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Richo

RangeFinder and BallisticComputer settings for GroundObjects

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Hi Everyone I am setting up some Tanks and Ships for battle and I am trying to work out what these settings are for?

 

I have searched the Forum's and found nothing?  Does any one Know and can give me some information?

 

The settings bellow are from my T-55 in SF2I mod.

 

[WeaponSystem]
TargetType=GROUND
GunRange=2500.0
PitchAngleRate=16
MaxPitch=21.0
MinPitch=-4.0
DefaultPitchAngle=0
YawLimited=FALSE
YawAngleRate=24
DefaultYawAngle=0
ReloadGunAtAngle=TRUE
GunReloadPitchAngle=17.0
GunRecoil=100
GunStabilization=TRUE
GunRadarTracking=FALSE
RangeFinder=8                     <--------------------------------- ?
BallisticComputer=3 <------------------------------------------- ?
YawModelNodeName=turret
PitchModelNodeName=barrel

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Ok I found some information on the Balistic settings.  I got it answered at ATeam forum so I will pass it on to my self and others on the CA forum.

Charles A-Team found that the higher the values, the more accurate is the weapon.

 

Standard values for the RangeFinder= and BallisticComputer= are:

 

Infantry, WW1 tanks, and tanks MGs:0 and 0.

WW2 Tanks with main guns up to 88mm: also 0 and 0

Post-WW2 Tanks are:

T-54 (100mm) and Centurion 8: 2 and 0

M-48 (90mm) and Centurion 13: 3 and 2

T-62 (115mm): 5 and 1

M-60 (105mm): 5 and 4

T-72 (115mm) and Centurion 10: 6 and 2

 

I did some testing my self and found that you can make your tanks competitive in combat.  The only hold back is the terrain it self and a little adjustment to the velocity of the gun.  Then you can come to the rescue with some airpower.

 

This is for the M50 Sherman:  I know it does not really hold that much ammo,  However who likes running dry,

 

[Gunner]
SystemType=GUNNER
GunnerID=1
TargetType=GROUND
GunRange=2750.0
PitchLimited=TRUE
PitchAngleRate=25
MaxPitch=20.0
MinPitch=-10.0
DefaultPitchAngle=0.0
YawLimited=TRUE
YawAngleRate=35
MaxYaw=140
MinYaw=-140
DefaultYawAngle=0
GunMinAltitude=0.0
GunMaxAltitude=1500.0
YawModelNodeName=turret
PitchModelNodeName=gun_barrel
GunStabilization=FALSE
GunRadarTracking=FALSE
GunRecoil=65
ReloadGunAtAngle=FALSE
RangeFinder=8 <--------------------------------------- This Line
BallisticComputer=8 < --------------------------------- I am still experimenting with this number
VisualSearchTime=2.0
ViewportPosition=0.0,1.18,4.62
IndependentSearchChance=100
LookAroundChance=40
GunnerFireChance=100
GunnerFireTime=0.5
 
[GunBarrel]
SystemType=GUN
GunnerID=1
GunTypeName=75MM_CN75_50
MuzzlePosition=0.00,4.31,2.17
MaxAmmo=262
 
Here is the Gun Data for the 75mm_CN75_50
 
[GunData001]
TypeName=75mm_CN75-50
FullName=75mm CN75-50 Tank Gun
Caliber=75.000000
ROF=10.000000
MuzzleVel=1120.000000 <----------------------------- raise or lower this number
AmmoWt=14.750000
WarheadWt=10.450000
CartridgeWt=4.300000
Reliability=100.000000
Accuracy=80.000000
AddLight=TRUE
MaxLightRange=2000.000000
FireColor=0.500000,0.450000,0.320000
GunFireEffect=TankGunFireEffect
GunFireSound=TankGun
EffectClassName=TankGunEffects
EffectTime=0.100000
TracerTexture=Tracer3.tga
TracerSize=0.200000
TracerDistFactor=0.002000
TracerLength=0.018000
MaxVisibleDist=6000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=FALSE

 

This information probably should have been put into the mod section.

 

However this little Sherman holds its own on the battle field with the bow gun working.

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I am surprised no body else answered this. Good work Richo. I will mess with some destroyers to see if I can get them from always shooting short.

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I have done it as well for my Destroyers.  If you make one Gun for ground only.  The Weapon System to something like below.  The Destroyer will fall out of formation and engage the enemy Ship banging away

until it reaches this distance.  This is from the USS Ward I modified.  IF you have a Destroyer with a helicopter deck you have to disable it in order to get more than one Destroyer in the game.

 

[WeaponSystem]
TargetType=AIR_AND_GROUND
GunRange=1500.0
PitchAngleRate=25
MaxPitch=60.0
MinPitch=0.0
DefaultPitchAngle=0
YawLimited=TRUE
YawAngleRate=20
MinYaw=-179
MaxYaw=179
DefaultYawAngle=0
ReloadGunAtAngle=FALSE
GunRecoil=50
GunStabilization=FALSE
GunRadarTracking=FALSE
RangeFinder=0
BallisticComputer=0
YawModelNodeName=GunDrtr
PitchModelNodeName=

 

The Data below is for a P-4_BOAT from WOV I modified.  I use this little boat for gunnery practice for the US Navy in SF2V.

