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DCS World Summer Sale!

Our DCS World Summer Sale will only last seven more days, and this will be our last e-Shop sale until the end of 2018. If there is a module you have your eye on, now is the time to act. Save 50% off on most DCS World titles from our e-Shop!

Summer Sale Trailer

A-10A-142.jpg A-10C-142.jpg AJS-37-142.jpg AV-8B-142.jpg Bf-109-142.jpg
C-101-142.jpg CA-142.jpg F-5E-142.jpg F-15C-142.jpg F-86F-142.jpg
FC3-142.jpg FW-190-142.jpg Garmin-142.jpg Hawk-142.jpg Ka-50_142.jpg
L-39-142.jpg M-2000-142.jpg Map_Nevada-142.jpg MI-8-142.jpg MiG-15-142.jpg
MiG-21bis-142.jpg P-51D-142.jpg SA342M-142.jpg Spitfire-142.jpg Su-25-142.jpg
Su-27-142.jpg Su-33_142.jpg UH-1H_142.jpg WWII_Assets_pack-142.jpg Map-Normandy-1944-142.jpg

Get great savings now at DCS World e-Shop

DCS World Open Beta to Release

This week we made the big step of updating the release, "stable" version of DCS World from our current DCS World Open Beta version. Not only does this bring all modules to the release version of DCS World (like the Hornet and Persian Gulf Map), but it also integrates many fixes and updates that have been addressed in the Open Beta over the past several weeks. Some highlights include:

  • Support for new campaigns
  • Added new USS John C. Stennis aircraft carrier
  • Implemented initial version of video memory manager
  • Added new OFFLINE mode
  • Added China Pack
  • Added moon light effects
  • Added Static Object templates
  • A-10C flood lights corrected
  • Updates to the Normandy 1944 Map
  • Added the new World War II Asset Pack units
  • Corrected tail wheel behavior for the Spitfire
  • Many improvements and fixes to the AV-8B Harrier N/A, M-2000C, MiG-21bis, C-101, SA342 Gazelle, Hawk T1, and Flaming Cliffs 3 aircraft

You can read the complete, lengthy change log in the dedicated thread.

Next week will bring an update that includes many additions and improvements to our Hornet.

DCS: Black Shark 2 – 2018 Trailer

Ka-50-Trailer.jpg

In 2011 we released DCS: Black Shark 2, which is still the most authentic simulation of the Russian Ka-50 attack helicopter. Seven years later, the Ka-50 is still one of the most fun and exciting aircraft to fly in DCS World. With the graphical and updated world (like the new tree system and grass) that DCS World 2.5 brings, the Ka-50 is better than ever.

DCS_BS2_Cover_400.jpg

To highlight just how great the Ka-50 is to fly in DCS World 2.5, we’ve created an updated trailer video. Later this year, we’ll also be updating the Ka-50 cockpit (and A-10C!) to use our very latest graphic technologies.

Black Shark 2, 2018 Trailer

Purchase the Ka-50 now at 50% off

F/A-18C Pilot Explains How to Land on a Carrier in DCS World

FA-18C-Pilot-Explains-How-to-Land.jpg

Former F/A-18C Hornet pilot Lex Talionis talks about his experience flying and landing a Hornet in DCS World, and he shares his thoughts on PC flight simulations, virtual reality, and being a real Hornet pilot.

Sincerely,
The Eagle Dynamics Team

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Just a note on versions:

The current version number of the 2 main development DCS worlds (Stable and Open Beta) can be checked here http://updates.digitalcombatsimulator.com/

The older 1.5.8 can still be downloaded and used but will not be updated anymore and neither will any modules on it. If you have an older PC then this is the best version to try.

If you are going to attempt 2.5 Stable or Open Beta then heed warning of the current minimum specs:

Minimum system requirements (LOW graphics settings): OS 64-bit Windows 7/8/10; DirectX11; CPU: Intel Core i3 at 2.8 GHz or AMD FX; RAM: 8 GB (16 GB for heavy missions); Free hard disk space: 60 GB; Discrete video card NVIDIA GeForce GTX 760 / AMD R9 280X or better; requires internet activation.

