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DCS Weekend news and Sale

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DCS World Summer Sale!

Our DCS World Summer Sale will only last seven more days, and this will be our last e-Shop sale until the end of 2018. If there is a module you have your eye on, now is the time to act. Save 50% off on most DCS World titles from our e-Shop!

Summer Sale Trailer

A-10A-142.jpg A-10C-142.jpg AJS-37-142.jpg AV-8B-142.jpg Bf-109-142.jpg
C-101-142.jpg CA-142.jpg F-5E-142.jpg F-15C-142.jpg F-86F-142.jpg
FC3-142.jpg FW-190-142.jpg Garmin-142.jpg Hawk-142.jpg Ka-50_142.jpg
L-39-142.jpg M-2000-142.jpg Map_Nevada-142.jpg MI-8-142.jpg MiG-15-142.jpg
MiG-21bis-142.jpg P-51D-142.jpg SA342M-142.jpg Spitfire-142.jpg Su-25-142.jpg
Su-27-142.jpg Su-33_142.jpg UH-1H_142.jpg WWII_Assets_pack-142.jpg Map-Normandy-1944-142.jpg

Get great savings now at DCS World e-Shop

DCS World Open Beta to Release

This week we made the big step of updating the release, "stable" version of DCS World from our current DCS World Open Beta version. Not only does this bring all modules to the release version of DCS World (like the Hornet and Persian Gulf Map), but it also integrates many fixes and updates that have been addressed in the Open Beta over the past several weeks. Some highlights include:

  • Support for new campaigns
  • Added new USS John C. Stennis aircraft carrier
  • Implemented initial version of video memory manager
  • Added new OFFLINE mode
  • Added China Pack
  • Added moon light effects
  • Added Static Object templates
  • A-10C flood lights corrected
  • Updates to the Normandy 1944 Map
  • Added the new World War II Asset Pack units
  • Corrected tail wheel behavior for the Spitfire
  • Many improvements and fixes to the AV-8B Harrier N/A, M-2000C, MiG-21bis, C-101, SA342 Gazelle, Hawk T1, and Flaming Cliffs 3 aircraft

You can read the complete, lengthy change log in the dedicated thread.

Next week will bring an update that includes many additions and improvements to our Hornet.

DCS: Black Shark 2 – 2018 Trailer

Ka-50-Trailer.jpg

In 2011 we released DCS: Black Shark 2, which is still the most authentic simulation of the Russian Ka-50 attack helicopter. Seven years later, the Ka-50 is still one of the most fun and exciting aircraft to fly in DCS World. With the graphical and updated world (like the new tree system and grass) that DCS World 2.5 brings, the Ka-50 is better than ever.

DCS_BS2_Cover_400.jpg

To highlight just how great the Ka-50 is to fly in DCS World 2.5, we’ve created an updated trailer video. Later this year, we’ll also be updating the Ka-50 cockpit (and A-10C!) to use our very latest graphic technologies.

Black Shark 2, 2018 Trailer

Purchase the Ka-50 now at 50% off

F/A-18C Pilot Explains How to Land on a Carrier in DCS World

FA-18C-Pilot-Explains-How-to-Land.jpg

Former F/A-18C Hornet pilot Lex Talionis talks about his experience flying and landing a Hornet in DCS World, and he shares his thoughts on PC flight simulations, virtual reality, and being a real Hornet pilot.

Sincerely,
The Eagle Dynamics Team

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Just a note on versions:

The current version number of the 2 main development DCS worlds (Stable and Open Beta) can be checked here http://updates.digitalcombatsimulator.com/

The older 1.5.8 can still be downloaded and used but will not be updated anymore and neither will any modules on it. If you have an older PC then this is the best version to try.

If you are going to attempt 2.5 Stable or Open Beta then heed warning of the current minimum specs:

Minimum system requirements (LOW graphics settings): OS 64-bit Windows 7/8/10; DirectX11; CPU: Intel Core i3 at 2.8 GHz or AMD FX; RAM: 8 GB (16 GB for heavy missions); Free hard disk space: 60 GB; Discrete video card NVIDIA GeForce GTX 760 / AMD R9 280X or better; requires internet activation.

