Jump to content
Sign in to follow this  
76.IAP-Blackbird

Il2 DD Update Dev Blog 229 "Tempest"

Recommended Posts

Today I’d like to tell you a story about how our Tempest Mk.V came to be. Every once in a while, I get to stop being a producer and just be a fanboy and add something to the simulation to fulfill a dream.  When I saw how well our Spitfire Mk.Vb turned out, I knew I wanted a Tempest added whenever possible. There is something very cool about these British birds. I knew a Tempest built by our team would be awesome. 

 

I’ve always thought the Tempest was really an awesome warplane. It just looked tough and mean with that huge air scoop under the nose of that powerful Sabre engine. It appealed to me as the perfected sibling of the legendary, but initially troubled Typhoon. The Tempest represented the pinnacle of piston powered late-war aircraft. The type of Allied fighter that could beat the best the Luftwaffe had and put the final nail in the coffin. As an American kid, the British Tempest looked uniquely cool and somehow different, but I could only see pictures in books and read about them. I never got to see an actual Tempest in the air. Unlike Spitfires and Mustangs, so few examples survived their service and performed to airshows in California where I grew up. So, when the opportunity came much, much later in life, I decided I wanted to fly one built to our specs in our engine with our team. Now it’s finally time.

 

From the first moment I decided we should make the Tempest, I knew building it would be a challenge. I recalled from the days of IL-2:1946 that there was a real lack of quality references to make the plane to a high degree of detail, both in its physical shape and the engine’s performance. That Tempest model is a great accomplishment as well and I remember the enthusiasm that accompanied it way back then. I knew it would be the same difficult road today for our Tempest without a real effort and help from other people. And luckily, that is exactly what happened. Thanks to total strangers and friends in the community, this mission has been a successful one. In the past, other such endeavors have failed, so I am very excited that this one did not.

 

1CGS Office Las Vegas, NV U.S.A

 

Last year I put out a call on the forum asking for help locating information and references for the Tempest. The community responded in force, and I was able to quickly get a grasp of what was out there. This got the ball rolling and I bought the team several books, drawings and sourced any operator manuals that were publicly available. I also learned what actual airframes existed and I started to try and make contact with their owners. 

 

Fantasy of Flight in Lakeland, Florida U.S.A.

 

My first bit of luck was successfully making contact with Fantasy of Flight outside Orlando, FL thanks to social media. Fantasy of Flight is home to the famous Kermit Weeks, who’s videos of him flying many different aircraft on YouTube is legendary. I took a trip to Orlando and drove out to FOF to see the two Tempest airframes they have there. They have a Mk.V and a Mk.II. I was informed that the Mk.V was a front line WWII bird, but it had crash landed in the Netherlands and was recovered, but then turned into a test airframe for refurbished Sabre engines at a repair depot. I was told the Mk. II airframe was one of the prototypes. Both are in various stages of restoration, but the project manager was retiring in a matter of days and the planes were going into a crate and locked away for who knows how long. Matter of fact, a lot of the plane was already in crates! I had to act fast. 

 

I made it to FOF just in time and met with Andy, the gentleman who was retiring the next week. I learned as much as I could from him about the Tempest airframes they had and took lots of pictures for our modelers. Here is a sampling of what I saw there, which was two airplanes in bits with the wings and an incomplete fuselage. I was stressing this would not be enough.

 

Tempsets_FOF_0.thumb.jpg.ff6be68f5534471ee2fc87b7a964fb19.jpg Tempsets_FOF_1.thumb.jpg.ba28313e228e5f46cd3db414bb683e16.jpg Tempsets_FOF_2.thumb.jpg.c9f342f3d507e47db34888bb9f34f305.jpg 

 

Tempsets_FOF_3.thumb.jpg.1710a600ddc0069f15e4e7c5036ae7a3.jpg Tempsets_FOF_4.thumb.jpg.73e04e8f82dfd5403fb3030aed2c74c8.jpg Tempsets_FOF_5.thumb.jpg.e4a1cc884cfc070416622fba73f93950.jpg

 

Fantasy of Flight has a great collection of aircraft and I highly recommend visiting it if you are ever in the Orlando area. It’s not a far drive from Disneyworld. Lots of interesting and rare aircraft in great condition. The staff there is great and really helped us out and they are willing to do so again in the future. A great outfit.

