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Posted

1) locate x/y/z position of top of smoke stack

2) open _types ini, locate or add factory to be smoking

3) add statements to create effect type and location of smoke discharge

example below: stock 3W Generator building

Quote


[TargetType049]
Name=GeneratorBuilding1
FullName=Generator Building
ModelName=GeneratorBuilding1.lod
TargetType=POWER_PLANT
ActiveYear=0
TargetValue=100
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=50
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=6000.0
DamagedModel=
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=GeneratorBuilding1_destroyed
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
Effect=SmokeStackEffect
EffectOffset=6.21,3.77,16.25

 

Posted
Thank you very much, but abusing your kindness, as I find the coordinates X, Y, Z. Greetings and I thank you again
Posted
On 6/15/2018 at 11:53 AM, Wrench said:

1) locate x/y/z position of top of smoke stack

2) open _types ini, locate or add factory to be smoking

3) add statements to create effect type and location of smoke discharge

example below: stock 3W Generator building

 

Thank you very much, but abusing your kindness, as I find the coordinates X, Y, Z. Greetings and I thank you again
Posted

Mue's lod viewer.

Mind you, 99.9% of all that work has already been done by your's truly, on various terrains. Even some cheats for multiple stacks

Posted

thank´s

14 hours ago, Wrench said:

Mue's lod viewer.

Mind you, 99.9% of all that work has already been done by your's truly, on various terrains. Even some cheats for multiple stacks

 

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