+baffmeister Posted July 14, 2005 Posted July 14, 2005 Greetings, I just installed the new SFP1-3.2 patch on an up to date and quite clean installation and I got a crash to desk top. I keep 2 separate installations of Strike Fighters and usually try official updates on the clean one. Anyway, the CTD happens after selecting a single mission and hitting the fly button. I get no loading screen and it goes straight to desk top. Futher investigation revealed my graphics card was not being recognized in the Graphics Options, the Display Device box was blank and so was the Resolution Box. I also noticed in the Options.ini file that the DisplayWidth, DisplayHeight, and Display Depth were corrupted. Tried a reinstall on the patch and checked the Options.ini file again and it looked OK. Ran the game again and got the same CTD as before. Checked the Options.ini file again and now it was corrupted again. I compared the system files between the two different installs and noticed lots of changes in the file sizes after the 3.2 patch , so a lot of work has been done on this upgrade. In order to get the game up and running I copied the old system folder into the newly patched game and was somewhat surprised when it worked. [This game is quite forgiving in a lot of respects!] So now I have a game patched to about 3.15. I am wondering if anyone else is having problems with the patch. My system is an Intel 2.4GHZ with an ATI 9600SE. Also, I downloaded the patch twice, once from here and once from Third Wire, and had the same problem with both. Looking forward to some assistence for this issue. Regards, Baffmeister. Quote
BUFF Posted July 14, 2005 Posted July 14, 2005 Futher investigation revealed my graphics card was not being recognized in the Graphics Options, the Display Device box was blank and so was the Resolution Box. To quote TK: "This means the game did not detect DX9 driver. Try reinstalling the latest version of DirectX (9.0c), also try reinstalling your graphics driver." Perhaps try posting in Third Wire's forum for the other issues - afaik you are the only user to report this. Quote
dfang Posted July 14, 2005 Posted July 14, 2005 I ran across this,,it might help.. :) http://www.column5.us/forum/index.php?showtopic=2236 Quote
+baffmeister Posted July 15, 2005 Author Posted July 15, 2005 Thanks guys, I will try the direct X 9.0c first. [3 hour download on my 26.4kbs dial up!] I currently have early direct X9 drivers installed.Graphics card drivers are quite new but might try the old ones if I can figure out how. Probably should have mentioned I'm using Windows 98SE, which hasn't been a problem yet but may be someday. The 3.1 patch installed fine so I'm a little surprised I'm having a problem with this one. All for now, Baffmeister. Quote
+baffmeister Posted July 15, 2005 Author Posted July 15, 2005 UPDATED OK! The Direct X 9.0c download did the trick. Thanks again. Regards, Baffmeister. Quote
Flyingeye76 Posted July 24, 2005 Posted July 24, 2005 Greetings, I just installed the new SFP1-3.2 patch on an up to date and quite clean installation and I got a crash to desk top. - I am wondering if anyone else is having problems with the patch. My system is an Intel 2.4GHZ with an ATI 9600SE. Also, I downloaded the patch twice, once from here and once from Third Wire, and had the same problem with both. Looking forward to some assistence for this issue. Regards, Baffmeister. <{POST_SNAPBACK}> Buff responded "Perhaps try posting in Third Wire's forum for the other issues - afaik you are the only user to report this." ------ He's not the only one, I too have the same problem. I downloaded and installed Service Pack 3, Update 3.1, and 3.2 in order. However when I hit the fly button in instant mission mode it crashes to the desktop. I didn't seem to have this problem after installing version 3.1, just 3.2. I'll try reinstalling it again, this time by also reinstalling the Direct X 9 as well. In case you're wondering I'm running XP with an Intel graphics. Quote
+ordway Posted March 21, 2011 Posted March 21, 2011 (edited) Greetings, I just installed the new SFP1-3.2 patch on an up to date and quite clean installation and I got a crash to desk top. I keep 2 separate installations of Strike Fighters and usually try official updates on the clean one. Anyway, the CTD happens after selecting a single mission and hitting the fly button. I get no loading screen and it goes straight to desk top. Futher investigation revealed my graphics card was not being recognized in the Graphics Options, the Display Device box was blank and so was the Resolution Box. I also noticed in the Options.ini file that the DisplayWidth, DisplayHeight, and Display Depth were corrupted. Tried a reinstall on the patch and checked the Options.ini file again and it looked OK. Ran the game again and got the same CTD as before. Checked the Options.ini file again and now it was corrupted again. I compared the system files between the two different installs and noticed lots of changes in the file sizes after the 3.2 patch , so a lot of work has been done on this upgrade. In order to get the game up and running I copied the old system folder into the newly patched game and was somewhat surprised when it worked. [This game is quite forgiving in a lot of respects!] So now I have a game patched to about 3.15. I am wondering if anyone else is having problems with the patch. My system is an Intel 2.4GHZ with an ATI 9600SE. Also, I downloaded the patch twice, once from here and once from Third Wire, and had the same problem with both. Looking forward to some assistence for this issue. Regards, Baffmeister. To fix a crash to desktop (CTD) when you press the escape key or the ALT-Q key, disable the shaders effects of the water and terrain in the terrain data file. Its probably a problem with Vista, as usual. Instructions 1) Decompress the terrain file with the.SFP1 cat extractor decompress utility. The terrain file will be called VietnamSEA or equivalent in the terrain folder and will be called a security file. http://combatace.com...ds&showfile=343 2) Find the terrain xxx.data file. such as GermanyCE.data file in the terrain folder with the decompressed terrain contents you just decompressed. Replace the following in the data file : [NormalTextureMaterial] ///// rem causes the CTD UseEffectShader=TRUE UseEffectShader=False ///// rem EffectShaderName=TerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.0000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [WaterTextureMaterial] ///////// rem crashes and causes the CTD UseEffectShader=TRUE UseEffectShader=FALSE ////////// rem EffectShaderName=WaterEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=0.500000,0.500000,0.500000,1.000000 SpecularPower=5.000000 Reflectivity=1.00000 ZBufferOffset=4.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=2 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE TextureStage[02].TextureName= TextureStage[02].MipMap=TRUE TextureStage[02].FilterEnabled=TRUE TextureStage[02].ReflectionMapping=TRUE TextureStage[02].StageColorOp=TEXTURE_BLEND_TEXTURE_ALPHA TextureStage[02].StageAlphaOp=DIFFUSE Edited March 22, 2011 by ordway Quote
FastCargo Posted March 21, 2011 Posted March 21, 2011 Thread from the dead...the last post (except for today) was 5 years ago... FC Quote
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