Jump to content
Sign in to follow this  
GKABS

Civilian Airport 7 separate models terminals, gates

Recommended Posts

Civilian Airport 7 separate models terminals, gates


Hello and thank you for downloading my work.
https://gkabs.net

What's included:
One main Airport building and two terminals plus three different gateways.

All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.

Installation:

Copy the files to Terrains folder and the falowing to _TYPES.ini file

[TargetTypeXXX]
Name=GK-CMT
FullName=GK-Civilian Main Terminal
ModelName=GK-CMT.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
CollisionMesh=GK-CMT.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypeXXX]
Name=GK-CT1
FullName=GK-Civilian Terminal
ModelName=GK-CT1.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
CollisionMesh=GK-CT1.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypeXXX]
Name=GK-CT2
FullName=GK-Civilian Terminal
ModelName=GK-CT2.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
CollisionMesh=GK-CT2.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypeXXX]
Name=GK-CG1
FullName=GK-Civilian gate
ModelName=GK-CG1.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=9000.0
CollisionMesh=GK-CG1.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypeXXX]
Name=GK-CG2
FullName=GK-Civilian gate
ModelName=GK-CG2.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=9000.0
CollisionMesh=GK-CG2.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypeXXX]
Name=GK-CG3
FullName=GK-Civilian gate
ModelName=GK-CG3.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=9000.0
CollisionMesh=GK-CG3.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypeXXX]
Name=GK-CC-GROUND
FullName=GK-CC-GROUND
ModelName=GK-CC-GROUND.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
CollisionMesh=GK-CC-GROUND.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=MEDIUMCRATER003.LOD
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypeXXX]
Name=GK-CA-Light
FullName=GK-CA-Light
ModelName=GK-CA-Light.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
CollisionMesh=GK-CA-Light.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=MEDIUMCRATER003.LOD
SecondaryChance=100
SecondaryEffect=LargeFire

also, copy the following t0 _TARGETS.ini file if you want to see how I have set it up.

[TargetAreaXXX]
Name=Civelian Airbort
Position=603000.00,505844.00
Alignment=FRIENDLY
Location=5
ActiveYear=0
Radius=2000
Target[001].Type=GK-CMT
Target[001].Offset=266.00,633.00
Target[001].Heading=0
Target[002].Type=GK-CT1
Target[002].Offset=266.00,633.00
Target[002].Heading=0
Target[003].Type=GK-CT2
Target[003].Offset=298.00,255.00
Target[003].Heading=-180
Target[004].Type=GK-CG1
Target[004].Offset=564.00,591.00
Target[004].Heading=10
Target[005].Type=GK-CG2
Target[005].Offset=422.00,591.00
Target[005].Heading=0
Target[006].Type=GK-CG3
Target[006].Offset=489.00,591.00
Target[006].Heading=0
Target[007].Type=GK-CC-GROUND
Target[007].Offset=408.00,511.00
Target[007].Heading=0
Target[008].Type=GK-CG1
Target[008].Offset=348.00,643.00
Target[008].Heading=225
Target[009].Type=GK-CG3
Target[009].Offset=562.00,644.00
Target[009].Heading=180
Target[010].Type=GK-CG2
Target[010].Offset=597.00,618.00
Target[010].Heading=-90
Target[011].Type=GK-CG2
Target[011].Offset=490.00,644.00
Target[011].Heading=-180
Target[012].Type=GK-CG3
Target[012].Offset=348.00,591.00
Target[012].Heading=0
Target[013].Type=GK-CG3
Target[013].Offset=421.00,644.00
Target[013].Heading=180
Target[014].Type=GK-CG1
Target[014].Offset=256.00,477.00
Target[014].Heading=95
Target[015].Type=GK-CG2
Target[015].Offset=255.00,552.00
Target[015].Heading=-270
Target[016].Type=GK-CG3
Target[016].Offset=308.00,478.00
Target[016].Heading=-90
Target[017].Type=GK-CG2
Target[017].Offset=255.00,408.00
Target[017].Heading=90
Target[018].Type=GK-CG3
Target[018].Offset=308.00,550.00
Target[018].Heading=-45
Target[019].Type=GK-CG1
Target[019].Offset=308.00,404.00
Target[019].Heading=-80
Target[020].Type=GK-CG3
Target[020].Offset=283.00,302.00
Target[020].Heading=0
Target[021].Type=GK-CG1
Target[021].Offset=256.00,337.00
Target[021].Heading=100
Target[022].Type=GK-CG2
Target[022].Offset=308.00,335.00
Target[022].Heading=-90

If you need any further help please read the Knowledge Base at:
 
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/


LICENSE:

You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net

Credit goes to the following:

GKABS for creating the model and creating some of the textures
Terminals and gates textures were taken from free to use X-plane.
Google for some photos and information.

