Tony_Spike Posted September 19, 2018 Posted September 19, 2018 ok, where to start? well........, i can get the E-2C AWACS to show up in Vietnam campaigns, most often it appears randomly parked on the Kitty Hawk carriers witch is good enough for me, since after testing it out the thing seems to do this in the North Atlantic Iceland campaign too, .....so with this in mind i dont care if i ever see it in the air as long as it loads in for now, it seems to be behaving the same way it does in the campaign it was designed for so why worry now because its start date of 1973 is years after the start date of the Vietnam campaigns (latest one starts in 1972 meaning i would have to wait a whole year before it showed up) i also copied the plane and changed it to the E-2B then set it to a fixed upgrade during the campaigns, so in 1973 it will become the E-2C, now a quick FYI ...just like i dont care if i see it in the air at this point, i also dont care if their are any differences between the two variants that can be replicated (though i guess i dont mind a few pointers), im never going to fly them so like i say for now i just want to get them in their, i will focus on getting them to do their job (witch they do just fine in single missions btw) later, but i have ran into an odd issue i cant seem to figure out, when i focus on them with F6 instead of displaying the squadron name like it does for other planes that are not being controlled it displays nothing it displays all the other info on the craft but the name of the squadron (usually the flight name, IE Wolfpack 1-1 when being used by the game) is blank now im not sure if the E-2C has its squadron set by a different file to squadron list ini or not, because when it appears parked in the NA campaign and i focus on it with F6 it will say VAW-112 Golden Hawks (and it is listed as such in the campaign_data.ini) even though this squadron dosnt exist in the squadron list by default now i have added 6 squadrons to the list to see if that fixes the issue (VAW-111,112,113,114,115 & 116) and have assigned them to the correct carriers (or as correct as my research tells me) but obviously this didnt work or i wouldnt be here so ...erm ...anyone have any ideas? Quote
+MigBuster Posted September 19, 2018 Posted September 19, 2018 I don't use that but is it on a mission or sitting on the deck when you view it? Quote
Tony_Spike Posted September 19, 2018 Author Posted September 19, 2018 11 hours ago, tonyspike said: appears randomly parked on the Kitty Hawk carriers well i thought i had pretty much already answered that question here, but i dont mind giving a bit more info if thats what you are looking for they show up parked on deck, wings folded up, ......same way they do in the North Atlantic campaign (i only get them out on mission in single missions) and when they are parked they are supposed to show their squadron name in the bottom corner of the screen when you focus your view on them just like other parked up planes do, but whist they display VAW-112 Golden Hawks in the NA campaigns (witch is the squadron they have been assigned to by TK in the CAMPAIGNNA_DATA.INI), in the Vietnam Campaigns that i have added them to they do not display anything, ....the plane is their (as in ..appearing to work the same way it does in the NA Campaigns) but their squadron is not showing up in the corner, the only info i get is heading and speed this persists even after adding this mysterious VAW-112 squadron to the Squadronlist.INI (mysterious ...as in i dont know what ini the NA E-2C is getting its info from, i know who the old VA-111 group are) as it isnt their by default Quote