 

 

[MissionData]
NationName=China
ServiceStartYear=1950
ServiceEndYear=2000
GroundObjectRole=PATROL_BOAT
WarshipClass=Patrol_Boat
Availability=RARE
FormationSizeBase=4
FormationSizeVariation=4
Exported=FALSE
//Exported=TRUE
 
[GroundObjectData]
DestroyedEffect=LargeExplosionEffect
DamageEffect=ShipFireEffect
SystemDamageEffect=ShipSystemFireEffect
CollisionMesh=k-4 PatrolBoat/P-4_BOAT_COL.LOD
SinkTime=10.0
EmptyMass=51709.5
Component[001]=Hull
Component[002]=Bridge
 
[sound]
EngineSoundName=MarineDiesel
MovementSoundName=MarineDiesel
 
[DetectSystem]
TargetType=AIR_AND_GROUND
DataLink=FALSE
OpticalSight=TRUE
NightSight=TRUE
VisualRange=5500.0
VisualSearchTime=5.0
ViewportPosition=0.0,2.42,6.04
MaxVisibleDistance=8000.0
RadarCrossSection=100
 
[WeaponSystem]
TargetType=AIR_AND_GROUND
GunRange=1400.0
PitchAngleRate=16
MaxPitch=75.0
MinPitch=-5.0
DefaultPitchAngle=10
YawLimited=TRUE
YawAngleRate=16
MinYaw=-160
MaxYaw=120
DefaultYawAngle=0
ReloadGunAtAngle=FALSE
GunRecoil=50
GunStabilization=FALSE
GunRadarTracking=FALSE
RangeFinder=0
BallisticComputer=0
YawModelNodeName=turret_front
PitchModelNodeName=guns_front
[MovementSystem]
MaxRoadSpeed=23.15
MaxOffRoadSpeed=23.15
PowerAvailable=1789680.00
MaxTurnRate=6.0
MaxDeceleration=0.17
SuspensionConstant=14.0
MovementEmitterName=ShipMovementEffect
MovementEmitterPosition=0.0,8.16,0.00
MovementEmitterSize=0.2
MovementUseEffect=TRUE
MovementPitchAngle=10.0
 
[Hull]
ModelNodeName=P-4_hull
EffectSize=1.0
MaxExtentPosition= 2.51, 9.44, 1.52
MinExtentPosition=-2.51,-9.52,-0.78
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=12.7
Armor
.Thickness=12.7

Armor
.Thickness=12.7

Armor[REAR].Thickness=12.7
Armor[TOP].Thickness=12.7
Armor[bOTTOM].Thickness=12.7
SystemName[001]=Engine
SystemName[002]=GunBarrel1
SystemName[003]=GunBarrel2
SystemName[004]=RearGunner
SystemName[005]=GunBarrel3
SystemName[006]=GunBarrel4
 
[bridge]
ModelNodeName=command_booth
EffectSize=1.0
MaxExtentPosition= 0.95, 1.39, 2.94
MinExtentPosition=-0.95,-5.48, 1.26
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=12.7
Armor
.Thickness=12.7
Armor
.Thickness=12.7
 
[Engine]
SystemType=ENGINE
MaxExtentPosition= 1.33,-2.47, 1.00
MinExtentPosition=-1.33,-6.00,-0.51
 
[GunBarrel1]
SystemType=GUN
GunTypeName=14MM_KPV
MuzzlePosition=-0.70,4.05,2.45
MaxAmmo=5000
TracerLoading=40
BurstAmount=20
EjectShells=FALSE
 
[GunBarrel2]
SystemType=GUN
GunTypeName=14MM_KPV
MuzzlePosition=-0.70,3.84,2.70
MaxAmmo=5000
TracerLoading=5
BurstAmount=20
EjectShells=FALSE
 
[RearGunner]
SystemType=GUNNER
GunnerID=1
TargetType=AIR_AND_GROUND
GunRange=1200.0
PitchAngleRate=16
MaxPitch=75.0
MinPitch=-5.0
DefaultPitchAngle=10
YawLimited=TRUE
YawAngleRate=16
MinYaw=30
MaxYaw=330
DefaultYawAngle=180
YawModelNodeName=turret_rear
PitchModelNodeName=guns_rear
VisualSearchTime=10.0
ViewportPosition=0.0,-6.65,2.82
IndependentSearchChance=80
 
[GunBarrel3]
SystemType=GUN
GunnerID=1
GunTypeName=14MM_KPV
MuzzlePosition=0.0,-5.00,2.22
MaxAmmo=5000
TracerLoading=40
BurstAmount=20
EjectShells=FALSE
 
[GunBarrel4]
SystemType=GUN
GunnerID=1
GunTypeName=14MM_KPV
MuzzlePosition=0.0,-5.21,2.48
MaxAmmo=5000
TracerLoading=40
BurstAmount=20
EjectShells=FALSE

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