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MigBuster

DCS Weekend News: 21 December 2018

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DCS World Winter 2018 Sale is Here!

At long last, get great savings on the entire library of DCS World products! Lasting until January 7th, 2019, save 50% on most DCS World modules! This applies to aircraft, maps, and campaigns.

DCS World 2018 and Beyond Epic Video

F-18C-180x162.jpg A-10C-180x162.jpg AJS37-180x162.jpg AV-8B-180x162.jpg
C-101-180x162.jpg F-5E-180x162.jpg Fw190D9-180x162.jpg F-86F-180x162.jpg
MiG-21bis-180x162.jpg Ka-50-180x162.jpg L-39-180x162.jpg M2000-180x162.jpg
Mi-8MTV2-180x162.jpg MiG-15bis-180x162.jpg SA342-180x162.jpg P-51D-180x162.jpg
FC3-180x162.jpg A-10A-180x162.jpg SpitfireIX-180x162.jpg Bf-109-K4-180x162.jpg
F-15C-180x162.jpg Yak-52_180x162.jpg UH-1H-180x162.jpg MiG-29-180x162.jpg
Su-33-180x162.jpg Su-27-180x162.jpg Su-25-180x162.jpg CA-180x162.jpg
PersianGulf_180x162.jpg NTTR-180x162.jpg DCS_Normandy1944_180x162.jpg DCS_WWII_Assets_180x162.jpg

The only exceptions include:

Note: the sale only applies to released products.

Get these deals in the DCS e-shop

DCS World Eagle Dynamics Module Drawing

Want an Eagle Dynamics DCS module for free? Here is your chance! Just Share the following post on your Facebook page and you will be automatically entered in the drawing on January 7th, 2019. We will randomly select 10 winners to receive any currently available Eagle Dynamics module.

DCS 2018 and Beyond on Facebook

DCS: P-51D Mustang and World War II Update

We are pleased to update our first Warbird for DCS World, the Mustang! This week’s update includes both a complete overhaul of the cockpit to include deferred shading and physical based rendering technology, as well as a more detailed 3D model and textures.

WWII-01.jpg

In addition to a huge update to the cockpit, we have also greatly improved the external model and added the option to fly the P-51D-25-NA version. This was the most common P-51D for the European Theater of Operations (ETO) with its primary difference being its radio and IFF systems. This is most visible by the dorsal antenna.

As notes in prervious newsletters, both the Bf 109 K-4 and Fw 190 D-9 have also gotten outstanding improvements to their cockpits and external models to bring it to DCS World 2.5 standards.

With the huge updates to the P-51D, Fw 190 D-9, and Bf 109 K04, and all the time and resources invested, the price of each warbird will return to $49.99; however, all three aircraft will take part in our Winter 2018 sale. These are free updates to existing owners.

These are free updates to existing owners.

Coming next year, we have new AI air units like the P-47D, Ju-88, Fw 190 A-8, A-20G, C-47, Bf 109 G, Mosquito, C-47 and others taking to the skies of DCS World War II. Of these, we are already at work making the P-47D, Fw 190 A-8 and Mosquito flyable. In parallel, the new damage model system is now being applied to all our warbirds.

WWII-02.jpg

We also have a new and exciting World War II map in development.

DCS: P-51D Mustang - Blue Nosed Bastards of Bodney Campaign

Developed by Reflected Simulations, this campaign is the perfect setting to fly the newly updated Mustang!

BNBOB-Cover-280x400.jpg

Purchase from DCS e-shop

Become a member of the most famous fighter unit of the USAAF, take part in escorting large bomber formations, support the ground troops after D-day, or engage the Luftwaffe over the snowy hills of the Ardennes. The Blue Nosed Bastards of Bodney is a semi-historical campaign for the P-51D Mustang. It follows the 352nd Fighter Group from May 1944 through the Normandy landings until Operation Bodenplatte in January 1945. This campaign has a plethora of details and Easter eggs to make you feel like a young American flyboy in the Army Air Forces in 1944.

Key Features:

  • 14 semi-historical missions focusing on the 352nd Fighter Group
  • A detailed background story, mission contexts, checklists and encounter reports
  • Detailed briefings and briefing images, including separate PDF mission files
  • Unique kneeboard graphics and checklists for each mission
  • Hundreds of specially recorded voice-over messages and radio broadcasts
  • Historically accurate custom skins
  • A wide array of missions including fighter sweep, bomber escort, armed reconnaissance and ground attack

DCS: C-101 by AvioDev Update

This week, AvioDev is proud to make available the Enhanced Flight Model (EFM) for their C-101EB version and launch the more-weaponized C-101CC version.

