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Posted

I know it's possible to remove cockpit mesh components using _.ini edits, but is it possible to add new mesh .lods to a cockpit?  For example, use a different pilot model .lod and "import" him into the cockpit mesh? 

Or would you need to edit the source 3ds max file?

Posted

Hi Steve,

 

If you mean adding a mesh to the cockpit model then, no. You can't use the fake pilot method.

 

However, you can add a mesh to the external model using the fake pilot method which can be visible from inside the cockpit but depending on how close it is to the pilot's POV it may be clipped.

 

Regards

 

Dels

Posted

Thanks Dels for the reply, appreciate it.  I wonder if anyone has ever been able to come up with an innovative way to add components to the cockpit, as it looks like it's still not possible without the source .max file of course.  But I'm thinking we probably would have heard something about it after all these years...so I guess not!   :blink:    

  • 2 weeks later...
Posted

Sorry for the delay in my reply as I have been flat out with work/family.


 


I had to use the method I described above with the F-2A Viper Zero. I used the F-16's cockpit but added the forward canopy frame via an external model mesh.


WEhile my mesh was part of the F-2A external model, this would also work with a fake pilot mesh.


 


As I mentioned, the main issue is the clipping distances.


 


Regards


 


Dels


Posted

 

[...] the main issue is the clipping distances.

 

And then you can use the "OpenCockpit=TRUE" entry, in the cockpit.ini file

 

and the main issue will be flying in the clouds, but that's not so unrealistic at all.

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