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Marat

Spring factor or smth like this

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Dear friends,

 

Pls help me with the issue of spring factor or smth like this. I mean how to make the spring of the gear visually work in SF1, cause the plane lands like thrown box and gear springs do not work and the plane landing becomes non-realistic. I would like to have the spring working both technically and visually. Is it possible to make it, or this is a part of LOD or smth like this (sorry, I know nothing about this). If possible, what is to be changed or added here:

 

[NoseGear]
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=8.0
AnimationID=1
DragArea=0.25
HideGearNode=FALSE
ModelNodeName=FW-Strut01
ShockNodeName=Strutn
ShockTravelAxis=Z-Axis
InsideNodeName=
ShockAnimationID=
ShockStroke=0.20
SpringFactor=5.0
DampingFactor=2.0
WheelNodeName=FW-Wheel
RotationAxis=X-Axis
RollingRadius=0.370
CastoringWheel=TRUE
CastoringNodeName=FW-ax
Steerable=TRUE
MaxSteeringSpeed=41.15
Locking=FALSE
MaxSteeringAngle=45.0
InputName=YAW_CONTROL
ControlRate=1.0
HasBrakes=FALSE
RollingCoefficient=0.05
MaxDeploySpeed=160.00
MaxLoadFactor=5.0
CompressGearOnRetraction=TRUE
 
[LeftMainGear]
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=8.0
AnimationID=1
DragArea=0.50
HideGearNode=TRUE
ModelNodeName=BW-LMain
ShockNodeName=LeftPiston
ShockTravelAxis=z-Axis
ShockStroke=0.25
SpringFactor=2.5
DampingFactor=2.0
WheelNodeName001=1
WheelNodeName002=2
RotationAxis=X-Axis
RollingRadius=0.543
CastoringWheel=FALSE
HasBrakes=TRUE
BrakingCoefficient=1.50
RollingCoefficient=0.05
MaxDeploySpeed=160.00
MaxLoadFactor=6.0
CompressGearOnRetraction=TRUE
 
[RightMainGear]
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=8.0
AnimationID=1
DragArea=0.50
HideGearNode=TRUE
ModelNodeName=BW-RMain
ShockNodeName=RightPiston
ShockTravelAxis=X-Axis
ShockStroke=0.25
SpringFactor=2.5
DampingFactor=2.0
WheelNodeName001=3
WheelNodeName002=4
RotationAxis=X-Axis
RollingRadius=0.543
CastoringWheel=FALSE
HasBrakes=TRUE
BrakingCoefficient=1.50
RollingCoefficient=0.05
MaxDeploySpeed=160.00
MaxLoadFactor=6.0
CompressGearOnRetraction=TRUE
 
Pls help, asI would like to enjoy this fantastic game for 100%!!!
 
Many thanks in advance!!!

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Can you please tell what plane is it ?

 

And can you describe what effect do you want ?

 

It is working, it's just not moving like you want.

 

Mainly it's "SpringFactor=" and "DampingFactor="

 

But the shock travel value is also important.

It only depends on 3D model when they're animated - "ShockAnimationID=" or not - "ShockNodeName=" + "ShockTravelAxis="

But "ShockStroke=" needs to be set in both cases.

 

There's nothing special in your example, except some high values (as usual in the serie...)

Edited by Cliff7600

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Dear Cliff7600

 

Many thanks for your reply.

 

The issue is with Russian Su-34.

When landing, its gears arenot animated (sorru formy English), I mean it seams that the plane's gears do not have springs at all and act as the iron stick when touching the runway. Yes, the issue is with this ShockAnimationID as it has no figures assigned and probably is not animated at all. Yesterday I saw the same problemwith Su-35. So I'm afraid they are not animated in the 3D model. Too bad if so. Is it possible to correct this?

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You're welcome.

 

If you want to have a look at the 3D models, download Mue's LOD viewer, It's a great tool.

 

http://combatace.com/files/file/15942-mues-toolbox/

 

-----------------------------------------------------------------------------

 

I don't have any Su-34, but I found a Su-35BM in the download section.

