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Hello everybody,

After releasing 3.001 update and going wild with the celebration - having 5 work days in a week instead of 7 ;) - we continue the further development.

 

Thankfully, 3.001 release went ok and didn't require any urgent critical hotfixes, which is strange for such fundamental changes, to be honest. Anyway, at this moment we already have around 40 changes and enhancements we plan to release in the next 3-4 weeks. Graphics, Career, AI, multiplayer and some other stuff will be addressed.

 

In parallel, we're developing the next big thing, Bodenplatte. The work on the map, buildings and its first planes has already started. We have a huge task in front of us, but we already got used to big plans and we know how to follow them. Soon we'll tell you about the other projects of IL-2 Great Battles series - the work is going on them as well.

 

WW1_ger_pilot_1.thumb.jpg.269135c50f5c811c22dcacb612b2d937.jpgWW1_ger_pilot_2.thumb.jpg.52e219f83dc7cfba5830e384f82962ca.jpg

Tiger_1.thumb.jpg.62f95143c604a70df62e076fb8be7340.jpgTiger_2.thumb.jpg.bd16239e6a6387a7596b95a046bae86d.jpg

 

Meanwhile, today we can show you the first WIP screenshots of Spitfire F/LF Mk.IXe and Bf 109 G-14 fighters from Bodenplatte aircraft list - we're working on their 3D models and FMs. We plan to start the Bodenplatte Early Access program when they are ready.

 

Spit_1.thumb.jpg.66dbaacb2212bf0e7025263df275b196.jpgSpit_2.thumb.jpg.418db028aaccb4b3c15fa59461a1446f.jpg

bf109_1.thumb.jpg.bdd3e2ec09ce5ad4f0b7a38a09df9f56.jpgbf109_2.thumb.jpg.ab685b81007bbf6be63822a70949a42d.jpg

 

And here's some "insider's bonus" for you:

 

Po2_1.thumb.jpg.3937cf2b5e0d924689c2bc8a2c375585.jpgPo2_2.thumb.jpg.21980394b10a6c764269b93d5c0aedac.jpg

 

You can discuss the news in this thread
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2 hours ago, 76.IAP-Blackbird said:

They are planing a whole new WW1 Sim, the "Flying Circus"

So I've read, and Tank Crew too! :biggrin: 

I hope they include some mod tools so we can make new ground objects?

AA-1.jpg

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    • By 76.IAP-Blackbird
      Update 4.504  
      Dear Friends,

      New player controllable aircraft or vehicles aren’t ready yet, but we have decided to release the update 4.504 that improves many aspects of the sim. The main feature of this update is the increased visual detail of the landscape at close distances, which is a graphics option. It makes the terrain bumps and unevenness, that were previously only calculated in physics, to be visible. Overall, this improvement makes the vehicle and aircraft movement on the ground look much better and natural.
       


      The second main feature is a nearly complete overhaul of the sound volume balance in the aircraft cockpits which was done with the help of pilots that have experience flying similar aircraft, resulting in a more realistic sound environment in the cockpit.
       


      There are many other important changes as well, for instance, many graphical effects were improved like large structural fires in cities and more detailed tank cannon fire effects. Even the grass now bends when you fire the tank main gun! The full changelist follows:
       
      Main features

      1. The terrain bumps that were previously only in the physics are now visible at a short distance, resulting in a much better visual look of the wheeled and tracked vehicles and planes on the ground movement. The detail of this visualization can be adjusted or completely disabled and works at ‘Medium’ or better graphics settings preset;
      2. The movement of all simplified ground vehicles (cars and tracked vehicles) also looks more realistic since the benefit from the new tech as well;
      3. Tanks transmission modeling was made more detailed, increasing their maximum climb angle;
      4. New RAF paint scheme added for P-39L-1 by Martin =ICDP= Catney;
      5. P-39L-1 pilot got a new visual model, animation of removing glasses on the ground and donning an oxygen mask at high altitude. In addition, setting the country of the plane to the UK or USA in the mission file changes the pilot model to UK or USA pilot accordingly;
      6. The ram air noise sounds depend on the flight speed, taking into account the position of the pilot's head in the cockpit (in the center, near the side, overboard) and the cockpit canopy state (open or closed). The volume of the ram air noise has been increased, giving more audio cues in a closed cockpit;
      7. Airflow noise sound when stalling or at a high-G load has been improved;
      8. Stall sound on Yak fighters was adjusted to be more informative at high angles of attack;
      9. The volume of other sounds in the cockpit (the noise of the aircraft moving on the ground on the landing gear, the hissing of the flaps and landing gear valves, the background power grid noise, radio communications, etc.) is balanced according to the new volume of the airflow noise. Corrections were made to the sound volume of several engines as well;