 

 

 

 

 

 

 

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And latest version changelog...........note some Hawk T.1 updates 

 

 


DCS 2.5.2.18736.400

DCS F/A-18C Hornet and The Persian Gulf map is available.
Added CVN-74 J.C.Stennis aircraft carrier.
L-39 Kursant Campaign and F-15C Aggressors BFM Campaign is available

The first version of the video memory manager is presented, which will purge the video memory when the video memory budget allocated by Windows is reached. The resources that were not used in the last 10 seconds are first to be purged.

New OFFLINE mode is now implemented. User can turn on OFFLINE mode that allows the game to be used without internet identification and without a time limit. Note: user must turn off OFFLINE mode on the same PC. OFFLINE mode cannot be turned off from another PC even with the same user's login.


DCS World
Kh-25 and Kh-29 will follow the laser beam target point of the Su-25/25T optical station when player to shift the target point after launch.
Aircraft AI will be changing altitude between waypoints less aggressively.
Removing scenery objects via trigger will not be stay in the invisible mode, they will be removed completely.
MP. Added additional list of checkboxes for advanced IC server options: require pure textures, require pure models and require pure clients.
If an airbase has multiple runways in parallel the ATC will indicate which runway the player should take.
GUI. Input window. Device names in Input table can be customized.
Added China Asset Pack.
AI helo crew will not sink into FARP surface.
StaticObject.destroy() on cargo object will removes the cargo instead of killing it.
MP. Client will not gets wrong briefing from last played single player mission instead of the right briefing from current MP mission.
Fixed crash with Transport.dll
F10 map. labels in high resolution (1440p, 2160p etc) with turned on Scale GUI option will be in correct position on the map.
Fixed crash when briefing is set by trigger.
LAU-61 and LAU-3 rocket launcher will not looks empty when rockets in the tubes.
Multi Display. Fixed some freezes in 140 degrees FOV.
Deferred Shading render locked in the game and can not be turned off. DCS ceased support of old graphic render without Deferred Shading.
The SF key linked to user's account can't be activated with another account.
A-10A, A-10C. Corrupted TV display fixed.
Fixed CTD when Helicopter AI group landing on the ground..
The sun will not shine through the rearview mirrors.
ME maps. Fixed the captions that could be corrupted by zoom and moving.
MP. Changed the order of server IC options on client.
The player will not have the opportunity to see the usermarks of the opposite coalition.
Added option to use built-in to VR device mic and speakers or not.
The aircraft will not ignores the task via triggered action for changing waypoint.
Restored moonlight in the night.
ME. MLRS FDDM vehicle has been moved to Artillery category.
ME. Fixed GUI Error after deleting a unit when using the list box.
MiG-29S. The old R-77 launcher replaced with corrected new one.
ARM Kh-25MP. Minimum range was increased.
ARM AGM-45. Minimum range was increased.
Added new warning window with switching to OFFLINE mode.
AA missile R-77. Corrected data for launch zone calculation, turn off the loft maneuver.
Fixed incockpit heavy breath sound at high G.
ME. Fixed error caused using the list box of vehicles with appointed target mark.
Su-25T: training mission CN voiceover fixed
In-cockpit mirrors will not have red outline.
Sound - reworked guns sources loading routine to allow aircraft-module-specific samples to be used.
Restored texture of KDO G40
Added scripting functions for airbase parking data (true/false parameter).
Group list immediately shows changes which user made in unit panel
Airlifted troopers will not ignore point and radius zone of embarking.
Aircraft with "uncontrolled" setting will not damages aircraft carrier.
Aircraft will not takeoff from an unactivated aircraft carrier.
Graphic options. SSAA disabled above 1080P.
Updater updated (worked with 'deltas')
Spawn cold aircraft on ship deck with folded wings.
If the unit being followed is destroyed DCS crashes - fixed.
ME. Added feature of static templates.
JTAC radios comms error due to SA-18 fixed.
ME. Ground/water units numeration corrected.
The modulation of shipborne radios set to AM by default.
MP. Server will show a warning to clients who do not have a map used in the mission.
NVG brightness adjustment is over sensitive - corrected.
AI armed speed boats. Corrected performing turns in the formation.
Mi-8MTV2. Rear gunner will be removed when cargo doors are disabled.
Western aircraft RWR's will not be pick up the FA-18C Lot 20 as Unknown.
Chinese J-11 will shows up as 29 on RWR.
Corrected a supersonic sound Mach cone of the missiles.
The radars of SA-3 will be displayed on RWR: P-19 Flat Face radar - FF,
SNR S-125 Neva Low Blow radar - LB.
Long radio subtitles are superimposed with triggered messages - fixed.
Radio subtitles will not appear if you are not on the same frequency.

