+streakeagle 871 Posted April 3, 2016 The ongoing beta development of the F-4B continues with the addition of the promised aircraft carrier. After troubleshooting all day and finally realizing the problem was the loss of my default key mappings for carrier operations, I finally completed a cat launch. It took several tries, but I finally trapped, too. The "meatball" is functional. Landing without crashing is far more difficult than SF2. Overall, I am very happy with the beta even though some of the systems aren't fully implemented. The only limitations I have run into aren't the fault of the addon, but due to FSX not truly being a combat simulator and the limited number and quality of FSX addons for simulating the Vietnam War. If I could fight MiG-17s and MiG-21s in the air with decent AI, I would be a lot happier. I have yet to attempt strike missions or face SA-2s. Perhaps if that works as well as advertised I will be happier with the FSX/TacPack combination. As it stands, SF2 is the better combat simulation for flying F-4 Phantoms, but FSX/TacPack/SWS F-4B addon is better from an operations point of view. Share this post Link to post Share on other sites
Blackburn32 110 Posted April 3, 2016 I've been very interested with their F-4B, what is the quality of the FM like? Share this post Link to post Share on other sites
+streakeagle 871 Posted April 3, 2016 It is interesting. As I understand it, it is currently just the standard FSX flight model engine tweaked to the max. It is intended to make it better. But it already exhibits many of the textbook characteristics of an unslatted F-4 with things like "nose slice" and "Mach tuck". You can depart controlled flight, particularly at low speeds/high AoA. They developers claim they are going to make it better over time. I have enjoyed flying it, but sorely miss air-to-air vs aggressive AI. Shooting down drones or simple intercept-only AI is no fun after just a few times. Share this post Link to post Share on other sites