Richo Posted November 21, 2016 Posted November 21, 2016 Hi Everyone I am setting up some Tanks and Ships for battle and I am trying to work out what these settings are for? I have searched the Forum's and found nothing? Does any one Know and can give me some information? The settings bellow are from my T-55 in SF2I mod. [WeaponSystem]TargetType=GROUNDGunRange=2500.0PitchAngleRate=16MaxPitch=21.0MinPitch=-4.0DefaultPitchAngle=0YawLimited=FALSEYawAngleRate=24DefaultYawAngle=0ReloadGunAtAngle=TRUEGunReloadPitchAngle=17.0GunRecoil=100GunStabilization=TRUEGunRadarTracking=FALSERangeFinder=8 <--------------------------------- ?BallisticComputer=3 <------------------------------------------- ?YawModelNodeName=turretPitchModelNodeName=barrel Quote
Richo Posted December 14, 2016 Author Posted December 14, 2016 Ok I found some information on the Balistic settings. I got it answered at ATeam forum so I will pass it on to my self and others on the CA forum. Charles A-Team found that the higher the values, the more accurate is the weapon. Standard values for the RangeFinder= and BallisticComputer= are: Infantry, WW1 tanks, and tanks MGs:0 and 0. WW2 Tanks with main guns up to 88mm: also 0 and 0 Post-WW2 Tanks are: T-54 (100mm) and Centurion 8: 2 and 0 M-48 (90mm) and Centurion 13: 3 and 2 T-62 (115mm): 5 and 1 M-60 (105mm): 5 and 4 T-72 (115mm) and Centurion 10: 6 and 2 I did some testing my self and found that you can make your tanks competitive in combat. The only hold back is the terrain it self and a little adjustment to the velocity of the gun. Then you can come to the rescue with some airpower. This is for the M50 Sherman: I know it does not really hold that much ammo, However who likes running dry, [Gunner]SystemType=GUNNERGunnerID=1TargetType=GROUNDGunRange=2750.0PitchLimited=TRUEPitchAngleRate=25MaxPitch=20.0MinPitch=-10.0DefaultPitchAngle=0.0YawLimited=TRUEYawAngleRate=35MaxYaw=140MinYaw=-140DefaultYawAngle=0GunMinAltitude=0.0GunMaxAltitude=1500.0YawModelNodeName=turretPitchModelNodeName=gun_barrelGunStabilization=FALSEGunRadarTracking=FALSEGunRecoil=65ReloadGunAtAngle=FALSERangeFinder=8 <--------------------------------------- This LineBallisticComputer=8 < --------------------------------- I am still experimenting with this numberVisualSearchTime=2.0ViewportPosition=0.0,1.18,4.62IndependentSearchChance=100LookAroundChance=40GunnerFireChance=100GunnerFireTime=0.5 [GunBarrel]SystemType=GUNGunnerID=1GunTypeName=75MM_CN75_50MuzzlePosition=0.00,4.31,2.17MaxAmmo=262 Here is the Gun Data for the 75mm_CN75_50 [GunData001]TypeName=75mm_CN75-50FullName=75mm CN75-50 Tank GunCaliber=75.000000ROF=10.000000MuzzleVel=1120.000000 <----------------------------- raise or lower this numberAmmoWt=14.750000WarheadWt=10.450000CartridgeWt=4.300000Reliability=100.000000Accuracy=80.000000AddLight=TRUEMaxLightRange=2000.000000FireColor=0.500000,0.450000,0.320000GunFireEffect=TankGunFireEffectGunFireSound=TankGunEffectClassName=TankGunEffectsEffectTime=0.100000TracerTexture=Tracer3.tgaTracerSize=0.200000TracerDistFactor=0.002000TracerLength=0.018000MaxVisibleDist=6000.000000MaxStreakVisibleDist=1000.000000TimeFuzed=FALSE This information probably should have been put into the mod section. However this little Sherman holds its own on the battle field with the bow gun working. 2 Quote
+CrazyhorseB34 Posted December 24, 2016 Posted December 24, 2016 I am surprised no body else answered this. Good work Richo. I will mess with some destroyers to see if I can get them from always shooting short. Quote
