maverickvf142 Posted June 15, 2016 Posted June 15, 2016 Hello all, I am currently working on a fix to SidDogg's VAQ-138 skin. The issue that I am trying to fix is that the CAG bird has a missing texture that the decals for it seem not to cover up for some reason. I tried modifying those decals that go on the left and right of the spine but with no luck. I then decided to create something that went on top of the spine to cover that up. That fixed the solution for the CAG bird but then I noticed that the decals below the canopy on the left side all disappeared. The decals below the canopy no longer appear on the right side but appears fine on the left. I've attached images of what I am talking about since it's kind of hard to put into words without confusing the heck out of everyone. *NOTE* I've added images of another plane to show the missing decals below canopy since it's easier to see. Here's the CAG bird with the problem. Here's the part I added to fix the problem. Here's the CAG bird with the fix. Here's the second plane before the fix. Here's the second plane after the fix. I am lost about how to fix this other than to combine the left and right to the top part I made and remove the left and right. Is there a reason to this? The only thing I can think of is that there is a limit to the amount of decals I can have on a particular mesh but I am unsure. This is my first time working on decals and have no clue on what to do exactly. Thanks, Maverickvf142 Quote
+daddyairplanes Posted June 15, 2016 Posted June 15, 2016 can you post your decal ini? and also are you using mue's LOD viewer to get all your mesh names? Quote
+Wrench Posted June 15, 2016 Posted June 15, 2016 how many decals are on the mesh in question?? You have a max of 3 per mesh (although sometimes I'e gotten away with 4) Usually, when you exceed the total number, the mesh disappears (goes transparant) What decal level are you using for the "filler". Should be Level=0 What I'm seeing looks more like a mapping error of the skin, than a decal problem Quote
+daddyairplanes Posted June 15, 2016 Posted June 15, 2016 i was thinking that too from the top one, some airliners and airlifters i've dealt with had similar quirks to the top pic. till wondering whats in the ini oh and so far it seems 75% of the time a TOP decal will be screwy (uncovering any mapping discrepencies and model oddities) when it straddles the centerline of the model. lord knows the amount of hair i pulled putting the refueling markings on the Starlifter and Galaxy Quote
maverickvf142 Posted June 15, 2016 Author Posted June 15, 2016 can you post your decal ini? and also are you using mue's LOD viewer to get all your mesh names? Yep, I used the LOD viewer to make sure I got the right mesh names. Here's the decal.ini. The part I made is called "Midstripe". //Fuselage Stripe --------------------------------------------------------- [Decal001] MeshName=FGSeatSpine DecalLevel=2 DecalFacing=LEFT FilenameFormat=EA-18G/VAQ138/D/FuselageStripeL Position=3.225,0.75 Rotation=5.0 Scale=10.0 DecalMaxLOD=4 [Decal002] MeshName=FGSeatSpine DecalLevel=2 DecalFacing=RIGHT FilenameFormat=EA-18G/VAQ138/D/FuselageStripeR Position=3.225,0.75 Rotation=-5.0 Scale=10.0 DecalMaxLOD=4 [Decal003] MeshName=FGSeatSpine DecalLevel=2 DecalFacing=TOP FilenameFormat=EA-18G/VAQ138/D/MidStripe Position=0.