DCS Flaming Cliffs
MiG-29. R-27R aligned on launcher.
MiG-29A fuel tanks position corrected.
MiG-29. External light adjustments, headlight color tuned.
Corrected carrier arresting cables physics. Su-33 will not explodes if arresting hook contact with cable in backward move.
J-11A. Corrected pilot suit skin. Different skins will have its own pilot skin in F1 view.
J-11A. The HUD symbols will not place out of glass borders.
J-11A. The HUD language will depend by selected language in the options.
J-11A. Will be displayed on the RWRs of western aircraft as Su-27.
J-11A. Added customized cockpit support for J-11A
J-11A. AI and Flyable have no Su-27 sound effect fixed.
FC3: added A-10A CN flight manual
Su-27. Slat indicator will works.
Su-27. Fuel level gauge fixed.
Mig-29. An instrument and flashlights lighting corrected.

DCS Hawk T1 by VEAO
First round of changes to the FM behaviour.
Improvements to departure from flight logic.
Improvements to electrical system logic.
Fix for the taxi bug.
Improvements to AoA calculations.
System damage improvements.
PBR improvements to the external model and skins.

DCS AV-8B N/A by RAZBAM
EHSD Moving Map Enabled
EHSD Data pages
DMT axis control enabled
ECS System operational (oxygen and cabin pressure logic)
Hypoxia modeling enabled
Auto-start functional (deployed with EHSD updates)
Auto-stop functional (deployed with EHSD updates)
SAS Pitch, Roll, Yaw WCA indications functional
DEP RES WCA indication functional
Radios functional in non-easy comm (only controllable from UFC/ODU currently)
Added KC-135 Drogue Tanker AI
AG master mode selection improvements
USS Tarawa TACAN enabled
Armament control panel improvements and corrections
STRS Page update
Laser code input updated
AGM-65E handler enabled (WIP)
IRMV Sensor select bug fixed
TPOD THC select bug fixed
DMT sensor movement in LSS
Vapor effects initial implementation
ACNIP and Radio Control Set (Backup Radio Control functionality)
Cold cockpit switch position corrections
MPCD brightness glow/reflection added
EDP brightness knob functional
Cleaned up cockpit command params of unused duplicates
Engine stress damage overhaul (better indications as damage occurs, correct resetting of damage, more dynamic modeling of damage through RPM range)
Corrected inertia modeling of weight and balance with respect to fuel consumption and refueling
Corrected actuator movement rate of flight controls actuators
Corrected aileron effectiveness coefficients
Corrected COMM2 UFC knob not animating correctly and tied with water flow light on EDP
Added LODs for external model for optimization
Optimized collision model
IR Maverick slew and lock updates
Stabilator indicator correction
Corrected water flowing on and off rapidly in Landing STO mode
Corrected MPCD glow not going off when MPCD goes off after being on
Corrected minor shake due to gear model when not moving with parking brake
Increase canopy open/close speed to match video references
Canopy open/close keyboard shortcut now automatically performs unlock handle
Corrected Radio COMM 2 not working in UFC mode
Corrected ARBS/DMT TDC bug.
IR/TV Mavs launch constrain keyhole is now active.
AGM-65Es are now active.
MPCD behavior after firing a Maverick has been updated.
IR/TV Mavs axis slew is now active.
STRS Page WPN FAIL message bug is now fixed. (The bug appears when using mavericks).
Weapon AUTO (CCRP) release mode improved logic, cues, and accuracy
Weapon CIP (CCIP) release mode is upgraded. Still WiP.
NVG Brightness control
Altitude Sensor Selector preventing use of IRMAVs bug fixed.
Updated KC-135B model
Updated UFC font

