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MigBuster

DCS weekend News 27 April 2018

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DCS World 2.5.1 Open Beta Release

  • The first version of the video memory manager is implemented. This function will purge the video memory when the budget allocated by Windows is reached. Resources that were not used in the last 10 seconds are the first to be purged.
  • The new OFFLINE mode is now implemented. Users can turn on the OFFLINE mode which permits the game to be used without internet identification and without a time limit. Note: users must turn off the OFFLINE mode on the same PC. OFFLINE mode cannot be turned off from another PC even with the same user login.

In addition to many important bug fixes, 2.5.1. also offers updated night lighting.

As always, we look forward to your feedback and suggestions.

You can find the full changelog in the special topic

Chinese Asset Pack for DCS World

China Asset Pack (CAP) is a free add-on for DCS World developed by Deka Ironwork Simulations. It contains several AI aircrafts, ground and navy units, as well as weapons that have served or are currently serving in China. Deka Ironwork will keep on expanding the asset pack and add more AI units in the future.

One of the most exciting features is the Shenyang J-11A (歼-11A) known to NATO as the Flanker B+ whose airframe is based on the Sukhoi Su-27. With 2.5.1, access to this flyable aircraft is available to those who own Flaming Cliffs 3 for DCS World and later on to those that own the Su-27 Standalone.

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Key features that make the J-11A unique are:

  • 3D Model changes (New LODs, Pilot and other features)
  • Lighting (Nose gear, Landing Lights and more)
  • Windshield
  • Air-to-Air Weapons and Pods (RKL-609 ECM Pod & the R-77 Medium range missile)
  • Dual Rack for Rockets & Bombs

You can read more on these changes in our Forums.

F-15C Aggressors BFM Campaign

The F-15C Aggressors BFM campaign puts you in the cockpit of an F-15C Eagle, as a new Aggressor pilot with the 65th Aggressor Squadron at Nellis Air Force Base.

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F-15C Aggressors BFM Campaign video

Based on real world procedures you will fly as Red Air against Blue Air Forces. Upon arrival you will fly a familiarization flight around the Nevada Test and Training Range (NTTR). Then you will face a series of challenging Basic Fighter Maneuver (BFM) missions against similar and dissimilar aircraft.

Your opponents include the F-4E, F-14A, F-15C, F-15E, F-16C, F/A-18C, M-2000C, MiG-29G, CF-188 and MiG-21.

Additionally there are 10 single player practice missions with in-air starts so you can perfect your BFM tactics, techniques and procedures.

There are over 1000 voiceovers and over 45 pages of briefing material including the F-15C Amplified Checklist, RED FLAG Spins, Red Forces In Flight Guide, Maps, Diagrams, Custom Kneeboards and Mission Data cards.

Purchase in the DCS e-shop

DCS: F/A-18C Hornet Update

Matt and Nick are currently in Minsk and Moscow where work on the Hornet and ancillary units is progressing well.

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Work has started on the management of aircraft on the CVN-74 carrier deck. Departing aircraft will appear in certain parking and elevators positions and will taxi on to the catapults. Recovering aircraft will taxi to free parking spaces. Subsequent aircraft will go to the elevator and de-spawn. On the deck it will be possible to place static objects (aircraft, equipment, loads). For this purpose we'll provide some new possibilities in the mission editor. A little later, we will show you pictures and videos of this in action.

Persian Gulf Map for DCS World

If you haven’t yet decided to go for this amazing new terrain module, there is still time to Pre-Purchase the Persian Gulf Map now for $39.99 and save 20%! The price will increase to $49.99 at the end of May 2018.

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Pre-purchase video

The Persian Gulf Map for DCS World focuses on the Strait of Hormuz, which is the strategic choke point between the oil-rich Persian Gulf and the rest of the world. Flanked by Iran to the North and western-supported UAE and Oman to the south, this has been one of the world’s most dangerous flash points for decades. It was the location of Operation Praying Mantis in 1988 in which the US Navy sank several Iranian naval vessels.

