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SF2_F-4E_Austere_HUD


F-4E_75_AHUD (Austere HUD) mod

 

The real Austere HUD modification has been tested on F-4E 68-0304 during 1974-76.
The goal was to have a better sight display, primarily for air to air combat.
Further modifications were made to the radar for a quicker boresight lock-on and new dogfight
scan modes.
The Austere HUD modification remained a F-4E test and didnt went into production aircraft
or upgrades.

 


Ive re-created the Austere HUD, using the TW F-4E_75 (required for the mod to work).
Ive used the
Wraparound desert skin for stock F-4E
by amariani
http://combatace.com/files/file/12057-wraparound-desert-skin-for-stock-f-4e/
for a quick "make it fly" setup (we dont have a proper Edwards Test Unit white with red trimmings
skin)

 

The real Austere HUD was a test setup, so its no problem to add/remove readouts to the HUD modes
to ones personal liking.


 

  • Like 4

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    • By dtmdragon


      View File F-4E Kurnass Israeli Airforce pack
      F-4E Kurnass Israeli Airforce pack
      Included:
      - F-4E_Kurnass_APS107
      - F-4E_Kurnass
      - F-4E_Kurnass_72
      - F-4E_Kurnass_73
      - F-4E_Kurnass_75
      - F-4E_Kurnass_78
      - F-4E_Kurnass_2000
      - F-4E_Kurnass_Super_Proto
      - some new weapons and pods
      Animation / Function
      - Canopy
      - Hook
      - Air Refuel
      - Wing fold ______________ only on hard wing F-4E´s
      - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
      - Brake Chute____________ works with the Air Brake below 150kts (Excludes F-4E Kurnass (78) & F-4E Kurnass 2000)
       
      NOTE:
      - This mod replaces existing TW and TMF aircrafts , please remove the existing folders before installing this mod , the existing skins / textures will no longer fit !!!!
      NOTE:
      - Stock TW squadron decals are used but with more detailed higher resolution versions that have panel lines and rivets etc for the Isreali Airforce Kurnass squadrons: 69, 105, 107, 119 & 201
      NOTE:
      - Some texture folder names may seem unusual but it is to create continuity to avoid the bug that stops an aircraft upgrading during a campaign if the texture folder names don't match.
      NOTE:
      - There were multiple separate F-4E deliveries prior to the 1973 war and due to the variations in the Blocks all sorts of different configurations of ECM antenna, strike camera, slats/ flaps, 'slime' lights,  MIDAS4 etc. Not to mention local upgrades of 'slime' lights, MIDAS4 muzzle mods and slat instillations. Now throw in the Operation Nickle Grass emergency aid ex USAF aircraft during the war! I have rounded them all up into the first four in-game variants below:
      * F-4E_Kurnass_APS107   "F-4E Kurnass"          (AN/APS-107 RWR)  
      * F-4E_Kurnass                   "F-4E Kurnass (69)"   (AN/APR-36 RWR, with & without 'slimers')        
      * F-4E_Kurnass_72            "F-4E Kurnass (72)"   (Hard-Wing & MIDAS4)    
      * F-4E_Kurnass_73            "F-4E Kurnass (73)"   (Soft-Wing & MIDAS4)
      Hangar screens are in 1920 x 1080
      Installation:
      - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
      - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
      - Campaigns folder contains the stock TW 1973 Yom Kippur War and 1982 Lebanon War campaigns modified to include the aircraft, weapons and textures in this pack.
      Credits:
      - original model by TW , BPAO , Crab_02
      - cockpits from TW & ravenclaw_007
      - AUP cockpit Avionics by Cusader
      - F-4E USAF pack uploaded by ravenclaw_007
      - TISEO made by Crusader
      - original F-4E and Kurnass 2000 Templates from Sundowner
      - new updated model , textures and weapons by ravenclaw_007
      - original F-4E Kurnass 2000 and Super Phantom for Strike Fighters 2 by dtmdragon, Wrench and Sundowner
      - fake pilot F-4 chaff/flare by ravenclaw_007
      - new Walleye II ERDL Mk.23 Mod 1 by ravenclaw_007
      - new weapons and pods by ravenclaw_007
      - myself (dtmdragon) for modification of the F-4E USAF pack into an Israeli specific F-4E Kurnass pack with IAF textures, weapons, loadouts and campaign mods
       CA fair use agreement applies.
      Dan.
      Submitter dtmdragon Submitted 07/18/2022 Category F-4  
    • By dtmdragon
      F-4E Kurnass Israeli Airforce pack
      Included:
      - F-4E_Kurnass_APS107
      - F-4E_Kurnass
      - F-4E_Kurnass_72
      - F-4E_Kurnass_73
      - F-4E_Kurnass_75
      - F-4E_Kurnass_78
      - F-4E_Kurnass_2000
      - F-4E_Kurnass_Super_Proto
      - some new weapons and pods
      Animation / Function
      - Canopy
      - Hook
      - Air Refuel
      - Wing fold ______________ only on hard wing F-4E´s
      - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
      - Brake Chute____________ works with the Air Brake below 150kts (Excludes F-4E Kurnass (78) & F-4E Kurnass 2000)
       
