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maverickvf142

Decal Covering Up Other Decal

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Hello all,

 

I am currently working on a fix to SidDogg's VAQ-138 skin. The issue that I am trying to fix is that the CAG bird has a missing texture that the decals for it seem not to cover up for some reason. I tried modifying those decals that go on the left and right of the spine but with no luck. I then decided to create something that went on top of the spine to cover that up. That fixed the solution for the CAG bird but then I noticed that the decals below the canopy on the left side all disappeared. The decals below the canopy no longer appear on the right side but appears fine on the left. 

 

I've attached images of what I am talking about since it's kind of hard to put into words without confusing the heck out of everyone. 

*NOTE* I've added images of another plane to show the missing decals below canopy since it's easier to see. 

 

post-79682-0-42088400-1466011671_thumb.jpg

Here's the CAG bird with the problem. 

 

post-79682-0-48884200-1466011686_thumb.jpg

Here's the part I added to fix the problem.

 

post-79682-0-43656300-1466011810_thumb.jpg

Here's the CAG bird with the fix.

 

post-79682-0-44437100-1466011883_thumb.jpg

Here's the second plane before the fix. 

 

post-79682-0-45053000-1466011918_thumb.jpg

Here's the second plane after the fix. 

 

 

I am lost about how to fix this other than to combine the left and right to the top part I made and remove the left and right. Is there a reason to this? The only thing I can think of is that there is a limit to the amount of decals I can have on a particular mesh but I am unsure. 

 

This is my first time working on decals and have no clue on what to do exactly.

 

 

Thanks,

Maverickvf142

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can you post your decal ini?  and also are you using mue's LOD viewer to get all your mesh names?

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how many decals are on the mesh in question?? You have a max of 3 per mesh (although sometimes I'e gotten away with 4) Usually, when you exceed the total number, the mesh disappears (goes transparant)

 

What decal level are you using for the "filler". Should be Level=0

 

What I'm seeing looks more like a mapping error of the skin, than a decal problem

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i was thinking that too from the top one,  some airliners and airlifters i've dealt with had similar quirks to the top pic. till wondering whats in the ini

 

oh and so far it seems 75% of the time a TOP decal will be screwy (uncovering any mapping discrepencies and model oddities) when it straddles the centerline of the model.  lord knows the amount of hair i pulled putting the refueling markings on the Starlifter and Galaxy

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can you post your decal ini?  and also are you using mue's LOD viewer to get all your mesh names?

 

Yep, I used the LOD viewer to make sure I got the right mesh names.
Here's the decal.ini. The part I made is called "Midstripe". 
 
 
//Fuselage Stripe
 
---------------------------------------------------------
[Decal001]
MeshName=FGSeatSpine
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=EA-18G/VAQ138/D/FuselageStripeL
Position=3.225,0.75
Rotation=5.0
Scale=10.0
DecalMaxLOD=4
 
[Decal002]
MeshName=FGSeatSpine
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=EA-18G/VAQ138/D/FuselageStripeR
Position=3.225,0.75
Rotation=-5.0
Scale=10.0
DecalMaxLOD=4
 
[Decal003]
MeshName=FGSeatSpine
DecalLevel=2
DecalFacing=TOP
FilenameFormat=EA-18G/VAQ138/D/MidStripe
Position=0.0,0.0
Rotation=0.0
Scale=10.0
DecalMaxLOD=4
 
 
[Decal004]
MeshName=GNose
DecalLevel=2
DecalFacing=TOP
FilenameFormat=EA-18G/VAQ138/D/NoseStripe
Position=0.0,6.8
Rotation=0.0
Scale=10.0
DecalMaxLOD=4
 
[Decal005]
MeshName=FwdFuselage
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=EA-18G/VAQ138/D/CanopyStripeL
Position=3.225,0.75
Rotation=5.0
Scale=10.0
DecalMaxLOD=4
 
[Decal006]
MeshName=FwdFuselage
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=EA-18G/VAQ138/D/CanopyStripeR
Position=3.225,0.75
Rotation=-5.0
Scale=10.0
DecalMaxLOD=4
 
