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Moving clouds and different wind strengths and patterns
By
VonS, in Thirdwire - First Eagles 1&2
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Similar Content
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By VonS
Hello Gents & Fellow Flyers of First Eagles 2,
Included in the same folder with this ReadMe file are over 200 modified data files that I use for aircraft that are available on the CombatAce website for First Eagles 2. I’m very pleased that we have a larger selection of aircraft for the WWI period than WOFFue or ROF – well done modders and many thanks!
The installation process for the data ini modifications is now streamlined, with all versions up to 9.7 being included per theater in a large “consolidated” folder. Inside that folder you will find earlier “Read Me” files that list previous version histories. The latest files are found per theater in a separate “DataFilesAdditionsVer99” folder. Also take note of other folders located in the latest ver. 9.9 update, and install items into the relevant folder hierarchy of your FE2 user directory. Always install older version files first before upgrading to the latest ver. FM pack (if you are missing ver. 9.7, for example, first install the files from the big consolidated folder before overwriting with the files from ver. 9.9). General ini files for newer, created aircraft sub-variants not available on CombatAce (such as the Pfalz E.II) can be found in the relevant folders under the large, older consolidated folder. A great many thanks go out to Peter01 and Ojcar, also TexMurphy, for making most of those flight model files to begin with. Also a great thanks goes out to Stephen1918, MontyCZ and Laton for providing lots of beautiful planes and skins that go with those great flight models, to NBell for the many hitbox improvements provided for the planes, also to VonOben, Mike Dora and Crawford for many helpful suggestions, and to the A-Team by SkunkWorks for allowing me to tweak a few of the FMs for their models too. And of course a very big thanks goes out to Geezer for several fantastic, high-quality models that were produced for FE2.
What I've done is tinkered with the data files further. Modifications in all cases, to a greater or lesser extent, include data under the following sections:
(a) MissionData
(b) FlightControl
(c) AIData
(d) Sound
(e) AircraftData
(f) Engine
(g) Crew
(h) Internal Guns
(i) Control Surfaces
(j) Landing Gears
(k) Fuselage, Nose, Tail, Vertical Tail, LeftStab, RightStab, Rudder, Left/Right/Inner/Middle/Outer/Tip Wing components
As always, please read the included "Read Me" file for more thorough installation info. and details regarding the FM tweaks. Enjoy and happy flying!
Von S
NOTES: Ver. 9.9 of the FM & Realism Package, among other things, also removes unnecessary "DS_store" files that sometimes show up on the OS X/Mac OS side of my Macs when tweaking data inis. For several of Geezer's latest aircraft and my FMs for those aircraft (Nieuports, Pfalzes, etc.), which are not included in this package, please see the relevant post located towards the bottom of page 25 of the "New Aircraft" thread for FE2, on CombatAce. Also see relevant posts on pages 26 and 27 of that same thread for Geezer's "early beta" collection that contains the Breguet XIV, Junkers J.I, and other updates.
DISCLAIMER: All Von S mods, for FE2, SF2, also WOFFue, are subject to the CombatAce "freeware" terms of agreement. Mods may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods remain free to use. Von S mods shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor.
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By VonS
View File Tweaked Flight Models and Realism Pack for FE2
Hello Gents & Fellow Flyers of First Eagles 2,
Included in the same folder with this ReadMe file are over 200 modified data files that I use for aircraft that are available on the CombatAce website for First Eagles 2. I’m very pleased that we have a larger selection of aircraft for the WWI period than WOFFue or ROF – well done modders and many thanks!
The installation process for the data ini modifications is now streamlined, with all versions up to 9.7 being included per theater in a large “consolidated” folder. Inside that folder you will find earlier “Read Me” files that list previous version histories. The latest files are found per theater in a separate “DataFilesAdditionsVer99” folder. Also take note of other folders located in the latest ver. 9.9 update, and install items into the relevant folder hierarchy of your FE2 user directory. Always install older version files first before upgrading to the latest ver. FM pack (if you are missing ver. 9.7, for example, first install the files from the big consolidated folder before overwriting with the files from ver. 9.9). General ini files for newer, created aircraft sub-variants not available on CombatAce (such as the Pfalz E.II) can be found in the relevant folders under the large, older consolidated folder. A great many thanks go out to Peter01 and Ojcar, also TexMurphy, for making most of those flight model files to begin with. Also a great thanks goes out to Stephen1918, MontyCZ and Laton for providing lots of beautiful planes and skins that go with those great flight models, to NBell for the many hitbox improvements provided for the planes, also to VonOben, Mike Dora and Crawford for many helpful suggestions, and to the A-Team by SkunkWorks for allowing me to tweak a few of the FMs for their models too. And of course a very big thanks goes out to Geezer for several fantastic, high-quality models that were produced for FE2.
What I've done is tinkered with the data files further. Modifications in all cases, to a greater or lesser extent, include data under the following sections:
(a) MissionData
(b) FlightControl
(c) AIData
(d) Sound
(e) AircraftData
(f) Engine
(g) Crew
(h) Internal Guns
(i) Control Surfaces
(j) Landing Gears
(k) Fuselage, Nose, Tail, Vertical Tail, LeftStab, RightStab, Rudder, Left/Right/Inner/Middle/Outer/Tip Wing components
As always, please read the included "Read Me" file for more thorough installation info. and details regarding the FM tweaks. Enjoy and happy flying!
Von S
NOTES: Ver. 9.9 of the FM & Realism Package, among other things, also removes unnecessary "DS_store" files that sometimes show up on the OS X/Mac OS side of my Macs when tweaking data inis. For several of Geezer's latest aircraft and my FMs for those aircraft (Nieuports, Pfalzes, etc.), which are not included in this package, please see the relevant post located towards the bottom of page 25 of the "New Aircraft" thread for FE2, on CombatAce. Also see relevant posts on pages 26 and 27 of that same thread for Geezer's "early beta" collection that contains the Breguet XIV, Junkers J.I, and other updates.
DISCLAIMER: All Von S mods, for FE2, SF2, also WOFFue, are subject to the CombatAce "freeware" terms of agreement. Mods may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods remain free to use. Von S mods shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor.
Submitter VonS Submitted 10/16/2015 Category Flight Models
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By VonS
Have been tinkering over the last several days with settings inside the terrain data ini files for various theaters - and I think I've managed to get rid of remaining town/building flickering that I've been experiencing in FE2 occasionally. While the towns never looked psychedelic on my rig., the flickering at times ruined immersion. The trick, on AMD vid. cards apparently, is to toggle several settings in the "AlphaObjectTexture" section. Have also gone through various object types and will upload the files under my thread for the FE2 FM package once I'm done with some more tweaks.
Those who are running AMD vid. cards will notice that the towns/buildings look a bit more see-through (holographic) with the tweaks, but tree intersection with buildings looks more natural now from a distance - and the important thing is that the flickering is gone. Some representative pics. below - also take note that with "AlphaTestEnabled" set to FALSE, under the "AlphaObjectTexture" entry - there is even further overlap/intersection of different tree types that way - makes for more depth and also camouflage as seen in one of the pics. with the lower wings of the Alby hidden with foliage (also second-last pic.).
Will also look at some of the MassFraction entries in the data inis for the Alb. D.I, D.II, also the D.III and D.V variants since they are rather difficult to shoot down although there is no armor on them and structural strength numbers look normal. Perhaps a leftover oddity from the days of the stock Albies - but will look into it and will upload any modifications under the post where I've included the tweaked FM for Stephen's Tripe - and what a beautiful model that is - have been flying it for a few days already.
Von S
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