jack33 Posted June 15, 2018 Posted June 15, 2018 Dear colleagues: someone can explain to me how you can add smoke effect to a factory chimney Thank´s
+Wrench Posted June 15, 2018 Posted June 15, 2018 1) locate x/y/z position of top of smoke stack 2) open _types ini, locate or add factory to be smoking 3) add statements to create effect type and location of smoke discharge example below: stock 3W Generator building Quote [TargetType049] Name=GeneratorBuilding1 FullName=Generator Building ModelName=GeneratorBuilding1.lod TargetType=POWER_PLANT ActiveYear=0 TargetValue=100 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=50 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=6000.0 DamagedModel= DestroyedEffect=LargeShortStructureCollapse DestroyedModel=GeneratorBuilding1_destroyed SecondaryEffect=MediumExplosionEffect SecondaryChance=100 Effect=SmokeStackEffect EffectOffset=6.21,3.77,16.25
jack33 Posted June 18, 2018 Author Posted June 18, 2018 Thank you very much, but abusing your kindness, as I find the coordinates X, Y, Z. Greetings and I thank you again
jack33 Posted June 18, 2018 Author Posted June 18, 2018 On 6/15/2018 at 11:53 AM, Wrench said: 1) locate x/y/z position of top of smoke stack 2) open _types ini, locate or add factory to be smoking 3) add statements to create effect type and location of smoke discharge example below: stock 3W Generator building Thank you very much, but abusing your kindness, as I find the coordinates X, Y, Z. Greetings and I thank you again
+Wrench Posted June 18, 2018 Posted June 18, 2018 Mue's lod viewer. Mind you, 99.9% of all that work has already been done by your's truly, on various terrains. Even some cheats for multiple stacks
jack33 Posted June 19, 2018 Author Posted June 19, 2018 thank´s 14 hours ago, Wrench said: Mue's lod viewer. Mind you, 99.9% of all that work has already been done by your's truly, on various terrains. Even some cheats for multiple stacks
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