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I've been working on various F-4Js. I found one way to have various skins for the DECM FakePilot, however that involves a fakepilot for each skin, and a different aircraft for each, for instance, I'd have an F-4J_ECM_BarleyGrey, and a separate F-4J_74_BarleyGrey, and so on for each type of skin. Is there a less clunky way to do it?

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Only other way I can think of is to make it a weapon. Eg an empty (non jettisonable) fuel tank or empty counter measures pod etc. Have the loadout.ini change to the various color DECM the same year the skins change.

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That's pretty much what I thought. The ideal solution, which the engine presumably doesn't allow, is to have the skin in the fake pilot folder overridden by a skin in the aircraft's skin folder (which would also allow you to customise pilots to each skin, for instance, a Hawk T.1 could have olive flight suits as default, and a Red Arrows pilot skin in the Red Arrows skin folder)

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The fortunate thing is that this isn't that big a problem, provided you're working with stock aircraft and JPG skins. Not too much bloat in the mod folder.

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