Richo Posted December 27, 2016 Author Posted December 27, 2016 I have done it as well for my Destroyers. If you make one Gun for ground only. The Weapon System to something like below. The Destroyer will fall out of formation and engage the enemy Ship banging away until it reaches this distance. This is from the USS Ward I modified. IF you have a Destroyer with a helicopter deck you have to disable it in order to get more than one Destroyer in the game. [WeaponSystem]TargetType=AIR_AND_GROUNDGunRange=1500.0PitchAngleRate=25MaxPitch=60.0MinPitch=0.0DefaultPitchAngle=0YawLimited=TRUEYawAngleRate=20MinYaw=-179MaxYaw=179DefaultYawAngle=0ReloadGunAtAngle=FALSEGunRecoil=50GunStabilization=FALSEGunRadarTracking=FALSERangeFinder=0BallisticComputer=0YawModelNodeName=GunDrtrPitchModelNodeName= The Data below is for a P-4_BOAT from WOV I modified. I use this little boat for gunnery practice for the US Navy in SF2V. [MissionData]NationName=ChinaServiceStartYear=1950ServiceEndYear=2000GroundObjectRole=PATROL_BOATWarshipClass=Patrol_BoatAvailability=RAREFormationSizeBase=4FormationSizeVariation=4Exported=FALSE//Exported=TRUE [GroundObjectData]DestroyedEffect=LargeExplosionEffectDamageEffect=ShipFireEffectSystemDamageEffect=ShipSystemFireEffectCollisionMesh=k-4 PatrolBoat/P-4_BOAT_COL.LODSinkTime=10.0EmptyMass=51709.5Component[001]=HullComponent[002]=Bridge [sound]EngineSoundName=MarineDieselMovementSoundName=MarineDiesel [DetectSystem]TargetType=AIR_AND_GROUNDDataLink=FALSEOpticalSight=TRUENightSight=TRUEVisualRange=5500.0VisualSearchTime=5.0ViewportPosition=0.0,2.42,6.04MaxVisibleDistance=8000.0RadarCrossSection=100 [WeaponSystem]TargetType=AIR_AND_GROUNDGunRange=1400.0PitchAngleRate=16MaxPitch=75.0MinPitch=-5.0DefaultPitchAngle=10YawLimited=TRUEYawAngleRate=16MinYaw=-160MaxYaw=120DefaultYawAngle=0ReloadGunAtAngle=FALSEGunRecoil=50GunStabilization=FALSEGunRadarTracking=FALSERangeFinder=0BallisticComputer=0YawModelNodeName=turret_frontPitchModelNodeName=guns_front [MovementSystem]MaxRoadSpeed=23.15MaxOffRoadSpeed=23.15PowerAvailable=1789680.00MaxTurnRate=6.0MaxDeceleration=0.17SuspensionConstant=14.0MovementEmitterName=ShipMovementEffectMovementEmitterPosition=0.0,8.16,0.00MovementEmitterSize=0.2MovementUseEffect=TRUEMovementPitchAngle=10.0 [Hull]ModelNodeName=P-4_hullEffectSize=1.0MaxExtentPosition= 2.51, 9.44, 1.52MinExtentPosition=-2.51,-9.52,-0.78HasArmor=TRUEArmorMaterial=STEELArmor[FRONT].Thickness=12.7Armor .Thickness=12.7 Armor .Thickness=12.7 Armor[REAR].Thickness=12.7Armor[TOP].Thickness=12.7Armor[bOTTOM].Thickness=12.7SystemName[001]=EngineSystemName[002]=GunBarrel1SystemName[003]=GunBarrel2SystemName[004]=RearGunnerSystemName[005]=GunBarrel3SystemName[006]=GunBarrel4 [bridge]ModelNodeName=command_boothEffectSize=1.0MaxExtentPosition= 0.95, 1.39, 2.94MinExtentPosition=-0.95,-5.48, 1.26HasArmor=TRUEArmorMaterial=STEELArmor[FRONT].Thickness=12.7Armor .Thickness=12.7Armor .Thickness=12.7 [Engine]SystemType=ENGINEMaxExtentPosition= 1.33,-2.47, 1.00MinExtentPosition=-1.33,-6.00,-0.51 [GunBarrel1]SystemType=GUNGunTypeName=14MM_KPVMuzzlePosition=-0.70,4.05,2.45MaxAmmo=5000TracerLoading=40BurstAmount=20EjectShells=FALSE [GunBarrel2]SystemType=GUNGunTypeName=14MM_KPVMuzzlePosition=-0.70,3.84,2.70MaxAmmo=5000TracerLoading=5BurstAmount=20EjectShells=FALSE [RearGunner]SystemType=GUNNERGunnerID=1TargetType=AIR_AND_GROUNDGunRange=1200.0PitchAngleRate=16MaxPitch=75.0MinPitch=-5.0DefaultPitchAngle=10YawLimited=TRUEYawAngleRate=16MinYaw=30MaxYaw=330DefaultYawAngle=180YawModelNodeName=turret_rearPitchModelNodeName=guns_rearVisualSearchTime=10.0ViewportPosition=0.0,-6.65,2.82IndependentSearchChance=80 [GunBarrel3]SystemType=GUNGunnerID=1GunTypeName=14MM_KPVMuzzlePosition=0.0,-5.00,2.22MaxAmmo=5000TracerLoading=40BurstAmount=20EjectShells=FALSE [GunBarrel4]SystemType=GUNGunnerID=1GunTypeName=14MM_KPVMuzzlePosition=0.0,-5.21,2.48MaxAmmo=5000TracerLoading=40BurstAmount=20EjectShells=FALSE Quote
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