There's a huge amount of stuff to fix on this plane regarding inis.

for example :

 

[LeftVertTail] 
...
ModelNodeName=Left__VertTail
 
(there's 2 _ instead of only one like Right_VertTail)
 
And some animations are not working at all.
 
------------------------------------------

 

You were right, it was not working. Because wrong meshnames were used.

It's easy to fix with Mue's LOD viewer.

 

The shocks are animated (animation 7) but all three shocks will move at the same time.

So it's better to deal with it another way (though it will make some visual weirdness when in game).

 

Not perfect, but still better :

 

[NoseGear]
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=5.0
AnimationID=1
DragArea=0.25
HideGearNode=FALSE
ModelNodeName=FW-Strut01
ShockNodeName=NGHY01
ShockTravelAxis=Z-Axis
ShockStroke=0.05
SpringFactor=0.8
DampingFactor=1.8
WheelNodeName=FW-Wheel
RotationAxis=X-Axis
RollingRadius=0.26
CastoringWheel=TRUE
CastoringNodeName=NGCR01
Steerable=TRUE
MaxSteeringSpeed=41.15
Locking=FALSE
MaxSteeringAngle=45.0
InputName=YAW_CONTROL
ControlRate=1.0
HasBrakes=FALSE
RollingCoefficient=0.05
MaxDeploySpeed=160.00
MaxLoadFactor=5.0
 
[LeftMainGear]
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=5.0
AnimationID=1
DragArea=0.50
HideGearNode=TRUE
ModelNodeName=BW-LMain
ShockNodeName=LGHY
ShockTravelAxis=Z-Axis
ShockStroke=0.28
SpringFactor=0.8
DampingFactor=2.0
WheelNodeName=BW-LWheel
RotationAxis=X-Axis
RollingRadius=0.39
CastoringWheel=FALSE
HasBrakes=TRUE
BrakingCoefficient=0.75
RollingCoefficient=0.05
MaxDeploySpeed=160.00
MaxLoadFactor=6.0
 
[RightMainGear]
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=5.0
AnimationID=1
DragArea=0.50
HideGearNode=TRUE
ModelNodeName=BW-RMain
ShockNodeName=RGHY
ShockTravelAxis=Z-Axis
ReverseShockOrientation=TRUE
ShockStroke=0.28
SpringFactor=0.8
DampingFactor=2.0
WheelNodeName=BW-RWheel
ReverseWheelRotation=TRUE
RotationAxis=X-Axis
RollingRadius=0.39
CastoringWheel=FALSE
HasBrakes=TRUE
BrakingCoefficient=0.75
RollingCoefficient=0.05
MaxDeploySpeed=160.00
MaxLoadFactor=6.0
 
Some values are not precisely matching the 3D model, like the wheels rolling radius.
It's on purpose to simulate the compression of the tires.
 
All the ThirdWire models use higher values for the landing gear. It's a personal choice to lower them.
 
Feel free to improve, and have some fun lol
Edited by Cliff7600

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Oh!

Many thanks for your reply! I'm afraid I will never manage with LOD files, as I am an amateur and the only thing I can do with planes, is correcting weapons, avionics, repainting of skins and making decals for my own. But bevertheless I will try to look into it and try to manage. As far as I remember there is the same problem with Su-24 (no shock animation). Yesterday I tried to change some values, but nothing happened. 

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Oh, there is another question in this case with the LOD viewer. Is it possible to convert the LOD data from unicode into ANSI for having some aircrafts from SF2 in SF1? ))))))

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That's a good question, and the answer is no.

 

It's only a viewer, you can read mesh names, read coordinates, check hitboxes (minmax extent positions) and play animations (when they work).

Very useful for ini edits, ini fixes, decals placing, skins checking...

 

But it doesn't convert or edit anything. The LOD remains the same.

Edited by Cliff7600

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Nevertheless it will be very helpful for identifying the part names and coordinates for decals!!! Otherwise it takes to much time to find the appropriate point for sticking decals))


Many thanks for your help! I very appreciate!

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