+Veltro2k Posted November 16, 2019 Posted November 16, 2019 Running into a little snag.... on the ground, Airbrakes are deployed being par of the landing gear doors...... once in the Air and they close with the landing gears, if I try to deploy them they don't move . [LeftAirbrake] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=airbrake_L AnimationID=7 DragArea=1.5 [RightAirbrake] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=airbrake_R AnimationID=7 DragArea=1.5 Quote
+logan4 Posted November 16, 2019 Posted November 16, 2019 Not sure how you have it now. There should be 2 mesh/pivot to have it work properly. The way I would make is have the actual pivot of the mesh being used with the gear animation and an extra mesh as Airbreak In hierarchic way the following Fuselage AirbreakL/R <---- can be a simple flat 1*1cm single poly item. This is used for the Airbreak animation, AnimationID=7 MainGeardoorFrontL/R <---- actual door mesh as part the gear animation, AnimationID=1 or the proper one you have for gears. Might have to set up a gear down limitation, but that is just a guess. 1 Quote
+russouk2004 Posted November 16, 2019 Posted November 16, 2019 like logan said....make a small invisible cube..put this by pivot for the a\b...link airbrake to that and animate as airbrake... then another cube, put this one same place as 1st cube ..animate this one to match gear animation time and position etc....link 1st cube to this one...and should be good to go I would then after this is done...reduce cube to 1 poly assign texture set at 0 opacity...should work.....I do this when flaps are used as flaperons in conjunction with ailerons ...works fine. Quote
+russouk2004 Posted November 22, 2019 Posted November 22, 2019 did you try the method sent you? 1 Quote
+Veltro2k Posted November 25, 2019 Author Posted November 25, 2019 still must be doing something wrong Quote
+logan4 Posted November 25, 2019 Posted November 25, 2019 Add these to the air brake entries: MaxDeflection=50.0 <---- supplementing with the value you used in the animation MinDeflection=0.0 Quote
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