Major Bloodnok Posted September 19, 2018 Posted September 19, 2018 (edited) Here is some info from one of my own Campaigns, the awacs appears flying every mission. The important info is in bold. Have a look on how it differs from your Campaign. [AirUnit005] AircraftType=E-2C Squadron=VAW-11 ForceID=1 Nation=USN DefaultTexture=VAW123 StartNumber=0 NavalUnitID=001 ShipID=1 CarrierBased=TRUE BaseMoveChance=0 RandomChance=100 MaxAircraft=4 StartAircraft=4 MaxPilots=4 StartPilots=4 Experience=100 Morale=100 Supply=100 MissionChance[SWEEP]=0 MissionChance[CAP]=0 MissionChance[INTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[SEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=100 UpgradeType=NEVER [NavalUnit001] UnitName=USS Enterprise Carrier Group ForceID=1 Nation=USN RandomChance=100 MaxObjects=6 Experience=100 Morale=100 Supply=100 Intelligence=0 RetireDate=7/1967 StartPosition=592000.00,618000.00 ObjectivePosition=592000.00,618000.00 HomePortPosition=800000.0,600000.0 MinFleetSpeed=10.289 Ship[01].Type=CVAN-65R Ship[01].Name=USS Enterprise Ship[01].Number=65 Ship[01].Texture=USNGrey65R Ship[02].Type=CGN-25 Ship[02].Name=USS Bainbridge Ship[02].Number=25 Ship[02].Texture=CGN25 Ship[03].Type=Oiler Ship[03].Name=USS Virgo Ship[03].Number=1 Ship[03].Texture=AE-30 Ship[04].Type=DD-931 Ship[04].Name=USS Morton Ship[04].Number=948 Ship[04].Texture=Gray Ship[05].Type=DD-931 Ship[05].Name=USS Manley Ship[05].Number=940 Ship[05].Texture=Gray Ship[06].Type=GearingFRAM1B Ship[06].Name=USS Fred T. Berry Ship[06].Number=858 Ship[06].Texture=USNGrey And this is in my Squadronlist.ini(this should be in your PilotData folder). [Squadron423] Name=VAW11 DisplayName=VAW-11 Nation=USN Damn underlines again. And in the aircraft data ini: [MissionData] NationName=USN AircraftRole=TRANSPORT AircraftCapability=DAY_AND_NIGHT ServiceStartYear=1972 ServiceEndYear=1997 Availability=RARE Exported=TRUE ExportStartYear=1981 ExportEndYear=2020 ExportAvailability=VERY_RARE PrimaryRoles=EARLY_WARNING SecondaryRoles=NAVAL_SEARCH NormalMissionRadius=200 MaxMissionRadius=400 Ceiling=8778.2 MinBaseSize=MEDIUM CarrierBased=TRUE CarrierParkSpan=10.09 CarrierParkAnimationID=8 Edited September 19, 2018 by Major Bloodnok Quote
Tony_Spike Posted September 20, 2018 Author Posted September 20, 2018 well whilst very much i appreciate the information .......i do have to say that i do love it when people tell me where files go despite the fact i obviously know already because i have said so ..it makes me chuckle for some reason anyhow, my major problem here is we differ in too many areas to count and you just dumped a lot of new structuring on me without explaining what is important , im editing stock Vietnam campaigns here, (so i have no extra ships), none of the new North Atlantic structuring (so no carrier groups ....and at the end of the day i have no idea what ships would belong with each carrier anyway ...im still letting the game assign support to them) and no idea where to start im still editing the old campaigns in the way i learned to do it with SF1 here ..i haven't studied the North Atlantic campaign file to see how it differs yet but if it helps ..here is my file for VIETNAM CAMPAIGN 1 - Rolling Thunder with the AWACS added ....like i say, they work, ..i havent seen them in the air yet but i dont care if they ever do, .....and my major problem is the game isn't reading their squadron data whilst they are parked like it does for every other plane //---------------------------------------------------------------------------- //---- USN AWACS Units [AirUnit166] AircraftType=E-2B Squadron=VAW114 ForceID=1 Nation=USN StartDate=1/1965 DefaultTexture=USNGrey1 StartNumber= BaseArea=Yankee Station CarrierBased=TRUE CarrierNumber=63 BaseMoveChance=0 RandomChance=100 MaxAircraft=6 StartAircraft=6 MaxPilots=6 StartPilots=6 Experience=100 Morale=100 Supply=100 MissionChance[SWEEP]=0 MissionChance[CAP]=0 MissionChance[INTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[SEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=100 UpgradeType=FIXED Upgrade[01].Date=1/1973 Upgrade[01].Type=E-2C