      NOTE:
      - This mod replaces existing TW and TMF aircrafts , please remove the existing folders before installing this mod , the existing skins / textures will no longer fit !!!!
      NOTE:
      - Stock TW squadron decals are used but with more detailed higher resolution versions that have panel lines and rivets etc for the Isreali Airforce Kurnass squadrons: 69, 105, 107, 119 & 201
      NOTE:
      - Some texture folder names may seem unusual but it is to create continuity to avoid the bug that stops an aircraft upgrading during a campaign if the texture folder names don't match.
      NOTE:
      - There were multiple separate F-4E deliveries prior to the 1973 war and due to the variations in the Blocks all sorts of different configurations of ECM antenna, strike camera, slats/ flaps, 'slime' lights,  MIDAS4 etc. Not to mention local upgrades of 'slime' lights, MIDAS4 muzzle mods and slat instillations. Now throw in the Operation Nickle Grass emergency aid ex USAF aircraft during the war! I have rounded them all up into the first four in-game variants below:
      * F-4E_Kurnass_APS107   "F-4E Kurnass"          (AN/APS-107 RWR)  
      * F-4E_Kurnass                   "F-4E Kurnass (69)"   (AN/APR-36 RWR, with & without 'slimers')        
      * F-4E_Kurnass_72            "F-4E Kurnass (72)"   (Hard-Wing & MIDAS4)    
      * F-4E_Kurnass_73            "F-4E Kurnass (73)"   (Soft-Wing & MIDAS4)
      Hangar screens are in 1920 x 1080
      Installation:
      - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
      - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
      - Campaigns folder contains the stock TW 1973 Yom Kippur War and 1982 Lebanon War campaigns modified to include the aircraft, weapons and textures in this pack.
      Credits:
      - original model by TW , BPAO , Crab_02
      - cockpits from TW & ravenclaw_007
      - AUP cockpit Avionics by Cusader
      - F-4E USAF pack uploaded by ravenclaw_007
      - TISEO made by Crusader
      - original F-4E and Kurnass 2000 Templates from Sundowner
      - new updated model , textures and weapons by ravenclaw_007
      - original F-4E Kurnass 2000 and Super Phantom for Strike Fighters 2 by dtmdragon, Wrench and Sundowner
      - fake pilot F-4 chaff/flare by ravenclaw_007
      - new Walleye II ERDL Mk.23 Mod 1 by ravenclaw_007
      - new weapons and pods by ravenclaw_007
      - myself (dtmdragon) for modification of the F-4E USAF pack into an Israeli specific F-4E Kurnass pack with IAF textures, weapons, loadouts and campaign mods
       CA fair use agreement applies.
      Dan.
    • By Eagle114th