DCS M-2000C by RAZBAM
Added 9 Training Missions for NTTR from Baltic Dragon
Corrected overall hydraulic logic and fix loss of control when engine going off and using emergency hydraulics
Corrected control surface hard-over when on ground for high AOA (tail wind on aircraft when sitting on deck)
Corrected fuel pump switch being able to move when engine start cover it
Corrected Gun ARM, else SAFE joystick abstraction not working when going back into SAFE
Corrected transfer light not coming on during refuel
Vortices/vapor effects
Cockpit clock bug fix.
Vortices/vapor effects
Corrected issue when on engine idle on ground and subsystems not receiving power correctly
Corrected endless refueling when on ground and requesting less internal fuel than currently in aircraft
Corrected AI main gear pos contact point slightly above ground
Corrected linearity in pitch control for consistent pitch down response
Caucasus campaign bug fixes for Mission 01 and Mission 13.

DCS SA342 by Polychop Simulations
Added SA342Minigun module
Added SA342Minigun addendum.txt file in module Doc folder
Corrected PBR textures, no more "roughmet" textures are used, according to particular light conditions some issues may still show
Multicrew mode, Nadir use has been moved to copilot, pilot is no more able to use the Nadir if a copilot is aboard.
Corrected Rockets range and effect
Corrected Mistral missile, now it's all aspects and 7km range
Corrected HOT3 effect regarding unarmoured vehicles (infantry, trucks ...)
Added Copilot Intercom functionality
Corrected Cockpit glasses
Reworked Gyro and AP logic
In order to prevent conflicts between the main joystick and a possible second joystick when targeting with the camera, a new option has been added in Options/Special/SA342 named "SECOND JOYSTICK FOR CAMERA", it has to be unchecked if you don't use a second joystick for the Camera (Viviane or else) and it has to be checked if you use a second joystick.
Due to latency issues, ability for the copilot to pilot the helicopter in multicrew mode has been removed.
Added missing keyboard or joystick assignments in controls, Warning, Due to new input additions, it could be needed to re-assign some inputs.
Restored behavior at ground, the helicopter will begin to roll or pitch around 45% torque
Corrected controls position for FFB or non-FFB sticks, including diamond, 3d stick in cockpit view, 3d stick in external view
Corrected ADF guage CAP flag
Cockpit lights have been fixed including writings flickering, issues may persist under specific light conditions
Replaced "Improve your skill" mission 2.5.0 version
Corrected sun glasses
A new document has been added to the module doc folder, named "Gazelle Multicrew 24-04-2018.txt" talking about multicrew limitations.
Damages due to negative g has been added
FM has been refined in some areas
Corrected camera control when in slaved mode
NADIR, Auxiliaries will display continuously i.e "AUX 1-6". Pressing AUX key again or using the EFF long key press will revert to previous display.
Weapons training missions changed for Caucasus and Nevada.
Minigun gunner animation is still WIP and will be corrected
The Gazelle module goes out of beta state, potential still existing issues will be corrected in time.
Gazelle TV black screen fixed

DCS A-10C
Adjusted default VR View.
A-10A, A-10C. Corrupted TV display fixed.
Datalink restored.
A-10C: training mission CN voiceover fixed.
Internal cockpit flood lights restored.

DCS Combined Arms
UNCONTROLLED checkbox will disabled control of ground forces from F10 map for all roles except Game Master.
Briefing panel can be called in the game.

DCS Ka-50
Fixed crash in the Beslan airport when user asked taxiing.

DCS F-5E
Taxi/Landing lights corrected.

DCS F-86F
Corrected missions: training F-86F Bomb and 4 singleplayer Street Sweeper, Flight Suit Attitude, Sabre Strike, First Jet Strike Fighter.