C-101%D0%A1%D0%A1-cockpit.jpg

Purchase from DCS e-shop

DCS: C-101 Aviojet module includes both the C-101EB and C-101CC models. The C-101EB model is the primary jet trainer and aerobatic display aircraft of the Spanish Air Force, whilst the C-101CC model, with its 7 hard-points and uprated engine, is a versatile light attack aircraft that has seen combat with the Honduras Air Force against drug traffickers. It is also in service with the Jordanian and Chilean air forces. The two models of the C-101 have many similarities that include cockpit layout, core-systems operation, and aerodynamic design. This commonality brings something for everyone to include lead-in jet training, advanced aerobatics, and light attack.

Features of DCS: C-101 include:

  • Complete electrical system modeling
  • Complete circuit breaker simulation with correct failed systems behaviors
  • TARSYN gyro system replicated with exacting detail
  • Accurate flight director system
  • Custom air data simulation (airspeed/altimeter behaviors, etc.)
  • Custom navigation system simulation
  • Complete fuel system modeling
  • Complete hydraulic system modeling
  • Flight controls/landing gear can sustain damage if poorly handled
  • Accurate pressurization system
  • Accurate oxygen system
  • Icing model
  • Fully adjustable cockpit and exterior lighting

A quick trailer on C-101EB/CC w EFM is here

DCS World 2.5.4 Open Beta

This week we updated the Open Beta from 2.5.3 to 2.5.4. Highlights of this Open Beta update include:

  • Updated P-51D Mustang to include the P-51D-25-NA version
  • Improved cockpits and external models for the Bf-109 K-4, Fw 190 D-9, P-51D Mustang, and Spitfire
  • Corrected blue fog
  • Increased AGM-65 range based on altitude
  • Fixed Su-33 late activation crash
  • Corrected ATC request for takeoff error
  • F/A-18C Hornet: added GBU-12/16/10 laser-guided bombs, A/A Waypoint (bullseye) and BRAA, AGM-65F SHIP mode, and corrected cockpit errors and ACM HUD symbology
  • Numerous improvements to the RAZBAM AV-8B NA and M-2000C, as well as the Heatblur AJS-37 Viggen

Please find the complete change log here

Happy Holidays,
The Eagle Dynamics Team

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  • Similar Content

    • By Caesar
      Well, Heatblur finally released the F-14B into Early Access.  If you aren't familiar with DCS, you may like to know that you need to run the module in the DCS World OpenBeta, rather than the full-up version.  I hadn't touched OpenBeta and only played DCS every now and again in the past, so I was glad to find that out.  I'm quite impressed with the module to say the least.  The Jester AI is easy as pie to interact with, making long-range engagements very straightforward.  I did three sorties tonight, after a control shakeout (DCS likes to assign axes to everything!) and basic familiarization flight.  The first mission I forgot to set the time to 1200 and left it on "Random".  So, a pitch-black fight against a MiG-21 it was!  I have the tags on, still, in part because the monitor can slip out of my glasses field of view with TrackIR, and I can at least see a little red blob against the terrain, so that helped, but it does feel like cheating and I'll be shutting it off at some point.  I was able to down the Fishbed and get back to base. 

      This is fine!  No problem at all...
      Second fight was in Nevada doing long-range stuff to check out Phoenix.  The final fight was the included "MiG-28" fight, which was a 4v2 which sees you take a catapult shot and bring the plane back to land.  Because we had an E-2 in the area, we got a vector for the bandits, ROE was splash anything that went feet-wet.  I still haven't figured out how to direct the wingman, so he was effectively along for the ride.  At about 25NM, TWS-A selected, I loosed both AIM-54Cs at a MiG-28 a piece, both missiles tracked and splashed their targets.  Next bandit I got with my second Sparrow missile.  The final guy got a shot off at my wingman, but his missile took dash-2's flares.  Both AIM-9 shots I took were trashed and I had to finish him off with the gun.  Plenty of gas left, but now I know I've gotta put it down on the boat, and man am I glad I went straight home, because I think it took me about 10 tries to get back on deck, and that last try, let me tell you - one of those famous "we land NOW, GOD-DAMMIT!" one-wires where I just barely missed a ramp strike.  Wasn't pretty and I know I damaged the plane because little holes appeared on the port-side of the nose of the model to signify that the section had taken a beating.  Funny enough, in combat, I only put 6.8g on the plane!