 

 

 

 

 

 

 

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And latest version changelog...........note some Hawk T.1 updates 

 

 


DCS 2.5.2.18736.400

DCS F/A-18C Hornet and The Persian Gulf map is available.
Added CVN-74 J.C.Stennis aircraft carrier.
L-39 Kursant Campaign and F-15C Aggressors BFM Campaign is available

The first version of the video memory manager is presented, which will purge the video memory when the video memory budget allocated by Windows is reached. The resources that were not used in the last 10 seconds are first to be purged.

New OFFLINE mode is now implemented. User can turn on OFFLINE mode that allows the game to be used without internet identification and without a time limit. Note: user must turn off OFFLINE mode on the same PC. OFFLINE mode cannot be turned off from another PC even with the same user's login.


DCS World
Kh-25 and Kh-29 will follow the laser beam target point of the Su-25/25T optical station when player to shift the target point after launch.
Aircraft AI will be changing altitude between waypoints less aggressively.
Removing scenery objects via trigger will not be stay in the invisible mode, they will be removed completely.
MP. Added additional list of checkboxes for advanced IC server options: require pure textures, require pure models and require pure clients.
If an airbase has multiple runways in parallel the ATC will indicate which runway the player should take.
GUI. Input window. Device names in Input table can be customized.
Added China Asset Pack.
AI helo crew will not sink into FARP surface.
StaticObject.destroy() on cargo object will removes the cargo instead of killing it.
MP. Client will not gets wrong briefing from last played single player mission instead of the right briefing from current MP mission.
Fixed crash with Transport.dll
F10 map. labels in high resolution (1440p, 2160p etc) with turned on Scale GUI option will be in correct position on the map.
Fixed crash when briefing is set by trigger.
LAU-61 and LAU-3 rocket launcher will not looks empty when rockets in the tubes.
Multi Display. Fixed some freezes in 140 degrees FOV.
Deferred Shading render locked in the game and can not be turned off. DCS ceased support of old graphic render without Deferred Shading.
The SF key linked to user's account can't be activated with another account.
A-10A, A-10C. Corrupted TV display fixed.
Fixed CTD when Helicopter AI group landing on the ground..
The sun will not shine through the rearview mirrors.
ME maps. Fixed the captions that could be corrupted by zoom and moving.
MP. Changed the order of server IC options on client.
The player will not have the opportunity to see the usermarks of the opposite coalition.
Added option to use built-in to VR device mic and speakers or not.
The aircraft will not ignores the task via triggered action for changing waypoint.
Restored moonlight in the night.
ME. MLRS FDDM vehicle has been moved to Artillery category.
ME. Fixed GUI Error after deleting a unit when using the list box.
MiG-29S. The old R-77 launcher replaced with corrected new one.
ARM Kh-25MP. Minimum range was increased.
ARM AGM-45. Minimum range was increased.
Added new warning window with switching to OFFLINE mode.
AA missile R-77. Corrected data for launch zone calculation, turn off the loft maneuver.
Fixed incockpit heavy breath sound at high G.
ME. Fixed error caused using the list box of vehicles with appointed target mark.
Su-25T: training mission CN voiceover fixed
In-cockpit mirrors will not have red outline.
Sound - reworked guns sources loading routine to allow aircraft-module-specific samples to be used.
Restored texture of KDO G40
Added scripting functions for airbase parking data (true/false parameter).
Group list immediately shows changes which user made in unit panel
Airlifted troopers will not ignore point and radius zone of embarking.
Aircraft with "uncontrolled" setting will not damages aircraft carrier.
Aircraft will not takeoff from an unactivated aircraft carrier.
Graphic options. SSAA disabled above 1080P.
Updater updated (worked with 'deltas')
Spawn cold aircraft on ship deck with folded wings.
If the unit being followed is destroyed DCS crashes - fixed.
ME. Added feature of static templates.
JTAC radios comms error due to SA-18 fixed.
ME. Ground/water units numeration corrected.
The modulation of shipborne radios set to AM by default.
MP. Server will show a warning to clients who do not have a map used in the mission.
NVG brightness adjustment is over sensitive - corrected.
AI armed speed boats. Corrected performing turns in the formation.
Mi-8MTV2. Rear gunner will be removed when cargo doors are disabled.
Western aircraft RWR's will not be pick up the FA-18C Lot 20 as Unknown.
Chinese J-11 will shows up as 29 on RWR.
Corrected a supersonic sound Mach cone of the missiles.
The radars of SA-3 will be displayed on RWR: P-19 Flat Face radar - FF,
SNR S-125 Neva Low Blow radar - LB.
Long radio subtitles are superimposed with triggered messages - fixed.
Radio subtitles will not appear if you are not on the same frequency.

