Jump to content

Recommended Posts

Norway_1986.7z


Excerpt from README File:

Setting

In this ten-mission pack, you are assigned to VA-86 as an A-7E pilot in Carrier Air Wing EIGHT, in September of 1986. When WWIII begins and the Nimitz battle group begins its fighting withdrawal from Norwegian waters, the two A-7E squadrons are detached temporarily to land bases in Norway to press the fight against the Soviet invaders in the north.

This mission set is designed to coincide with / complement Eburger86’s North Cape campaign. It is essentially the same scenario as the ‘Fighting Withdrawal’ campaign, told a slightly different way, with a twist and a new pack of single player missions designed to have some ‘story continuity’ to them.

Requires Eburger86's North Cape user made campaign mod. 

This is actually Part II of a two part release. Like the SW movies, they are being made out of order. :p

 

 

 


 

Share this post


Link to post
Share on other sites

Mission List:

1. North Storm Rising: On the eve of war, join up with the rest of the squadron and reposition to Batsfjord.

2. Kickoff: Lead a division of four to the FEBA and engage tanks, SAMS, and enemy aircraft trying to kill you. WWIII has begun!

3. Interdiction: Lead a section to destroy a Soviet troopship headed for Vadso, escorted by two missile corvettes.

4. The Siege of Kirkenes: Another tankbusting mission in the FEBA, as you try to help blunt the rapid Soviet advance.

5. The Parthian Shot: Participate in a multi-axis deck strike against the Soviet Kiev battle group transiting to the north of Norway. 

6. Falling Back: Displace to Lakselv before your base at Batsfjord is overrun. Hit the enemy and scout his advance as you go.

7. Behind Enemy Lines: Lead a section to sink a pair of Soviet tankers threatening to dock in Burygoyne and shorten the enemy's supply chain.

8. Breaking the Chains: Strike enemy supply lines just behind the FEBA, in inclement weather.

9. Hunted: Evade a lone enemy ace hunting you and your wingman in poor weather as you try to accomplish your CAS mission.

10. We Shall Return: Accompany the remnants of the two-squadron detachment back to the USS Nimitz as the battle group leaves the theater. 

 

If you like to turn on the autopilot during your transits, hit F12 and watch the action going on elsewhere, these missions have a lot to offer! (Just don't stay away for too long, or you might get plinked!)

Edited by jmarso

Share this post


Link to post
Share on other sites

I searched several sections here, but did not find the original terrain you indicate as necessary to play these missions.

Can you share the link with us?

Congratulations on your work!

Share this post


Link to post
Share on other sites

It's not a terrain, it's an entire campaign mod that includes the needed terrain. 

Here ya go: 

 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

  • Similar Content

    • By jmarso


      View File SF2_Norway_1986_v2.0
      (Excerpt from README file)
      This mission pack is designed to coincide with / complement Eburger68’s North Cape campaign. It is essentially the same scenario as the ‘Fighting Withdrawal’ campaign, told a slightly different way, with a twist and a new pack of single player missions designed to have some ‘story continuity’ to them.
      Part I is an eight-mission pack in which you are assigned to VF-84 as an F-14A (82) pilot in Carrier Air Wing EIGHT, in September of 1986. When the war begins and the Nimitz battle group begins its fighting withdrawal, you are going to have your hands full fighting off hordes of Soviet bombers and aiding your Norwegian allies every way you can.  
       Part II is a ten-mission pack in which you are assigned to VA-86 as an A-7E pilot in Carrier Air Wing EIGHT. When the war begins and the Nimitz battle group begins its fighting withdrawal, the two A-7E squadrons are detached temporarily to land bases in Norway to press the fight against the Soviet invaders in the north. Two of the missions are transits, with eight combat missions in between.
      Disclaimer: the weather in these missions isn't nearly as good as in the screenshots. ;)
      Submitter jmarso Submitted 08/20/2019 Category User Made Missions  
    • By jmarso
      (Excerpt from README file)
      This mission pack is designed to coincide with / complement Eburger68’s North Cape campaign. It is essentially the same scenario as the ‘Fighting Withdrawal’ campaign, told a slightly different way, with a twist and a new pack of single player missions designed to have some ‘story continuity’ to them.
      Part I is an eight-mission pack in which you are assigned to VF-84 as an F-14A (82) pilot in Carrier Air Wing EIGHT, in September of 1986. When the war begins and the Nimitz battle group begins its fighting withdrawal, you are going to have your hands full fighting off hordes of Soviet bombers and aiding your Norwegian allies every way you can.  
       Part II is a ten-mission pack in which you are assigned to VA-86 as an A-7E pilot in Carrier Air Wing EIGHT. When the war begins and the Nimitz battle group begins its fighting withdrawal, the two A-7E squadrons are detached temporarily to land bases in Norway to press the fight against the Soviet invaders in the north. Two of the missions are transits, with eight combat missions in between.
      Disclaimer: the weather in these missions isn't nearly as good as in the screenshots. ;)
    • By jmarso
      Excerpt from README File:
      Setting
      In this ten-mission pack, you are assigned to VA-86 as an A-7E pilot in Carrier Air Wing EIGHT, in September of 1986. When WWIII begins and the Nimitz battle group begins its fighting withdrawal from Norwegian waters, the two A-7E squadrons are detached temporarily to land bases in Norway to press the fight against the Soviet invaders in the north.
      This mission set is designed to coincide with / complement Eburger86’s North Cape campaign. It is essentially the same scenario as the ‘Fighting Withdrawal’ campaign, told a slightly different way, with a twist and a new pack of single player missions designed to have some ‘story continuity’ to them.
      Requires Eburger86's North Cape user made campaign mod. 
      This is actually Part II of a two part release. Like the SW movies, they are being made out of order. :p
       
       
       
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..