      Cat on the 'Cat

      "Hi, there!"

      No kill like a GUNS kill!
      I think it would come as the understatement of the century to say I was anticipating this module, but I will also say that until Heatblur did their official announcement video, I had zero confidence it would ever get done.  The DCS community has been burned plenty of times in the past, and HB had run into problems and setbacks of their own while in development.  My mindset became: once it's on my hard drive, then I'll believe it.  As videos began to roll in, however, it became more like a kid on Christmas "oh man, I can't wait."  Well, now I have it, and I can share some first impressions.
      The model is friggin' fantastic.  The level of detail on it is stunning both externally and in the cockpit.  The rivet-counters will have a tough time on this one; the models are based on laser-scanned F-14s sitting in museums, and years worth of research.  The sounds are also amazing, to include a lot of clickyness to the various buttons and switches in the cockpit.  The view out of the cockpit is very good, as one would expect out of a bubble canopy, but not as good in the forward quarter as an airplane without the "jail bars" splitting the windscreen.  That said, with TrackIR or VR, you can simply move your head a little, or lean forward or back to keep tally.

      You can see clear through the tails from the front seat.  In this case, I just started flying through a cloud, so it's a little blurry.
      The Jester AI, like I mentioned earlier, is very intuitive and easy to interact with.  Even without reading the manual on how to interact, I figured it out in the first combat flight I took.  The single biggest thing that will take time to learn is the flight model and handling characteristics.  The F-14 is truly a stick and rudder plane, and the F-14s in Strike Fighters 2 don't even come close to simulating the adverse elements of the F-14's handling, especially wing rock and control reversal.  I wouldn't consider myself a contender online at the moment, and the fact that I was able to take out the AI aircraft in a gunfight at this stage is simply because they are AI.  If you hop in expecting the plane to hold your hand like the F/A-18C module, you're in for a ride.  It has no g-limiter, no alpha limiter, beta (yaw) limiter, etc.  It's you talking directly to the control surfaces and them doing whatever the hell you tell them to, be it to your advantage or detriment.  "Need to get out of the way of that missile and put the stick in your lap?  Fine!  10g ain't the worst I've been through!  Boot full of rudder?  I'm not stopping you!  Canopy jettison followed by...oh, you son of a..." 
      In terms of overall maneuverability (sustained/instantaneous "g", roll rate, etc.) the airplane feels good.  If I didn't jack it up and start rocking the wings, I was able to turn perfectly fine and loaded as much as 9.8g on the plane in one of my fights without complaint.  A major saving grace against the F-5s when I got the plane out of shape is the fact that the B adds energy quick, and I was able to stabilize the plane and quickly curl inside their turns to go from defensive, to neutral, to offensive reliably and repeatedly.  I actually had to get one of them off of my dead six o'clock (he shot a missile while there, but it took my flares) and was able to reverse the situation in a manner of seconds.  The F110's power also gives the plane a lot of options, such as pushing the fight vertical, or un-f*cking your carrier approach when you jack it up and almost put yourself into the back of the boat for the fourth time. AoA and airspeed are very important to pay attention to, and the rudders will make or break you in a dogfight or at slow speeds.  I still haven't felt out the slow speed regime intentionally yet.  I have run the plane out of airspeed during some hamfisted dogfighting moments, but honestly, it recovers itself pretty quickly, and it maintains a degree of controllability even below 100KIAS, such that I was able to point the nose where I wanted with the rudders as the plane flopped over and began regaining speed.  It also allows you to go to full flaps for slow-speed flight/fighting without needing to pull the aux flap circuit breaker (of the few things not [yet] modeled, one is the circuit breakers).  As I build confidence, I'll start looking to test my skills against MiG-29s, Su-27s, etc., and eventually get into multiplayer, but right now, I'm still learning the thing.
      Overall, it's a really amazing module.  Every video I've seen talking about this module says that Heatblur set a new bar for aircraft in DCS.  I agree.  The plane is spectacular.  You'll need to put in the time to learn it, but man, is it rewarding to fly.  At some point in the future, the F-14A will be released, and the package already comes with a carrier and A-6, so its steeper asking price of $79.99 gets you more than just a single jet.  In my opinion, it's well worth the asking price.