The region also includes the vast Arabian Sea that is well-suited for combat aircraft carrier operations, and it will be an exciting area of operations for the upcoming Hornet and Tomcat. Be it from land bases in Iran, UAE and Oman, or from the deck of an aircraft carrier, the Persian Gulf Map offers a wide array of combat mission scenarios to prove your mettle.

See more screenshots here:

Nick Grey answers your questions

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Many of you submitted questions to Nick, and he was happy to answer them for us, from his favorite aircraft, to his thoughts on what is and what he would like to see in DCS World. You can see the answers and discuss them in the dedicated DCS forum topic.

Sincerely,
The Eagle Dynamics Team

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    • By MigBuster

        DCS: Bf 109 K-4 Jagdflieger Campaign Available!
      The Jagdflieger campaign for the Bf 109 K-4 by Reflected Simulations is now available for purchase from the DCS e-Shop.
       
      It's March 1944, the beginning of the end. The Reich has become a fortress without a roof. The large formations of Allied four motors have become daily visitors. Come, join the German Luftwaffe in these dire times. Jump into one of JG26's Messerschmitt Bf-109-s and find out what it’s like to attack the "fat cats" head on, or to take off in a hail of bullets from the attacking Mustangs. Watch the Allied forces land on the beaches of Normandy and support the retreating Wehrmacht. Let all the details immerse you in this semi-historical campaign and make you feel like a young Jagdflieger fighting a lost battle, where, like 1944, survival is the most you can hope for.

      Screenshots
      Key Features:
      12 semi-historical missions focusing on JG26 from March to July 1944 A detailed background story, mission contexts and checklists Detailed briefings and briefing images, including separate PDF mission files Unique kneeboard graphics for each mission Over 250 specially recorded voice-over messages and radio broadcasts Historically accurate custom skins A wide array of missions including free hunt, intercept, bomber escort and ground attack Launch of the ED Miles!
      On 1st August 2019 at 0900, we launched the new ED Miles rewards system!
      ED Miles are similar in many ways to airline miles and can be earned/awarded and used as follows:
      Regardless if a product has just been released, is already on sale or in pre-purchase, you will always earn ED Miles on the price you paid for the purchase. For each purchase, you will earn 10% of the Purchase Price in ED Miles. As an example: if you purchase something for USD 29.99 you will be awarded 2990 ED Miles worth USD 2.99 on the DCS World e-Shop. You can use ED Miles to purchase any product participating in the program, regardless if they are just released, already on sale, or as a pre-purchase! There is no limit on the number of ED Miles you can use for a purchase. If you have enough ED Miles, you can even pay for an entire product just using ED Miles. ED Miles earned are valid for three calendar years from the time of your last DCS World e-Shop purchase. Note that ED Miles cannot be redeemed for cash or any other conversion, and a list of 3rd parties participating in the program will be provided at launch.
      DCS World Open Beta Update
      This week we launched a big update that included some great improvements to the Hornet in particular:
      The initial release of the AA/ANQ-28 Litening Targeting Pod (WIP). Other modes like air-to-air mode, INR tracking, additional HUD symbology, and slave to target point, and other functions will be added later in early access. Marking a target on the SA page with PLID is now shown correctly on the radar page. Sharing PLID info in Multiplayer is displayed correctly to and from donors. STEP data now matches radar data for a selected target. Fixed SA page STEP marker does not pass through all displayed contacts. SA page EXPAND option added. Fixed JDAM TOO mode not setting correctly for WPTs loaded as TOO MSN 1 or TOO MSN 2. Fixed radar showing target as hostile even if DL and NTCR are turned off. MSI donor HAFU not displayed on RADAR page is fixed. Fixed a crash that could happen when trying to restart AUTO at the end of a WP route. Fixed disabling AUTO in mid-route could break AUTO sequence. TDC movement now shuts off STEP. Radar altimeter is now set correctly at zero before Hornet start-up. Huge updated the Hornet Guide. Fixed CTD when setting bomb interval. After this Open Beta, the next big system to add will be the AGM-84D Harpoon anti-ship missile.
      You can read the complete change log here.
      Some of these include:
      AGM-88 now tracking slow moving ground radar emitters. Multiplayer improvements. Improved AI pathing over bridges. Improved AI carrier deck taxi behavior. Great improvements to the AV-8 Night Attack, M-2000C, and the C-101. Sincerely,
      The Eagle Dynamics Team
    • By Caesar
      Well, Heatblur finally released the F-14B into Early Access.  If you aren't familiar with DCS, you may like to know that you need to run the module in the DCS World OpenBeta, rather than the full-up version.  I hadn't touched OpenBeta and only played DCS every now and again in the past, so I was glad to find that out.  I'm quite impressed with the module to say the least.  The Jester AI is easy as pie to interact with, making long-range engagements very straightforward.  I did three sorties tonight, after a control shakeout (DCS likes to assign axes to everything!) and basic familiarization flight.  The first mission I forgot to set the time to 1200 and left it on "Random".  So, a pitch-black fight against a MiG-21 it was!  I have the tags on, still, in part because the monitor can slip out of my glasses field of view with TrackIR, and I can at least see a little red blob against the terrain, so that helped, but it does feel like cheating and I'll be shutting it off at some point.  I was able to down the Fishbed and get back to base. 

