Jump to content
Sign in to follow this  
Do335

Modding Atlantic Fleet

Recommended Posts

BotA savegame editing

C:\Users\Do335\AppData\LocalLow\Killerfish Games

kmcampaignInfo.dat - KM campaign

rncampaignInfo.dat - RN campaign

Open with hex editor of choice.

campaign turn: hex address 57e
campaign over: hex address 582
campaign renown: hex address 584
campaign merchant tonnage: hex address 5a8

 

Ship names expanded. Usable by player/AI in BotA.

Queen Elizabeth class: Ontario, Arcadia, Quebec

Revenge class: Resistence

Nelson class: Jellicoe, Beatty

Lion class: Conqueror, Thunderer, Vanguard

Admiral class: Invincible, Indefatigable, Queen Mary

v7He_D1Ya4UuJbDuE0-rvOdLGUrIQidyaDchDaBk

 

du2L5fFwTMQbL8Ew7zITsZmT2F_xuDyZ0JmhNUY4

 

 

Scharnhorst class: Prinz Adalbert, Yorck

Bismarck class: Schlieffen, Clausewitz

Hutten class: Hindenburg, Ludendorff

pD_MsyK368HHQwMk6OEtng_7ssJIcRn9SUmfoXAP

Edited by Do335
  • Like 2

Share this post


Link to post
Share on other sites

maybe a dumb question: i opened the files with a hex editor, but how do i make changes? for instance, i would like to apply the changes like above, but also to allow german battleships from the beginning of bota...

Share this post


Link to post
Share on other sites

can you please explain this further? I'm trying to figure out how to edit the save files but I can't make head nor tails of this:

image.thumb.png.509a7215593055d71487e0e512fa0088.png

 

Questions:

 

1. Where is Hex Address 57E?

2. If I find it, what value do I insert?

3. Do I need to unpack the .dat file?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..