      I'm sure that'll buff out...
       
    • By MigBuster

        Eagle Dynamics Loyalty Program
      Following a lengthy client satisfaction review of our existing Bonus Program, we are delighted to announce the new DCS World Loyalty Program. This will replace the Bonus Program and will provide a simpler way to earn rewards and more freedom to use them!
      ED Miles are similar in many ways to airline miles and can be earned/awarded and used as follows:
      Regardless if a product has just been released, is already on sale or in pre-purchase, you will always earn ED Miles on the price you paid for the purchase. For each purchase, you will earn 10% of the Purchase Price in ED Miles. As an example: if you purchase something for USD 29.99 you will be awarded 2990 ED Miles worth USD 2.99 on the DCS World e-Shop. You can use ED Miles to purchase any product participating in the program, regardless if they are just released, already on sale, or as a pre-purchase! There is no limit on the number of ED Miles you can use for a purchase. If you have enough ED Miles, you can even pay for an entire product just using ED Miles. ED Miles earned are valid for three calendar years from the time of your last DCS World e-Shop purchase. Existing Bonus points will expire in 2019 on a date to be confirmed. Note that ED Miles cannot be redeemed for cash or any other conversion, and a list of 3rd parties participating in the program will be provided at launch.
      DCS: F-14 Tomcat Coming Next Week
      The F-14 Tomcat developed by Heatblur Simulations will be available next week on 13 March 2019 for both the DCS World e-Shop and Steam. Purchase now and take advantage of the pre-order discount; only a few days are left!
      Purchase from DCS e-shop
      The Grumman F-14 Tomcat is a two-crew, variable geometry, maritime air superiority fighter that served with the US Navy for 32 years and continues to serve with the IRIAF in Iran. The F-14 was the US Navy's frontline fighter from the 1970s until the mid-2000s. Over the course of its long service life it also became the US Navy’s premier precision ground-attack platform and lone airborne reconnaissance asset.

      Outstanding features of the aircraft are the swing-wing configuration, crew of two, and the powerful AN/AWG-9 Weapons Control System (WCS) and radar. The AWG-9 allows employment of the powerful AIM-54 Phoenix air to air missile while the LANTIRN pod allows the ability to carry out precision ground strikes using laser guided bombs. The F-14 Tomcat was present during many pivotal historic moments such as the two Gulf of Sidra incidents, Operation Desert storm in Iraq, the conflict in Yugoslavia, Operation Enduring Freedom in Afghanistan and Operation Iraqi Freedom. It was also immortalized in the iconic motion picture, Top Gun, and starred in several other feature films including The Final Countdown, Executive Decision, and others.
      DCS: Christen Eagle II Available on Steam
      The Christen Eagle II by Magnitude 3 LLC is now available on Steam.
      The Christen Eagle II, which later became the Aviat Eagle II in the mid-1990s, is an aerobatic biplane aircraft that has been produced in the United States since February 1977.

      Designed by Frank Christensen, a veteran WW2 P-51D pilot and aerobatic competitor, it was originally built to compete with the Pitts Special. You’ll find that the Eagle is hard to beat in terms of flying excitement and adventure, and yet the ease of control allows even average pilots to feel like masters of aerobatics.
      Dare to fly like a true eagle, whether you are learning to fly, or you are an experienced pilot. Inside this powerful aerobatic beauty, you can enjoy solo aerobatics, do tight formation flying, graze the landscape sightseeing, or speed race down the track. You can even teach other people to fly. The smoke system allows you to visualize your stunts for yourself and other viewers. To extend the Eagle’s prowess in DCS, we implemented an internal and external light system which will keep you safe day and night, and a simple autopilot which will allow you to grab your favorite drink while your aircraft safely levels and awaits your return.
      Sincerely,
      The Eagle Dynamics Team
    • By MigBuster