And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.

Software used:

3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop


If you need any assistance please contact me at 
gkabs@gkabs.net


 

  • Like 1
  • Thanks 2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By GKABS
      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      One main Airport building and two terminals plus three different gateways.
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
      Installation:
      Copy the files to Terrains folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=GK-CMT
      FullName=GK-Civilian Main Terminal
      ModelName=GK-CMT.LOD
      TargetType=CITY_BUILDING
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CMT.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CT1
      FullName=GK-Civilian Terminal
      ModelName=GK-CT1.LOD
      TargetType=CITY_BUILDING
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CT1.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CT2
      FullName=GK-Civilian Terminal
      ModelName=GK-CT2.LOD
      TargetType=CITY_BUILDING
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CT2.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CG1
      FullName=GK-Civilian gate
      ModelName=GK-CG1.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=9000.0
      CollisionMesh=GK-CG1.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CG2
      FullName=GK-Civilian gate
      ModelName=GK-CG2.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=9000.0
      CollisionMesh=GK-CG2.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CG3
      FullName=GK-Civilian gate
      ModelName=GK-CG3.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=9000.0
      CollisionMesh=GK-CG3.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CC-GROUND
      FullName=GK-CC-GROUND
      ModelName=GK-CC-GROUND.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CC-GROUND.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=MEDIUMCRATER003.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CA-Light
      FullName=GK-CA-Light
      ModelName=GK-CA-Light.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CA-Light.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=MEDIUMCRATER003.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      also, copy the following t0 _TARGETS.ini file if you want to see how I have set it up.
      [TargetAreaXXX]
      Name=Civelian Airbort
      Position=603000.00,505844.00
      Alignment=FRIENDLY
      Location=5
      ActiveYear=0
      Radius=2000
      Target[001].Type=GK-CMT
      Target[001].Offset=266.00,633.00
      Target[001].Heading=0
      Target[002].Type=GK-CT1
      Target[002].Offset=266.00,633.00
      Target[002].Heading=0
      Target[003].Type=GK-CT2
      Target[003].Offset=298.00,255.00
      Target[003].Heading=-180
      Target[004].Type=GK-CG1
      Target[004].Offset=564.00,591.00
      Target[004].Heading=10
      Target[005].Type=GK-CG2
      Target[005].Offset=422.00,591.00
      Target[005].Heading=0
      Target[006].Type=GK-CG3
      Target[006].Offset=489.00,591.00
      Target[006].Heading=0
      Target[007].Type=GK-CC-GROUND
      Target[007].Offset=408.00,511.00
      Target[007].Heading=0
      Target[008].Type=GK-CG1
      Target[008].Offset=348.00,643.00
      Target[008].Heading=225
      Target[009].Type=GK-CG3
      Target[009].Offset=562.00,644.00
      Target[009].Heading=180
      Target[010].Type=GK-CG2
      Target[010].Offset=597.00,618.00
      Target[010].Heading=-90
      Target[011].Type=GK-CG2
      Target[011].Offset=490.00,644.00
      Target[011].Heading=-180
      Target[012].Type=GK-CG3
      Target[012].Offset=348.00,591.00
      Target[012].Heading=0
      Target[013].Type=GK-CG3
      Target[013].Offset=421.00,644.00
      Target[013].Heading=180
      Target[014].Type=GK-CG1
      Target[014].Offset=256.00,477.00
      Target[014].Heading=95
      Target[015].Type=GK-CG2
      Target[015].Offset=255.00,552.00
      Target[015].Heading=-270
      Target[016].Type=GK-CG3
      Target[016].Offset=308.00,478.00
      Target[016].Heading=-90
      Target[017].Type=GK-CG2
      Target[017].Offset=255.00,408.00
      Target[017].Heading=90
      Target[018].Type=GK-CG3
      Target[018].Offset=308.00,550.00
      Target[018].Heading=-45
      Target[019].Type=GK-CG1
      Target[019].Offset=308.00,404.00
      Target[019].Heading=-80
      Target[020].Type=GK-CG3
      Target[020].Offset=283.00,302.00
      Target[020].Heading=0
      Target[021].Type=GK-CG1
      Target[021].Offset=256.00,337.00
      Target[021].Heading=100
      Target[022].Type=GK-CG2
      Target[022].Offset=308.00,335.00
      Target[022].Heading=-90
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      GKABS for creating the model and creating some of the textures
      Terminals and gates textures were taken from free to use X-plane.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..