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=4 [Decal004] MeshName=GNose DecalLevel=2 DecalFacing=TOP FilenameFormat=EA-18G/VAQ138/D/NoseStripe Position=0.0,6.8 Rotation=0.0 Scale=10.0 DecalMaxLOD=4 [Decal005] MeshName=FwdFuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=EA-18G/VAQ138/D/CanopyStripeL Position=3.225,0.75 Rotation=5.0 Scale=10.0 DecalMaxLOD=4 [Decal006] MeshName=FwdFuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=EA-18G/VAQ138/D/CanopyStripeR Position=3.225,0.75 Rotation=-5.0 Scale=10.0 DecalMaxLOD=4 [Decal007] MeshName=GAirRefuelingDoor DecalLevel=2 DecalFacing=TOP FilenameFormat=EA-18G/VAQ138/D/NoseStripe Position=0.0,6.8 Rotation=0.0 Scale=10.0 DecalMaxLOD=4 [Decal008] MeshName=GAirRefuelingAuxDoor DecalLevel=2 DecalFacing=TOP FilenameFormat=EA-18G/VAQ138/D/NoseStripe Position=0.0,6.8 Rotation=0.0 Scale=10.0 DecalMaxLOD=4 [Decal009] MeshName=FGCanopyFrame DecalLevel=2 DecalFacing=LEFT FilenameFormat=EA-18G/VAQ138/D/CanopyStripeL Position=3.225,0.75 Rotation=5.0 Scale=10.0 DecalMaxLOD=4 [Decal010] MeshName=FGCanopyFrame DecalLevel=2 DecalFacing=RIGHT FilenameFormat=EA-18G/VAQ138/D/CanopyStripeR Position=3.225,0.75 Rotation=-5.0 Scale=10.0 DecalMaxLOD=4 [Decal011] MeshName=WindscreenFrame DecalLevel=2 DecalFacing=LEFT FilenameFormat=EA-18G/VAQ138/D/CanopyStripeL Position=3.225,0.75 Rotation=5.0 Scale=10.0 DecalMaxLOD=4 [Decal012] MeshName=WindscreenFrame DecalLevel=2 DecalFacing=RIGHT FilenameFormat=EA-18G/VAQ138/D/CanopyStripeR Position=3.225,0.75 Rotation=-5.0 Scale=10.0 DecalMaxLOD=4 [Decal013] MeshName=GNose DecalLevel=2 DecalFacing=LEFT FilenameFormat=EA-18G/VAQ138/D/CanopyStripeL Position=3.225,0.75 Rotation=5.0 Scale=10.0 DecalMaxLOD=4 [Decal014] MeshName=GNose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=EA-18G/VAQ138/D/CanopyStripeR Position=3.225,0.75 Rotation=-5.0 Scale=10.0 DecalMaxLOD=4 [Decal015] MeshName=GAirRefuelingDoor DecalLevel=2 DecalFacing=RIGHT FilenameFormat=EA-18G/VAQ138/D/CanopyStripeR Position=3.225,0.75 Rotation=-5.0 Scale=10.0 DecalMaxLOD=4 [Decal016] MeshName=GAirRefuelingAuxDoor DecalLevel=2 DecalFacing=RIGHT FilenameFormat=EA-18G/VAQ138/D/CanopyStripeR Position=3.225,0.75 Rotation=-5.0 Scale=10.0 DecalMaxLOD=4 //Fuselage Designs --------------------------------------------------------- [Decal017] MeshName=GNose DecalLevel=2 DecalFacing=LEFT FilenameFormat=EA-18G/VAQ138/D/numL Position=7.456,0.17 Rotation=0.0 Scale=0.70 DecalMaxLOD=4 [Decal018] MeshName=GNose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=EA-18G/VAQ138/D/numR Position=7.456,0.17 Rotation=0.0 Scale=0.70 DecalMaxLOD=4 [Decal019] MeshName=FGSeatSpine DecalLevel=2 DecalFacing=LEFT FilenameFormat=EA-18G/VAQ138/D/138L Position=0.45,0.75 Rotation=0.0 Scale=1.35 DecalMaxLOD=4 [Decal020] MeshName=FGSeatSpine DecalLevel=2 DecalFacing=RIGHT FilenameFormat=EA-18G/VAQ138/D/138R Position=0.45,0.75 Rotation=0.0 Scale=1.35 DecalMaxLOD=4 [Decal021] MeshName=FwdFuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=EA-18G/VAQ138/D/USNL Position=4.3895,0.0 Rotation=0.0 Scale=4.0 DecalMaxLOD=4 [Decal022] MeshName=FwdFuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=EA-18G/VAQ138/D/USNR Position=4.3895,0.0 Rotation=0.0 Scale=4.0 DecalMaxLOD=4 [Decal023] MeshName=FGSeatSpine DecalLevel=2 DecalFacing=LEFT FilenameFormat=EA-18G/VAQ138/D/USNL Position=4.3895,0.0 Rotation=0.0 Scale=4.0 DecalMaxLOD=4 [Decal024] MeshName=FGSeatSpine DecalLevel=2 DecalFacing=RIGHT