[Decal007]
MeshName=GAirRefuelingDoor
DecalLevel=2
DecalFacing=TOP
FilenameFormat=EA-18G/VAQ138/D/NoseStripe
Position=0.0,6.8
Rotation=0.0
Scale=10.0
DecalMaxLOD=4
 
[Decal008]
MeshName=GAirRefuelingAuxDoor
DecalLevel=2
DecalFacing=TOP
FilenameFormat=EA-18G/VAQ138/D/NoseStripe
Position=0.0,6.8
Rotation=0.0
Scale=10.0
DecalMaxLOD=4
 
[Decal009]
MeshName=FGCanopyFrame
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=EA-18G/VAQ138/D/CanopyStripeL
Position=3.225,0.75
Rotation=5.0
Scale=10.0
DecalMaxLOD=4
 
[Decal010]
MeshName=FGCanopyFrame
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=EA-18G/VAQ138/D/CanopyStripeR
Position=3.225,0.75
Rotation=-5.0
Scale=10.0
DecalMaxLOD=4
 
[Decal011]
MeshName=WindscreenFrame
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=EA-18G/VAQ138/D/CanopyStripeL
Position=3.225,0.75
Rotation=5.0
Scale=10.0
DecalMaxLOD=4
 
[Decal012]
MeshName=WindscreenFrame
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=EA-18G/VAQ138/D/CanopyStripeR
Position=3.225,0.75
Rotation=-5.0
Scale=10.0
DecalMaxLOD=4
 
[Decal013]
MeshName=GNose
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=EA-18G/VAQ138/D/CanopyStripeL
Position=3.225,0.75
Rotation=5.0
Scale=10.0
DecalMaxLOD=4
 
[Decal014]
MeshName=GNose
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=EA-18G/VAQ138/D/CanopyStripeR
Position=3.225,0.75
Rotation=-5.0
Scale=10.0
DecalMaxLOD=4
 
[Decal015]
MeshName=GAirRefuelingDoor
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=EA-18G/VAQ138/D/CanopyStripeR
Position=3.225,0.75
Rotation=-5.0
Scale=10.0
DecalMaxLOD=4
 
[Decal016]
MeshName=GAirRefuelingAuxDoor
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=EA-18G/VAQ138/D/CanopyStripeR
Position=3.225,0.75
Rotation=-5.0
Scale=10.0
DecalMaxLOD=4
 
 
//Fuselage Designs
 
---------------------------------------------------------
 
[Decal017]
MeshName=GNose
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=EA-18G/VAQ138/D/numL
Position=7.456,0.17
Rotation=0.0
Scale=0.70
DecalMaxLOD=4
 
[Decal018]
MeshName=GNose
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=EA-18G/VAQ138/D/numR
Position=7.456,0.17
Rotation=0.0
Scale=0.70
DecalMaxLOD=4
 
[Decal019]
MeshName=FGSeatSpine
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=EA-18G/VAQ138/D/138L
Position=0.45,0.75
Rotation=0.0
Scale=1.35
DecalMaxLOD=4
 
[Decal020]
MeshName=FGSeatSpine
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=EA-18G/VAQ138/D/138R
Position=0.45,0.75
Rotation=0.0
Scale=1.35
DecalMaxLOD=4
 
[Decal021]
MeshName=FwdFuselage
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=EA-18G/VAQ138/D/USNL
Position=4.3895,0.0
Rotation=0.0
Scale=4.0
DecalMaxLOD=4
 
[Decal022]
MeshName=FwdFuselage
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=EA-18G/VAQ138/D/USNR
Position=4.3895,0.0
Rotation=0.0
Scale=4.0
DecalMaxLOD=4
 
[Decal023]
MeshName=FGSeatSpine
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=EA-18G/VAQ138/D/USNL
Position=4.3895,0.0
Rotation=0.0
Scale=4.0
DecalMaxLOD=4
 
[Decal024]
MeshName=FGSeatSpine
DecalLevel=2
DecalFacing=RIGHT
 
FilenameFormat=EA-18G/VAQ138/D/USNR
Position=4.3895,0.0
Rotation=0.0
Scale=4.0
DecalMaxLOD=4
 
[Decal025]
MeshName=Fuselage
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=EA-18G/VAQ138/D/IntakeL
Position=0.485,-0.275
Rotation=-5.0
Scale=1.65
DecalMaxLOD=4
 