      Tank improvements

      10. New motion blur effect improves the look of the player controllable tank tracks if the ‘Cinematic Camera’ option is checked;
      11. All Tank Crew module tanks got new gun and machine gun firing effects that depend on the muzzle power. If a gun has a muzzle brake, the effect has a corresponding shape. In addition, firing the main gun temporarily causes the grass nearby to bend down;
      12. The "jitter" animation issue of aircraft and tank gunners when the player left the corresponding station has been fixed;
      13. The tank turret stays in place when the player switches from the gunsight view to another station and there are no visible enemy targets for AI gunner to engage;
      14. When giving an order to other tanks in the platoon only existing tanks are shown in the menu;
      15. Only existing ammo types are shown in the commander menu when selecting the ammo for your tank;
      16. AI gunners will correctly engage a target when several different targets were assigned by the commander one subsequently;
      17. AI will load correct ammo as instructed by the commander;
      18. Gunsight zoom on VR devices with canted displays and Parallel Projection mode works correctly;
      19. M4A2 visors won’t look too bright in an external view;
      20. The remaining .50 cal ammo is shown correctly when the M2 MG installed on the M4A2 tank is in the anti-aircraft firing position;
      21. It’s no longer possible to hit the M4A2 turret by pushing the AA MG down and left to the limit when firing;
      22. The free T-34/76 STZ (1942) tank turret switches to manual turret traverse when the generator is not working;
      23. The free T-34/76 STZ (1942) tank field of view when looking through the gunsight has been fixed;
      24. Free T-34/76 STZ (1942) and Pz.Kpfw.III Ausf.L tanks have their turret traverse speeds reduced the more they are tilted, just like Tank Crew tanks;
      25. SU-122 SPG mass has been corrected according to the latest data found (30900 kg);
      26. Commander's machine guns (KV-1s and M4A2) won’t ‘stuck’ when trying to swivel them looking through the sights in VR mode;
      27. The graphic effect and sound of a machine gun or tank gun firing won’t stuck when the tank is blown up;
      28. In Quick Mission - Duel, tank settings are correctly applied;
      29. The 1st and 3rd missions of the "Last Chance" German tank campaign were optimized to be playable on 3.0 GHz processors (without time compression);
      30. The vertical adjustment sound of the PT4-7 and PG panoramas (KV-1s, T-34UVZ-43, SU-122 and SU-152) was removed since they can be adjusted along this axis separately;

      Aircraft improvements

      31. Pilot AI won’t dive into the ground after receiving a command to attack a ground target if there is no ammo;
      32. Fighter pilot AI won’t open fire too far away in a ‘face to face’ attack;
      33. A rare issue that could make an aircraft to levitate above the ground or sink into it up to 1m depth (it happened more frequently on Arras map) and therefore cause damage to it has been fixed;
      34. U-2VS wing damage when touching the ground during taxiing has been reduced and the landing gear damping settings have been corrected. Now it is possible to land and take off on an unprepared field with a bit of luck;
      35. U-2VS formation and landing lights functioning was corrected;
      36. Pe-2 series 87 top turret camera corrected in VR mode;
      37. Torn off A-20B bomb bay doors behave in a physically correct way;
      38. A-20B bomb bay doors will be torn off during an emergency landing (landing gear up) only if they were opened;
      39. A-20B cockpit view won’t shake when the mission starts;
      40. P-51D level autopilot won’t turn off by itself at the start of the mission in the air if the fuel tanks are full;
      41. Visually inverted MC.202 propeller pitch has been corrected;
      42. The P-39L-1 antenna won’t ‘hang’ in the air if the tail section is broken;
      43. Audio and visual effects when hitting the outboard cannons and bomb and rocket racks were corrected for IL-2 (all modifications), Bf-109 (all modifications), FW-190 (all modifications) and MC.202;
      44. IL-2 mod. 43 gunner and rear fuel tank armor has been corrected;
      45. An issue that could cause the aircraft with a repaired wing to move instead of stop when applying the wheel brakes has been fixed;
      46. Pe-2 series 87 surface material won’t visually change when moving away from it;
      47. A-20 cockpit glass won’t visually change when moving away from it;
      48. P-51D-15 spinner was made less shiny;
      49. Visual artifacts on the Bf 109 E-7 cockpit glass were eliminated;

