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jmarso

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About jmarso

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  1. It's not a terrain, it's an entire campaign mod that includes the needed terrain. Here ya go:
  2. Mission List: 1. North Storm Rising: On the eve of war, join up with the rest of the squadron and reposition to Batsfjord. 2. Kickoff: Lead a division of four to the FEBA and engage tanks, SAMS, and enemy aircraft trying to kill you. WWIII has begun! 3. Interdiction: Lead a section to destroy a Soviet troopship headed for Vadso, escorted by two missile corvettes. 4. The Siege of Kirkenes: Another tankbusting mission in the FEBA, as you try to help blunt the rapid Soviet advance. 5. The Parthian Shot: Participate in a multi-axis deck strike against the Soviet Kiev battle group transiting to the north of Norway. 6. Falling Back: Displace to Lakselv before your base at Batsfjord is overrun. Hit the enemy and scout his advance as you go. 7. Behind Enemy Lines: Lead a section to sink a pair of Soviet tankers threatening to dock in Burygoyne and shorten the enemy's supply chain. 8. Breaking the Chains: Strike enemy supply lines just behind the FEBA, in inclement weather. 9. Hunted: Evade a lone enemy ace hunting you and your wingman in poor weather as you try to accomplish your CAS mission. 10. We Shall Return: Accompany the remnants of the two-squadron detachment back to the USS Nimitz as the battle group leaves the theater. If you like to turn on the autopilot during your transits, hit F12 and watch the action going on elsewhere, these missions have a lot to offer! (Just don't stay away for too long, or you might get plinked!)
  3. View File Norway_1986.7z Excerpt from README File: Setting In this ten-mission pack, you are assigned to VA-86 as an A-7E pilot in Carrier Air Wing EIGHT, in September of 1986. When WWIII begins and the Nimitz battle group begins its fighting withdrawal from Norwegian waters, the two A-7E squadrons are detached temporarily to land bases in Norway to press the fight against the Soviet invaders in the north. This mission set is designed to coincide with / complement Eburger86’s North Cape campaign. It is essentially the same scenario as the ‘Fighting Withdrawal’ campaign, told a slightly different way, with a twist and a new pack of single player missions designed to have some ‘story continuity’ to them. Requires Eburger86's North Cape user made campaign mod. This is actually Part II of a two part release. Like the SW movies, they are being made out of order. :p Submitter jmarso Submitted 08/04/2019 Category User Made Missions  
  4. Norway_1986.7z

    Version 1.0.0

    43 downloads

    Excerpt from README File: Setting In this ten-mission pack, you are assigned to VA-86 as an A-7E pilot in Carrier Air Wing EIGHT, in September of 1986. When WWIII begins and the Nimitz battle group begins its fighting withdrawal from Norwegian waters, the two A-7E squadrons are detached temporarily to land bases in Norway to press the fight against the Soviet invaders in the north. This mission set is designed to coincide with / complement Eburger86’s North Cape campaign. It is essentially the same scenario as the ‘Fighting Withdrawal’ campaign, told a slightly different way, with a twist and a new pack of single player missions designed to have some ‘story continuity’ to them. Requires Eburger86's North Cape user made campaign mod. This is actually Part II of a two part release. Like the SW movies, they are being made out of order. :p
  5. Replayed this campaign recently and enjoyed it. (Taking a break from DCS) Ran into an issue with the Kola campaign, one I encountered in the past, and I'm not sure if it's a known issue or not. Fighting Withdrawal and Return to Norway work fine. In the Kola campaign, however, everytime I start the campaign and fly a mission (generally a strike mission), I get a CTD when the first weapon hits a target. I've tried it in the campaign, and in single missions up there in the White Sea and the around the Kola P. and the same thing happens. Any idea what is going on here?
  6. ...And works good, lasts a long time! Thanks again!
  7. Working on some fictional scenario missions and have been trying (unsuccessfully) to mod the F-14D_06 to be able to fire AIM-120's along with its regular missiles- a capability they were going to have if they stuck around, but IIRC never actually had before the USN ditched them in favor of the Superbug. Can anyone give me a heads up on exactly which files need to be modified and how in order to make this work? I've read through the aircraft data and loadout ini's and tried making some tweaks, but apparently I have no clue what I'm doing when it comes to the weapons stuff.
  8. Been having fun with this: I reprogrammed a few things on my install so as to replace one of the USN squadrons with a squadron of F-14D_06 Super Tomcats from the latest version of the superpak. (The idea being that they were never removed from service.) Tell you what, the Super Hornet just can't touch it when it comes to payload/range and performance. Momma!
  9. Great mod. In the campaigns they all seem to end after 2 missions. Not sure why; everything else is working A-OK
  10. Can super packs like this one and the Tomcat SP be integrated with user-made expansions like NATO Fighters and Red Storm Rising or does it break those?
  11. Ran into a glitch playing the El Dorado campaign as an A-7 pilot: On a strike mission against some ships (Vosper Group), the entire enemy SAG was plowing along through the desert just inshore. Don't know if this is a known issue or not. The ships were hit and they subsequently sank- into the desert floor. I know this problem has come up with this game before; don't know what the fix is, myself. Other than that, great campaign!
  12. OK. thanks! Really enjoying it, BTW. You've put up a lot of good stuff here!
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