FilenameFormat=EA-18G/VAQ138/D/USNR Position=4.3895,0.0 Rotation=0.0 Scale=4.0 DecalMaxLOD=4 [Decal025] MeshName=Fuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=EA-18G/VAQ138/D/IntakeL Position=0.485,-0.275 Rotation=-5.0 Scale=1.65 DecalMaxLOD=4 [Decal026] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=EA-18G/VAQ138/D/IntakeR Position=0.485,-0.275 Rotation=5.0 Scale=1.65 DecalMaxLOD=4 [Decal027] MeshName=Fuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=EA-18G/VAQ138/D/navy Position=-4.30,-0.30 Rotation=0.0 Scale=1.6 DecalMaxLOD=4 [Decal028] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=EA-18G/VAQ138/D/navy Position=-4.30,-0.30 Rotation=0.0 Scale=1.6 DecalMaxLOD=4 //Vertical Tail Art --------------------------------------------------------- [Decal029] MeshName=LeftVerticalStab DecalLevel=2 DecalFacing=LEFT FilenameFormat=EA-18G/VAQ138/D/LeftTail Position=-4.70,1.908 Rotation=-2.0 Scale=3.5 DecalMaxLOD=4 [Decal030] MeshName=RightVerticalStab DecalLevel=2 DecalFacing=RIGHT FilenameFormat=EA-18G/VAQ138/D/RightTail Position=-4.70,1.908 Rotation=2.0 Scale=3.5 DecalMaxLOD=4 [Decal031] MeshName=RightVerticalStab DecalLevel=2 DecalFacing=LEFT FilenameFormat=EA-18G/VAQ138/D/TailInboardR Position=-4.70,1.908 Rotation=-2.0 Scale=3.5 DecalMaxLOD=4 [Decal032] MeshName=LeftVerticalStab DecalLevel=2 DecalFacing=RIGHT FilenameFormat=EA-18G/VAQ138/D/TailInboardL Position=-4.70,1.908 Rotation=2.0 Scale=3.5 DecalMaxLOD=4 [Decal033] MeshName=LeftRudder DecalLevel=2 DecalFacing=LEFT FilenameFormat=EA-18G/VAQ138/D/LeftTail Position=-4.70,1.908 Rotation=-2.0 Scale=3.5 DecalMaxLOD=4 [Decal034] MeshName=RightRudder DecalLevel=2 DecalFacing=RIGHT FilenameFormat=EA-18G/VAQ138/D/RightTail Position=-4.70,1.908 Rotation=2.0 Scale=3.5 DecalMaxLOD=4 [Decal035] MeshName=RightRudder DecalLevel=2 DecalFacing=LEFT FilenameFormat=EA-18G/VAQ138/D/TailInboardR Position=-4.70,1.908 Rotation=-2.0 Scale=3.5 DecalMaxLOD=4 [Decal036] MeshName=LeftRudder DecalLevel=2 DecalFacing=RIGHT FilenameFormat=EA-18G/VAQ138/D/TailInboardL Position=-4.70,1.908 Rotation=2.0 Scale=3.5 DecalMaxLOD=4 //Wing Insignia ----------------------------------------------------------- [Decal037] MeshName=LeftOuterWing DecalLevel=2 DecalFacing=TOP FilenameFormat=EA-18G/VAQ138/D/USNWing Position=-5.85,-2.20 Rotation=15.0 Scale=0.9 DecalMaxLOD=4 [Decal038] MeshName=RightOuterWing DecalLevel=2 DecalFacing=BOTTOM FilenameFormat=EA-18G/VAQ138/D/USNWing Position=5.85,-2.20 Rotation=15.0 Scale=0.9 DecalMaxLOD=4 //Inner Flap Numbers --------------------------------------------------------------- [Decal039] MeshName=LeftInnerFlap DecalLevel=2 DecalFacing=TOP FilenameFormat=EA-18G/VAQ138/D/numL Position=-4.00,-3.30 Rotation=0.0 Scale=0.75 DecalMaxLOD=4 [Decal040] MeshName=RightInnerFlap DecalLevel=2 DecalFacing=TOP FilenameFormat=EA-18G/VAQ138/D/numR Position=4.00,-3.30 Rotation=0.0 Scale=0.75 DecalMaxLOD=4 //Fuel Tank Decals -------------------------------------------------------------- [Decal041] MeshName=CenterDT DecalLevel=2 DecalFacing=LEFT FilenameFormat=EA-18G/VAQ138/D/TankL Position=1.25,-1.125 Rotation=0.0 Scale=2.75 DecalMaxLOD=4 [Decal042] MeshName=CenterDT DecalLevel=2 DecalFacing=RIGHT FilenameFormat=EA-18G/VAQ138/D/TankR Position=1.25,-1.125 Rotation=0.0 Scale=2.75 DecalMaxLOD=4 [Decal043] MeshName=LeftInnerDT DecalLevel=2 DecalFacing=LEFT FilenameFormat=EA-18G/VAQ138/D/TankL Position=0.13,-0.65 