jack33 Posted June 15, 2018 Posted June 15, 2018 Dear colleagues: someone can explain to me how you can add smoke effect to a factory chimney Thank´s Quote
Wrench Posted June 15, 2018 Posted June 15, 2018 1) locate x/y/z position of top of smoke stack 2) open _types ini, locate or add factory to be smoking 3) add statements to create effect type and location of smoke discharge example below: stock 3W Generator building Quote [TargetType049] Name=GeneratorBuilding1 FullName=Generator Building ModelName=GeneratorBuilding1.lod TargetType=POWER_PLANT ActiveYear=0 TargetValue=100 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=50 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=6000.0 DamagedModel= DestroyedEffect=LargeShortStructureCollapse DestroyedModel=GeneratorBuilding1_destroyed SecondaryEffect=MediumExplosionEffect SecondaryChance=100 Effect=SmokeStackEffect EffectOffset=6.21,3.77,16.25 Quote
jack33 Posted June 18, 2018 Author Posted June 18, 2018 Thank you very much, but abusing your kindness, as I find the coordinates X, Y, Z. Greetings and I thank you again Quote
jack33 Posted June 18, 2018 Author Posted June 18, 2018 On 6/15/2018 at 11:53 AM, Wrench said: 1) locate x/y/z position of top of smoke stack 2) open _types ini, locate or add factory to be smoking 3) add statements to create effect type and location of smoke discharge example below: stock 3W Generator building Thank you very much, but abusing your kindness, as I find the coordinates X, Y, Z. Greetings and I thank you again Quote
Wrench Posted June 18, 2018 Posted June 18, 2018 Mue's lod viewer. Mind you, 99.9% of all that work has already been done by your's truly, on various terrains. Even some cheats for multiple stacks Quote
jack33 Posted June 19, 2018 Author Posted June 19, 2018 thank´s 14 hours ago, Wrench said: Mue's lod viewer. Mind you, 99.9% of all that work has already been done by your's truly, on various terrains. Even some cheats for multiple stacks Quote
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