[Decal026]
MeshName=Fuselage
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=EA-18G/VAQ138/D/IntakeR
Position=0.485,-0.275
Rotation=5.0
Scale=1.65
DecalMaxLOD=4
 
[Decal027]
MeshName=Fuselage
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=EA-18G/VAQ138/D/navy
Position=-4.30,-0.30
Rotation=0.0
Scale=1.6
DecalMaxLOD=4
 
[Decal028]
MeshName=Fuselage
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=EA-18G/VAQ138/D/navy
Position=-4.30,-0.30
Rotation=0.0
Scale=1.6
DecalMaxLOD=4
 
 
//Vertical Tail Art
 
---------------------------------------------------------
 
[Decal029]
MeshName=LeftVerticalStab
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=EA-18G/VAQ138/D/LeftTail
Position=-4.70,1.908
Rotation=-2.0
Scale=3.5
DecalMaxLOD=4
 
[Decal030]
MeshName=RightVerticalStab
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=EA-18G/VAQ138/D/RightTail
Position=-4.70,1.908
Rotation=2.0
Scale=3.5
DecalMaxLOD=4
 
[Decal031]
MeshName=RightVerticalStab
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=EA-18G/VAQ138/D/TailInboardR
Position=-4.70,1.908
Rotation=-2.0
Scale=3.5
DecalMaxLOD=4
 
[Decal032]
MeshName=LeftVerticalStab
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=EA-18G/VAQ138/D/TailInboardL
Position=-4.70,1.908
Rotation=2.0
Scale=3.5
DecalMaxLOD=4
 
[Decal033]
MeshName=LeftRudder
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=EA-18G/VAQ138/D/LeftTail
Position=-4.70,1.908
Rotation=-2.0
Scale=3.5
DecalMaxLOD=4
 
[Decal034]
MeshName=RightRudder
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=EA-18G/VAQ138/D/RightTail
Position=-4.70,1.908
Rotation=2.0
Scale=3.5
DecalMaxLOD=4
 
[Decal035]
MeshName=RightRudder
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=EA-18G/VAQ138/D/TailInboardR
Position=-4.70,1.908
Rotation=-2.0
Scale=3.5
DecalMaxLOD=4
 
[Decal036]
MeshName=LeftRudder
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=EA-18G/VAQ138/D/TailInboardL
Position=-4.70,1.908
Rotation=2.0
Scale=3.5
DecalMaxLOD=4
 
//Wing Insignia
 
-----------------------------------------------------------
 
[Decal037]
MeshName=LeftOuterWing
DecalLevel=2
DecalFacing=TOP
FilenameFormat=EA-18G/VAQ138/D/USNWing
Position=-5.85,-2.20
Rotation=15.0
Scale=0.9
DecalMaxLOD=4
 
[Decal038]
MeshName=RightOuterWing
DecalLevel=2
DecalFacing=BOTTOM
FilenameFormat=EA-18G/VAQ138/D/USNWing
Position=5.85,-2.20
Rotation=15.0
Scale=0.9
DecalMaxLOD=4
 
 
//Inner Flap Numbers
 
---------------------------------------------------------------
 
[Decal039]
MeshName=LeftInnerFlap
DecalLevel=2
DecalFacing=TOP
FilenameFormat=EA-18G/VAQ138/D/numL
Position=-4.00,-3.30
Rotation=0.0
Scale=0.75
DecalMaxLOD=4
 
[Decal040]
MeshName=RightInnerFlap
DecalLevel=2
DecalFacing=TOP
FilenameFormat=EA-18G/VAQ138/D/numR
Position=4.00,-3.30
Rotation=0.0
Scale=0.75
DecalMaxLOD=4
 
 
//Fuel Tank Decals
 
--------------------------------------------------------------
 
[Decal041]
MeshName=CenterDT
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=EA-18G/VAQ138/D/TankL
Position=1.25,-1.125
Rotation=0.0
Scale=2.75
DecalMaxLOD=4
 
[Decal042]
MeshName=CenterDT
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=EA-18G/VAQ138/D/TankR
Position=1.25,-1.125
Rotation=0.0
Scale=2.75
DecalMaxLOD=4
 