DCS NS430
fixed backwards scrolling breaks autofill/info for App/Dep
fixed NRST USR WPT screen not working.
fixed Night time kills pop out window.
Right Knob scrolling through letters randomly - fixed.


DCS C-101 by AvioDev
Updated CN localization.
Updated external model with new nose shape as it was too sharp.
FD command bars will stay in view with FD powered off only when battery power is available.
Kneeboard:
Solved the inability to assign page up and page down to kneeboard both with keyboard and joystick.
Solved the inability to assign shortcuts to kneeboard both with keyboard and joystick.
Solved the inability to mark current position in kneeboard map with joystick.
Inputs:
Fixed possibility to assign HSI Course and Heading Knobs to keyboard and joystick.
Fixed possibility to assign Speed Bug to keyboard and joystick.
Fixed possibility to assign Altimeter Pressute Setting to keyboard and joystick.
Updated EB keyboard and joystick input files. Multiple corrections and additions plus added rear cockpit.
Fixed TACAN range.
Fixed helmet glass in VR.

DCS MiG-21Bis by Magnitude 3 LLC
DCS MiG-21Bis by Magnitude 3 LLC
Updated instrument needles to stop Z buffering.
Fixed ADI tape’s animation and 3D mesh.
Fixed textures on English ASP switches and other objects.
Adjusted phosphor green glow to be brighter.
Adjusted red flood-lights to be brighter.
Created new indicator lights.
Corrected SPO's center area not to rotate when switching between night/day modes.
Corrected Russian text on the T-10 indicators and radar lights.
Corrected radio channel numbers and Russian text on list.
Corrected material attribute on mirror.
Removed duplicate 3D mesh objects in cockpit.
Added raindrop effect.
HUD glass changed for visual enjoyment.
Fixed missing kneeboard maps.
Chinese cockpit added by uboats.
Fixed landing gear strut lights from being on constantly.
Fixed material attributes on RN-24/28 bombs and APU-13MT rail.
Fixed 3D mesh vertical tail top section to be more curved.
Adjusted landing and taxi lights as a temporary fix to prevent cockpit bleed-through.
Corrected materials on LOD4 causing objects to be invisible.
Corrected UVs on tac-numbers.
Added DPRK 2016 livery. (Based on #42)
Added PLAAF white livery by uboats.
Added Slovakia, Iran, Iraq and Syria liveries by Jack
Fixed a bug that caused small errors in aerodynamic forces calculation for the landing gear.
Slight improvements in "Game Flight Mode" and/or "Simplified Engine Management" when on.
Engine won't shut down on high lateral or high negative longitudinal acceleration (such are in spins)
Engine won't stop at low oil pressure time trigger.
Engine won't shut down at low fuel pressure.
Added RSBN frequencies for Persian Gulf.
Updated mission folder structure.
Added Chinese localization for missions.

DCS Mi-8MTV2 by BST
Corrected training mission MI-8MTV2-Training-Weapons.
Corrected instant missions Mi-8MTV2-QS-Convoy Raid and Mi-8MTV2-QS-Target Practice.

DCS MiG-15bis by BST
Corrected cockpit white lamps.
Corrected training missions.

DCS L-39
The behaviour of CB "МРП-РВ" when mission started first time corrected.

DCS UH-1
Added new Instant action missions for Persian Gulf.
Player aircraft will be able to born on the ramp of carrier.

DCS Spitfire IX
Tail wheel animation corrected.