 

www.fantasyofflight.com

 

RAF Hendon, London, England, UK

 

My second bit of luck was successfully making contact with the RAF Museum at Hendon. This took some real doing and I must thank community member EAF19_Marsh aka Ed for helping get me in touch with the right person. It looked grim and I was extremely frustrated with Hendon at one point, because I knew they had the missing piece of the puzzle, but they just were not responding to my requests. However, in the end it all worked out and Ed’s effort helped get things moving. I hopped on a plane to London and took the London Underground for the first time to Hendon. There I saw a real complete Tempest Mk.V in the flesh. Airframe NV778 was a former target tug, but other than the unique target tug equipment it was the exact airplane we needed. Here are some pics of it at Hendon. My worry was starting to subside, it looked like we could make the Tempest after all.

 

Hendon_1.thumb.jpg.15b0f7e1d64e49cddaf6263216abd8ba.jpg Hendon_2.thumb.jpg.422f72bfb3245ac81a290e0b8e8555ac.jpg Hendon_3.thumb.jpg.f2dca3ab889edbf9b464df37656b8780.jpg

 

Hendon_4.thumb.jpg.57f7960caaf002ac6b41cd33f18f8a5c.jpg Hendon_5.thumb.jpg.429223b9edd6dff28f85d6a3af915940.jpg Hendon_6.thumb.jpg.3df87063c6357303ccdd918d3d93064d.jpg

 

I also encourage anyone who visits London to go to the RAF Hendon museum. Their collection is awesome and includes some real gems. The Lancaster bomber there is extremely impressive! Makes the B-17 and B-24 look small. The crew at Hendon did us a real solid. Please show them your support and thanks for helping us out. A special thanks to Ian Thirsk, Brendan O’Gorman and especially to Tim Bracey for his assistance in accessing the Tempest.

 

www.rafmuseum.com

 

While I was in London I met up with a few IL-2 community members and had some beer and some chat. Thanks to Custard, Herne, Elem and Royal Flight and a few other gents which I embarrassingly can’t remember their names of so many months later. My apologies. I had a great time with everyone even though I had caught a nasty cold. I felt awful and I apologize to everyone who came for not being my usual chatty self. Why is beer so warm in England? What’s up with that?

 

London.thumb.jpg.19a72ec013e8ecfabf7d941abed2b1aa.jpg London_Pup.thumb.jpg.97c7d64b72738577246556df7e4653ce.jpg

 

Typhoon Legacy British Columbia, Canada

 

Getting pictures for the Tempest model was a huge step, but what about other things like flight data, engine data and operator manuals? Without some kind of understanding about the performance of the plane we’d just be guessing and users would not be happy. Well, shortly after my original call for help on the forum I was contacted by community member [IV./JG54]Croquemou aka Nicolas who works on the Typhoon Legacy project. They are restoring a Typhoon and they had lots of useful info and references for us about the Tempest and Napier Sabre engine. They were kind enough to share this information with me and I passed it onto the Sturmovik engineering team. We acquired official manuals, parts lists, drawings, engine test data, flight-data and other small bits of info that should help us make the Tempest fly in a realistic fashion. Special thanks to Nicolas and Ian Slater for their help in acquiring this important information. 

 

Chart_1.jpg.1743e4f66e713d5f5e37b0e850d2c288.jpg Chart_2.jpg.5cfc949a77b0b1d62591427b7d3db456.jpg Pilot_Notes_1.thumb.jpg.3fa62dbfd048d722105e90ae02d69bcc.jpg Pilot_Notes_2.thumb.jpg.04c9a225697a62b3d79d832b4bcf99a3.jpg

 

 Control_Stick_Drawing.thumb.jpg.b4882192cdfe5dfcfb046128beea7db1.jpgRudder-Drawing.thumb.jpg.790349e50ae9218e4724e95d2cfd9caf.jpg Wing.thumb.jpg.b1ca0aa45754c8fbed6ef4f8959f0a21.jpg

 

www.typhoonlegacy.com 

 

1CGS Office Moscow, Russian Federation

 

Armed with all the information and pictures I could gather our modeling team went to work building the Tempest. It took quite a while, but Phil really did an excellent job capturing its shape and he somehow untangled the complicated cockpit structure to create what I consider a masterpiece. 

 

Here is Phil’s take on building the Tempest, “Each aircraft is unique, even within the same series, there will always be small differences. Working on a visual model of Tempest was not a challenge, but unlike many others, there were features that I could not foresee. The unique designs and decisions of British engineers were of great interest to me in the process of studying this aircraft, but, in turn, covered with the lack of references that were high enough for modeling, was affected by the great stress in the process of creating this war bird. Spatial frames, many open cabin panels, non-standard solutions of simple assemblies, many details, confusion of differences in series, all this at certain times became difficult, but no less interesting.

