5.56mm weapons in the pack. It comes in 30-round and 100 C-Mag configurations, in both regular and desert-colored mags. The magazines can also work in stock 5.56mm weapons with the magazine well system. Note due to the proxies it may not "fit" right and so will have some graphical oddities beyond my control.
- TF Black units now use M995 ammo instead of the Mk262 ammo.
- Added a Task Force Black Team Leader.

Posted

Flanker562 Weapons Pack

RC123
- Fixed a couple paths for RVMAT for a couple of Surefire suppressors
- Corrected TypicalSpeed for the M995 round.
- Removed the old US Militia backpacks
- Added a 3rd Infantry Division Insignia patch, both color and subdued.
- Added a 101st Airborne Division Insignia patch, both color and subdued.
- Added 2nd ID, 7th ID, and 4th ID Insignia patches.

Flanke562 Helicopter Pack

RC174
- BIS Suppressors were switched out for better-looking Surefire 762 Tan Mini suppressors on TF562 MX weapons.
- Added a 3rd Infantry Division Insignia patch, both color and subdued.
- Added a 101st Airborne Division Insignia patch, both color and subdued.
- Added 2nd ID, 4th ID, and 7th ID patches for the Insignia, in both color and subdued (OCP).

ADuke's UH-1Y Venom

RC23
- Fixed the anemic collective, model was missing a box in the Geometry LOD. Now fixed and it performs better.

Posted

Flanker562 Air Defense Containers

RC7
- Added a radar-equipped AAA turret. I had intended to add an airburst function derived from the Expeditionary Forces CDLC. However due to limitations, I cannot code the function due to restrictions to that CDLC.

Flanker562 Weapons Pack

RC124
- Added a 1st Armored Division patch for Insignia
- Added an 82nd Airborne Division patch for Insignia
- Added an MX-specific suppressor, a Surefire model, in Tan and Black, designed for the MX series of weapons. Due to the config and possible loadout breaking, I only added them for MX-specific muzzles.

Flanker562 Helicopter Pack

RC175
- Increased the distance, as well as adjusting some distances to which the rotors of some helicopters could be "heard" by the AI and such.
- Added a 1st Armored Division patch for Insignia
- Used the correct icon and picture for the S-70
- Added an 82nd Airborne Division patch for Insignia
- Replaced the Tan Mini suppressor with an MX-Specific Suppressor
- All TF 562 members have a Kitbag (MTP) that didn't already have a backpack, to help with the load of their equipment and gear, and ammo, etc.

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