      This is fine!  No problem at all...
      Second fight was in Nevada doing long-range stuff to check out Phoenix.  The final fight was the included "MiG-28" fight, which was a 4v2 which sees you take a catapult shot and bring the plane back to land.  Because we had an E-2 in the area, we got a vector for the bandits, ROE was splash anything that went feet-wet.  I still haven't figured out how to direct the wingman, so he was effectively along for the ride.  At about 25NM, TWS-A selected, I loosed both AIM-54Cs at a MiG-28 a piece, both missiles tracked and splashed their targets.  Next bandit I got with my second Sparrow missile.  The final guy got a shot off at my wingman, but his missile took dash-2's flares.  Both AIM-9 shots I took were trashed and I had to finish him off with the gun.  Plenty of gas left, but now I know I've gotta put it down on the boat, and man am I glad I went straight home, because I think it took me about 10 tries to get back on deck, and that last try, let me tell you - one of those famous "we land NOW, GOD-DAMMIT!" one-wires where I just barely missed a ramp strike.  Wasn't pretty and I know I damaged the plane because little holes appeared on the port-side of the nose of the model to signify that the section had taken a beating.  Funny enough, in combat, I only put 6.8g on the plane!

      Cat on the 'Cat

      "Hi, there!"

      No kill like a GUNS kill!
      I think it would come as the understatement of the century to say I was anticipating this module, but I will also say that until Heatblur did their official announcement video, I had zero confidence it would ever get done.  The DCS community has been burned plenty of times in the past, and HB had run into problems and setbacks of their own while in development.  My mindset became: once it's on my hard drive, then I'll believe it.  As videos began to roll in, however, it became more like a kid on Christmas "oh man, I can't wait."  Well, now I have it, and I can share some first impressions.
      The model is friggin' fantastic.  The level of detail on it is stunning both externally and in the cockpit.  The rivet-counters will have a tough time on this one; the models are based on laser-scanned F-14s sitting in museums, and years worth of research.  The sounds are also amazing, to include a lot of clickyness to the various buttons and switches in the cockpit.  The view out of the cockpit is very good, as one would expect out of a bubble canopy, but not as good in the forward quarter as an airplane without the "jail bars" splitting the windscreen.  That said, with TrackIR or VR, you can simply move your head a little, or lean forward or back to keep tally.