 

Starting with the external model of the fuselage, you feel like a sculptor, deriving smooth contours, wide and graceful wings, a streamlined body - all this contrasts with the cabin, reminiscent of some kind of chaos of scattered parts, wires, hoses. One got the impression that this was done not at the factory, but in the field, or in the form of a prototype. But this style is observed in many British warbirds - Hurricane, Spitfire, and others.

 

For me, the artistic process is inextricable with the study of not only visual references, but also the design of how it works and what it was intended for. Understanding the internal processes and historical decisions gives many details that affect the final result. You can also find interesting comparisons in the future. For example, I often find similar solutions in other planes of other countries. For example, in the Yak-9 - this is unbelievable, but there are many similarities with Tempest. Or at one time I found interesting comparisons in the models of Foke-Wolf Dora and Soviet Lavochkin LA-5.

 

Returning to Tempest, I would also like to note that once it was one of my favorite airplanes. As a child, I often riveted such airplanes with large “beard” air intakes, but then cooled down to this design. Work on Tempest revived this love in me, and I hope you all will like it, and you will also feel the power of this bird. Feel the smell of fuel and oil. And shooting down an enemy plane you will feel like those heroes defending your country!”

 

Any time we create an airplane model from scratch under our tight deadlines it’s a struggle to include all the necessary details without blowing up our polygon and texture budget. Lucky for everyone, Phil somehow got it done!
 

Tempest_Nose_Check.thumb.jpg.9fab6fe638ae7afd9a832ec093d399c7.jpg Tempest_Seat_Check.thumb.jpg.a54e14ff25291bbaff07360d7b079318.jpg Tempest_Underside_Check.thumb.jpg.de73e4b1cf1356a27bc5b74d9d573cb4.jpg

 

 Tempest_External_Render_3.thumb.jpg.a8893925c2d3ee78adaf8f0ed8bcc9fe.jpg Tempest_Cockpit_Render_4.thumb.jpg.8bf4519dcabf6d7d5c7440cfd12c297b.jpg Tempest_Cockpit_Render_1.thumb.jpg.52ebcbf8bef321579403d52f61fb23b6.jpg Tempest_Cockpit_Render_2.thumb.jpg.302751b691111eef84ff41801461f297.jpg

 

Next came the flight model work and our engineer Alex dove right in. Even with all of the data I gathered, there is still some mystery surrounding the Tempest’s Sabre engine and certain engine limits and performance characteristics. 

 

Alex says, "The Tempest is a bit of a mystery plane in history. Not a lot of books and no flying examples like you get with say the Spitfire. There are several different versions of performance numbers in the data we collected and trying to weed through all of them and find the truth was a challenge. In cases like this, our aero model and our systems start to tell the story instead of the data telling us, which happens on more well documented planes. It's a bit like a detective story. We search for the truth with our advanced aero modeling and see what starts to line up. As I measured its shape and entered more and more data points into our aerodynamic and power models, its real flight envelope began to emerge and it began to line up with one or more of the data sources. The end result is a really great war-winning airplane that Allied pilots are going to like and we think is the most accurate Tempest ever made for a PC flight-sim."

 

With the info we gathered, the Mk.V sub-variant we decided to build is the Series II with the Sabre IIa engine. The initial results of FM tests are very promising for fans of British airplanes and Alex has done another outstanding job. The Tempest is indeed a deadly plane and British pilots were lucky to have her.

 

Tempest_1.thumb.jpg.c2593fc96176d0b20baae66c8cf3232b.jpg Tempest_3.thumb.jpg.20188b8d6a99da3c18bf0edc4d30d05a.jpg Tempest_2.thumb.jpg.3e5d1258e31179cab99ed8e1a3d04920.jpg

 

Tempest_4.thumb.jpg.a8260e720ce67ad2763dc1c84482af27.jpg Tempest_5.thumb.jpg.29ae1049f8f3fb68b5c7c31cc4a211d0.jpg Tempest_6.thumb.jpg.db4b14e0434a1022f576cb20af969b8c.jpg

 

Tempest_7.thumb.jpg.167a7e4b03cee6bbd4e2f133b37c6f6c.jpg Tempest_8.thumb.jpg.e2a75c43c94bb585cf5fe0d73d30454d.jpg Tempest_9.thumb.jpg.fb55cefdda6e5aeb4f7b3063b5cc679e.jpg

 

Without further delay here is a short movie featuring our Tempest Mk.V in Beta testing. As always, all textures, markings and even its performance are still a work-in-progress. We hope you enjoy and THANKS to everyone who had a hand in our research and its development. Truly an international effort by a wonderful community.