           DCS World Lunar New Year Sale
      Save 50% off on most DCS World products until 14 February 2019! The DCS: F/A-18C Hornet and DCS: Persian Gulf Map are available for 25% off. Take advantage of this great opportunity from here.
      Exceptions include recently released and pre-order titles: DCS: Christen Eagle II by Magnitude 3 LLC, DCS: F-14 Tomcat by Heatblur Simulations, and the A-10C Enemy Within 3.0 Campaign by Baltic Dragon.
      DCS World Open Beta Update
      This weeks Open Beta update changelog can be found here.
      Highlights include:
      Updates to the recently released DCS: Christen Eagle II and MiG-21bis by Magnitude 3 LLC Updates to the C-101EB and C-101CC by AvioDev Hornet updates like corrected LAU-61 rocket weight, AIM-7 guidance without radar lock, and updated BRA and A/A Waypoint color and BRA selection Updates to several campaigns
      The Enemy Within 3.0 Campaign by Baltic Dragon
      This week Baltic Dragon’s latest A-10C campaign was released that can be purchased here.
      The Enemy Within 3.0 is a complete remake of the critically-acclaimed The Enemy Within campaign for the A-10C Warthog. This story-driven campaign puts you in cockpit of the Warthog as part of a small, 6-ship US detachment sent to Georgia. Your mission is to help contain a growing threat from a terrorist organization calling itself the "Caucasus Liberation Army" (CLA). As the story unfolds, you will be faced with a variety of challenges, including close air support, precision strikes, combat search and rescue, anti-ship strikes, and even air to air combat.
      Striving to be as realistic as possible, the units featured in the campaign are based on their real-life counterparts. It also uses a sophisticated radio control system, meaning that you must tune your on-board radios to the correct frequency to hear the more than 2000 custom voice overs available throughout 21 missions.Compared to the original campaign, version 3.0 offers following great additions and changes:
      20 out of 21 missions have been rewritten from scratch. This includes the course of action, dialogues, briefings and background information More than 2/3 of the missions take place in different locations than the original ones, and most feature different challenges and enemies to provide a completely new experience, 3 entirely new missions that are designed to complement and extend the storyline The 8 pilot and 3 commander characters featured throughout the campaign have almost 4x more custom voice overs (over 2100) Additional documents and custom kneeboard pages are available for each sortie
      DCS: F/A-18C Hornet Update
      Our Hornet team continues their hard work on the cockpit systems, sensors and weapons of the F/A-18C. The current focus is on:
      Target of Opportunity (TOO) and Pre-Briefed (PB) HARM modes. Once complete, we will start work on the Litening II targeting pod for the Hornet; the ATFLIR will come at a later point in early access. Note that US Marine Corps Hornet’s operate the Litening II pod. However, this is not a simple copy and paste from the A-10C Litening II pod; this is still a significant amount of work, but it will allow us to bring a Hornet TGP into the game faster than the ATFLIR A huge amount of work is ongoing with the data link (D/L). This is probably the most complex system for the Hornet given the network sharing and new code that needs to be created. We are making good progress, and it will be a “game changer”. This will also address a new system of IFF in which locking an aircraft is no longer required to IFF interrogate it. The Hornet can operate on a D/L network and receive and correlate data from other Link-16 equipped aircraft (F/F) and surveillance aircraft like E-2 and E-3 AWACS (SURV) In additional to cleaning up the DUD and fuze logic / pull-up cue and break X for HD bombs, progress has been quite rapid on JDAM and JSOW. Like D/L, this is also a rather complex task that will take time. Like HARM, these GPS-guided weapons have both TOO and pre-planned modes with many attack options Work is ongoing on the Latent Track While Scan (LTWS) and Track While Scan (TWS) air-to-air radar modes. This will in turn tie into the D/L We expect to see several of these items available this month.

      New DCS World Features
      Available now in the Open Beta and coming soon, are two new features for DCS World:
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      DCS: MiG-19P Farmer Update
      The MiG-19P was originally planned for a release in January, but after an extensive review of the MiG-19, we and RAZBAM have decided to postpone its release until a few items are resolved. These include some needed improvements to the flight model and documentation. It’s RAZBAM’s desire to release the MiG-19P in a finished state so it will need just a little more time in the oven to meet this expectation.
      Sincerely,
      The Eagle Dynamics Team
    • By MigBuster

           Last week we discussed the many aircraft projects that will be under development in 2019. Today, let’s look at some of the non-aircraft projects. As mentioned last week, we cannot promise that all of these will be released in 2019, but they will all be under focused development.
      Ships