[Decal043]
MeshName=LeftInnerDT
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=EA-18G/VAQ138/D/TankL
Position=0.13,-0.65
Rotation=3.0
Scale=2.75
DecalMaxLOD=4
 
[Decal044]
MeshName=LeftInnerDT
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=EA-18G/VAQ138/D/TankR
Position=0.13,-0.65
Rotation=-3.0
Scale=2.75
DecalMaxLOD=4
 
[Decal045]
MeshName=RightInnerDT
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=EA-18G/VAQ138/D/TankL
Position=0.13,-0.65
Rotation=3.0
Scale=2.75
DecalMaxLOD=4
 
[Decal046]
MeshName=RightInnerDT
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=EA-18G/VAQ138/D/TankR
Position=0.13,-0.65
Rotation=-3.0
Scale=2.75
DecalMaxLOD=4
 
 
//Bureau Numbers
 
---------------------------------------------------------------
 
[Decal047]
MeshName=Fuselage
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=EA-18G/VAQ138/D/buno
Position=-5.4375,-0.295
Rotation=0.0
Scale=0.45
DecalMaxLOD=4
 
[Decal048]
MeshName=Fuselage
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=EA-18G/VAQ138/D/buno
Position=-5.4375,-0.295
Rotation=0.0
Scale=0.45
DecalMaxLOD=4
 
//Nose Art
 
---------------------------------------------------------------
 
[Decal049]
MeshName=NoseGearMidDoor
DecalLevel=2
DecalFacing=BOTTOM
FilenameFormat=EA-18G/VAQ138/D/PlaneCaptain
Position=0.075,4.756
Rotation=90.0
Scale=1.05
DecalMaxLOD=4
 
//Tailhook
 
---------------------------------------------------------------
 
[Decal050]
MeshName=Tailhook
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=EA-18G/VAQ138/D/Tailhook
Position=-6.5,-0.6876
Rotation=10.0
Scale=1.5
DecalMaxLOD=4
 
[Decal051]
MeshName=Tailhook
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=EA-18G/VAQ138/D/Tailhook
Position=-6.5,-0.6876
Reverse=TRUE
Rotation=10.0
Scale=1.5
DecalMaxLOD=4
 

how many decals are on the mesh in question?? You have a max of 3 per mesh (although sometimes I'e gotten away with 4) Usually, when you exceed the total number, the mesh disappears (goes transparant)

 

What decal level are you using for the "filler". Should be Level=0

 

What I'm seeing looks more like a mapping error of the skin, than a decal problem

 

There are four different decals on the mesh already and with mine, there are five. Guess that's one too many. 

 

By mapping error, what exactly do you mean? I noticed that when I was playing around with the decals the other night, a decal for the left side would bleed through to the left part, etc. Is this what mapping error is?

 

 

 

Thanks all for the quick replies! I am pulling out my hair working on this :( 

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a lot of that is caused by when one side is mirrored to it's opposite side. I too have seen a LOT of mismatched mirroring - sometimes off by a 0.25 meter or more. Makes decaling and painting on id stripes nearly impossible


the bleed is caused by meshes that aren't "welded" shut. think of it like a crack, and the paint running down it.

 

Mapping error is simply that -- the various parts, when chopped up for the UVmapping to create the skin, don't line up properly when "reassembled" on the skin map.

Mirroring issues, as mentioned above, can cause that as well

 

There are just WAY too many decals on that skin, in total. Far too many Level=2, which I know have to be used due to the special markings used on CAG birds. Which makes them somewhat of a nightmare, and a waste of time (IMO). Line birds are so much easier, and in combat, you'd likely have the CAG flying a ship repainted to a much lower viz markings

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how many decals are on the mesh in question?? You have a max of 3 per mesh (although sometimes I'e gotten away with 4) Usually, when you exceed the total number, the mesh disappears (goes transparant)

 

What decal level are you using for the "filler". Should be Level=0

 

What I'm seeing looks more like a mapping error of the skin, than a decal problem

 

Wrench,

 

I am a bit confused on what you mean by the maximum number of decals per mesh. Are you talking about the number of decals with different names or decals in general?  The reason I asked is because I did an experiment to see since I thought I had one too many and so I removed the filler I made and decided to copy and rename the canopy stripes into something else which would have added 2 new decals yet it seems to work. 