DCS Normandy 1944
More detailed objects and realistic airfield textures. The textures now reflect the more dusty, lighter, sandy surfaces
Removal of permanent structures from ALG airfields
Concrete surfaces for the airfields of Evreux, Carpiquet, and Tangmere
Shallow water zones along the coastal areas
New stone bridges
More structures like farm houses outside the detailed areas of the map
Added more objects like windmills

WWII Assets pack
New units added:
M12 gun motor carriage
M30 cargo carrier
M2A1/M3 halftrack
StuG IV
Sd.Kfz. 234/2 "Puma"
Sd.Kfz. 7 artillery tractor
Sd.Kfz. 251
Sd.Kfz. 2 Kettenkrad
Horch staff car
Barrage balloons
LCVP Higgins boats
UK soldier


Campaigns
A-10C BFT Campaign. BFT01 - Some minor vehicle updates. BFT02 - Corrected voice over. BFT04, BFT09 - Corrected bug after missed approach. Adjusted the altitude triggers make them work better.
F-15C The Georgian War - missions 2, 11, 12 updated.
Mi-8MTV2 The Border - missions 6, 11, 13 updated.
A-10C Sturmovik - missions 7, 10 fixed.
A-10C The Enemy Within Campaign - missions 7 and 17 corrected.
UH-1H Argo Campaign - some missions corrected.
A-10C Advanced Campaign - corrected missions AAT10 - AG Missile Employment.
Mi-8MTV2 Oilfield Campaign - fixed conditions of landing in missions 10 and 14.
Mi-8MTV2 Spring Tension Campaign - fixed condition of landing in missions from 1 to 9.
BS2 Republic Campaign - added CN localization.
A-10C NTTR Red Flag Campaign - added CN localization.

New Skins:
F-86F IIAF Imperial Iranian by carss.
KC-135 Turkish Air Force by c@sper.
F-5E IRIAF 43rd Tactical Fighter Squadron by jponti.
F-5E IRIAF by drPhibes.
MiG-29A IRIAF Sand-Blue skin by bounj.
Mi-8MTV2 NAJA Special Police by OfficerAMR.
Mi-8MTV2 Islamic Revolutionary Guard Corps Blue by OfficerAMR.
Mi-8MTV2 Islamic Revolutionary Guard Corps Sand by OfficerAMR.

 

https://forums.eagle.ru/showthread.php?p=3545848&bx_sender_conversion_id=4338518#post3545848

 

 

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A question I want to know if the DLC of the A-10A has campaign mode how many missions it has.
Or just have individual missions.
I decide to buy this DLC to start from the beginning since I am new with respect to this type of simulator.

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It is advertised as coming with a campaign and missions so you should get The Valley campaign with another 8 single missions going by what comes with Flaming Cliffs 3 (which is supposed to be exactly the same)

Note that the A-10A is a lite module and not a full simulator like the A-10C if that is what you are after.

Also note that Flaming Cliffs 3 is worth considering at $24.99 for this instead of buying single modules at $7.49 because it comes with the A-10A and 7 others:

DCS: Flaming Cliffs 3 (FC3) is the next evolution of the Flaming Cliffs series. FC3 features the F-15C, A-10A, Su-27, Su-33, MiG-29A, MiG-29S, Su-25T, and Su-25

 

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        Supercarrier Air Boss
      Development Progress
      One of the new features coming soon to DCS: Supercarrier is the Air Boss (Primary Flight) deck. This offers fun new features that will allow you to steer your Supercarrier, monitor the flight deck, adjust ship lights, monitor the airspace around you, view Landing Signal Officer information, and have a command view of “the roof”. Air Boss control can be assigned roles in both single player and multiplayer missions. This will add a new dimension for online carrier operations. 
      Coming soon are the new plane ‘directors’ that will help direct aircraft from their parking spaces to a catapult and from the landing box to a parking space. This functionality is now complete for single player and we continue to work on the much more complex task of implementing for multiplayer. Stay tuned!
        Launcher
      New Feature
      Our new DCS Launcher will provide a more intuitive interface to set your options before starting DCS. The DCS Launcher will allow you to efficiently organise modules, check for updates, and access various settings from a single location. This update is part of our ongoing efforts to improve the accessibility and functionality of DCS. We aim for the DCS Launcher to be the focus for all DCS information relevant to modules including documentation, training videos, data related to liveries, joystick profiles and much more!
      Features Coming Soon
      The DCS Launcher will continue to evolve with the addition of several exciting features:
      Documentation Training Videos Liveries (texture templates) Hardware Profiles We are very excited about Flaming Cliffs 2024 dropping soon and the amazing new features coming to DCS: Supercarrier. Please let us know your thoughts on the new Launcher and see you next week!
       