Rotation=3.0 Scale=2.75 DecalMaxLOD=4 [Decal044] MeshName=LeftInnerDT DecalLevel=2 DecalFacing=RIGHT FilenameFormat=EA-18G/VAQ138/D/TankR Position=0.13,-0.65 Rotation=-3.0 Scale=2.75 DecalMaxLOD=4 [Decal045] MeshName=RightInnerDT DecalLevel=2 DecalFacing=LEFT FilenameFormat=EA-18G/VAQ138/D/TankL Position=0.13,-0.65 Rotation=3.0 Scale=2.75 DecalMaxLOD=4 [Decal046] MeshName=RightInnerDT DecalLevel=2 DecalFacing=RIGHT FilenameFormat=EA-18G/VAQ138/D/TankR Position=0.13,-0.65 Rotation=-3.0 Scale=2.75 DecalMaxLOD=4 //Bureau Numbers --------------------------------------------------------------- [Decal047] MeshName=Fuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=EA-18G/VAQ138/D/buno Position=-5.4375,-0.295 Rotation=0.0 Scale=0.45 DecalMaxLOD=4 [Decal048] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=EA-18G/VAQ138/D/buno Position=-5.4375,-0.295 Rotation=0.0 Scale=0.45 DecalMaxLOD=4 //Nose Art --------------------------------------------------------------- [Decal049] MeshName=NoseGearMidDoor DecalLevel=2 DecalFacing=BOTTOM FilenameFormat=EA-18G/VAQ138/D/PlaneCaptain Position=0.075,4.756 Rotation=90.0 Scale=1.05 DecalMaxLOD=4 //Tailhook --------------------------------------------------------------- [Decal050] MeshName=Tailhook DecalLevel=2 DecalFacing=LEFT FilenameFormat=EA-18G/VAQ138/D/Tailhook Position=-6.5,-0.6876 Rotation=10.0 Scale=1.5 DecalMaxLOD=4 [Decal051] MeshName=Tailhook DecalLevel=2 DecalFacing=RIGHT FilenameFormat=EA-18G/VAQ138/D/Tailhook Position=-6.5,-0.6876 Reverse=TRUE Rotation=10.0 Scale=1.5 DecalMaxLOD=4 how many decals are on the mesh in question?? You have a max of 3 per mesh (although sometimes I'e gotten away with 4) Usually, when you exceed the total number, the mesh disappears (goes transparant) What decal level are you using for the "filler". Should be Level=0 What I'm seeing looks more like a mapping error of the skin, than a decal problem There are four different decals on the mesh already and with mine, there are five. Guess that's one too many. By mapping error, what exactly do you mean? I noticed that when I was playing around with the decals the other night, a decal for the left side would bleed through to the left part, etc. Is this what mapping error is? Thanks all for the quick replies! I am pulling out my hair working on this :( Quote
+Wrench Posted June 15, 2016 Posted June 15, 2016 a lot of that is caused by when one side is mirrored to it's opposite side. I too have seen a LOT of mismatched mirroring - sometimes off by a 0.25 meter or more. Makes decaling and painting on id stripes nearly impossible the bleed is caused by meshes that aren't "welded" shut. think of it like a crack, and the paint running down it. Mapping error is simply that -- the various parts, when chopped up for the UVmapping to create the skin, don't line up properly when "reassembled" on the skin map. Mirroring issues, as mentioned above, can cause that as well There are just WAY too many decals on that skin, in total. Far too many Level=2, which I know have to be used due to the special markings used on CAG birds. Which makes them somewhat of a nightmare, and a waste of time (IMO). Line birds are so much easier, and in combat, you'd likely have the CAG flying a ship repainted to a much lower viz markings Quote