      Although we released a greatly improved and free Nimitz-class aircraft carrier at the time of the Hornet release, we are also working on a separate Nimitz-class aircraft carrier module. This product will have an incredible level of detail and include such features as a detailed and operable LSO and Air Boss stations, detailed modeling of the hangar, animated deck crew, briefing room, and control of the carrier.
      Once this project is complete, the team will finish up the Arleigh Burke-class destroyer and then return to and release the updated Kuznetsov-class aircraft carrier.
      Combined Arms
      No combat environment is complete without a good solid ground game, and we continue to improve on and add to your abilities to control ground forces either from a commander position or behind the controls of a single unit. As with 2018, we will continue to address issues and look at new features to improve Combined Arms, based on your feedback, throughout 2019. We will continue to add new content in the form of new units both to the core sim and the WWII Asset Pack, as well as exciting new missions and campaigns. We are currently at work on new CA-related effects like main gun fire, dust trail, localized damage, and smoke grenades, while also working on improved ground unit AI like line-of-sight issues, pathing, and more intuitive control.
      Radio Communications
      The biggest radio communications task are the aircraft carrier communications that includes CASE I, CASE II, and CASE III for departure, marshal, approach, and the Landing Signal Officer (LSO). Once this massive task is complete, we will move on to an overhaul of the airbase radio communications.
      New Maps

      With 2018 we saw the release of the DCS: Persian Gulf Map. For 2019 we and our partners are working on two new World War II maps, a Syria map, a Falkland Islands map, and a new free map that we’ll discuss later in the year.
      In parallel, we will be finishing up the Persian Gulf map with the addition of Liwa Airbase and Ras Al Khaimah airport; Al Ain Air War College; ruins near Shiraz, Kerman, and Bam; and fix remaining bugs. Once complete, it will be the largest DCS World map as measured from airfield to airfield.
      Dynamic Campaign
      While a hangar of great aircraft is certainly a wonderful thing, having an engaging, exciting, and dynamic combat environment is equally important. We have been developing the inner-workings of a dynamic campaign system which will continue into 2019. Based on the strategic goals and tactical situations, the systems will create dynamic Air Tasking Orders (ATO) that players then join to help their side to victory. This work is non-trivial, but we believe the addition of this system should be exciting for DCS users.
      DCS World Multiplayer

      In the closing weeks of 2018, we made the Dedicated Server software available to a handful of trusted 3rd party online servers. Based on their feedback, we have been tuning and expanding the software to best suit customer needs.
      One aspect of the Dedicated Server we are also exploring is the availability of free maps to Dedicated Server hosts.
      In addition to this new Server software, the team has also been at work developing an integrated Voice Over IP (VOIP) system for DCS World which is based on the growing Web RTC standard. The first phase will allow users to use and create “rooms” and the second phase would integrate the VOIP into in-cockpit radio controls.
      As mentioned in last week’s newsletter about Modern Air Combat (MAC), we also plan to include leader boards, rankings, and other online statistics for DCS World online players.
      DCS World Foundation
      In parallel to all the above, the team continues to work on the foundation items of DCS World like air and ground artificial intelligence, performance optimization, more detailed damage models for all unit types, Vulkan implementation, improved VR optimization and improved Touch Controller support, aircraft wake turbulence.
      DCS World Steam Edition to DCS World e-Shop Transfer
      You can now transfer modules purchased on Steam to your DCS World e-Shop installation. Note that this only applies to Steam DLC that uses Steam protection, not StarForce keys. All DCS World DLCs released on Steam from 12th May 2017 can be transferred.
      Here are some modules released on Steam after 12-May-2017:
      DCS: M-2000C DCS: NEVADA Test and Training Range map DCS: Spitfire LF Mk.IX DCS: AJS-37 Viggen DCS: Normandy map DCS: WW2 Assets pack DCS: Su-33 for DCS World DCS: AV-8B Night Attack V/STOL DCS: F/A-18C Hornet DCS: Persian Gulf map Please see this link for complete directions
      Given that Steam no longer accepts our 3rd party license keys, binding of keys purchased on the E- Shop cannot be transferred to the DCS World Steam Edition.
      Hornet Missions of the Week
      In our quest to bring more and more great, new content to the Hornet, we are now providing a Hornet Mission of the Week! The first two missions can be found here:
      River Run Strike Fighter These missions will also be integrated into the Hornet Instant Action list of missions.
      Sincerely,
      The Eagle Dynamics Team
    • By MigBuster
           DCS: F-14 by Heatblur Simulations Available for Pre-Purchase
       