      You can see clear through the tails from the front seat.  In this case, I just started flying through a cloud, so it's a little blurry.
      The Jester AI, like I mentioned earlier, is very intuitive and easy to interact with.  Even without reading the manual on how to interact, I figured it out in the first combat flight I took.  The single biggest thing that will take time to learn is the flight model and handling characteristics.  The F-14 is truly a stick and rudder plane, and the F-14s in Strike Fighters 2 don't even come close to simulating the adverse elements of the F-14's handling, especially wing rock and control reversal.  I wouldn't consider myself a contender online at the moment, and the fact that I was able to take out the AI aircraft in a gunfight at this stage is simply because they are AI.  If you hop in expecting the plane to hold your hand like the F/A-18C module, you're in for a ride.  It has no g-limiter, no alpha limiter, beta (yaw) limiter, etc.  It's you talking directly to the control surfaces and them doing whatever the hell you tell them to, be it to your advantage or detriment.  "Need to get out of the way of that missile and put the stick in your lap?  Fine!  10g ain't the worst I've been through!  Boot full of rudder?  I'm not stopping you!  Canopy jettison followed by...oh, you son of a..." 
      In terms of overall maneuverability (sustained/instantaneous "g", roll rate, etc.) the airplane feels good.  If I didn't jack it up and start rocking the wings, I was able to turn perfectly fine and loaded as much as 9.8g on the plane in one of my fights without complaint.  A major saving grace against the F-5s when I got the plane out of shape is the fact that the B adds energy quick, and I was able to stabilize the plane and quickly curl inside their turns to go from defensive, to neutral, to offensive reliably and repeatedly.  I actually had to get one of them off of my dead six o'clock (he shot a missile while there, but it took my flares) and was able to reverse the situation in a manner of seconds.  The F110's power also gives the plane a lot of options, such as pushing the fight vertical, or un-f*cking your carrier approach when you jack it up and almost put yourself into the back of the boat for the fourth time. AoA and airspeed are very important to pay attention to, and the rudders will make or break you in a dogfight or at slow speeds.  I still haven't felt out the slow speed regime intentionally yet.  I have run the plane out of airspeed during some hamfisted dogfighting moments, but honestly, it recovers itself pretty quickly, and it maintains a degree of controllability even below 100KIAS, such that I was able to point the nose where I wanted with the rudders as the plane flopped over and began regaining speed.  It also allows you to go to full flaps for slow-speed flight/fighting without needing to pull the aux flap circuit breaker (of the few things not [yet] modeled, one is the circuit breakers).  As I build confidence, I'll start looking to test my skills against MiG-29s, Su-27s, etc., and eventually get into multiplayer, but right now, I'm still learning the thing.
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      I'm sure that'll buff out...
       
    • By MigBuster

        Eagle Dynamics Loyalty Program
      Following a lengthy client satisfaction review of our existing Bonus Program, we are delighted to announce the new DCS World Loyalty Program. This will replace the Bonus Program and will provide a simpler way to earn rewards and more freedom to use them!
      ED Miles are similar in many ways to airline miles and can be earned/awarded and used as follows:
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      DCS: F-14 Tomcat Coming Next Week
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      Purchase from DCS e-shop
      The Grumman F-14 Tomcat is a two-crew, variable geometry, maritime air superiority fighter that served with the US Navy for 32 years and continues to serve with the IRIAF in Iran. The F-14 was the US Navy's frontline fighter from the 1970s until the mid-2000s. Over the course of its long service life it also became the US Navy’s premier precision ground-attack platform and lone airborne reconnaissance asset.

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      DCS: Christen Eagle II Available on Steam
      The Christen Eagle II by Magnitude 3 LLC is now available on Steam.
      The Christen Eagle II, which later became the Aviat Eagle II in the mid-1990s, is an aerobatic biplane aircraft that has been produced in the United States since February 1977.

      Designed by Frank Christensen, a veteran WW2 P-51D pilot and aerobatic competitor, it was originally built to compete with the Pitts Special. You’ll find that the Eagle is hard to beat in terms of flying excitement and adventure, and yet the ease of control allows even average pilots to feel like masters of aerobatics.
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      The Eagle Dynamics Team
    • By MigBuster