      Other improvements

      50. The visual image of the sea surface was improved up close (the blackness on wave crests, shadows shake, reflection and glare when the camera was directed downward very close were corrected);
      51. Fixed an issue that caused ships and aircraft on the sea surface to be unaffected by the movement of the waves;
      52. Fixed an issue that prevented the submarines from moving when the waves were high;
      53. Fixed a rare issue that could display a black screen when switching to F11 free camera;
      54. F11 camera movement was made smoother;
      55. An incorrect factory building roof in Stalingrad that glowed at night has been corrected;
      56. The visibility range of large fires (static effects City_Fire, City_FireSmall, VillageSmoke and their new cyclic versions) has been increased to 100 km;
      57. Settlement fire effects in Career, Quick Missions and tank campaigns won’t periodically disappear and reappear or ‘flip’ when you move the camera around them. These effects now illuminate the surroundings as well;
      58. Three factory chimney smoke effects for mission creators were added: Chimneystalk_smoke_white, Chimneystalk_smoke_grey, Chimneystalk_smoke_black;
      59. The “DummyGroundExpl” explosion effect set in the mission has been restored;
      60. Visual mission effects AmmoExplosion and AmmoExplosion_Big have corresponding sounds;
      61. House_smoke effect starts correctly, without an overly intense and dark first phase;
      62. Сyclic settlement fire effects City_Fire_Loop, City_FireSmall_Loop and VillageSmoke_Loop won’t visibly disappear and reappear or ‘flip’ when you move the camera around them, greatly simplifying their use by mission designers and reducing the resulting performance impact;
      63. German and French translations of Last Chance, Breaking Point and Wind of Fury campaigns were corrected.
       

       
      Please discuss the update in this thread.
    • By 76.IAP-Blackbird
      ear friends,
       
      As you know, the long-awaited Tank Crew - Clash at Prokhorovka was released officially recently. This is a very important milestone in the development of the IL-2 Great Battles series even if it has deviated from the aviation theme a bit. However, those of you who read our Dev Blog regularly know that the tank project development contributed to the aircraft features immensely. And while today's Dev Blog is dedicated to tanks, in the near future all the aircraft in the series will benefit from both things we'll tell you about (3-dimensional visualization of the terrain unevenness and graphics effects improvements).
       



       
      First, though, we'd like to show you the new Tank Crew promotion trailer created by =HH=Pauk. It showcases the main features we focused on with our partner Digital Forms during the development - operations of the realistically looking and accurately modeled combat vehicles on the real terrain that were recreated according to historical documents of the Prokhorovka battle and the events immediately before and after it. Taking into account the two bundled historical campaigns, it is a massive historical reconstruction of the tank actions in that area. Here it goes:
       
       
      It is well-known that we continue the improvement of our modules long after their official release dates, that's why we keep them in one 'package', so all the modules shared the newest benefits of the sim core. In the next update, you'll see the terrain roughness that previously was modeled physically and affected the tank movement is now visible and have a realistic size and layout. This also affects the aircraft in case of an emergency landing in a field. The second addition is the set of newly developed gunfire visual effects for the detailed tanks - their guns and machine guns. Before all the gunfire effects looked similar, but now they'll differ depending on the muzzle brake and the power of the gun. We plan to do the same for the aircraft guns of the planes in development and later on for the previously released ones. This video demonstrates the new effects better than many words can:
       
       
      Enjoy!
      The Sturmovik Team
    • By 76.IAP-Blackbird
      Hello everybody,
       
      Many of you ask us how is the development of the recently announced mobile AAA is going. The physical model of a wheeled vehicle is nearly complete while the visual model of the Soviet GAZ-MM with 72-K AA gun being developed by our partners at Digital Forms has made good progress. You can see the attention to detail on these screenshots, it's really a labor of love:
       



       
      You may wonder how fast the German half-track chassis can be developed since it is partly wheeled and partly tracked, but in our engine, the player controllable vehicles have a sophisticated module structure where a combination of various propulsion types is possible. We plan to start the implementation of the German AAA half truck soon. On the other hand, the AA gunsights are a new thing, but we hope to make them as functional as Tank Crew artillery sights.
       
      Meanwhile, we're working on updating all the existing aircraft in the sim with the new visual models of the crew. All the fighters were given the new pilot models where it was possible to do in a universal way previously, and now we're adding the new models to the planes where unique adjustments are required. In the coming update, you'll get the new pilot model for P-39L-1. More detailed pilot appearance aside, this also means that an American or British pilot will be displayed if a P-39 is set to one of the countries in the mission file. Also, our friend Martin =ICDP= Catney have created an additional RAF skin for this airplane.
       


       
      Another of the many questions we got recently after showing the video of the new terrain effect on the vehicles, is how the new detailed terrain roughness will affect the aircraft outside the prepared airfields when making an emergency landing for instance or taking off from a field (which is an even more difficult task naturally). We think the best answer would be another short video:
       
       
      Enjoy!
      The Sturmovik Team
    • By 76.IAP-Blackbird


      Attention Pilots!

      The Annual Autumn Sale has begun in the IL-2 Official Webstore and on Steam! Save between 25% to 85% on most items. With the world still grappling with quarantines and lockdowns now is a great time to explore the Sturmovik universe in great depth by playing our Pilot Career or a Scripted Campaign or try your Tank Commander skills in our newly released Tan Crew – Clash at Prokhorovka or perhaps give multiplayers a try? There are so many gameplay options and something for every style of virtual pilot! 