DCS Flaming Cliffs
MiG-29. R-27R aligned on launcher.
MiG-29A fuel tanks position corrected.
MiG-29. External light adjustments, headlight color tuned.
Corrected carrier arresting cables physics. Su-33 will not explodes if arresting hook contact with cable in backward move.
J-11A. Corrected pilot suit skin. Different skins will have its own pilot skin in F1 view.
J-11A. The HUD symbols will not place out of glass borders.
J-11A. The HUD language will depend by selected language in the options.
J-11A. Will be displayed on the RWRs of western aircraft as Su-27.
J-11A. Added customized cockpit support for J-11A
J-11A. AI and Flyable have no Su-27 sound effect fixed.
FC3: added A-10A CN flight manual
Su-27. Slat indicator will works.
Su-27. Fuel level gauge fixed.
Mig-29. An instrument and flashlights lighting corrected.

DCS Hawk T1 by VEAO
First round of changes to the FM behaviour.
Improvements to departure from flight logic.
Improvements to electrical system logic.
Fix for the taxi bug.
Improvements to AoA calculations.
System damage improvements.
PBR improvements to the external model and skins.

DCS AV-8B N/A by RAZBAM
EHSD Moving Map Enabled
EHSD Data pages
DMT axis control enabled
ECS System operational (oxygen and cabin pressure logic)
Hypoxia modeling enabled
Auto-start functional (deployed with EHSD updates)
Auto-stop functional (deployed with EHSD updates)
SAS Pitch, Roll, Yaw WCA indications functional
DEP RES WCA indication functional
Radios functional in non-easy comm (only controllable from UFC/ODU currently)
Added KC-135 Drogue Tanker AI
AG master mode selection improvements
USS Tarawa TACAN enabled
Armament control panel improvements and corrections
STRS Page update
Laser code input updated
AGM-65E handler enabled (WIP)
IRMV Sensor select bug fixed
TPOD THC select bug fixed
DMT sensor movement in LSS
Vapor effects initial implementation
ACNIP and Radio Control Set (Backup Radio Control functionality)
Cold cockpit switch position corrections
MPCD brightness glow/reflection added
EDP brightness knob functional
Cleaned up cockpit command params of unused duplicates
Engine stress damage overhaul (better indications as damage occurs, correct resetting of damage, more dynamic modeling of damage through RPM range)
Corrected inertia modeling of weight and balance with respect to fuel consumption and refueling
Corrected actuator movement rate of flight controls actuators
Corrected aileron effectiveness coefficients
Corrected COMM2 UFC knob not animating correctly and tied with water flow light on EDP
Added LODs for external model for optimization
Optimized collision model
IR Maverick slew and lock updates
Stabilator indicator correction
Corrected water flowing on and off rapidly in Landing STO mode
Corrected MPCD glow not going off when MPCD goes off after being on
Corrected minor shake due to gear model when not moving with parking brake
Increase canopy open/close speed to match video references
Canopy open/close keyboard shortcut now automatically performs unlock handle
Corrected Radio COMM 2 not working in UFC mode
Corrected ARBS/DMT TDC bug.
IR/TV Mavs launch constrain keyhole is now active.
AGM-65Es are now active.
MPCD behavior after firing a Maverick has been updated.
IR/TV Mavs axis slew is now active.
STRS Page WPN FAIL message bug is now fixed. (The bug appears when using mavericks).
Weapon AUTO (CCRP) release mode improved logic, cues, and accuracy
Weapon CIP (CCIP) release mode is upgraded. Still WiP.
NVG Brightness control
Altitude Sensor Selector preventing use of IRMAVs bug fixed.
Updated KC-135B model
Updated UFC font

