+swambast Posted October 13, 2016 Posted October 13, 2016 I know it's possible to remove cockpit mesh components using _.ini edits, but is it possible to add new mesh .lods to a cockpit? For example, use a different pilot model .lod and "import" him into the cockpit mesh? Or would you need to edit the source 3ds max file? Quote
+Dels Posted October 14, 2016 Posted October 14, 2016 Hi Steve, If you mean adding a mesh to the cockpit model then, no. You can't use the fake pilot method. However, you can add a mesh to the external model using the fake pilot method which can be visible from inside the cockpit but depending on how close it is to the pilot's POV it may be clipped. Regards Dels Quote
+swambast Posted October 16, 2016 Author Posted October 16, 2016 Thanks Dels for the reply, appreciate it. I wonder if anyone has ever been able to come up with an innovative way to add components to the cockpit, as it looks like it's still not possible without the source .max file of course. But I'm thinking we probably would have heard something about it after all these years...so I guess not! Quote
+Dels Posted October 25, 2016 Posted October 25, 2016 Sorry for the delay in my reply as I have been flat out with work/family. I had to use the method I described above with the F-2A Viper Zero. I used the F-16's cockpit but added the forward canopy frame via an external model mesh. WEhile my mesh was part of the F-2A external model, this would also work with a fake pilot mesh. As I mentioned, the main issue is the clipping distances. Regards Dels Quote
+Cliff7600 Posted October 25, 2016 Posted October 25, 2016 [...] the main issue is the clipping distances. And then you can use the "OpenCockpit=TRUE" entry, in the cockpit.ini file and the main issue will be flying in the clouds, but that's not so unrealistic at all. Quote
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