       
      (Content from Eagle Dynamics)
       
       
       
       
       
       
    • By MigBuster

       
      We are delighted to announce that the DCS: F-4E Phantom II by Heatblur Simulations is available for download! This highly anticipated module introduces one of the most iconic fighters of the 20th century to DCS that provides a thrilling and highly-realistic experience across a variety of missions and terrains. Please see the launch Trailer.
      Heatblur Simulations has added several novel features to the F-4E such as depth of sub-system modeling, an in-cockpit manual, the ability to write on the canopy, new weapons, and much more! This module adheres to the highest standards of virtual reality, and is the most authentic simulation of the “Lead Sled” ever made for the PC.
      Please make sure to update your DCS to the latest version so that you too can enjoy the Phantom! The latest version also includes long-awaited F-5E Tiger II fixes, a brand new F/A-18C Green Line Campaign, new F-16C Viper and AH-64D features and more. Enjoy!
      Thank you for your passion and support.
          F-4E Phantom II
      Out Now in Early Access
      The F-4E, first flew on the 30th of June, 1967, and entered service in 1968. It became the most numerous version built with 1,397 examples manufactured. The “E” is distinguishable from other variants by its internal centerline 20mm M61A1 Vulcan cannon, with 640 rounds. 
      In addition to the internal cannon, the F-4E includes an impressive variety of air-to-air and air-to-ground weaponry. In air-to-air combat, the F-4E can employ both radar-guided AIM-7 Sparrow and infrared-guided AIM-9 Sidewinder missiles. The F-4E is a very powerful fighter that, in the right hands, can be a potent dogfight adversary. In the air-to-ground role, the F-4E offers a wide array of unguided bombs, rockets, and guided munitions like the AGM-65 Maverick, AGM-62 Walleye, and radar-seeker AGM-45 Shrike.
      Heatblur created a deep-simulation of the F-4E radar and Pave Spike targeting pod that accurately mimics the operation, strengths, and weaknesses of these systems.
      Leveraging the “Jester” AI system, Heatblur has expanded and improved upon this system to provide unique and intuitive means to work with your AI Weapon System Officer in the back seat.  Whether you're engaging in historical missions, testing your skills in dogfights, or simply enjoying the power of the beast, the F-4E delivers an amazing level of detail.
      Steam Special Launch Promotion
      For a limited time period of 7 days, you can take advantage of a special -20% discount on your purchase of the F-4E Phantom II as a thank you to our dedicated community for your unwavering support and patience.
        DCS Update
      Development Progress
      The latest update for DCS included several enhancements and bug fixes. Notably, improvements have been made to the environment visual effects like updated propeller and jet wash effects. Other additions include new pilot models and animations for the F-16C and F/A-18C, new Fire Control Radar functions for the AH-64D, new weapon fuse configuration options for many western aircraft, integration of the Massun Asset Pack, and more. Additionally, communication bugs post-takeoff in the ATC system and in multiplayer data link scenarios causing FPS drops have been addressed. For the detailed list of all changes, please read the full changelog.
      Thank you for your continued support. We are excited to receive your feedback on the F-4E Phantom II and look forward to your reviews!
      Thank you again for your passion and support
       
      (Content from Eagle Dynamics)  
       