 

 

You can discuss the news in this thread.

  • Like 3

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By 76.IAP-Blackbird
      Update 4.004  
      Dear friends,
       
      We're glad to report that update 4.004 is released. The main additions of this one are a new tank for Tank Crew - Pz.Kpfw.V Ausf.D "Panther" - and improved look and additional airfields for Rheinland map (Battle of Bodenplatte). There are many other fixes and improvements as well:
       
      Additions
       
      1. Pz.Kpfw. V Ausf.D "Panther" for Tank Crew;
      2. Better looking river and canal banks on Rheinland map;
      3. 13 new airfields on Rheinland map:
      Le Culot East (Y-10) Kluis (B-91) Mill (B-89) Helmond (B-86) Amsterdam-Schiphol (B-97) Arnhem-Deelen Soesterberg Strassfeld Strassfeld 2 - Odendorf Hilversum Diest (B-64) Nivelles (B-75) Bierset–Liege (A-93) 4. 4K quality exterior textures made by Martin =ICDP= Catney added for Yak-1 series 69;
      5. The better-looking transition between the river and sea waters;
      6. Improved Т-70 tank model and textures;
      7. Updated texture cache system, it should reduce stutters in heavy load MP missions significantly;
      8. Brightness and size of very distant aircraft LODs made more uniform (it differed too much on some aircraft);
      9. Added initial support for SimShaker to be used in conjunction with JetSeats and other audio powered feedback devices.
       
      AI improvements
       
      10. Ground attack aircraft won't hit the ground when engaging a target with rockets and guns in a tight formation;
      11. AI-controlled B-25 starts the engines correctly;
      12. AI fighters attempt Immelman maneuver only if they have enough speed;
      13. AI fighters open fire more aggressively;
      14. AI pilots keep formation on large maps much better;
      15. AI vehicle column won't drive into a river if the last waypoint was on a destroyed bridge or immediately before it;
      16. Assault guns (simple and detailed) correctly face a target when set to LOW command priority in the mission;
       
      Aircraft improvements
       
      17. P-51, P-47 and P-39 have correct trimmer animations;
      18. A-20 engines won't trigger wrong overheat messages;
      19. Wrong engine overcooled messages on P-47D were corrected;
      20. P-51 landing gear covers shouldn't open and close again and again anymore;
      21. Cylinder heads overheat warning will be displayed correctly;
      22. Flying Circus planes won't display a wrong message about engine failure when it is switched off;
      23. The time it takes to switch to combat position and back has been corrected for all gunners;
       
      Detailed tanks improvements
       
      24. When the loader is killed, the time it takes to load the main gun or coaxial MG is increased significantly;
      25. The visual effect of propellant gases is reduced when the exhaust fan is off or is not present;
      26. The time it takes to vent the turret after the shot depends on the operational exhaust fan;
      27. Detailed tanks won't visibly 'crouch' at a high speed;
       
      Other improvements
       
      28. All night bombing Career missions with more than 6 planes in the flight won't start in a map corner anymore;
      29. Wrong ground attack German planes in the late Stalingrad Career chapters were corrected;
      30. Duplicate ID error message in the dedicated server has been removed (it blocked the server, now it is visible in the console);
      31. Correct season in the pre-mission hangar (Winter/Summer);
      32. In Mission Editor it's no longer possible to select a wrong part of a multi-part vehicle skin;
      33. Daimler M1914 FlaK 77/L27 and Thornycroft J-type 13pdr AA shells appear in the correct place ().  
       

       

       

       
      Please discuss the update in this thread.
    • By 76.IAP-Blackbird
      Hey folks,
      After a few weeks spent with IL-2: Battle of Bodenplatte plus the intervening two years of development, I wanted to present to you my full review for IL-2: Battle of Bodenplatte.
       
      This latest title is more evolution than revolution that iterates on the series while giving us some legendary aircraft to fly. I think the developers made the right choice picking a late war western front scenario and I think the features and iterative evolution of the series over these last two years have made the IL-2 series stronger than ever.
       

       
      https://stormbirds.blog/2019/12/03/il-2-battle-of-bodenplatte-full-review/
       
      I hope you enjoy the review and I of course welcome others to share their own take on reviewing IL-2: Battle of Bodenplatte!
    • By 76.IAP-Blackbird
      Dear Friends,

      1C Game Studios is proud to announce our next combat theater in the IL-2 Sturmovik: Great Battles series of products – Battle of Normandy!