DCS M-2000C by RAZBAM
Added 9 Training Missions for NTTR from Baltic Dragon
Corrected overall hydraulic logic and fix loss of control when engine going off and using emergency hydraulics
Corrected control surface hard-over when on ground for high AOA (tail wind on aircraft when sitting on deck)
Corrected fuel pump switch being able to move when engine start cover it
Corrected Gun ARM, else SAFE joystick abstraction not working when going back into SAFE
Corrected transfer light not coming on during refuel
Vortices/vapor effects
Cockpit clock bug fix.
Vortices/vapor effects
Corrected issue when on engine idle on ground and subsystems not receiving power correctly
Corrected endless refueling when on ground and requesting less internal fuel than currently in aircraft
Corrected AI main gear pos contact point slightly above ground
Corrected linearity in pitch control for consistent pitch down response
Caucasus campaign bug fixes for Mission 01 and Mission 13.

DCS SA342 by Polychop Simulations
Added SA342Minigun module
Added SA342Minigun addendum.txt file in module Doc folder
Corrected PBR textures, no more "roughmet" textures are used, according to particular light conditions some issues may still show
Multicrew mode, Nadir use has been moved to copilot, pilot is no more able to use the Nadir if a copilot is aboard.
Corrected Rockets range and effect
Corrected Mistral missile, now it's all aspects and 7km range
Corrected HOT3 effect regarding unarmoured vehicles (infantry, trucks ...)
Added Copilot Intercom functionality
Corrected Cockpit glasses
Reworked Gyro and AP logic
In order to prevent conflicts between the main joystick and a possible second joystick when targeting with the camera, a new option has been added in Options/Special/SA342 named "SECOND JOYSTICK FOR CAMERA", it has to be unchecked if you don't use a second joystick for the Camera (Viviane or else) and it has to be checked if you use a second joystick.
Due to latency issues, ability for the copilot to pilot the helicopter in multicrew mode has been removed.
Added missing keyboard or joystick assignments in controls, Warning, Due to new input additions, it could be needed to re-assign some inputs.
Restored behavior at ground, the helicopter will begin to roll or pitch around 45% torque
Corrected controls position for FFB or non-FFB sticks, including diamond, 3d stick in cockpit view, 3d stick in external view
Corrected ADF guage CAP flag
Cockpit lights have been fixed including writings flickering, issues may persist under specific light conditions
Replaced "Improve your skill" mission 2.5.0 version
Corrected sun glasses
A new document has been added to the module doc folder, named "Gazelle Multicrew 24-04-2018.txt" talking about multicrew limitations.
Damages due to negative g has been added
FM has been refined in some areas
Corrected camera control when in slaved mode
NADIR, Auxiliaries will display continuously i.e "AUX 1-6". Pressing AUX key again or using the EFF long key press will revert to previous display.
Weapons training missions changed for Caucasus and Nevada.
Minigun gunner animation is still WIP and will be corrected
The Gazelle module goes out of beta state, potential still existing issues will be corrected in time.
Gazelle TV black screen fixed

DCS A-10C
Adjusted default VR View.
A-10A, A-10C. Corrupted TV display fixed.
Datalink restored.
A-10C: training mission CN voiceover fixed.
Internal cockpit flood lights restored.

DCS Combined Arms
UNCONTROLLED checkbox will disabled control of ground forces from F10 map for all roles except Game Master.
Briefing panel can be called in the game.

DCS Ka-50
Fixed crash in the Beslan airport when user asked taxiing.

DCS F-5E
Taxi/Landing lights corrected.

DCS F-86F
Corrected missions: training F-86F Bomb and 4 singleplayer Street Sweeper, Flight Suit Attitude, Sabre Strike, First Jet Strike Fighter.

DCS NS430
fixed backwards scrolling breaks autofill/info for App/Dep
fixed NRST USR WPT screen not working.
fixed Night time kills pop out window.
Right Knob scrolling through letters randomly - fixed.