      Pre-purchase and save $10 from

      The DCS: F-14 Tomcat by Heatblur Simulations is now available for pre-purchase with a $10 discount. Early Access release of a feature-complete F-14B will be this winter.
      The Grumman F-14 Tomcat was a two-crew, variable geometry, maritime air superiority fighter that served with the US Navy for 32 years and continues to serve with the IRIAF in Iran. The F-14 was the US Navy's frontline fighter from the 1970s until the mid-2000s. Over the course of its long service life it also became the US Navy's premier precision ground-attack platform and lone airborne reconnaissance asset.
      Outstanding features of the aircraft are the swing-wing configuration, crew of two, and the powerful AN/AWG-9 Weapons Control System (WCS) and radar. The AWG-9 allows employment of the powerful AIM-54 Phoenix air to air missile while the LANTIRN pod allows the ability to carry out precision ground strikes using laser guided bombs. The F-14 Tomcat was present during many pivotal historic moments such as the two Gulf of Sidra incidents, Operation Desert storm in Iraq, the conflict in Yugoslavia, Operation Enduring Freedom in Afghanistan and Operation Iraqi Freedom. It was also immortalized in the iconic motion picture, Top Gun, and starred in several other feature films including The Final Countdown, Executive Decision, and others.
      In addition, the Tomcat was also a vital player in the Iran-Iraq war during the 80s, flying for the Islamic Republic of Iran Air Force which had acquired the F-14A from the US prior the Islamic Revolution of 1979.



      More screenshots
      The Heatblur Simulations F-14A/B Tomcat aims to simulate this iconic aircraft as a high-fidelity module for DCS, being the culmination of several years of research, coding and modelling.
      Special points of consideration amongst the many features are the external and internal graphic model created using laser scanning and photogrammetry from real Tomcats at various museums, the detailed modelling of the AN/AWG-9 and the ability to fly as a two-crew aircraft in multiplayer.
      Please read the complete feature list here
      MiG-29 for DCS World Available Now
      This is a free update for Flaming Cliffs 3 customer, or a separate purchase option from DCS e-shop
       

      This week we bring you the long-awaited update to the MiG-29A, MiG-29S, and MiG-29G! This is the last of the major updates to DCS: Flaming Cliffs 3 (FC3) line of aircraft. As with the other updated FC3 aircraft, the MiG-29 now incorporates a Professional Flight Model (PFM) that will continue to undergo development and improvement during the early access period.
      Additionally, the MiG-29 cockpit and external model have been greatly improved, and other changes have been made like:
      Option for casual gamer flight dynamics that prevents departures to stalls, automatic angle of attack limiter, and a G limiter. While the PFM for the MiG-29 is very realistic, some player may prefer a more forgiving aircraft to fly. As part of the PFM, we have tuned the available angular velocity of roll. The braking effect of the braking chute has been increased. The fuel level in internal fuel tank 1 has been increased. The MiG-29 "Fulcrum" is a Russian-designed, twin-engine, supersonic fighter. First operational in the early 1980s, the Fulcrum is a "light weight" fighter, comparable to the American F/A-18 Hornet and F-16. Designed to work in conjunction with the larger Su-27 Flanker, the MiG-29 is armed with an internal 30mm cannon and both infrared- and radar-guided air-to-air missiles. For air-to-ground tasks, the MiG-29 can be armed with a large array of unguided bombs and rockets.
      In addition to a sophisticated pulse doppler radar, the MiG-29 is also equipped with a passive Infrared Search and Track (IRST) sensor that allows the Fulcrum to detect and target enemy aircraft just based on their infrared emissions. This allows the MiG-29 to make stealthy attacks with no warning!
      The Fulcrum is a highly-maneuverable fighter in a dogfight, and when paired with the helmet mounted sight and the AA-11 "Archer" air-to-air missile, it is a very lethal adversary. The MiG-29 has also been widely exported and has served in many countries that include Germany, Iran, Ukraine, and Poland.
      Key Features of the MiG-29 for DCS World:
      A professional level flight model provides unmatched flight physics that allow you to truly feel what it's like to fly this amazing aircraft. Designed and tested by a former MiG-29 pilot! A true model of the MiG-29 flight control system that allows you to perform the "cobra" and other "out of the envelope" maneuvers. Highly detailed, six-degrees-of-freedom (6 DOF) cockpit. Accurate MiG-29 Fulcrum model, squadron markings, and weapons. Includes instant action, single missions, and a campaign. Battle the Hornet in head-to-head combat. Note: The MiG-29 for DCS World is identical to the MiG-29 in Flaming Cliffs 3. Owners of FC3 do not need to purchase.