    • By MigBuster

      The Boeing CH-47F Chinook fondly referred to as ‘The Hook’ by US military personnel, stands today as the premier multi-mission rotary wing aircraft in use with the US Army, US Army Reserve, National Guard and 20 other nations including Canada, the United Kingdom, Netherlands, Japan, Italy, Greece, Spain, South Korea, Australia, Türkiye, India and the United Arab Emirates. Embodying a unique tandem rotor design this massive helicopter excels in all its roles, including cargo and troop transportation, sling load operations, search and rescue, casualty evacuation, special operations, and humanitarian assistance in disaster scenarios.
      Engineered for exceptional stability and control, the CH-47F twin engine, tandem rotor configuration ensures maximum agility and facilitates straightforward loading and unloading procedures. This design uniquely positions the CH-47F for operation in environments inaccessible to others. The absence of tail rotor interference permits rear ramp access on varied terrains, including unprepared or mountainous locations, capitalising on its remarkable landing capability. Furthermore, the aircraft's design facilitates high-altitude flight up to 20,000 feet, surpassing other helicopters in its weight category.
      The CH-47F is equipped with a state-of-the-art, fully integrated digital cockpit management system; the Common Avionics Architecture System (CAAS) Cockpit, in synergy with a Digital Automatic Flight Control System (DAFCS). These advanced systems enhance cargo-handling efficiency while significantly boosting mission performance and all weather situational awareness. CH-47F also offers side and rear door gunner positions, a radar warning receiver with chaff and flare dispensers for auto protection.
      With the capability to cover extensive distances swiftly, the CH-47F can be outfitted with extended range fuel tanks and is compatible with air-to-air refuelling, thus extending its operational range further than ever before. This capability underscores the aircraft’s adaptability and endurance, making it a formidable asset in any fleet.
      In total some 1'200 plus CH-47 helicopters of all variants were delivered. This icon of a war machine saw combat service in all the major theatres since its inception, notably Vietnam, Iran, Libya, The Falklands, The Balkans, Iraq and Afghanistan. 
       
      Capabilities of the CH-47F
      Tandem Rotor Design: The CH-47F features a distinctive tandem rotor system with two counter-rotating rotors. This design provides exceptional handling qualities and allows for a large lift capacity, which is crucial for carrying heavy payloads. The absence of a tail rotor also enhances safety in confined areas and simplifies maintenance, offering unhindered rear cargo and troop loading in addition to side door access. Powerful Performance: Powered by two Honeywell T55-GA-714A engines, the CH-47F offers impressive power and performance. These engines deliver up to 4,868-shaft-horsepower combined, enabling the aircraft to reach speeds over 175 mph (282 km/h) with a payload of more than 21,000 pounds (9,500kg). Cargo Handling and Versatility: The CH-47F's large cargo hold can accommodate a wide variety of loads, from standard palletized goods to vehicles and artillery, as well as the fuel cells for “Fat Cow” operations. Its rear-loading ramp and three external cargo hooks provide multiple options for loading and unloading, facilitating efficient logistics operations under diverse conditions. Advanced Avionics and Systems: The “glass-cockpit” of the CH-47F is equipped with advanced avionics, including a Rockwell Collins Common Avionics Architecture System (CAAS) cockpit, BAE Systems' Digital Advanced Flight Control System (DAFCS), night vision-compatible displays, and modern navigation systems. These enhancements improve situational awareness and flight safety, particularly in challenging environments. Crew Capacity and Configuration: Typically operated by a crew of three (two pilots and a flight engineer), the CH-47F can also carry up to 3 gunners.  Enhanced Survivability: Advanced countermeasures suite, which includes radar warning receivers and infrared countermeasures. Its rugged airframe and systems redundancy are designed to withstand significant damage. The CH-47F is an essential component of any military or humanitarian fleet, capable of performing in the most demanding situations. Its enduring design and continual updates ensure that it will remain a key player in aviation for years to come. 
      Key Features of the DCS: CH-47F for early access release:
      Highly detailed external and internal modelling, including cockpit and cargo hold Unmatched helicopter flight dynamics that only DCS can provide Fully interactive, VR-ready cockpit  Full set of features will be announced prior to early access Pre-purchase yours today!
      Don’t miss the exclusive 30% discount during the pre-purchase phase. Hurry! This offer only lasts until launch.
       
      (Text from Eagle Dynamics)
    • By Tonci87
      I´m sure you have seen it in some movie, or read it in a story. 
      Someone who has no clue about airplanes has to get in one and fly off to somewhere.
      They usually just get in and fly away, but it is really that simple?
      Since I´m new to the flightsim genre I decide to dedicate my first flight to answering that question.
      https://www.youtube.com/watch?v=VMxr0QLArPc
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