      It was just over 75 years ago that the western Allies launched joint airborne and amphibious landings in the Normandy region of France. Both the preparation and execution of the invasion of Normandy had a large air component and involved many airfields in the UK and in France, especially after the Allies landed and built many Advanced Landing Grounds. Some German-built and occupied airfields were captured, repaired and re-used by the Allies as they advanced. 

      The Allied advance towards Paris and eventually Germany was not easy and air-power was heavily employed to help facilitate a breakout. The Germans had a very difficult time keeping their hold on France and were faced with defending against not only Allied fighters, but also dedicated ground attackers, bombers and even naval units. The history of this battle makes for a lot of interesting gameplay. We hope to bring this period of the war to life like never before, just like we have done with Battle of Bodenplatte and our previous Eastern Front titles. Due to its important location, Battle of Normandy opens up additional mission scenarios and a vast timeline for great aerial warfare action utilizing many aircraft and content from our previous titles. Plus, Battle of Normandy adds a lot of content that can be utilized in our Battle of Bodenplatte environment.



      Content

      Battle of Normandy, will continue to offer a wide variety of gameplay options and also push our product forward with additional technology, features and improvements. We will of course, have an awesome plane-set that represents the era in which the title takes place. It will also include all the features that is standard for our WWII titles such as QMB, Pilot Career, Custom SP Missions and Multiplayer support. We also plan to include a Scripted Campaign focusing on a specific part of the battle.  See below for additional information.

      Battle of Normandy Plane-set: 

      P-51 B/C
      P-47D “Razorback”
      Typhoon Mk.Ib
      Mosquito F.B. Mk.VI
      Spifire Mk.XIV (Collector Plane)
      C-47 Dakota (AI)
      B-26 Marauder (AI)

      Bf-109 G-6 “Late”
      Fw-190 A-6
      Ju-88 C-6a
      Me-410
      Ar-234 (Collector Plane)
      V-1 Buzz Bomb (AI) 

      This is what we plan to build based on our current research and desires. Of course, if for any reason one of these planes cannot be built to our satisfaction, we will find a suitable replacement.

      Normandy Map

      To support this particular Great Battle, we plan to build numerous ground vehicles, tanks, paratroopers, artillery, bunkers, objects, obstacles, buildings, airfields and ships that will bring flying such dangerous missions to life.



      The map of Battle of Normandy is also planned to be very satisfying in its size, scope and detail. Substantial portions of Southern England, Normandy and Calais regions will be included. We plan to have two versions of the map. There will be both pre-Invasion and post-Invasion versions. This allows us the ability to have our Pilot Career span the period preparing for the invasion and post D-Day events. It also allows us to create scenarios that are even further removed from the invasion itself and explore the 1942-43 period with some assets from our previous titles and certain Collector Planes. The gameplay possibilities are quite exciting to us and we hope to you as well.

      In addition to the content we plan to create, we will also continue to improve our Digital Warfare Engine and add some ‘in the works’ features that were not ready for BOBP release. This includes such items as, Air Marshal, improved MP Lobby, GUI-based Object Viewer, new rendering techniques and drop-tanks. Of course, this is on top of all the numerous small improvements, tweaks, fixes and enhancements we will continue to work on. We never stop working to improve our products and simulation engine. 

      BON Pre-Order Available!

      To kick off Battle of Normandy development we have launched the Pre-Order period today! Our Pre-Order discounted price is $10 Off MSRP at $79.99 for the Premium Edition until the Pre-Order/Early Access period ends. The final MSRP at time of release of Battle of Normandy Premium Edition will be $89.99.
       
      Pre-Order Battle of Normandy Here

      We hope you are as excited as we are to build Battle of Normandy. When it comes to WWII, there are many interesting theaters, time periods and events that would make for an awesome product. There are also many fascinating conflicts outside of WWII that could make for a really fun combat simulation. We have considered them all. However, we have chosen Normandy as our next destination so we can explore one of the most famous battles in history and Normandy will allow for a more complete accounting of the air war over Europe (East and West) which gives you the player a more complete experience. Building Battle of Normandy also allows both the developers and the community to utilize some of our existing content to expand your gameplay options even more.
       
      We also wish you the absolute best this Holiday Season to you, your family, your friends and our dedicated development partners all over the world. We appreciate all the support and nice words you have said about our products during this most recent development cycle which was a lot of hard work. We will continue to build a better product, grow the team a bit more and listen to you, our loyal customers. 

      We’ll see you on the beach! ….and in the sky!

      The IL-2 Sturmovik Team
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..