      View File SF2 Avionics Community Pack (SF2: ACP) - Beta
      ----------------------------------------------------------
      STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.4
      ----------------------------------------------------------
      Welcome to SF2: ACP first release of alpha.  Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
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      This requires a lot of research, reading flight manual, and tons of tweaking the texture, and avionics and cockpit ini, along with countless of testing in-flight in SF2.
      The mods is not perfect, we do our best with the mods.  We do it with the joys of our hobbies!
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      - Tweaks to the view angle around cockpit
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      ----------------------------------------------------------
      ----------------- HISTORICAL VS FICTIONAL ----------------
      ----------------------------------------------------------
      Avionics overhaul for Historical vs fictional aircraft
      I am dong overhaul for both historical and 'what if' fictional aircraft.
      For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s.  It also includes 'what if' JASDF F-8EJ Crusader. 
      ----------------------------------------------------------
      ---------------------- INSTALLATION ----------------------
      ----------------------------------------------------------
      There are readme inside each aircraft folder, please read the instruction to install the mods.
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      ----------------------------------------------------------
      ------------- GUNSIGHT / OPTICAL SIGHT SYSTEM ------------
      ----------------------------------------------------------
      The new version of SF - CAP now have new gun system (texture and MILs)
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      In order, to use the new gunsight / optical sight, you MUST set MILs to 150 in cockpit.ini or ImageSize=0.2025 in avionics (HUD)
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      ----------------------------------------------------------
      ------------------- TEMPLATES SITUATION ------------------
      ----------------------------------------------------------
      Due to steer size of projects, I am more focused on creating texturs for avionics overhaul.  It is taking a lot of my time and I rather to focus and finish the projects in time.
      Therefore, from SF - CAP v0.4 onward, it no longer have TEMPLATE folder. And to add, with the new gunsight / optical sight, it requires new templates too.
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      I can clean up the mess in the templates and send it to you to use for modding SF2.
      ----------------------------------------------------------
      ----------------------- CHANGE LOGS ----------------------
      ----------------------------------------------------------
      v0.01 - First release of SF2: ACP
      v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
      v0.03 - MAJOR updates, 
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          > New texture to add 'Old CRT' effect to early cold war aircraft's DTV
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          > Changed the orginzation of files structures
          > SF2 - CAP has evolved from a modder’s asset pack to a streamlined avionics overhaul for Strike Fighters 2 and add-on aircraft mods,
          
      ----------------------------------------------------------
      ----------------- CURRENT / FUTURE PLANS -----------------
      ----------------------------------------------------------
      I am currently workong on adding more A-4s and F-4s to SF - CAP while is workong on another early cold war aircraft.
      f you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
      https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
      -----------------------------------------------------------------------------
      ----------------------------- FREEWARE LICENSING ----------------------------
      -----------------------------------------------------------------------------
      The SF2 - CAP mod is a collaborative project featuring the exceptional work of various modders 
      from the CombatAce community, alongside the contributions of my works. This mod is strictly 
      FREEWARE and not to be used for commercial purposes or as payware. Distribution and hosting of 
      this mod are exclusive to CombatAce, and it may not be hosted or shared on any other websites 
      without explicit permission.
      ----------------------------------------------------------
      ------------------------ CREDITS ------------------------
      ----------------------------------------------------------
      I want to give big thanks to the people who have suported me, helped me with the project, shared the books, mods, information, and gave me the advice on various aircraft avionics, especially giving me the feedbck.  I also want to thank to the modders for the excellent mods that makes SF2 the greater sims. I use the various mods as part of this projects too.
      Thank you Lex2Limit, Ravenclaw_007, dtmdragon, Stary, Wrench, Menrva, FANATIC MODDERS, KJakker, Crusader, daddyairplanes, FalconCAF, Gunfighter6, Nightfall, Centurian (Outlaw), USNRaptor, and the rest of awesome fellow people of Combatace and Combat flight sim tavern!
      I also want to credit the great works of the developer teams who develops Wing over Korea, The Mirage Factory for great quality cockpits and other files, and the great communities from Combatace and Combat flight sim tavern.
      Finally, Thakk you Thirdwire (TK) for the Strike fighter 2 simulation.
      To anyone who is missing from the credit part, please let me know ASAP. I will update the credit page.
      Thank you for enjoying the mods!

      Eagle114th / Flowing Dragon
       
      Submitter Eagle114th Submitted 11/14/2024 Category Avionics  
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