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About OncomingStorm1984

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  1. can you please explain this further? I'm trying to figure out how to edit the save files but I can't make head nor tails of this: Questions: 1. Where is Hex Address 57E? 2. If I find it, what value do I insert? 3. Do I need to unpack the .dat file?
  2. Adding Pylons...

    also, SC Brood War was the best back in the day. 10/10 would play again. Faith before fear.
  3. Adding Pylons...

    The links won't open. And that's why. Also, I deeeefinitely don't have 3ds access.
  4. SF2 A-4C(65) VA-113 'Stingers' Camo Skin Pack

    Been looking for a skin like this one for a while! Cheers, mate!
  5. sooo I read this thread earlier form the SFP1 database: and there's some sort of link there to something in the knowledge base. And I don't know if it'll work or not.. I want to do the exact same thing that the other guy wanted to do. Except with one added hitch: I also want to add a third IRM pylon below/above the other IRM pylons on the F-8. now, can someone please explain in simple language without any weird jargon-acronymmy thingamajigs to a guy who's completely, utterly new to modding how he can add pylons and things to these planes? Do I need to re-download blender? Can I use LODViewer instead? What code do I need to insert? What is the current name of that thread in the sfP1 knowledge base, and can I still use it? Is 42 really the answer to Life, The Universe and Everything? Sincerely Stormy
  6. SARCASM v 1.5

    Sorry for bumping this, but I just really wanted to thank you for adding this mod in mate- it really really really helps bring new flavour to a not-so-old game! Cheers, and if you're still working on SF2, keep up the bloody awesome work!
  7. Modding Tutorials?

    both, actually. thanks.
  8. Hi there- Are there any modding tutorials out there, or maybe suggested modelling programs? I haven't found any consolidated single guide... - Mantis
  9. Stary's old bombsight?

    yep. holy scat, it actually works. ... thank you for enabling me to unceremoniously blow s*** up at the rate of 108 booms per 6.48 seconds
  10. Stary's old bombsight?

    just got a reply back from stary... and it's just... sad. It's actually a custom cockpit model. to implement his thing, you'd have to make an ENTIRELY new cockpit, THEN implement it. also, isn't that from the canberras in the SF2 1948-1956 redux pack? (never got the bombsights working...)
  11. Stary's old bombsight?

    I havent been able to find much, unfortunately- any luck on your side of the spectrum? at worst, I'll probs have to figure out how the F*** CCIP bombsights work and rig up something using the normal B-52D sight (not the IL-28 file rips)
  12. Stary's old bombsight?

    got the files I was using- they're off the SF2V AG expansion pack (the b-52D) what happens with these (after copy-pasting the ENTIRETY OF STARY'S IL-28's COCKPIT DIRECTORY INTO THE FOLDER) is that the caged gunsight shows up ok (although waaay oversized, see screenshot 997) but the CCIP gunsight does two things: a. refuses to show the bombsight frame like it does on an IL-28 b. refuses to CCIP, although it DOES roll. B-52D.ini B-52D_AVIONICS.INI B-52D_COCKPIT.INI B-52D_DATA.INI
  13. Stary's old bombsight?

    I can't make head OR tail of what's in there. I've tried copying the bombsight-related stuff from the AVIONICS.ini and COCKPIT.ini of the Beagle cockpit but all that does is make something weird. also, the bombsight can't CCIP for s***, and the windscreen frame thingo is missing.
  14. hi there- Are you going to be making an MD.450B as well, to accompany the 450A? Edit: that is to say, are you going to be adding the extra two hardpoints any time soon? you appear to have made the four-fifty B, but without the extra two bomb hardpoints that it had.
  15. Hi there, people- I heard tell from an old ini file that apparently, that *begins whispering* once upon a time, our Great Lord and Saviour, Stary, the Protector of the Red Side Cockpit, made a **BOMBSIGHT**. where would I find the standalone for this? thanks in advance, Stormy

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