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Smaller amounts of bigger decals is the best way to go. I went a route for the F-4N that was inspired by mytai's work and did one decal for each side that had "NAVY", insignia, ship and squadron names all in one decal. Any special marks too like the bands on Jolly Rogers birds. Initial placement is a pain, but it is fairly easy after that.

 

Also, I'll respectfully disagree with Wrench about too many Level 2 decals as my airliners essentially use tga for a skin (the airlines are the serial numbers). A trick also noticed in mytai's work was setting squadron markings to Level 2. He would have a SquadronDecal (no number) and SquadronDecal000 for the CAG bird. All the others would default to the one with no number.

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yes, but don't forget on the mytai skins, which are all 1stGens, the follow on numbers SHOULD be in the usual sequence (000, 001, 002, etc). IIRC, that he also used on most of the skins, a "no number" decal. That doesn't really work in SF2, per se (unless used as a Level=1 or Level=0). Looking at my archived unzipped Phantom Pack, that what he did, uses the "standard sequencing". I rebuilt a lot of them for personal use, that I've removed many of the custom Level 2s, and used a lot of standard markings (the usual stuff painted on the generic USN/USMC skins). Repainted several of the decals as well, and they all work fine for me.

 

maverick, to make things  easier, search in the 1st Gen downloads for the 3rd Wire Decals Tutorial -- I can't find my copy of it right now (and don't know where it is either!!) That explains things pretty straight forward.

 

Or if someone has it "laying around", re=post in this thread. (thank you!)

 

Maximum number of decals per mesh means, the number of decal per named section of the model, for instance, left outer wing is one mesh, that includes the top AND bottom of the wing, nose is another, including right and left (and top if needed)

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Thanks everyone for the help! I got it to finally work after some trial and error. I was able to find the Decal Tutorial and I've posted the download link for future reference:

 

http://combatace.com/files/get/008c6502c606e03040c2e0bf4ddb26cd/351-DecalTutorial_11-12-02.zip

 

 

 

One last question I have about decals is whether or not each squadron has to have the same number of planes for it to work properly.  What I mean is that for instance, I have two squadrons for the EA-18G but one of them has 5 planes while the other has 6. If I set the squadron with 5 planes as the default decal, and then I go into the mission editor and switch to the other squadron with 6 planes, then one of the planes will be missing the decals (completely blank with no markings) and then numbers sometimes repeat. However, if I set the squadron with 6 planes as default and select the squadron with 5 planes, then all the decals show and none repeat. 

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because you don't have a seperate decals folder that that other skin. If 2 units have differing numbers, and assuming decals are randomized (only Level=2, btw), you'll need a different folder for ANYTHING the other squadron uses. Also assuming there's at least 1 Level=1 decal to activate the squadron name display, and said "squadron specific" decals

 

Switching to another squadron via the mission editor should not remove things like national markings or "service names", (again) assuming those are all Level=0)

If, OTH, you used something like 

 

Navy

VAQ-111

 

that, being squadron specific, become a Level=1 decal, as it names the squadron

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because you don't have a seperate decals folder that that other skin. If 2 units have differing numbers, and assuming decals are randomized (only Level=2, btw), you'll need a different folder for ANYTHING the other squadron uses. Also assuming there's at least 1 Level=1 decal to activate the squadron name display, and said "squadron specific" decals

 

Switching to another squadron via the mission editor should not remove things like national markings or "service names", (again) assuming those are all Level=0)

If, OTH, you used something like 

 

Navy

VAQ-111

 

that, being squadron specific, become a Level=1 decal, as it names the squadron

 

Wrench,

 

I have different folders within the aircraft folder for specific squadrons so I don't think that is the issue. However, I checked the decal.ini folder and noticed that all the decals are level 2. Would not having any other level decals be the problem in this case then? 

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Okay, I can confirm that it seems [texturset001] in the aircraft ini file appears to takes precedence over other decals. I decided to make a little experiment to prove this where I had the decal randomize set to false for the second squadron and when I started a mission, it was still randomizing the decals and one of the planes missing the decals. I then went back and added one extra plane and was able to get all the decals to show minus the extra plane. Is there a work around of this or is it just a game limitation. First time I've encountered this... or paid close enough attention to. 