DCS C-101 by AvioDev
Updated CN localization.
Updated external model with new nose shape as it was too sharp.
FD command bars will stay in view with FD powered off only when battery power is available.
Kneeboard:
Solved the inability to assign page up and page down to kneeboard both with keyboard and joystick.
Solved the inability to assign shortcuts to kneeboard both with keyboard and joystick.
Solved the inability to mark current position in kneeboard map with joystick.
Inputs:
Fixed possibility to assign HSI Course and Heading Knobs to keyboard and joystick.
Fixed possibility to assign Speed Bug to keyboard and joystick.
Fixed possibility to assign Altimeter Pressute Setting to keyboard and joystick.
Updated EB keyboard and joystick input files. Multiple corrections and additions plus added rear cockpit.
Fixed TACAN range.
Fixed helmet glass in VR.

DCS MiG-21Bis by Magnitude 3 LLC
DCS MiG-21Bis by Magnitude 3 LLC
Updated instrument needles to stop Z buffering.
Fixed ADI tape’s animation and 3D mesh.
Fixed textures on English ASP switches and other objects.
Adjusted phosphor green glow to be brighter.
Adjusted red flood-lights to be brighter.
Created new indicator lights.
Corrected SPO's center area not to rotate when switching between night/day modes.
Corrected Russian text on the T-10 indicators and radar lights.
Corrected radio channel numbers and Russian text on list.
Corrected material attribute on mirror.
Removed duplicate 3D mesh objects in cockpit.
Added raindrop effect.
HUD glass changed for visual enjoyment.
Fixed missing kneeboard maps.
Chinese cockpit added by uboats.
Fixed landing gear strut lights from being on constantly.
Fixed material attributes on RN-24/28 bombs and APU-13MT rail.
Fixed 3D mesh vertical tail top section to be more curved.
Adjusted landing and taxi lights as a temporary fix to prevent cockpit bleed-through.
Corrected materials on LOD4 causing objects to be invisible.
Corrected UVs on tac-numbers.
Added DPRK 2016 livery. (Based on #42)
Added PLAAF white livery by uboats.
Added Slovakia, Iran, Iraq and Syria liveries by Jack
Fixed a bug that caused small errors in aerodynamic forces calculation for the landing gear.
Slight improvements in "Game Flight Mode" and/or "Simplified Engine Management" when on.
Engine won't shut down on high lateral or high negative longitudinal acceleration (such are in spins)
Engine won't stop at low oil pressure time trigger.
Engine won't shut down at low fuel pressure.
Added RSBN frequencies for Persian Gulf.
Updated mission folder structure.
Added Chinese localization for missions.

DCS Mi-8MTV2 by BST
Corrected training mission MI-8MTV2-Training-Weapons.
Corrected instant missions Mi-8MTV2-QS-Convoy Raid and Mi-8MTV2-QS-Target Practice.

DCS MiG-15bis by BST
Corrected cockpit white lamps.
Corrected training missions.

DCS L-39
The behaviour of CB "МРП-РВ" when mission started first time corrected.

DCS UH-1
Added new Instant action missions for Persian Gulf.
Player aircraft will be able to born on the ramp of carrier.

DCS Spitfire IX
Tail wheel animation corrected.

DCS Normandy 1944
More detailed objects and realistic airfield textures. The textures now reflect the more dusty, lighter, sandy surfaces
Removal of permanent structures from ALG airfields
Concrete surfaces for the airfields of Evreux, Carpiquet, and Tangmere
Shallow water zones along the coastal areas
New stone bridges
More structures like farm houses outside the detailed areas of the map
Added more objects like windmills

WWII Assets pack
New units added:
M12 gun motor carriage
M30 cargo carrier
M2A1/M3 halftrack
StuG IV
Sd.Kfz. 234/2 "Puma"
Sd.Kfz. 7 artillery tractor
Sd.Kfz. 251
Sd.Kfz. 2 Kettenkrad
Horch staff car
Barrage balloons
LCVP Higgins boats
UK soldier


Campaigns
A-10C BFT Campaign. BFT01 - Some minor vehicle updates. BFT02 - Corrected voice over. BFT04, BFT09 - Corrected bug after missed approach. Adjusted the altitude triggers make them work better.
F-15C The Georgian War - missions 2, 11, 12 updated.
Mi-8MTV2 The Border - missions 6, 11, 13 updated.
A-10C Sturmovik - missions 7, 10 fixed.
A-10C The Enemy Within Campaign - missions 7 and 17 corrected.
UH-1H Argo Campaign - some missions corrected.
A-10C Advanced Campaign - corrected missions AAT10 - AG Missile Employment.
Mi-8MTV2 Oilfield Campaign - fixed conditions of landing in missions 10 and 14.
Mi-8MTV2 Spring Tension Campaign - fixed condition of landing in missions from 1 to 9.
BS2 Republic Campaign - added CN localization.
A-10C NTTR Red Flag Campaign - added CN localization.

