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dfang

Korat RTAFB & WoV

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Im trying to get AD's beautiful Korat AB to show in WoV,using VietnamSEA terrain when making custom missions,,,had it working before latest patch...

 

The default Korat AB shows,,but if i try to install AD's,,im havin no luck gettin it to work,,when the mission opens,,,my plane is sittin in the middle of nowhere's-vill... :biggrin:

 

 

Im using Kreelins latest V 1.02 mission editor..

 

Does anyone have it working post patch???,,seems like there was some trick before to make it work in WoV,,but can't recall... :rolleyes:

Edited by dfang

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Yes I am having a problem too so if anyone has an idea, please let us know.

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You mean....This place, here?

 

korat5dd.jpg

 

 

Hey, those aren't Thuds 'n Rhinos!

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Just checked, it's still where it should be in WoV, and I'm running Patch 3.

 

Follow these directions:

 

To install Korat RTAFB into WoV and have it appear where it should, do the following.

 

In your WoV\Terrain\VietnamSEA folder, edit VietnamSEA_Targets.INI as follows (if you don't have this file, you'll need to extract it from the Vietnam_SEA.cat):

 

 

First, scroll on down to "TargetArea094", and delete it, replacing it with the following:

 

[TargetArea094]

Name=Korat RTAFB

Position=298000.00,496000.00

Radius=9899.495117

ActiveYear=0

Location=2

Alignment=FRIENDLY

AirfieldDataFile=korat_airfield.INI

NumSquadrons=9

Target[001].Type=korat_airbase

Target[001].Offset=0,0

Target[001].Heading=60

 

Next, edit the VietnamSEA_Types.ini as per the instructions provided by Gepard

Edited by Fubar512

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He he...Im gettin there,,,Hey!! where's the runway???

 

Fubar,, i followed your instructions before,,but it didn't work at that time...

 

I've since ,,reinstalled VietnamSEA terrain,extracted VietnamSEA_Target.ini & VietnamSEA_Types.ini ,,made the changes you suggested,,and this is what i got...At least AD Korat AB is showing... :biggrin:

 

I noticed when i made a test mission using Kreelins V 1.02 mission editor,,that when i select TAKE OFF,,it won't let me tick the box...i have to go into the mission and change START ON GROUND=FALSE to TRUE..Then this is where i am ... :rolleyes:

********************************************************************

post-666-1124043237_thumb.jpg

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Guest pdelbarba

i have a similar problem in all the terrain i download unless you put optional airports in you take off from a cow pasture full of trucks :help:

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Dfang,

 

Did you delete the reference to the original, WoV Korat, as per directions? If you did not, that's one reason you'd have buildings on the runway.

 

Did you orientate the airbase itself at 60 degrees on the tile as per the directions? If not, buildings will appear on the runway (again), and the runway's takeoff head will be off.

 

Did you make a mistake and try correcting the Korat_Airfield.ini's data by changing the runway's orientation to 60 degrees, instead of leaving it as it's default 90?

 

Go back and double check all these.

Edited by Fubar512

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Fubar,

Yes,,,,Yes,,,,No,,, :biggrin:

 

I think i finally got it sorted out,,,i evidently didn't place my aircraft symbol exactly over the runway when creating the mission,,it's quirky,...BUT!,,,,, using Kreelins mission editor V 1.02..with AD's Korat base,,the editor still will not allow you to select it as a TAKE OFF point,,,you have to make the mission,,then open it up with notepad & change StartOnGround=FALSE to TRUE,,,, ....Then if the stars are aligned right,,,you will be at the correct position on the Korat runway... :biggrin:

 

Here is a couple screen shots & the test mission i made,...using AD's great Korat RTAFB & VietnamSEA terrain..

 

Thanks for the help Fubar.. :)

********************************************************************

Korat_AB_TEST_Mission.txt

 

********************************************************************

post-666-1124125614_thumb.jpg

********************************************************************

Dien Bien Phu airfield

post-666-1124125639_thumb.jpg

Edited by dfang

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