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read my post again...I'm NOT talking about skins (we assume you DO have a seperate skin for the other squadron), but decals. You'll need a seperate folder that 2nd squadrons decals, along with the correctly written decals ini withIN it's skin folder, pointing to the correct decal folder

 

also, make sure you have have the start and stop numbering for the level 2s correct... (the example below is WW2, for the 6 TBFs flying from Midway during the Battle of

 

[TextureSet]
Name=VT-8 Midway Detachment 
Nation=USN
Squadron=VT8
Specular=0.4000
Glossiness=0.2000
Reflection=0.30000
DecalNumberRandomize=TRUE
DecalNumberBlockSize=6
DecalNumberStart=0
DecalNumberEnd=5

 

 

 

I can't make it any simpler

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Whoops, I forgot to say that I had specific folders in the aircraft and decals folder.

I assume this is what you mean by having specific folders for skins and decals? If that's the case, that's the way I have it. I checked to make sure that the directory were all pointing to the correct place and they are. 

 

StrikeFighters2 ModernCombat\Objects\Aircraft\EA-18G\VAQ138

StrikeFighters2 ModernCombat\Objects\Aircraft\EA-18G\VAQ141

 

StrikeFighters2 Modern\Objects\Decals\EA-18G\VAQ138

StrikeFighters2 Modern\Objects\Decals\EA-18G\VAQ141

 

Sorry for being such a pain for you guys. I figured a simple workaround where I can just put the squadron with the most blocks first or just cut down on a block and make it work fine. However, I'm just curious as to why it is happening and would like a proper fix if there is one. 

Edited by maverickvf142

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what the hell kind of pathway is that??? Since the decals ini resides within the specific skin folder, one only needs the path FOR that skin...

Using a Sabre as example...(335th FS, 4th FIW)

 

 

[Decal001]

MeshName=Fuselage
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=Insignia
Position=-1.727,-0.014
Rotation=0.0
Scale=1.5
DecalMaxLOD=4
 
[Decal002]
MeshName=Fuselage
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=Insignia
Position=-1.727,-0.014
Rotation=0.0
Scale=1.5
DecalMaxLOD=4
 
[Decal003]
MeshName=L_airbrake_door_outside
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=Insignia
Position=-1.727,-0.014
Rotation=0.0
Scale=1.5
DecalMaxLOD=4
 
[Decal004]
MeshName=R_airbrake_door_outside
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=Insignia
Position=-1.727,-0.014
Rotation=0.0
Scale=1.5
DecalMaxLOD=4
 
[Decal005]
MeshName=LeftOuterWing
DecalLevel=0
DecalFacing=TOP
FilenameFormat=Insignia
Position=-3.5,-0.541
Rotation=0.0
Scale=1.75
DecalMaxLOD=4
 
[Decal006]
MeshName=LeftWing
DecalLevel=0
DecalFacing=TOP
FilenameFormat=Insignia
Position=-3.5,-0.541
Rotation=0.0
Scale=1.75
DecalMaxLOD=4
 
[Decal007]
MeshName=LeftOuterWing
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=NationName
Position=-3.5,-0.541
Rotation=-28.0
Scale=2.5
DecalMaxLOD=4
 
[Decal008]
MeshName=LeftWing
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=NationName
Position=-3.5,-0.541
Rotation=-28.0
Scale=2.5
DecalMaxLOD=4
 
[Decal009]
MeshName=RightOuterWing
DecalLevel=0
DecalFacing=TOP
FilenameFormat=NationName
Position=2.9,-0.355
Rotation=-28.0
Scale=2.5
DecalMaxLOD=3
 
[Decal010]
MeshName=RightWing
DecalLevel=0
DecalFacing=TOP
FilenameFormat=NationName
Position=2.9,-0.355
Rotation=-28.0
Scale=2.5
DecalMaxLOD=3
 
[Decal011]
MeshName=RightOuterWing
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=Insignia
Position=2.9,-0.355
Rotation=0.0
Scale=1.75
DecalMaxLOD=3
 
[Decal012]
MeshName=RightWing
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=Insignia
Position=2.9,-0.355
Rotation=0.0
Scale=1.75
DecalMaxLOD=3
 
