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Hello everybody,

 

Only two days have passed since the release of the big update 3.006, but the work continues according to the plan and today we can show you the new things to come for all three of our projects.

 

First, detailed village buildings for Tank Crew - Clash at Prokhorovka are nearly finished (they will be placed in the area of the map where the most important engagements took place). The work on the tank campaigns scenarios is underway. Today we present you the almost final look of these buildings and later we'll show you the new tech we'll be using to simulate their partial destruction. Nearly all the latest tech available in our project have been used to create them: 

 

TC_buildings_1.thumb.jpg.4265092e8102bf4f7d2ba2d0376a0079.jpgTC_buildings_2.thumb.jpg.d0fdec0c38f8f1527e6ceb407ac290a9.jpg

TC_buildings_3.thumb.jpg.5f996bb248a48c6b658b301b90b09cfb.jpgTC_buildings_4.thumb.jpg.5920956125b579e4a3dc69dd80e90e41.jpg

 

Another neat stuff we can show you today is for Bodenplatte - the late war U.S. pilot model is ready and our animator started working on it. This new model, just like the two pilot models made for Flying Circus, has been made at the new level of detail allowing for the even more realistic look - its textures and materials are four times more detailed than older models:

 

Pilot_1.thumb.jpg.47568009ca7e1e58ca63aa2b732605c5.jpgPilot_2.thumb.jpg.28af8b1e69d3fd74cff19ac93391e2ce.jpg

 

WWI fans will get the new toys this Autumn too - we plan to add Sopwith Camel and Pfalz D.IIIa to Flying Circus Volume I. The work on the updated 3D model for Camel will be finished soon and here are its first pics in the game engine. Since it was one of the iconic aircraft of the first air war, this is important for us:

 

FC_Camel_1.thumb.jpg.9a7b181059c50383486a2208ffd3fe91.jpgFC_Camel_2.thumb.jpg.702bd787bf62818c550676a300fe1671.jpg

FC_Camel_3.thumb.jpg.757deb0e443be32c48ba548b85014f6e.jpgFC_Camel_4.thumb.jpg.66dfb08ebe71a574ffa32b142f7efda5.jpg

 

You can discuss the news in this thread
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  • Similar Content

    • By 76.IAP-Blackbird
      Hello everybody,
       
      Today's Dev Blog will be a short one - we have a lot of work to do at the moment. Right now we're finishing five aircraft: Bf 109 K-4 and P-47D-28 for Bodenplatte, Pfalz D.IIIa and Sopwith Camel for Flying Circus and Po-2VS Collectors Plane. Two maps, Prokhorovka map (the map of the Southern part of the Kursk salient, to be correct) for Tank Crew and Western Europe map for Bodenplatte are also shaping up nicely.
       
      The engineer department continues their work on near-sonic aerodynamics required for late WWII aircraft. The interface is also being worked on - Marschal interface for multiplayer and tank (platoon) commander for Tank Crew. Speaking of more imminent changes, we plan to improve the in-game statistics and 'who gets the kill' logic in the next update.
      Today we can show you the in-game shots of Fw-190 D-9 Collector Plane:
       




       
      You can discuss the news in this thread
    • By 76.IAP-Blackbird
      Hello everybody,
       
      We're another week closer to our target. We've made good progress in Bodenplatte development - Koln (Cologne), Brussels and Charleroi buildings are already placed on the map. The size of the cities and their number required to invent and successfully implement the new development approach. It allows recreating the basic city layout without compromising the schedule and visual quality. Here are some screens:
       


       
      It should be noted that Flying Circus map and its cities will be created in the same way, so Lille and Amiens would look like this as well. Meanwhile, our development partners for Flying Circus project were also busy and today we can show you the first in-game screenshots of the fourth WWI aircraft that will be released, German fighter Pfalz D.IIIa. Both Pfalz D.IIIa and Sopwith Camel are already working in the game engine and we're waiting for their 3D models and cockpit texturing to be finished.
       


       
      You can discuss the news in this thread
    • By 76.IAP-Blackbird
      Dear pilots,
       
      The two next Bodenplatte aircraft are not yet finished, but we have decided not to wait for them and release the update that contains the results of our work since 3.005 release. There is a lot of changes, fixes and improvements, some of them are long-awaited ones.
       
      Many graphical effects were reworked and some new ones were added. Other fixes include Career mode, multiplayer, AI and collision system improvements. There is a new content as well - new modifications were added for Fw 190 A-8. The full change list follows:
       
      Graphical effects improvements
       
      1. Fire effects improved for aircraft and ground vehicles, more dynamic and detailed;
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      13. Gunfire smoke effects added;
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      15. Fuel leak effect on the ground added;
      16. Water steam effect on the ground added;
      17. Oil drops on pilot googles effect was added in case of engine damage;
       
      Simulation fixes and graphical effects fixes
       
      18. The water hit effects no longer appear like ground hit effects;
      19. Bug fix: He-111, Bf-110 and Pe-2 right engine hits won't damage the left engine cooling system anymore;
      20. Bug fix: Spitfire Mk.VB/IXe oil radiator leak will stop when the left wing is lost;
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      Other improvements
       
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        Please discuss the update in this thread.
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