      The Annual Autumn sale runs from 10:00am PST November 25th to 10:00am PST December 1st in the IL-2 Official Webstore and on STEAM.



      IL-2 GREAT BATTLES IN IL-2 OFFICIAL WEBSTORE

      IL-2 IL-2 GREAT BATTLES ON STEAM

      BOS – 85% Off
      BOM – 75% Off
      BOK – 75% Off
      BOBP – 66% Off
      FC1 – 66% Off

      TC - 13% Off (Launch Discount on Steam Ends on 11/27)
      Hurricane Mk.II - 25% Off (Launch Discount on Steam Ends on 11/27)

      Yak-9 – 30% Off
      Yak-9T – 30% Off
      Fw-190 D-9 – 66% Off
      P-38 J-15 – 66% Off
      U-2VS -75% Off
      Ju-52/3M – 75% Off
      Bf-109 G-6 – 75% Off
      Yak-1B – 75% Off
      Spitfire Mk. VB – 75 % Off
      LA-5FN – 75% Off
      HS-129 B-2 – 75% Off
      P-40E-1 – 85% Off
      Macchi MC.202 – 85% Off
      Fw-190 A-3 – 85% Off
      LA-5 Series 8 – 85% Off

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      Fortress on the Volga – 75% Off
      Ten Days of Autumn – 75% Off (Webstore Only)
      Havoc Over the Kuban – 75% Off (Webstore Only)
      Achtung Spitfire! – 75% Off (Webstore Only)
      Hell Hawks Over the Bulge – 30% Off (Webstore Only)
      Ice Ring – 30% Off (Webstore Only)



      IL-2 DOVER SERIES IN IL-2 OFFICIAL WEBSTORE

      IL-2 DOVER SERIES ON STEAM

      Desert Wings Tobruk – 25% Off
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      RISE OF FLIGHT IN ROF OFFICIAL WEBSTORE

      RISE OF FLIGHT ON STEAM

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      Enjoy!

      See you in the skies!

      The Sturmovik Team
    • By 76.IAP-Blackbird
      Update 4.503  
      Dear friends,
       
      Less than two weeks (wink-wink) have passed since the previous update and we just released another - 4.503. It doesn't contain so many changes, but it adds a new aircraft to the Battle of Normandy Early Access - Bf 109 G-6 late. With the MW-50 injection system engaged, it was a formidable machine capable of confronting the Allied fighters of that time. Normandy map and Battle of Normandy Career are still in development according to the development plan, but you can already use the new addition in the Rheinland career - we've added it to the five groups that have been using this Bf 109 during the Rheinland career timeframe historically.
       

       


       
      Also in this update, 4K external texturing for the German heavy fighter Bf 110 G-2 (Battle of Kuban) is added. As with other updated planes, this change is a big visual improvement. There are several improvements for Tank Crew as well in anticipation of its official release. The full changelist follows:

      1. German fighter Bf 109 G-6 Late is available for Battle of Normandy owners;
      2. Bf 109 G-6 Late added to the following Rheinland Career mode (Battle of Bodenplatte) groups the player can join: I./JG 3, II./JG 11, III./JG 26, III./JG 27 and II./JG 77. It is also used by AI-controlled groups III./JG 1, III./JG 4, III./JG 53, I./JG 76 and III./JG 300;
      3. German heavy fighter Bf 110 G-2 has 4K quality external textures created by Martin =ICDP= Catney;
      4. Pz.Kpfw.III Ausf.M player controllable tank now has a lower armor plate under the rear overhang modeled;
      5. All player controllable tanks now have bulkheads (made of regular steel) between the fighting and the engine compartments;
      6. M4A2 tank commander animation corrected (due to an error he could be wounded by enemy MG fire when inside the tank);
      7. AI-controlled ground vehicle tracks are resistant to combat damage similarly to player controllable vehicle tracks
      8. Combat damage resistance has been corrected for several player controllable tank tracks;
      9. The maximum speeds of the simple AI-controlled tanks now correspond to the detailed ones;
      10. Tracked and wheeled vehicles move up the hills faster and more realistically;
      11. Recently released Tank Coop missions were improved;
      12. Tank gunner AI prefers APHE ammo when it estimates that the target armor can be penetrated with different ammo types at the current relative position;
      13. Tank driver AI has been improved, resulting in less jerking while driving backward;
      14. Oxygen mask breathing sound has been toned down a bit;
      15. Bf 109 G-2, G-4, G-6, G-14 and K-4 wheels texturing has been improved;
      16. Hurricane Mk.II compass now has fluorescent needles;
      17. A rare issue with generating a new day in the Career mode has been addressed.
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