[Decal013]
MeshName=VertTail
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=F-86F\TTag
Position=-3.947,1.10
Rotation=0.0
Scale=0.75
DecalMaxLOD=3
 
[Decal014]
MeshName=VertTail
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=F-86F\TTag
Position=-3.947,1.10
Rotation=0.0
Scale=0.75
DecalMaxLOD=3
 
[Decal015]
MeshName=VertTail
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=
Position=-4.431,1.553
Rotation=0.0
Scale=2.6
DecalMaxLOD=3
 
[Decal016]
MeshName=Rudder
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=
Position=-4.431,1.553
Rotation=0.0
Scale=2.6
DecalMaxLOD=3
 
[Decal017]
MeshName=VertTail
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-86F\USAF\d\Snum
Position=-3.947,0.90
Rotation=0.0
Scale=0.75
DecalMaxLOD=3
 
[Decal018]
MeshName=VertTail
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=F-86F\USAF\d\Snum
Position=-3.947,0.90
Rotation=0.0
Scale=0.75
DecalMaxLOD=3
 
[Decal019]
MeshName=Fuselage
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-86F\USAF\d\Fnum
Position=-3.504,0.020
Rotation=0.0
Scale=2.0
DecalMaxLOD=4
 
[Decal020]
MeshName=L_airbrake_door_outside
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-86F\USAF\d\Fnum
Position=-3.504,0.020
Rotation=0.0
Scale=2.0
DecalMaxLOD=4
 
[Decal021]
MeshName=Fuselage
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=F-86F\USAF\d\Fnum
Position=-3.504,0.020
Rotation=0.0
Scale=2.0
DecalMaxLOD=4
 
[Decal022]
MeshName=R_airbrake_door_outside
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=F-86F\USAF\d\Fnum
Position=-3.504,0.020
Rotation=0.0
Scale=2.0
DecalMaxLOD=4
 
[Decal023]
MeshName=Rudder
DecalLevel=1
DecalFacing=RIGHT
FilenameFormat=F-86F/SqTail
Position=0,0
Rotation=0.0
Scale=0.00001
DecalMaxLOD=1
 
[Decal024]
MeshName=Nose
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=F-86F\
Position=2.50,-0.05
Rotation=0.0
Scale=0.50
DecalMaxLOD=3
 
[Decal025]
MeshName=Nose
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=F-86F
Position=2.50,-0.05
Rotation=0.0
Reverse=
Scale=0.50
DecalMaxLOD=3
 
[Decal026]
MeshName=Nose
DecalLevel=3
DecalFacing=LEFT
FilenameFormat=KILL
Position=3.15,-0.0
Rotation=00.0
Scale=0.6
DecalMaxLOD=2
 
=====================================================
 

 

other than the stock decals used (NationName and Insigina), you'll note the pathway to the F-86F main folder in the /Decals folder

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Wrench,

 

Sorry but I just copied and pasted the skin from the download download so I'm not exactly sure what you mean by pathway.

 

The first two are the skins in the aircraft folder where the .ini files reside while the last two are files in the decals folder inside the EA-18G folder.

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seriously? you don't know what a file pathway is???? You posted 4 of them in post #15 above.

what I'm talking about is the CORRECT pathway for decals to work

 

based upon this tree...

 

(name of mod folder)

 Objects

  /Aircraft

           F-86F

                   335th

                        ----decals ini within 335th skin folder

 

 /Decals

   F-86F

       USAF

             D

               --decal tgas--

 

so, then the pathway would read

 

[Decal017]
MeshName=VertTail
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-86F\USAF\d\Snum
Position=-3.947,0.90
Rotation=0.0
Scale=0.75
DecalMaxLOD=3

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Wrench,

 

Sorry for confusing you. What I posted isn't the pathway that I have in the decals.ini file but just what I have in my ThirdWire folder since I wanted to make sure that I had correct folders. Here is one of the decals and the pathway that I have for a FA-18F. 

 

 

[Decal001]
MeshName=EFNose
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=FA-18F/VFA102/D/nosenumL
Position=7.356,0.20
Rotation=0.0
Scale=0.70
DecalMaxLOD=3

 

I checked and the pathways appears to be correct. 

 

The problem is happening for all my planes so I don't think it's a problem that is just isolated to this particular aircraft. 

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