      The main differences in the new PFM against SFM MiG-29
      SFM had very basic stability/controllability model, where stick deflection defines required g-load (1 g auto-trim system).
      In real life, the MiG-29 is a plane with natural positive stability without any g-load feedback (as Su-27, for example) with additional longitudinal stability augmentation system (LSAS) and dampers.
      MiG-29 PFM carefully models real plane longitudinal stability and controllability characteristics of the plane itself as well as LSAS algorithms.
      Lateral and directional stability and controllability were tuned as well.
      The true effect from leading edge slats was added.
      To model the distinctive features of the plane aeroelasticity effect were added for ailerons together with the limited ability of the actuators.
      Roll rate is dependent on AoA and dynamic pressure and is very close to the real prototype.
      The plane has a very pronounced effect of ground proximity to its longitudinal controllability, which is modelled.
      Stick limiter algorithm is fundamentally changed in comparison to SFM to have it like the real thing.
      Autopilot modes are made closer to the real.
      What to do:
      Fine tuning of lateral and directional stability/controllability Engine fine tuning to adjust thrust for 70-80% rpm range High AoA and post-stall effects and behaviour tuning DCS World 2.5 Open Beta Update
      This week’s Open Beta release saw some key changes that include:
      Introduced the updated MiG-29 Increased range of the new HY-2 Silkworm anti-ship missile to 100 km Added the reload times of the SA-2 SAM and HY-2 Increased launch rate of the Ticonderoga Improved AI taxi logic on the carrier deck Flight model improvement of the drag curve, motor performance, and dynamic launch zone of the AIM-9L/M Sidewinder Several AJS-37 Viggen and MiG-21bis fixes and improvements Corrected Hornet TDC moving to stow position after target breaks a lock, aerial refueling Instant Action missions, adjusted TCTS pod drag value, radar B-Sweep no longer moves outside the tactical area, the B-Sweep returns to normal scan after the radar loses lock (B-Sweep hang after an undesignate key break lock already fixed this month) You can read the complete change log on the DCS forum
      We are on track to have the JHMCS with AIM-9X, FPAS page, fixed antenna logic, and AGM-65E and AGM-65F for the Hornet by the end of this month. In parallel, the HARM and ATFLIR pod are being developed, but these are complex tasks and will take longer.
      DCS: F/A-18C Hornet and DCS: Persian Gulf Map Bundle Option
      In addition to the standard bundle pack of the Hornet, Persian Gulf map, and the Su-33, we are now offering a separate bundle pack of just the Hornet and Persian Gulf map for just $79.99! This is a $129.98 value!
      For those that already own the Su-33 as part of Flaming Cliffs 3 or the stand-alone Su-33 for DCS World, this bundle pack is for you.
      Please find the offer on our e-Shop
      Persian Gulf Blue Flag Event
      We are proud to announce our participation in the next official event for Blue Flag: Persian Gulf! We have continued to add to and optimize the DCS: Persian Gulf map, and it’s now ready for its first official Blue Flag event.
       
      We will be making a free Eagle Dynamics module available to the Most Valuable Player (MVP) of each coalition. We and our friends at the Buddyspike team are working tirelessly to bring you more and more features, improved game play, and an even better multiplayer dynamic simulation.
      Players are pitted against each other in a battle to control the region with over 50 airfields and FARPs to capture along with carriers to defend and attack - this will be the biggest BlueFlag yet!
      The official round will be starting October 19th at 18:00 UTC and progress can be followed live on the BuddySpike Gadget available here along with more information about the Online Persistent Dynamic Campaign. The round will run for two weeks with victory handed to the coalition holding the most bases at the end of the round - or if the map is entirely conquered. To register for your coalition - just join the BlueFlag PG server and type Red or Blue in the DCS Chat. See you in the Skies!
      Sincerely,
      The Eagle Dynamics Team
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