maverickvf142 Posted June 15, 2016 Author Posted June 15, 2016 how many decals are on the mesh in question?? You have a max of 3 per mesh (although sometimes I'e gotten away with 4) Usually, when you exceed the total number, the mesh disappears (goes transparant) What decal level are you using for the "filler". Should be Level=0 What I'm seeing looks more like a mapping error of the skin, than a decal problem Wrench, I am a bit confused on what you mean by the maximum number of decals per mesh. Are you talking about the number of decals with different names or decals in general? The reason I asked is because I did an experiment to see since I thought I had one too many and so I removed the filler I made and decided to copy and rename the canopy stripes into something else which would have added 2 new decals yet it seems to work. Quote
+daddyairplanes Posted June 15, 2016 Posted June 15, 2016 Smaller amounts of bigger decals is the best way to go. I went a route for the F-4N that was inspired by mytai's work and did one decal for each side that had "NAVY", insignia, ship and squadron names all in one decal. Any special marks too like the bands on Jolly Rogers birds. Initial placement is a pain, but it is fairly easy after that. Also, I'll respectfully disagree with Wrench about too many Level 2 decals as my airliners essentially use tga for a skin (the airlines are the serial numbers). A trick also noticed in mytai's work was setting squadron markings to Level 2. He would have a SquadronDecal (no number) and SquadronDecal000 for the CAG bird. All the others would default to the one with no number. Quote
+Wrench Posted June 16, 2016 Posted June 16, 2016 yes, but don't forget on the mytai skins, which are all 1stGens, the follow on numbers SHOULD be in the usual sequence (000, 001, 002, etc). IIRC, that he also used on most of the skins, a "no number" decal. That doesn't really work in SF2, per se (unless used as a Level=1 or Level=0). Looking at my archived unzipped Phantom Pack, that what he did, uses the "standard sequencing". I rebuilt a lot of them for personal use, that I've removed many of the custom Level 2s, and used a lot of standard markings (the usual stuff painted on the generic USN/USMC skins). Repainted several of the decals as well, and they all work fine for me. maverick, to make things easier, search in the 1st Gen downloads for the 3rd Wire Decals Tutorial -- I can't find my copy of it right now (and don't know where it is either!!) That explains things pretty straight forward. Or if someone has it "laying around", re=post in this thread. (thank you!) Maximum number of decals per mesh means, the number of decal per named section of the model, for instance, left outer wing is one mesh, that includes the top AND bottom of the wing, nose is another, including right and left (and top if needed) Quote
maverickvf142 Posted June 17, 2016 Author Posted June 17, 2016 Thanks everyone for the help! I got it to finally work after some trial and error. I was able to find the Decal Tutorial and I've posted the download link for future reference: http://combatace.com/files/get/008c6502c606e03040c2e0bf4ddb26cd/351-DecalTutorial_11-12-02.zip One last question I have about decals is whether or not each squadron has to have the same number of planes for it to work properly. What I mean is that for instance, I have two squadrons for the EA-18G but one of them has 5 planes while the other has 6. If I set the squadron with 5 planes as the default decal, and then I go into the mission editor and switch to the other squadron with 6 planes, then one of the planes will be missing the decals (completely blank with no markings) and then numbers sometimes repeat. However, if I set the squadron with 6 planes as default and select the squadron with 5 planes, then all the decals show and none repeat. Quote
