Jump to content
Sign in to follow this  
jack33

What is my problem? , please

Recommended Posts

Environment sistem sarcasm 2.0

[Sky]
SkyDistance=80000
SkyHeightPosition=-500
SkyPanelCount=9
SkyPanelHeight=25000
HorizonVertexHeight=0.025
SkyMaterial=SkyMaterial
HorizonCloud=HorizonCloud
HorizonCloudTexture=HorizonCloud%d%d.tga

[HighAlt]
HighAltColorStart=3500.0
HighAltColorEnd=15000.0
HighAltSkyColor=0.062,0.080,0.164
HighAltHorizonColor=0.384,0.553,0.922
HighAltFogColor=0.651,0.757,0.965
SunLightModifier=1.1
AmbientModifier=0.1
SpecularModifier=1.25

 

 

 

 

 

 

and  fligthtengine


[GraphicsSettings]
ZBufferDepth=32
MaxVertexCount=16384
MaxIndexCount=98303
MaxTextureCount=4096
MaxModelType=2024
MaxMeshPerScene=4096
MaxModelPerScene=2024
MaxLightPerScene=256
AspectRatio=1.333333
MinPixelSize=1.0

[BackgroundSceneClip]

FarClipDistance=160000.0
NearClipDistance=3000.0

[ForegroundSceneClip]
FarClipDistance=14000.0
NearClipDistance=0.45

[InsideSceneClip]
FarClipDistance=250.0
NearClipDistance=0.01

[LowDetailOption]
HorizonDistance=60000.0
DetailMeshSize=9
DetailLevel=0
WaterEffect=0
NoiseTexture=0
MaxTextureRes=128

[MedDetailOption]
HorizonDistance=84000.0
DetailMeshSize=9
DetailLevel=1
WaterEffect=1
NoiseTexture=0
MaxTextureRes=256

[HighDetailOption]
HorizonDistance=100000.0
DetailMeshSize=14
DetailLevel=2
WaterEffect=2
NoiseTexture=1
MaxTextureRes=512

[UnlimitedDetailOption]
HorizonDistance=75000.0
DetailMeshSize=16
DetailLevel=2
WaterEffect=2
NoiseTexture=1
MaxTextureRes=0

 

 

Thank´s

 

 

img00002.JPG

Share this post


Link to post
Share on other sites

That's not a "problem" it's the way the engine renders relief attenuated by atmospheric haze at a distance, it's not always very aesthetic against some skyboxes (as in your picture), it might necessitate some color tweaks,and the effect might benefit from being more gradual and subtle, but that's what we have, you didn't do anything wrong.

Edited by Gunrunner

Share this post


Link to post
Share on other sites

Thank´s

21 minutes ago, Gunrunner said:

That's not a "problem" it's the way the engine renders relief attenuated by atmospheric haze at a distance, it's not always very aesthetic against some skyboxes (as in your picture), it might necessitate some color tweaks,and the effect might benefit from behind more gradual and subtle, but that's what we have, you didn't do anything wrong.

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..