           DCS World Lunar New Year Sale
      Save 50% off on most DCS World products until 14 February 2019! The DCS: F/A-18C Hornet and DCS: Persian Gulf Map are available for 25% off. Take advantage of this great opportunity from here.
      Exceptions include recently released and pre-order titles: DCS: Christen Eagle II by Magnitude 3 LLC, DCS: F-14 Tomcat by Heatblur Simulations, and the A-10C Enemy Within 3.0 Campaign by Baltic Dragon.
      DCS World Open Beta Update
      This weeks Open Beta update changelog can be found here.
      Highlights include:
      Updates to the recently released DCS: Christen Eagle II and MiG-21bis by Magnitude 3 LLC Updates to the C-101EB and C-101CC by AvioDev Hornet updates like corrected LAU-61 rocket weight, AIM-7 guidance without radar lock, and updated BRA and A/A Waypoint color and BRA selection Updates to several campaigns
      The Enemy Within 3.0 Campaign by Baltic Dragon
      This week Baltic Dragon’s latest A-10C campaign was released that can be purchased here.
      The Enemy Within 3.0 is a complete remake of the critically-acclaimed The Enemy Within campaign for the A-10C Warthog. This story-driven campaign puts you in cockpit of the Warthog as part of a small, 6-ship US detachment sent to Georgia. Your mission is to help contain a growing threat from a terrorist organization calling itself the "Caucasus Liberation Army" (CLA). As the story unfolds, you will be faced with a variety of challenges, including close air support, precision strikes, combat search and rescue, anti-ship strikes, and even air to air combat.
      Striving to be as realistic as possible, the units featured in the campaign are based on their real-life counterparts. It also uses a sophisticated radio control system, meaning that you must tune your on-board radios to the correct frequency to hear the more than 2000 custom voice overs available throughout 21 missions.Compared to the original campaign, version 3.0 offers following great additions and changes:
      20 out of 21 missions have been rewritten from scratch. This includes the course of action, dialogues, briefings and background information More than 2/3 of the missions take place in different locations than the original ones, and most feature different challenges and enemies to provide a completely new experience, 3 entirely new missions that are designed to complement and extend the storyline The 8 pilot and 3 commander characters featured throughout the campaign have almost 4x more custom voice overs (over 2100) Additional documents and custom kneeboard pages are available for each sortie
      DCS: F/A-18C Hornet Update
      Our Hornet team continues their hard work on the cockpit systems, sensors and weapons of the F/A-18C. The current focus is on:
      Target of Opportunity (TOO) and Pre-Briefed (PB) HARM modes. Once complete, we will start work on the Litening II targeting pod for the Hornet; the ATFLIR will come at a later point in early access. Note that US Marine Corps Hornet’s operate the Litening II pod. However, this is not a simple copy and paste from the A-10C Litening II pod; this is still a significant amount of work, but it will allow us to bring a Hornet TGP into the game faster than the ATFLIR A huge amount of work is ongoing with the data link (D/L). This is probably the most complex system for the Hornet given the network sharing and new code that needs to be created. We are making good progress, and it will be a “game changer”. This will also address a new system of IFF in which locking an aircraft is no longer required to IFF interrogate it. The Hornet can operate on a D/L network and receive and correlate data from other Link-16 equipped aircraft (F/F) and surveillance aircraft like E-2 and E-3 AWACS (SURV) In additional to cleaning up the DUD and fuze logic / pull-up cue and break X for HD bombs, progress has been quite rapid on JDAM and JSOW. Like D/L, this is also a rather complex task that will take time. Like HARM, these GPS-guided weapons have both TOO and pre-planned modes with many attack options Work is ongoing on the Latent Track While Scan (LTWS) and Track While Scan (TWS) air-to-air radar modes. This will in turn tie into the D/L We expect to see several of these items available this month.

      New DCS World Features
      Available now in the Open Beta and coming soon, are two new features for DCS World:
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      DCS: MiG-19P Farmer Update
      The MiG-19P was originally planned for a release in January, but after an extensive review of the MiG-19, we and RAZBAM have decided to postpone its release until a few items are resolved. These include some needed improvements to the flight model and documentation. It’s RAZBAM’s desire to release the MiG-19P in a finished state so it will need just a little more time in the oven to meet this expectation.
      Sincerely,
      The Eagle Dynamics Team
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