+Wrench Posted June 17, 2016 Posted June 17, 2016 because you don't have a seperate decals folder that that other skin. If 2 units have differing numbers, and assuming decals are randomized (only Level=2, btw), you'll need a different folder for ANYTHING the other squadron uses. Also assuming there's at least 1 Level=1 decal to activate the squadron name display, and said "squadron specific" decals Switching to another squadron via the mission editor should not remove things like national markings or "service names", (again) assuming those are all Level=0) If, OTH, you used something like Navy VAQ-111 that, being squadron specific, become a Level=1 decal, as it names the squadron Quote
maverickvf142 Posted June 17, 2016 Author Posted June 17, 2016 because you don't have a seperate decals folder that that other skin. If 2 units have differing numbers, and assuming decals are randomized (only Level=2, btw), you'll need a different folder for ANYTHING the other squadron uses. Also assuming there's at least 1 Level=1 decal to activate the squadron name display, and said "squadron specific" decals Switching to another squadron via the mission editor should not remove things like national markings or "service names", (again) assuming those are all Level=0) If, OTH, you used something like Navy VAQ-111 that, being squadron specific, become a Level=1 decal, as it names the squadron Wrench, I have different folders within the aircraft folder for specific squadrons so I don't think that is the issue. However, I checked the decal.ini folder and noticed that all the decals are level 2. Would not having any other level decals be the problem in this case then? Quote
maverickvf142 Posted June 17, 2016 Author Posted June 17, 2016 Okay, I can confirm that it seems [texturset001] in the aircraft ini file appears to takes precedence over other decals. I decided to make a little experiment to prove this where I had the decal randomize set to false for the second squadron and when I started a mission, it was still randomizing the decals and one of the planes missing the decals. I then went back and added one extra plane and was able to get all the decals to show minus the extra plane. Is there a work around of this or is it just a game limitation. First time I've encountered this... or paid close enough attention to. Quote
+Wrench Posted June 18, 2016 Posted June 18, 2016 read my post again...I'm NOT talking about skins (we assume you DO have a seperate skin for the other squadron), but decals. You'll need a seperate folder that 2nd squadrons decals, along with the correctly written decals ini withIN it's skin folder, pointing to the correct decal folder also, make sure you have have the start and stop numbering for the level 2s correct... (the example below is WW2, for the 6 TBFs flying from Midway during the Battle of [TextureSet] Name=VT-8 Midway Detachment Nation=USN Squadron=VT8 Specular=0.4000 Glossiness=0.2000 Reflection=0.30000 DecalNumberRandomize=TRUE DecalNumberBlockSize=6 DecalNumberStart=0 DecalNumberEnd=5 I can't make it any simpler Quote