New Skins:
F-86F IIAF Imperial Iranian by carss.
KC-135 Turkish Air Force by c@sper.
F-5E IRIAF 43rd Tactical Fighter Squadron by jponti.
F-5E IRIAF by drPhibes.
MiG-29A IRIAF Sand-Blue skin by bounj.
Mi-8MTV2 NAJA Special Police by OfficerAMR.
Mi-8MTV2 Islamic Revolutionary Guard Corps Blue by OfficerAMR.
Mi-8MTV2 Islamic Revolutionary Guard Corps Sand by OfficerAMR.

 

https://forums.eagle.ru/showthread.php?p=3545848&bx_sender_conversion_id=4338518#post3545848

 

 

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A question I want to know if the DLC of the A-10A has campaign mode how many missions it has.
Or just have individual missions.
I decide to buy this DLC to start from the beginning since I am new with respect to this type of simulator.

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It is advertised as coming with a campaign and missions so you should get The Valley campaign with another 8 single missions going by what comes with Flaming Cliffs 3 (which is supposed to be exactly the same)

Note that the A-10A is a lite module and not a full simulator like the A-10C if that is what you are after.

Also note that Flaming Cliffs 3 is worth considering at $24.99 for this instead of buying single modules at $7.49 because it comes with the A-10A and 7 others:

DCS: Flaming Cliffs 3 (FC3) is the next evolution of the Flaming Cliffs series. FC3 features the F-15C, A-10A, Su-27, Su-33, MiG-29A, MiG-29S, Su-25T, and Su-25

 

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      Fine tuning of lateral and directional stability/controllability Engine fine tuning to adjust thrust for 70-80% rpm range High AoA and post-stall effects and behaviour tuning DCS World 2.5 Open Beta Update
      This week’s Open Beta release saw some key changes that include:
      Introduced the updated MiG-29 Increased range of the new HY-2 Silkworm anti-ship missile to 100 km Added the reload times of the SA-2 SAM and HY-2 Increased launch rate of the Ticonderoga Improved AI taxi logic on the carrier deck Flight model improvement of the drag curve, motor performance, and dynamic launch zone of the AIM-9L/M Sidewinder Several AJS-37 Viggen and MiG-21bis fixes and improvements Corrected Hornet TDC moving to stow position after target breaks a lock, aerial refueling Instant Action missions, adjusted TCTS pod drag value, radar B-Sweep no longer moves outside the tactical area, the B-Sweep returns to normal scan after the radar loses lock (B-Sweep hang after an undesignate key break lock already fixed this month) You can read the complete change log on the DCS forum
      We are on track to have the JHMCS with AIM-9X, FPAS page, fixed antenna logic, and AGM-65E and AGM-65F for the Hornet by the end of this month. In parallel, the HARM and ATFLIR pod are being developed, but these are complex tasks and will take longer.
      DCS: F/A-18C Hornet and DCS: Persian Gulf Map Bundle Option
      In addition to the standard bundle pack of the Hornet, Persian Gulf map, and the Su-33, we are now offering a separate bundle pack of just the Hornet and Persian Gulf map for just $79.99! This is a $129.98 value!
      For those that already own the Su-33 as part of Flaming Cliffs 3 or the stand-alone Su-33 for DCS World, this bundle pack is for you.
      Please find the offer on our e-Shop
      Persian Gulf Blue Flag Event
      We are proud to announce our participation in the next official event for Blue Flag: Persian Gulf! We have continued to add to and optimize the DCS: Persian Gulf map, and it’s now ready for its first official Blue Flag event.
       