Upgrade[01].Texture=USNGrey1 [AirUnit167] AircraftType=E-2B Squadron=VAW115 ForceID=1 Nation=USN StartDate=1/1965 DefaultTexture=USNGrey1 StartNumber= BaseArea=Yankee Station CarrierBased=TRUE CarrierNumber=61 BaseMoveChance=0 RandomChance=100 MaxAircraft=6 StartAircraft=6 MaxPilots=6 StartPilots=6 Experience=100 Morale=100 Supply=100 MissionChance[SWEEP]=0 MissionChance[CAP]=0 MissionChance[INTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[SEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=100 UpgradeType=FIXED Upgrade[01].Date=1/1973 Upgrade[01].Type=E-2C Upgrade[01].Texture=USNGrey1 [AirUnit168] AircraftType=E-2B Squadron=VAW113 ForceID=1 Nation=USN StartDate=1/1965 DefaultTexture=USNGrey1 StartNumber= BaseArea=Yankee Station CarrierBased=TRUE CarrierNumber=64 BaseMoveChance=0 RandomChance=100 MaxAircraft=6 StartAircraft=6 MaxPilots=6 StartPilots=6 Experience=100 Morale=100 Supply=100 MissionChance[SWEEP]=0 MissionChance[CAP]=0 MissionChance[INTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[SEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=100 UpgradeType=FIXED Upgrade[01].Date=1/1973 Upgrade[01].Type=E-2C Upgrade[01].Texture=USNGrey1 [AirUnit169] AircraftType=E-2B Squadron=VAW112 ForceID=1 Nation=USN StartDate=1/1965 DefaultTexture=USNGrey1 StartNumber= BaseArea=Yankee Station CarrierBased=TRUE CarrierNumber=65 BaseMoveChance=0 RandomChance=100 MaxAircraft=6 StartAircraft=6 MaxPilots=6 StartPilots=6 Experience=100 Morale=100 Supply=100 MissionChance[SWEEP]=0 MissionChance[CAP]=0 MissionChance[INTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[SEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=100 UpgradeType=FIXED Upgrade[01].Date=1/1973 Upgrade[01].Type=E-2C Upgrade[01].Texture=USNGrey1 //----------------------------------------------------------------------------- [CarrierUnit001] CarrierType=CVA-9 CarrierNumber=11 UnitName=USS Intrepid ForceID=1 Nation=USN BaseArea=Yankee Station NumSquadron=5 BaseSize=SMALL Experience=100 Morale=100 Supply=100 Tour[01].Start=4/1966 Tour[01].End=11/1966 Tour[02].Start=5/1967 Tour[02].End=12/1967 Tour[03].Start=6/1968 Tour[03].End=2/1969 [CarrierUnit002] CarrierType=CVA-14 CarrierNumber=14 UnitName=USS Ticonderoga ForceID=1 Nation=USN BaseArea=Yankee Station NumSquadron=5 BaseSize=SMALL Experience=100 Morale=100 Supply=100 Tour[01].Start=9/1965 Tour[01].End=5/1966 Tour[02].Start=10/1966 Tour[02].End=5/1967 Tour[03].Start=12/1967 Tour[03].End=8/1968 [CarrierUnit003] CarrierType=CVA-14 CarrierNumber=19 UnitName=USS Hancock ForceID=1 Nation=USN BaseArea=Yankee Station NumSquadron=5 BaseSize=SMALL Experience=100 Morale=100 Supply=100 Tour[01].Start=10/1964 Tour[01].End=5/1965 Tour[02].Start=11/1965 Tour[02].End=8/1966 Tour[03].Start=1/1967 Tour[03].End=7/1967 Tour[04].Start=7/1968 Tour[04].End=3/1969 [CarrierUnit004] CarrierType=CVA-9 CarrierNumber=20 UnitName=USS Bennington ForceID=1 Nation=USN BaseArea=Yankee Station NumSquadron=1 BaseSize=SMALL Experience=100 Morale=100 Supply=100 Tour[01].Start=3/1965 Tour[01].End=10/1965 [CarrierUnit005] CarrierType=CVA-9 CarrierNumber=31 UnitName=USS Bon Homme Richard ForceID=1 Nation=USN BaseArea=Yankee Station NumSquadron=5 BaseSize=SMALL Experience=100 Morale=100 Supply=100 Tour[01].Start=4/1965 Tour[01].End=1/1966 Tour[02].Start=1/1967 Tour[02].End=8/1967 Tour[03].Start=1/1968 Tour[03].End=10/1968 [CarrierUnit006] CarrierType=CVA-14 CarrierNumber=34 UnitName=USS Oriskany ForceID=1 Nation=USN BaseArea=Yankee Station NumSquadron=5 BaseSize=SMALL Experience=100 Morale=100 Supply=100 Tour[01].Start=4/1965 Tour[01].End=12/1965 Tour[02].Start=5/1966 Tour[02].End=11/1966 Tour[03].Start=6/1967 Tour[03].End=1/1968 [CarrierUnit007] CarrierType=CV-43 CarrierNumber=41 UnitName=USS Midway ForceID=1 Nation=USN BaseArea=Yankee Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 Tour[01].Start=3/1965 Tour[01].End=11/1965 [CarrierUnit008] CarrierType=CV-43 CarrierNumber=42 UnitName=USS Franklin D. Roosevelt ForceID=1 Nation=USN BaseArea=Yankee Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 Tour[01].Start=6/1966 Tour[01].End=2/1967 [CarrierUnit009] CarrierType=CV-43 CarrierNumber=43 UnitName=USS Coral Sea ForceID=1 Nation=USN BaseArea=Yankee Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 Tour[01].Start=12/1964 Tour[01].End=11/1965 Tour[02].Start=7/1966 Tour[02].End=2/1967 Tour[03].Start=7/1967 Tour[03].End=4/1968 [CarrierUnit010] CarrierType=CVA-63 CarrierNumber=59 UnitName=USS Forrestal ForceID=1 Nation=USN BaseArea=Yankee Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 Tour[01].Start=6/1967 Tour[01].End=9/1967 [CarrierUnit011] CarrierType=CVA-63 CarrierNumber=61 UnitName=USS Ranger ForceID=1 Nation=USN BaseArea=Yankee Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 Tour[01].Start=8/1964 Tour[01].End=5/1965 Tour[02].Start=12/1965 Tour[02].End=8/1966 Tour[03].Start=11/1967 Tour[03].End=5/1968 [CarrierUnit012] CarrierType=CVA-63 CarrierNumber=62 UnitName=USS Independence ForceID=1 Nation=USN BaseArea=Yankee Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 Tour[01].Start=5/1965 Tour[01].End=12/1965 [CarrierUnit013] CarrierType=CVA-63 CarrierNumber=63 UnitName=USS Kitty Hawk ForceID=1 Nation=USN BaseArea=Yankee Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 Tour[01].Start=10/1965 Tour[01].End=6/1966 Tour[02].Start=11/1966 Tour[02].End=6/1967 Tour[03].Start=11/1967 Tour[03].End=6/1968 [CarrierUnit014] CarrierType=CVA-63 CarrierNumber=64 UnitName=USS Constellation ForceID=1 Nation=USN BaseArea=Yankee Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 Tour[01].Start=5/1966 Tour[01].End=12/1966 Tour[02].Start=4/1967 Tour[02].End=12/1967 Tour[03].Start=5/1968 Tour[03].End=1/1969 [CarrierUnit015] CarrierType=CVA-63 CarrierNumber=65 UnitName=USS Enterprise ForceID=1 Nation=USN BaseArea=Yankee Station NumSquadron=6 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 Tour[01].Start=10/1965 Tour[01].End=6/1966 Tour[02].Start=11/1966 Tour[02].End=7/1967 Tour[03].Start=1/1968 Tour[03].End=7/1968 [CarrierUnit016] CarrierType=CVA-63 CarrierNumber=66 UnitName=USS America ForceID=1 Nation=USN BaseArea=Yankee Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 Tour[01].Start=4/1968 Tour[01].End=12/1968 //----------------------------------------------------------------------------- here is my squadronlist ini [Squadron406] Name=VAW111 DisplayName=VAW-111 Grey Berets Nation=USN [Squadron407] Name=VAW112 DisplayName=VAW-112 Golden Hawks Nation=USN [Squadron408] Name=VAW111 DisplayName=VAW-113 Black Eagles Nation=USN [Squadron409] Name=VAW114 DisplayName=VAW-114 Hormel Hawgs Nation=USN [Squadron410] Name=VAW115 DisplayName=VAW-115 Liberty Bells Nation=USN [Squadron411] Name=VAW116 DisplayName=VAW-116 Nation=USN Quote
Tony_Spike Posted September 20, 2018 Author Posted September 20, 2018 btw as an extra note i just tested your settings (changing things to whatever was in my game) on the Vietnam campaigns .....they screw everything up to the point where started the campaign inside a mountain and royally exploded ......enabling campaign as naval screws with things as well so yeah, unless someone wants to rerwite the default vietnam campaigns around the new mechanics im not going to get it flying any time soon Quote
Tony_Spike Posted September 20, 2018 Author Posted September 20, 2018 ok ...sorry for the triple post here but ..i think i might have it figured out (took some intense testing and staring at the files), but my original problem seems to be gone now i have removed the North Atlantic campaigns from my directorys, and as a bonus i think i know why i ended up in a mountain when i applied those settings, obviously if not i will be back but if you dont hear from me ..thanks for the help Quote
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