maverickvf142 Posted June 18, 2016 Author Posted June 18, 2016 (edited) Whoops, I forgot to say that I had specific folders in the aircraft and decals folder. I assume this is what you mean by having specific folders for skins and decals? If that's the case, that's the way I have it. I checked to make sure that the directory were all pointing to the correct place and they are. StrikeFighters2 ModernCombat\Objects\Aircraft\EA-18G\VAQ138 StrikeFighters2 ModernCombat\Objects\Aircraft\EA-18G\VAQ141 StrikeFighters2 Modern\Objects\Decals\EA-18G\VAQ138 StrikeFighters2 Modern\Objects\Decals\EA-18G\VAQ141 Sorry for being such a pain for you guys. I figured a simple workaround where I can just put the squadron with the most blocks first or just cut down on a block and make it work fine. However, I'm just curious as to why it is happening and would like a proper fix if there is one. Edited June 18, 2016 by maverickvf142 Quote
+Wrench Posted June 18, 2016 Posted June 18, 2016 what the hell kind of pathway is that??? Since the decals ini resides within the specific skin folder, one only needs the path FOR that skin... Using a Sabre as example...(335th FS, 4th FIW) [Decal001] MeshName=Fuselage DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Insignia Position=-1.727,-0.014 Rotation=0.0 Scale=1.5 DecalMaxLOD=4 [Decal002] MeshName=Fuselage DecalLevel=0 DecalFacing=LEFT FilenameFormat=Insignia Position=-1.727,-0.014 Rotation=0.0 Scale=1.5 DecalMaxLOD=4 [Decal003] MeshName=L_airbrake_door_outside DecalLevel=0 DecalFacing=LEFT FilenameFormat=Insignia Position=-1.727,-0.014 Rotation=0.0 Scale=1.5 DecalMaxLOD=4 [Decal004] MeshName=R_airbrake_door_outside DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Insignia Position=-1.727,-0.014 Rotation=0.0 Scale=1.5 DecalMaxLOD=4 [Decal005] MeshName=LeftOuterWing DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=-3.5,-0.541 Rotation=0.0 Scale=1.75 DecalMaxLOD=4 [Decal006] MeshName=LeftWing DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=-3.5,-0.541 Rotation=0.0 Scale=1.75 DecalMaxLOD=4 [Decal007] MeshName=LeftOuterWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=NationName Position=-3.5,-0.541 Rotation=-28.0 Scale=2.5 DecalMaxLOD=4 [Decal008] MeshName=LeftWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=NationName Position=-3.5,-0.541 Rotation=-28.0 Scale=2.5 DecalMaxLOD=4 [Decal009] MeshName=RightOuterWing DecalLevel=0 DecalFacing=TOP FilenameFormat=NationName Position=2.9,-0.355 Rotation=-28.0 Scale=2.5 DecalMaxLOD=3 [Decal010] MeshName=RightWing DecalLevel=0 DecalFacing=TOP FilenameFormat=NationName Position=2.9,-0.355 Rotation=-28.0 Scale=2.5 DecalMaxLOD=3 [Decal011] MeshName=RightOuterWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=2.9,-0.355 Rotation=0.0 Scale=1.75 DecalMaxLOD=3 [Decal012] MeshName=RightWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=2.9,-0.355 Rotation=0.0 Scale=1.75 DecalMaxLOD=3 [Decal013] MeshName=VertTail DecalLevel=0 DecalFacing=LEFT FilenameFormat=F-86F\TTag Position=-3.947,1.10 Rotation=0.0 Scale=0.75 DecalMaxLOD=3 [Decal014] MeshName=VertTail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=F-86F\TTag Position=-3.947,1.10 Rotation=0.0 Scale=0.75 DecalMaxLOD=3 [Decal015] MeshName=VertTail DecalLevel=0 DecalFacing=RIGHT FilenameFormat= Position=-4.431,1.553 Rotation=0.0 Scale=2.6 DecalMaxLOD=3 [Decal016] MeshName=Rudder DecalLevel=0 DecalFacing=RIGHT