      We will be making a free Eagle Dynamics module available to the Most Valuable Player (MVP) of each coalition. We and our friends at the Buddyspike team are working tirelessly to bring you more and more features, improved game play, and an even better multiplayer dynamic simulation.
      Players are pitted against each other in a battle to control the region with over 50 airfields and FARPs to capture along with carriers to defend and attack - this will be the biggest BlueFlag yet!
      The official round will be starting October 19th at 18:00 UTC and progress can be followed live on the BuddySpike Gadget available here along with more information about the Online Persistent Dynamic Campaign. The round will run for two weeks with victory handed to the coalition holding the most bases at the end of the round - or if the map is entirely conquered. To register for your coalition - just join the BlueFlag PG server and type Red or Blue in the DCS Chat. See you in the Skies!
      Sincerely,
      The Eagle Dynamics Team
    • By MigBuster
           DCS World Helicopter Autumn Sale Pack
      Starting September 5th, 2018 and lasting until September 30th, 2018, we are offering all four DCS World helicopters for just $69.99! Normally a $199.96 value; this is a 65% saving on each helicopter. DCS World offers some of the most realistic helicopter simulations available on the PC, and nothing compares to the helicopter combat environment that DCS World offers.
      For new DCS World helicopter players, this is a rare opportunity not to miss. Find here on September 5th, 2018:
      E-Shop Special Offers
      DCS: UH-1H Huey DCS: Mi-8MTV2 Magnificent Eight DCS: Ka-50 Black Shark DCS: SA342 Gazelle DCS World 2.5 Release Version Update 9
      This week we moved the DCS World Open Beta to the DCS World Release version. Some of the more noteworthy changes include:
      Several more modules have been moved to the keyless protection system. These include the NTTR and Normandy maps, WWII Assets Pack, Spitfire, Su-33, AJS-37 Viggen, and the M-2000C. These modules are now tied to users accounts rather than keys Many new Hornet additions to include preliminary AIM-9X, AIM-120 active and time-to-go timers, AIM-120 VISUAL mode and AIM-7 LOFT mode, EW page symbols, EW HUD, EW Offset, increased of ICLS needles size, and eliminated deck sliding after landing Many new AJS-37 Viggen changes like corrected mirror reflections, adjusted normal maps, fixes to the SPA mode, custom cartridge settings, and othersMany new AJS-37 Viggen changes like corrected mirror reflections, adjusted normal maps, fixes to the SPA mode, custom cartridge settings, and others Yak-52 changes include corrected textures for the 3-bladed prop, hide stick option added, too tip improvements, primer animation corrected, and more In our next Open Beta update, we’ll be addressing several items that include the AGM-56E for the AV-8B CTD and AIM-9X persistent search tone.
      F-15C: Aggressors BFM Campaign on Steam
      Purchase from: STEAM Store F-15C: Aggressors BFM Campaign
      The F-15C Aggressors BFM campaign puts you in the cockpit of an F-15C Eagle as a new Aggressor pilot with the 65th Aggressor Squadron at Nellis Air Force Base.
      Based on real world procedures, you will fly as "Red Air" against "Blue Air" forces. Upon arrival you will fly a familiarization flight around the Nevada Test and Training Range (NTTR). Then you will face a series of challenging Basic Fighter Maneuver (BFM) missions against similar and dis-similar aircraft.
      Your opponents include the F-4E, F-14A, F-15C, F-15E, F-16C, F/A-18C, M-2000C, MiG-29G, CF-188 and MiG-21.
      Additionally, there are 10 single player practice missions with in-air starts so you can perfect your BFM tactics, techniques and procedures.
      There are over 1,000 voice-overs and over 45 pages of briefing material including the F-15C Amplified Checklist, RED FLAG Spins, Red Forces In Flight Guide, Maps, Diagrams, Custom Kneeboards and Mission Data cards.
      DCS World War II Update
      An important aspect DCS World War II is the addition of additional player-controlled and AI aircraft. Some of these include the P-47D, Mosquito, A-20, C-47, Fw 190 A-8, and Ju-88. All of these are various stages of development, and they will serve a vital role in fleshing out the DCS World II experience in concert with the new damage modelling, new World War II era maps, and dogfight AI. As each of these elements progress to the point we’re ready to introduce in DCS World, we’ll be talking about them much, much more.
      Today we’d like to show off some of the P-47D skins we are working on, as well as the Mosquito.
      Sincerely,
      The Eagle Dynamics Team
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