FilenameFormat= Position=-4.431,1.553 Rotation=0.0 Scale=2.6 DecalMaxLOD=3 [Decal017] MeshName=VertTail DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-86F\USAF\d\Snum Position=-3.947,0.90 Rotation=0.0 Scale=0.75 DecalMaxLOD=3 [Decal018] MeshName=VertTail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-86F\USAF\d\Snum Position=-3.947,0.90 Rotation=0.0 Scale=0.75 DecalMaxLOD=3 [Decal019] MeshName=Fuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-86F\USAF\d\Fnum Position=-3.504,0.020 Rotation=0.0 Scale=2.0 DecalMaxLOD=4 [Decal020] MeshName=L_airbrake_door_outside DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-86F\USAF\d\Fnum Position=-3.504,0.020 Rotation=0.0 Scale=2.0 DecalMaxLOD=4 [Decal021] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-86F\USAF\d\Fnum Position=-3.504,0.020 Rotation=0.0 Scale=2.0 DecalMaxLOD=4 [Decal022] MeshName=R_airbrake_door_outside DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-86F\USAF\d\Fnum Position=-3.504,0.020 Rotation=0.0 Scale=2.0 DecalMaxLOD=4 [Decal023] MeshName=Rudder DecalLevel=1 DecalFacing=RIGHT FilenameFormat=F-86F/SqTail Position=0,0 Rotation=0.0 Scale=0.00001 DecalMaxLOD=1 [Decal024] MeshName=Nose DecalLevel=0 DecalFacing=LEFT FilenameFormat=F-86F\ Position=2.50,-0.05 Rotation=0.0 Scale=0.50 DecalMaxLOD=3 [Decal025] MeshName=Nose DecalLevel=0 DecalFacing=RIGHT FilenameFormat=F-86F Position=2.50,-0.05 Rotation=0.0 Reverse= Scale=0.50 DecalMaxLOD=3 [Decal026] MeshName=Nose DecalLevel=3 DecalFacing=LEFT FilenameFormat=KILL Position=3.15,-0.0 Rotation=00.0 Scale=0.6 DecalMaxLOD=2 ===================================================== other than the stock decals used (NationName and Insigina), you'll note the pathway to the F-86F main folder in the /Decals folder Quote
maverickvf142 Posted June 18, 2016 Author Posted June 18, 2016 Wrench, Sorry but I just copied and pasted the skin from the download download so I'm not exactly sure what you mean by pathway. The first two are the skins in the aircraft folder where the .ini files reside while the last two are files in the decals folder inside the EA-18G folder. Quote
+Wrench Posted June 18, 2016 Posted June 18, 2016 seriously? you don't know what a file pathway is???? You posted 4 of them in post #15 above. what I'm talking about is the CORRECT pathway for decals to work based upon this tree... (name of mod folder) Objects /Aircraft F-86F 335th ----decals ini within 335th skin folder /Decals F-86F USAF D --decal tgas-- so, then the pathway would read [Decal017] MeshName=VertTail DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-86F\USAF\d\Snum Position=-3.947,0.90 Rotation=0.0 Scale=0.75 DecalMaxLOD=3 Quote
maverickvf142 Posted June 18, 2016 Author Posted June 18, 2016 Wrench, Sorry for confusing you. What I posted isn't the pathway that I have in the decals.ini file but just what I have in my ThirdWire folder since I wanted to make sure that I had correct folders. Here is one of the decals and the pathway that I have for a FA-18F. [Decal001] MeshName=EFNose DecalLevel=2 DecalFacing=LEFT FilenameFormat=FA-18F/VFA102/D/nosenumL Position=7.356,0.20 Rotation=0.0 Scale=0.70 DecalMaxLOD=3 I checked and the pathways appears to be correct. The problem is happening for all my planes so I don't think it's a problem that is just isolated to this particular aircraft. Quote
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